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Dale Kellegrew (3 KP) rated Aeon's End in Tabletop Games
Apr 4, 2019
Aeons end is the perfect coop deckbuilding game.
Griffin (480 KP) rated Dominion in Tabletop Games
Dec 14, 2018
Lots of potential strategies. (2 more)
Can feel amazing when you get the perfect turn off.
Fun to figure out which combination of new mechanics work well together.
Feels like it lacks theme at times. (2 more)
Attack Cards can ruin the game for certain people.
Limited replayability without expansions.
The Traditional Deck Builder.
Entertainment Editor (1988 KP) rated Star Realms in Tabletop Games
Mar 7, 2018
Star Realms Review
As a seasoned, dedicated Magic: The Gathering player, Star Realms really hits a home run for me. It’s certainly not Magic, not in terms of complexity, cost, design, or artwork. But the feeling of direct combat, me versus you, to see who wins is something that hasn’t existed in a deck builder before. It scratches a competitive itch that I’ve always had in a very similar way to Magic, and a way that other games fail to do. While everyone, myself included, draws the obvious comparison to CCGs, there is a lot to love here for most gamers, regardless if you’ve played CCGs before or not. Star Realms is a great two player deck builder.
Reviewer: Andrew Smith
Read the full review here: https://www.boardgamequest.com/star-realms-review/
Reviewer: Andrew Smith
Read the full review here: https://www.boardgamequest.com/star-realms-review/
Briannabrown1019 (799 KP) rated Paperback in Tabletop Games
Jun 18, 2018
It's like a deck building Scrabble! Picked this up for my collection a few months ago and I really enjoy it. It's an easy to learn deck builder where your goal is to use your deck to spell words, earning points to purchase more letters, and so on, until game end where the best "writer" wins. Being an avid reader, its concept is a lot of fun for me, and I really do enjoy the gameplay whenever I can talk my husband into playing with me. I've only played with two people so far, though I'm sure it would be much more fun at 3 or 4. 8/10 overall for me!
Matthew Krueger (10051 KP) rated After The Virus in Tabletop Games
Aug 5, 2020
The Gameplay (3 more)
Replay Value
Deck Building
The Theme
luck of the cards (1 more)
kinda of hard to win
Survive The Zombies
After The Virus- is a excellent deck building zombie post apoclyptic game. Where you have to survive one of the 15 different missions. And how you survive is search the area deck, using your cards to different the zombies and the strategy is excellent. You have to think like 10 steps ahead cause if you get injured/bit in the head you lose. So strategy is a major key to winning this game.
Let me explain more:
The zombie apocalypse is here! After The Virus is a cooperative deck builder in which you and your friends band together to survive and complete different missions. The 15 included missions form a storyline if played in sequence, but don't expect to survive that easily because the zombies will attack you in ever increasing numbers!
Your deck is invaded by more zombies each time it is reshuffled, so you need to search the area deck for useful weapons and other things to help you. Some stuff can be added to your deck while others will stay in your play area, and still other things will be usable only once in the game. To manage your deck and play area well is critical if you are to complete the mission before you are overwhelmed by the zombies!
Like i said its a excellent deck building zombie game and its a must a play game.
Let me explain more:
The zombie apocalypse is here! After The Virus is a cooperative deck builder in which you and your friends band together to survive and complete different missions. The 15 included missions form a storyline if played in sequence, but don't expect to survive that easily because the zombies will attack you in ever increasing numbers!
Your deck is invaded by more zombies each time it is reshuffled, so you need to search the area deck for useful weapons and other things to help you. Some stuff can be added to your deck while others will stay in your play area, and still other things will be usable only once in the game. To manage your deck and play area well is critical if you are to complete the mission before you are overwhelmed by the zombies!
Like i said its a excellent deck building zombie game and its a must a play game.
The Marinated Meeple (1848 KP) rated Vikings Gone Wild in Tabletop Games
Aug 3, 2018
The theme is fun / funny (2 more)
Vikings are good.
when you are attacked you don't lose much
Good beginning deck builder
This is a good game, but not a great one... it's ok / meh 2 player, but shines with 4, The parts and pieces are ok, we got the deluxe version from KS and it's well made, but I'm glad to have the upgrade.
Matthew Krueger (10051 KP) rated Aeon's End in Tabletop Games
Feb 22, 2021
Excellent Deck Builder
Aeons End- is a excellent deck builder game that has a intresting twist. Lets talk more about it.
Aeon’s End is a cooperative deck building game in which you and your teammates are attempting to take down a member of The Nameless before it is able to destroy your home city of Gravehold. You do this by adding powerful spells, gems, and relics to your decks and strategically using them in a way that helps you defeat the enemies that come your way.
