Hellraid: The Escape
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IMPORTANT: Due to the high-quality graphics, Hellraid: The Escape is compatible only with iPad 2 &...
Root For The Villian: Rap, Bull$hit ad a Celebration of Failure
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Yawn. Another book from another musician. Let's guess: He rose from the depths of hell with his...
Kirk Bage (1775 KP) rated Bohemian Rhapsody (2018) in Movies
Mar 3, 2020
Having made a 20 strong watch list, I wasted no time in heading straight for the Queen biopic, Bohemian Rhapsody, winner of 4 awards last February, including one for Rami Malek as Freddy Mercury that I applauded very loudly at the time, without having seen it, due to my love for him as Elliot Alderson in my favourite TV show of the last 5 years, the incredible and mindbendingly brilliant Mr. Robot.
My connection to Queen as a fan isn’t an especially strong one; I have always thought they were fine, and enjoyed their biggest hits as much as anyone. But it is the story, charisma and undeniable singing talent of Mercury that attracts me. From the opening scenes it is apparent that what we are going to get here is a fairly straightforward, by the numbers recounting of events, punctuated by some serious tunes and some glorious 70s fashions. Having read that this was the main criticism of it going in, it really didn’t bother me at all to find it wasn’t going to make bolder artistic and dramatic choices. It was very much about sitting back and enjoying the show!
In fact, there is something comforting and unchallenging about its format that I liked. The pattern of abc that is a) some background to Freddy’s life, b) a build up to how they came across their big hits, and c) a rendition of that hit, didn’t strike me as cheap, but rather unpretentious and to the point. The whole thing clipped along nicely with very little dead air; Malek is a joy to watch in every moment; the clothes and scenery of the 70s and later 80s is a treat; and the music stands for itself, with you often forgetting how good the tunes are until you hear them in this context.
Of course, at times it is almost laughable how well known facts and details are crow-barred into the narrative, with some of the darker elements glossed over, as if this were almost a Disney retelling. But, again, it doesn’t matter, because as an entertainment it is all so enjoyable. Not to say the dark side of the story isn’t touched upon, because it is to an extent, just that it is clear this is a celebration of a life and a talent, not an exposé. Which is fine. As with the superior Walk The Line, and the recently inferior Rocketman, we know a seedier story of Johnny Cash and Elton John exists, but we accept that revelling in the genius of the music is more fun than trawling through the trash.
Malek is a wonder to behold! It has to be said. Once you (and he) get used to the false teeth and bite down on the energy and drive of Mercury, it is impossible to take your eyes off him! He handles the dramatic moments and nuance of this fragile mind with ease, but it is the performances that stand out: his movement is so fluid and accurate that you forget at times you aren’t watching archive footage, which is some trick! Gwilym Lee and Ben Hardy as Brian May and Roger Taylor are also to be praised for this, despite having less to do. With Joseph Mazzello as John Deacon largely merging into the background inoffensively, much as his real life counterpart did.
There is some solid support too. Lucy Boynton is completely charming if largely uninteresting; Tom Hollander quietly steals several scenes as the lawyer who doesn’t just work for them but idolises them as much as any fan; and an unrecognisable Mike Myers is a lot of fun as the manager who missed out on the vision and lives to regret it. Honourable mention also to Allen Leech as the villain of the piece, who walks the tightrope of cartoonish nastiness with some skill, serving the story well in the latter half.
My favourites parts were, unsurprisingly, the genesis and evolution of the big tunes, which was invariably very satisfying. Love of My Life, We Will Rock You, We are the Champions and of course Bohemian Rhapsody are treated like holy texts, with fascinating detail and a reverence that never seems over-egged. Building to the climax of Live Aid; a twenty minute segment at the end of the film that brings a genuine lump to the throat. The magnitude of the event and its natural energy are so well realised, every minor foible of the film up to that point are forgiven, and you walk away from it feeling elated and glad that this moment exists in music history.
Artistically, it isn’t a movie to get too caried away about, but the art of creating a spectacle that pleases on a basic, uncomplicated level is. Director Bryan Singer knows a trick or two, and the trick here is what is left out. There just isn’t a moment to be bored, and I find myself wishing that films of this kind took a leaf out of that book more often. In conclusion, I think this movie will endure the test of time, which is a lot more than most biopic genre films can say. But who wants to live forever anyway?
