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Hazel (1853 KP) rated The Wolf Road in Books
Dec 14, 2018
3.5 Stars
<i>I received this book for free through Goodreads First Reads.</i>
“Any lie can turn into the truth if you believe it long enough.” <i>The Wolf Road</i> is the debut literary thriller by British author Beth Lewis. The post-apocalyptic world is not a very safe place to be, especially for a seven year old during a fierce and dangerous storm. Lost in the woods, a young girl comes across a man who, after naming her Elka, gives her a place to stay for the next ten years of her life. During this time he teaches her how to trap animals, use hunting knives and move silently between the trees – all the vital things needed to survive in the wild. For a long time Elka views this man as a father figure, but on discovering that her beloved Daddy is a serial killer, she realizes she has been living a life of lies.
Desperate to get away from the horrifying realization, Elka runs off deep into the forest with only a hunting knife and the clothes on her back. With nowhere to go, she decides to try and find her birth parents, but although she can easily survive in the wild, she is completely unprepared for the human world. With a childlike innocence, Elka finds herself in trouble on numerous occasions, only feeling at ease once she is back in the woods living the life of wolves. However she soon realizes that she will never be safe no matter how far she travels – not until that murderer is dead himself.
Once you get used to Elka’s colourful dialect, the gripping narrative pulls us into a world with danger around every corner. Elka’s revelation at the beginning of the book seems like a small issue compared with all the trouble she finds herself in later on. The reader will sympathize with Elka as she discovers the evils of man, and admire her strength as well as the development of a conscience after meeting and making her first ever friend. But whilst Elka learns how to walk amongst humans, there is a foreboding sense of doom as evilness keeps her within its sights.
<i>The Wolf Road</i> is a great post-apocalyptic story with a strong protagonist. At times it takes on a similar theme to a western novel, with guns, gold mining, and violence; but it is essentially a thriller built up of lies that are gradually unpicked. There is no psychological element to the book, thus nothing to try and work out for yourself. You simply need to read and discover what happens. As a result this book is the kind you will either love or hate. Some people may find it disturbing or gruesome, whereas others may find it exciting and enjoy reading about the unique main character.
Personally I think <i>The Wolf Road</i> is a great, original piece of work, and it only loses stars because I found a few parts a bit too grisly. Beth Lewis writes well and it cannot have been easy to keep the dialect up for the entire novel. This is an author who definitely has promise for the future.
<i>I received this book for free through Goodreads First Reads.</i>
“Any lie can turn into the truth if you believe it long enough.” <i>The Wolf Road</i> is the debut literary thriller by British author Beth Lewis. The post-apocalyptic world is not a very safe place to be, especially for a seven year old during a fierce and dangerous storm. Lost in the woods, a young girl comes across a man who, after naming her Elka, gives her a place to stay for the next ten years of her life. During this time he teaches her how to trap animals, use hunting knives and move silently between the trees – all the vital things needed to survive in the wild. For a long time Elka views this man as a father figure, but on discovering that her beloved Daddy is a serial killer, she realizes she has been living a life of lies.
Desperate to get away from the horrifying realization, Elka runs off deep into the forest with only a hunting knife and the clothes on her back. With nowhere to go, she decides to try and find her birth parents, but although she can easily survive in the wild, she is completely unprepared for the human world. With a childlike innocence, Elka finds herself in trouble on numerous occasions, only feeling at ease once she is back in the woods living the life of wolves. However she soon realizes that she will never be safe no matter how far she travels – not until that murderer is dead himself.
Once you get used to Elka’s colourful dialect, the gripping narrative pulls us into a world with danger around every corner. Elka’s revelation at the beginning of the book seems like a small issue compared with all the trouble she finds herself in later on. The reader will sympathize with Elka as she discovers the evils of man, and admire her strength as well as the development of a conscience after meeting and making her first ever friend. But whilst Elka learns how to walk amongst humans, there is a foreboding sense of doom as evilness keeps her within its sights.
<i>The Wolf Road</i> is a great post-apocalyptic story with a strong protagonist. At times it takes on a similar theme to a western novel, with guns, gold mining, and violence; but it is essentially a thriller built up of lies that are gradually unpicked. There is no psychological element to the book, thus nothing to try and work out for yourself. You simply need to read and discover what happens. As a result this book is the kind you will either love or hate. Some people may find it disturbing or gruesome, whereas others may find it exciting and enjoy reading about the unique main character.
Personally I think <i>The Wolf Road</i> is a great, original piece of work, and it only loses stars because I found a few parts a bit too grisly. Beth Lewis writes well and it cannot have been easy to keep the dialect up for the entire novel. This is an author who definitely has promise for the future.

Gareth von Kallenbach (980 KP) rated Rio 2 (2014) in Movies
Jun 19, 2019
Three years ago, my wife and I moved down to Arizona to open the second office of Skewed and Reviewed. I remember clearly getting into town on a Tuesday evening and the following Saturday morning we had our first assignment in AZ, screening the movie “RIO”.
As we marked the anniversary of our arrival in the Valley of the Sun, it was ironic that “Rio 2” was flying into theaters at the same time and once again, we had a Saturday morning screening for the film albeit at different theaters.