At the beginning of each game of Aeon’s End, you’ll set up your characters’ unique decks, put together a nemesis deck for the boss monster, and create a supply of cards that players can buy throughout the game. After all of that’s done, you’re ready to play!
Turn order is determined by the turn order deck. At the start of the game and after every turn, you’ll draw a card from this deck to see whose turn it is (the nemesis or a player).
On each turn, you can do one or more of the following actions in any order:
buy a card
play a card
charge up your special ability
focus or open a breach
prep a spell
react to a keyword on a nemesis card.
Aether is the currency in the game. You’ll use it to pay for new cards (spells, relics, and gems), to focus/open breaches, and to gain charges. You’ll start out with some basic cards that give you one aether apiece, but some of the cards you buy from the supply will give you more.
You cast spells in a unique way in this game. Open breaches allow you to prep a spell without paying a cost, while closed breaches need to be focused or opened in order to use them. When you focus a breach, you simply turn it clockwise and pay the “focus” cost written on the card. The spells you prepped can be cast on your next turn; prepped spells in closed breaches must be cast, while those in open breaches don’t have to be if you want to wait until a future turn.
Another unique aspect of this game is the way deck building works. Your deck is never shuffled, so you have to think about the order in which you put cards in your discard pile. When you cast spells or buy cards from the supply, those cards will go directly into your discard pile. When you use gems or relics, you’ll wait until the end of your turn and put them on top of your discard pile in any order. When your draw deck is empty, you simply flip your discard pile to create your new draw deck.
The main way to beat the nemesis is to take its life total down to zero, but you can also win if the nemesis’ deck runs out and there are no nemesis cards in play. You’ll lose if Gravehold is destroyed or if every player is exhausted (i.e. at zero life).
Its a excellent deck builder game. I highly recordmend playing it and owning it.
Aeon’s End is a cooperative deck building game in which you and your teammates are attempting to take down a member of The Nameless before it is able to destroy your home city of Gravehold. You do this by adding powerful spells, gems, and relics to your decks and strategically using them in a way that helps you defeat the enemies that come your way.
At the beginning of each game of Aeon’s End, you’ll set up your characters’ unique decks, put together a nemesis deck for the boss monster, and create a supply of cards that players can buy throughout the game. After all of that’s done, you’re ready to play!
Turn order is determined by the turn order deck. At the start of the game and after every turn, you’ll draw a card from this deck to see whose turn it is (the nemesis or a player).
On each turn, you can do one or more of the following actions in any order:
buy a card
play a card
charge up your special ability
focus or open a breach
prep a spell
react to a keyword on a nemesis card.
Aether is the currency in the game. You’ll use it to pay for new cards (spells, relics, and gems), to focus/open breaches, and to gain charges. You’ll start out with some basic cards that give you one aether apiece, but some of the cards you buy from the supply will give you more.
You cast spells in a unique way in this game. Open breaches allow you to prep a spell without paying a cost, while closed breaches need to be focused or opened in order to use them. When you focus a breach, you simply turn it clockwise and pay the “focus” cost written on the card. The spells you prepped can be cast on your next turn; prepped spells in closed breaches must be cast, while those in open breaches don’t have to be if you want to wait until a future turn.
Another unique aspect of this game is the way deck building works. Your deck is never shuffled, so you have to think about the order in which you put cards in your discard pile. When you cast spells or buy cards from the supply, those cards will go directly into your discard pile. When you use gems or relics, you’ll wait until the end of your turn and put them on top of your discard pile in any order. When your draw deck is empty, you simply flip your discard pile to create your new draw deck.
The main way to beat the nemesis is to take its life total down to zero, but you can also win if the nemesis’ deck runs out and there are no nemesis cards in play. You’ll lose if Gravehold is destroyed or if every player is exhausted (i.e. at zero life).
Its a excellent deck builder game. I highly recordmend playing it and owning it.
Griffin (480 KP) rated Clank!: A Deck-Building Adventure in Tabletop Games
Feb 9, 2019
The art and visuals of the game are stunning! (1 more)
Cool concept to combine a deck builder with a tactical movement system
Lots of pieces that make setting up feel unnecessarily long (2 more)
A lot of luck for rather the right card is available on your turn
Gameplay lacks intuitive mechanics
Not un-fun but very clanky!(clunky)
While the deck building aspects and tactical gameplay are both decently designed on their own, the combination of the two makes for a rather clunky gameplay experience. Combine that with a very odd way to resolve the game and you get a game that is still decently fun, it just leaves you wanting more (but of a different game).