Billie Wichkan (118 KP) rated Pray for the Girl in Books
May 22, 2019
Lucy's sister, Wendy, is eager to help her adapt, almost stifling her with concern. At the local diner, Lucy is an exotic curiosity--much like the refugees who've arrived in recent years. When a fifteen-year-old Muslim girl is found murdered along the banks of the river, difficult memories of Lucy's time overseas come flooding back and she feels an automatic connection. At first glance, the tragedy looks like an honor killing. But the more Lucy learns about her old hometown, the less certain that seems.
There is menace and hostility here, clothed in neighborly smiles and a veneer of comfort. And when another teen is found dead in a cornfield, his throat slit, Lucy--who knows something about hiding secrets--must confront a truth more brutal than she could have imagined, in the last place she expected it . . .
Lucy is trying to heal from her past, so coming home is supposed to help with that.
I love the authors' description of the characters and town.
Very well developed plot with many layers to this novel.
The twist in part 2 was just a big WOW!
The ending I did not see coming at all.
Really enjoyed reading and have no trouble saying highly recommend!!
Thank you Net Galley, Kensington Books, and Joseph Souza for sending above book for review.
Debbiereadsbook (1570 KP) rated Passion Awakened (The Hush #1) in Books
Jun 17, 2020
Kyr, leader of the Hush, races a psych test, along with the others in his group. Their supervisor thinks they are hiding something. He was, but not quite what the boss thought. Mira is Awakened, a half breed vampire and trained psychotherapist. She is tasked with assessing The Hush members. All the while, those members are trying to find the missing vampire females who keep disappearing.
While not a particularly original theme, I really REALLY enjoyed this!
The vampires are fighting demons. The vampires are alien to earth. they are big, bulky guys that are drop dead gorgeous. But still!
There is enough variation to the theme to make it sufficently interesting, and engaging. Its dark and deadly in places, and sweet and sexy in others.
Both Mira and Kyr have a say, but also a good deal of the other characters do too, and I loved that we get more from them. The bad guy too! I LOVE when the bad guy gets a say!
There is a MUCH bigger picture going on, which I assume will unfold as future books come out, but I'm not getting a clue as to what that is yet. So that will keep me engaged for the next book at least!
The author has published under another name, Kyla D Knight, but this work doesn't really show the work under that name, if you see what I mean? Very different.
A thoroughly enjoyable 4 star read.
**same worded review will appear elsewhere**
Jesters_folly (230 KP) rated Super Sales on Super Heros in Books
Sep 12, 2020
Felix has his own super power, the ability to modify/repair/upgrade anything he owns, the only problem is it takes points for him to do anything and, even though they reset every midnight he never has enough points to anything major. This changes when Felix accidentally buys an almost dead super hero. As slavery is now legal the super hero is now his and Felix is surprised at how many points she gives him. Now Felix sets out to improve his life, but, can he do it with out being noticed. Or making enemy's.
Super Sales on Super Hero's was my first taste of litrpg and soon became one of my favourite books. Felix starts off as quite an understandable underdog and, even as he rises to become an overpowered hero, he find himself in situations where he can't do anything.
Being a 'LitRpg' book there are tables of stats, Felix can change anything or anyone he owns and these changes are represented by the characters stat sheets but these fit well into the narrative so don't pull you out of the story.
There is violence in this book and, although a lot of it is fantasy/superhero style fighting there is also gun battles and fist fights. It also touches on subjects such as slavery and harems.
Super Sales on Super Hero's is the first book of a trilogy and after that the story does continue (kind of) in two more books
Dirty Game - Hot Truth or Dare
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The Girl Who Lived Twice
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The sixth in the Millennium series featuring THE GIRL WITH THE DRAGON TATTOO - more than 100 million...
Aerobics Can Be Deadly
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Purple Phoenix Games (2266 KP) rated Pirate's Mark in Tabletop Games
Mar 29, 2021
Pirate’s Mark is a bluffing, bidding, press-your-luck card game about finding treasure in the sea and avoiding contracting the Pirate’s Mark: the mark of death. In it players are pirates searching the seas by boasting about how many treasures they expect they will find, flipping over cards, and dealing with any consequences of their pulls. The last pirate to remain unmarked at the end of the game will be the winner and richest of all pirates on the vast seas.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, include the correct number of cards as described in the rulebook for the number of players. Once the cards are shuffled they will be laid out in a 10 x 15 grid on the table, face-down. The Compass Rose card and die are placed near the card grid and the game is ready to begin!
