Sarah (8 KP) rated Jar of Hearts in Books
Sep 4, 2018
Tiny Miners
Games, Entertainment and Stickers
App
Dig deep, and drill your way to adventure! Tiny Miners are here to fill your phone with treasure...
Daniel Boyd (1066 KP) rated Dying Light in Video Games
Jul 19, 2017
The big gimmick in this game is the free running. I went into the game expecting Dead Island meets Mirror’s Edge, but instead I got something more akin to Shadow Fall or Far Cry’s janky free running. The player character honestly feels so heavy and clunky and there is no coherent flow to the free running at all. The other gimmick is the idea of ‘drops,’ which are basically supply drops that are dropped in various locations throughout the map. The controller will vibrate, the blue icon will appear on the map and you haul ass across the environment towards it, in the awkward parkour motion that you are forced to endure throughout the game. The first couple of drops are difficult when you don’t yet really know what you are doing, but after a while you know what to expect and as soon as you feel the controller rumble and the icon appear on the mini map you know to just run as fast as possible towards the icon and everything will be straightforward. Also, while I am aware that players don’t tend to love this game for it’s immersive story, what story they attempt is garbage delivered by poor voice acting, in addition it makes absolutely no sense that you are just some random guy that the people from The Tower find out on the street and within spending a day or two with them they declare you to be the best free runner in the whole tower, it is all just far too convenient. The game also attempts to force you to change your play style at night, some of the zombies transform into hulking, hard to kill beasts with super speed, but their field of vision also appears on the map, so as long as you can avoid that, everything will be hunky dory and even if you do get seen you can just run away for a bit and climb onto a ledge and they will soon forget about you. I actually think that the virals that attack you during the day are more dangerous as they don’t have a specific field of view and are faster than the night time virals. Now while all these minor gripes do add up to my dislike of the game, the biggest let down in this game is it’s loot system. The loot in Dead Island was so good and when you had a great weapon, you knew it was great because it was so effective and felt so good to use in combat, there was just a charm to the weapons you could find in that game. The loot in Dying Light is much more generic and the effectiveness of the weapons has been neutered. The game starts you off with flimsy blunt weapons, which is expected, then you either find or save up your money and buy a sweet new axe or machete, you think that this is going to help you take out everything so much easier, but there isn’t much more of an effect, like maybe instead of dying after 18 hits a guy will die after 15, but that still doesn’t exactly feel effective to me. Also, the weapons degrade quickly, but that doesn’t matter because there is a good amount of weapons to buy and find, but since they have all been nerfed anyway it renders the whole process totally pointless, the loot system is really redundant and has no impact at all on the game. Also the guns are overpowered as all hell. The big guys with the heavy weapons will take you around fifty smacks with a hammer to bring down, but if you have a pistol and jump over a three foot wall, they can’t follow you and so they just stand still, so you just pop two or three caps into their skull and they go down in a couple of seconds. I also dislike how the damage you inflict on an enemy is the same no matter where on the body that you hit them. You can whack a guy repeatedly in the head or the legs and he will fall down in the same amount of time either way.
Overall, this game tries to be the next gen version of Dead Island, but what it delivers is a game that looks and feels like it came out at the same time as its predecessor and in a lot of ways it is even less intuitive than the first game. I know that I keep comparing this game to Dead Island, but I honestly believe that if you are looking for a first person zombie survival game, you should save yourself the cash and go pick up Dead Island as it plays better than this one and is graphically on par. However even though I have torn this game apart for the duration of this review, it is still a good game and I can see why people like it, I just don’t understand the massive amounts of praise it gets when Dead Island was a better game.
Vegas (725 KP) rated Ibiza Undead (2016) in Movies
Oct 24, 2018
If you are a gamer think of Dead Island with nightclubs...
I didn't expect much from the story and if I'm honest I was right, the humour worked in places and there were some good bits, but not enough to save it. The intentionally irritating friend was very irritating, in a way that I'm sure wasn't the writers hadn't intended. One character disappears midway through the film for a large chunk and it makes you wonder why the character was there in the first place only for him to reappear near the end.
Not enough was done to make you care about the characters - It didn't really make a difference if they would make it off the Island or end up as Zombie fodder, you didn't really find yourself willing them on - I know it's a 'comedy,' but whatever you are watching you should feel something for the characters.
That being said, it passed the time with something I didn't have to think about, after watching a couple of series that required subtitles recently I just wanted to Zombie out in the chair to wind down.
I've seen definitely seen better but I have also seen far worse...
Phillip McSween (751 KP) rated Coco (2017) in Movies
Dec 11, 2017
Little Miguel loves music. He has to sneak away to watch old recordings of his favorite musician Ernesto de la Cruz because the rest of his family thinks music is a curse. Following a mysterious chain of events (don't want to ruin it for you), Miguel finds himself in the Land of the Dead and must somehow find a way to get home before its too late.
The colors. Oh man, the colors. Vibrant, popping off the screen. It screams life even during the scenes in the Land of the Dead. This is one film I wish I would have seen in IMAX. The colors add an amazing pop, from the spirit animals to the city landscapes at night, making this one of the most beautiful animated films I have seen.
The colors alone are just a small touch to the overall creativity and originality behind Coco. The Land of the Dead is loaded with sights to behold, some you might miss if you blink. The attention to detail is spectacular from the cool bridge that guides the dead to the Land of the Living to the colorful spirit animals. I've seen a lot of movies and I haven't seen anything like this.
Not only are the visuals amazing, but the music holds its own as well, driving the entire story in an entertaining and powerful way. There are a lot of touching moments that revolve around the soundtrack. There will be musical numbers that make you laugh while others leave you with more of a somber feel. Maybe I cried a little. Maybe I didn't. You'll never know for sure. One thing I can say is this movie was about as touching as any I have seen this year.
Disney/Pixar is known for leaving you with a great message and Coco is no exception. Miguel was willing to follow his dreams at all costs, even if it cost him his life. How many of us can say the same? Another phenomenal job by Pixar. I give the film a 96.
Zombie Hunter: FPS Apocalypse
Games and Entertainment
App
The new real zombie war game with incredible 3D graphics. Your goal is to survive from the undead...
Dork_knight74 (881 KP) rated Curvature (2018) in Movies
Jul 24, 2018 (Updated Jul 24, 2018)
Emma in the Night
Book
A brilliant read’ B A Paris Two sisters go missing. Only one returns. Getting people to...
Dead by Daylight: A Nightmare on Elm Street
Video Game Watch
A Nightmare on Elm Street™ is a brand new Chapter for Dead by Daylight. There are boogey men,...
action