The sequel picks up shortly after the events of the first film with Blu (Jess Eisenberg), and Jewel (Anne Hathaway), raising their children in a sanctuary in Rio. Their musical and colorful friends are all around them and are preparing for the upcoming carnival and the festivities that go along with it.
Blu learns that his former owner Linda (Leslie Mann), and her husband may have discovered others of Blu’s species in the deep jungle, which in turn leads Jewel to suggest a family vacation into the wild to help out.
For a city bird like Blu, venturing into the wild requires a fanny pack with items ranging from a G.P.S. to a utility knife and other modern items much to the chagrin of those around him.
The distant journey seems to be going well, until Blu crosses paths with Nigel (Jemaine Clement), who is still seething over his last encounter with Blu and schemes his revenge.
Blu and his family stumble upon a whole flock of their species and they eagerly embrace Jewel as she has returned home. Blu despite his best efforts does not fit in and struggles to gain acceptance from Jewel’s dad who is also the leader of the flock.
As if this was not enough problems for one bird to handle, an illegal organization is cutting down the forest which threatens the flock as well as Lind and her husband.
What follows is a madcap mix of comedy, music, and adventure as the film mixes very good lessons about environmental awareness and acceptance without ever being preachy.
The animation and 3D is solid and the supporting cast which included Bruno Mars, George Lopez, Jaime Foxx, Will I Am, Tracy Morgan, Andy Garcia and many others does a solid job.
The film took a while to get going and while the final 30 minutes pays off, the biggest trouble was staying with the film during the slower moments.
While it was very well presented and produced it does make me appreciate just how dialed in Disney is with their films as no matter how much they tried, none of the musical numbers in “Rio 2” were memorable and I stuggled to remember a single song shortly after the screener.
Since Disney is the leader in the industry for animated films and have been so for over 75 years, it would be unfair to expect the company behind the “Ice Age” series to meet the same standards.
While it may not be a timeless classic, “Rio 2” still has enough charm and enjoyment to make it an enjoyable film for younger viewers and fans of the first film, just as long as you temper your expectations.
http://sknr.net/2014/04/11/rio-2/
As we marked the anniversary of our arrival in the Valley of the Sun, it was ironic that “Rio 2” was flying into theaters at the same time and once again, we had a Saturday morning screening for the film albeit at different theaters.
The sequel picks up shortly after the events of the first film with Blu (Jess Eisenberg), and Jewel (Anne Hathaway), raising their children in a sanctuary in Rio. Their musical and colorful friends are all around them and are preparing for the upcoming carnival and the festivities that go along with it.
Blu learns that his former owner Linda (Leslie Mann), and her husband may have discovered others of Blu’s species in the deep jungle, which in turn leads Jewel to suggest a family vacation into the wild to help out.
For a city bird like Blu, venturing into the wild requires a fanny pack with items ranging from a G.P.S. to a utility knife and other modern items much to the chagrin of those around him.
The distant journey seems to be going well, until Blu crosses paths with Nigel (Jemaine Clement), who is still seething over his last encounter with Blu and schemes his revenge.
Blu and his family stumble upon a whole flock of their species and they eagerly embrace Jewel as she has returned home. Blu despite his best efforts does not fit in and struggles to gain acceptance from Jewel’s dad who is also the leader of the flock.
As if this was not enough problems for one bird to handle, an illegal organization is cutting down the forest which threatens the flock as well as Lind and her husband.
What follows is a madcap mix of comedy, music, and adventure as the film mixes very good lessons about environmental awareness and acceptance without ever being preachy.
The animation and 3D is solid and the supporting cast which included Bruno Mars, George Lopez, Jaime Foxx, Will I Am, Tracy Morgan, Andy Garcia and many others does a solid job.
The film took a while to get going and while the final 30 minutes pays off, the biggest trouble was staying with the film during the slower moments.
While it was very well presented and produced it does make me appreciate just how dialed in Disney is with their films as no matter how much they tried, none of the musical numbers in “Rio 2” were memorable and I stuggled to remember a single song shortly after the screener.
Since Disney is the leader in the industry for animated films and have been so for over 75 years, it would be unfair to expect the company behind the “Ice Age” series to meet the same standards.
While it may not be a timeless classic, “Rio 2” still has enough charm and enjoyment to make it an enjoyable film for younger viewers and fans of the first film, just as long as you temper your expectations.
http://sknr.net/2014/04/11/rio-2/

Learn Cocoa on the Mac
Jack Nutting and P. Clark
Book
The Cocoa frameworks are some of the most powerful for creating native OS X apps available today....

US Public Lands
Travel and Reference
App
The US Federal Governments owns nearly 650 million acres of land - almost 30 percent of the land...

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Tom Clancy's Ghost Recon Wildlands in Video Games
Jun 19, 2019
The latest game in the Ghost Recon series takes players on a wild adventure across Bolivia as a member of an elite CIA unit tasked with bringing down the Santa Blanca Cartel.
Tom Clancy’s Ghost Recon Wildlands gives players a very large and diverse open world in which to operate and numerous vehicles in which to move through the massive and highly-detailed gaming maps.