Lumos (380 KP) rated Quarriors! in Tabletop Games
Mar 19, 2018
A unique spin on the "deck builder". I like that instead of building a deck of cards, you are building a bag of dice. Each die has a different "spell" with a different power depending on how you roll. The game has the potential to be different every time you play, depending on the expansions you have. The fighting mechanic is well done and easy to maneuver. I would suggest using the "mat" included on the back of the instructions as sometimes it is hard to remember what has been spent and what is locked or on deck.
If you like to have complete sets of games and own all the expansions (like my friends and I do), it's good to know that the Light and Dark expansion doesn't really play well when mixed with the rest of the game. It does work as a stand alone though.
If you like to have complete sets of games and own all the expansions (like my friends and I do), it's good to know that the Light and Dark expansion doesn't really play well when mixed with the rest of the game. It does work as a stand alone though.
Purple Phoenix Games (2266 KP) rated Harry Potter: Hogwarts Battle in Tabletop Games
Jun 12, 2019
Yer a deck-builder, Harry. So many times we gamers are “treated” to really horrible games based on IPs (intellectual properties). For some reason, designers and publishers seem to care about getting games in hands that have a certain brand or logo on them, and don’t really care about the game itself. So we were a bit skeptical of a deck-builder, from USAopoly, that was based on a well-loved IP, in a kinda boring box, that uses movie stills for the art on the cards. As you can see by the scores given, we were split.
Okay, I am going to admit, the way the game is setup is both very cool and very off-putting. You see, you open the box and are instructed to start with the contents of the Game 1 box if you are new to deck-building, or if you want to experience the game incrementally. We chose to enjoy the game box by box. Now, this is a great way to teach deck-building concepts slowly and to ease the players into the game. We are not deck-building novices, however, and we probably should have start at Game 4 box, as the instructions suggest. Let me explain:
Game 1-3 boxes add more cards to the game, but don’t really increase the difficulty by much at all. It’s only once you delve into the Game 4-7 boxes does the experience change, and for the better. I fear Josh and Bryan’s scores reflect games played only with the components from Game 1-3 boxes, and I do understand their feeling of being underwhelmed. I have encouraged them to try the game again using more advanced box components, so this game may (hopefully) be receiving a score update.
That being said, I will speak of my thoughts on the game as I have played it. It’s really great. The game just ramps up much more the more component boxes you add into it, and you don’t even need to purchase the expansion for a great game experience. In fact, I have not yet added the expansion materials to my copy yet. I am somewhat afraid (but I do love Luna…). I love deck-building, and I love the components that are added in the later games (no spoilers) that make it more than just a deck-builder. The theme is certainly apparent, and if you are a fan of the franchise wanting a meatier Harry Potter experience, you definitely want to sink your basilisk fangs into this one.
We at Purple Phoenix Games give this title a tentative score of 16 / 24.
https://purplephoenixgames.wordpress.com/2018/12/12/harry-potter-hogwarts-battle-review/
Okay, I am going to admit, the way the game is setup is both very cool and very off-putting. You see, you open the box and are instructed to start with the contents of the Game 1 box if you are new to deck-building, or if you want to experience the game incrementally. We chose to enjoy the game box by box. Now, this is a great way to teach deck-building concepts slowly and to ease the players into the game. We are not deck-building novices, however, and we probably should have start at Game 4 box, as the instructions suggest. Let me explain:
Game 1-3 boxes add more cards to the game, but don’t really increase the difficulty by much at all. It’s only once you delve into the Game 4-7 boxes does the experience change, and for the better. I fear Josh and Bryan’s scores reflect games played only with the components from Game 1-3 boxes, and I do understand their feeling of being underwhelmed. I have encouraged them to try the game again using more advanced box components, so this game may (hopefully) be receiving a score update.
That being said, I will speak of my thoughts on the game as I have played it. It’s really great. The game just ramps up much more the more component boxes you add into it, and you don’t even need to purchase the expansion for a great game experience. In fact, I have not yet added the expansion materials to my copy yet. I am somewhat afraid (but I do love Luna…). I love deck-building, and I love the components that are added in the later games (no spoilers) that make it more than just a deck-builder. The theme is certainly apparent, and if you are a fan of the franchise wanting a meatier Harry Potter experience, you definitely want to sink your basilisk fangs into this one.
We at Purple Phoenix Games give this title a tentative score of 16 / 24.
https://purplephoenixgames.wordpress.com/2018/12/12/harry-potter-hogwarts-battle-review/