On a turn a short bidding round commences with players announcing how many cards they believe they can pull from the grid without uncovering a Pirate’s Mark card. This bidding goes around the table with bids increasing with each player until one player calls the bluff and forces the last player to bid to take their turn. That player then pulls a number of cards face-up from the sea and resolves any cards that are immediate, stashes cards that are treasures, and holds cards that contain the phrase, “Play this card,” to be used at a later time.
If the turn is uneventful, by not revealing any Pirate’s Mark cards, then the game continues with bidding and pulling. However, once a pirate reveals a Pirate’s Mark card, they are marked and cannot participate in the bidding any longer (unless they find a way to unmark themselves, which IS possible). Marked players can get back in the game by calling another player’s bluff correctly. There is indeed risk here as a marked player that incorrectly calls a bluff is permanently dead and out of the game.
There are some more rules for the end of the game phase called, “Duel Mode,” but I will let you discover those on your own. Play continues in this fashion until one player is standing and unmarked. This player wins the game and the others need to pack up the 130 cards that were setup. Okay, I added that last part.
Components. This game is a ton of square cards and a fantastic d12 that is only used for the two-player variant. The cards are all glossy, but good quality, and feature photos (akin to screencaps from movies) instead of illustrations. I find the theme to be very present in not only the press-your-luck and bidding/bluffing mechanics, but also in the design of the cards and the photos used. It feels like a piratey game and plays like a piratey game. Like I said, the d12 is fabulous, and I actually happen to own a set of dice that I use for my RPG campaigns… sometimes. All in all the game has some good components and looks great on the table.
So I have some good AND bad news to deliver. First the bad. Some cards that are pulled are way too overpowered. One is called “Blackbeard’s Sword.” It allows the player to “peek under the number of cards left in your bid.” I used this card on a bid of 22 cards and was able to pull all safe cards because this allowed me to see 22 cards and avoid any Pirate’s Marks. Super OP if you ask me. The only other bad I have here is setup. There are 130 cards to be sorted, shuffled, and laid out in a nice-looking grid before the game can be played. For those of us with slight or full-blown OCD that is a nightmare. Luckily, I only stress if the cards are way out of whack instead of just slightly askew.
Now for all the good. I like this game quite a bit. To offset some of the OP of the aforementioned card, the game comes with some pretty great Lucky and Curse cards to be pulled. A couple Lucky cards are, “Drop Anchor,” which ends the player’s turn when revealed, thus negating any Mark pulls, and “Flying Dutchman,” which can be played on a marked player to instantly kill them. Now, I do not condone murder normally, but when playing a pirate game, it is to be expected. The Curses pulled are equally unlucky. “Winds of Fate” allows the person who called the bluff to choose the rest of the cards to be pulled for your turn. OUCH! Especially if they had used “Blackbeard’s Sword” and know where one or more Pirate’s Marks are hidden. Similarly unlucky is “Isla Muerta” which penalizes the player if they have 10 or more treasure cards and pull a Pirate’s Mark – they die instantly from the curse! These are just a few examples of some cards that can be encountered during play, and there are a whole lot more of them included.
I do so enjoy bluffing and luck-based games more and more, and Pirate’s Mark certainly gives it to me on those fronts. Being able to just whisk away 20 or more cards because you happen to have that coveted card you used is devilishly fun. Watching the other players seethe with envy as you pull treasure after treasure and avoid Marks is like winning $20 on a scratch-off. It won’t change your life, but it will give a shot of adrenaline and euphoria for a few minutes. I think Pirate’s Mark fills a void of straight bidding, bluffing, and luck that certainly matches the theme perfectly, and remains a good game as well.
Also, if you happen across one of the expansions, “Parrghty Mode,” it adds another five players to the game and bumps up the count of cards in play from 130 to a whopping 168! This is not for the small of table. I wish there was room inside the base game’s box to fit these extra cards, but alas, there is not.
So if you are like me and enjoy games on the lighter side that perfectly match game to theme, then you have to check out Pirate’s Mark. Purple Phoenix Games gives this one a haunting 8 / 12. I certainly recommend it and will now be finding a place in my main shelf unit for it. Hmm, which game do I make walk the plank…?