Players start off by customizing their character and they can play with up to three real players or a mix of AI or humans. Missions are available via a map and contain story and side missions which grow as players progress through the game.
A typical mission may entail stopping a convoy, eliminating a target of interest, obtaining information, or disrupting operations for the Cartel.
Players can walk, fly, sail, or drive to the locales as the various provinces of the game are stocked with vehicles. There are also plenty of dangers along the way as random checkpoints, patrols, and other dangers lurk. The Cartel is not the only danger facing players as the local military or Unidad is in the pockets of the Cartel and they have an abundance of gunships, armored vehicles, and well-armed troops to bring to the fight.
The game does lead best to a more stealthy approach but at times run and gun can be effective if you are smart. I have taken at times to blowing up Propane and other explosives to create diversions while members of my team slip in and complete mission objectives.
>
Wildlands also has plenty of side content such as the conversations between the main characters and the constant presence of the Cartel DJ on the radio. While this is a great addition to the game, hearing the same lines repeated the more you play the game can get old.
The graphics and detail level of the game are solid as I really enjoyed the diverse topography of the landscape. From snow covered mountains to rugged jungles and forest, the game offers plenty to look at, and while driving or flying, it is great fun to get caught up in.
Wildlands also has a great day and night cycle as well as dynamic weather as being caught in the rain makes handling vehicles harder and can slow your approach on a target locale. The game has a very deep menu of weapons, skills, and gear that are available and unlock as players gather Skill Points along the way. I recently upgraded my spy drone to have an explosive so I could fly it into an enemy area to scout the locale, and then deliver a nice surprise when needed.
There are some issues that arise from time to time such as clipping issues where a player will merge with a wall or steps and lag can arise with the graphics even when playing on an I7 system with an NVIDIA 1060 Founders Edition card. This was not as common playing on a Playstation 4 Pro system.
The biggest fault I have with Wildlands is the amount of repetition that comes up. I have played the early access and beta versions of the game as well as the launch version and I still keep playing various missions over and over. While I am free to play on my own with AI characters, the most enjoyable way to play for me is with other players, and as such I find myself often playing missions over and over even though I select the option to continue my story. Like Tom Clancy’s The Division, Wildlands offers a very large and immersive world filled with options for players and plenty of customization. The game also offers great replay value as even when the core story mode is completed, there are numerous side missions for players to play and more content is on the way.
If you want a good challenge and a game that will offer you countless hours of solid gameplay and replay value, you will not want to miss this one.
http://sknr.net/2017/03/27/tom-clancys-ghost-recon-wildlands/
Tom Clancy’s Ghost Recon Wildlands gives players a very large and diverse open world in which to operate and numerous vehicles in which to move through the massive and highly-detailed gaming maps.
Players start off by customizing their character and they can play with up to three real players or a mix of AI or humans. Missions are available via a map and contain story and side missions which grow as players progress through the game.
A typical mission may entail stopping a convoy, eliminating a target of interest, obtaining information, or disrupting operations for the Cartel.
Players can walk, fly, sail, or drive to the locales as the various provinces of the game are stocked with vehicles. There are also plenty of dangers along the way as random checkpoints, patrols, and other dangers lurk. The Cartel is not the only danger facing players as the local military or Unidad is in the pockets of the Cartel and they have an abundance of gunships, armored vehicles, and well-armed troops to bring to the fight.
The game does lead best to a more stealthy approach but at times run and gun can be effective if you are smart. I have taken at times to blowing up Propane and other explosives to create diversions while members of my team slip in and complete mission objectives.
>
Wildlands also has plenty of side content such as the conversations between the main characters and the constant presence of the Cartel DJ on the radio. While this is a great addition to the game, hearing the same lines repeated the more you play the game can get old.
The graphics and detail level of the game are solid as I really enjoyed the diverse topography of the landscape. From snow covered mountains to rugged jungles and forest, the game offers plenty to look at, and while driving or flying, it is great fun to get caught up in.
Wildlands also has a great day and night cycle as well as dynamic weather as being caught in the rain makes handling vehicles harder and can slow your approach on a target locale. The game has a very deep menu of weapons, skills, and gear that are available and unlock as players gather Skill Points along the way. I recently upgraded my spy drone to have an explosive so I could fly it into an enemy area to scout the locale, and then deliver a nice surprise when needed.
There are some issues that arise from time to time such as clipping issues where a player will merge with a wall or steps and lag can arise with the graphics even when playing on an I7 system with an NVIDIA 1060 Founders Edition card. This was not as common playing on a Playstation 4 Pro system.
The biggest fault I have with Wildlands is the amount of repetition that comes up. I have played the early access and beta versions of the game as well as the launch version and I still keep playing various missions over and over. While I am free to play on my own with AI characters, the most enjoyable way to play for me is with other players, and as such I find myself often playing missions over and over even though I select the option to continue my story. Like Tom Clancy’s The Division, Wildlands offers a very large and immersive world filled with options for players and plenty of customization. The game also offers great replay value as even when the core story mode is completed, there are numerous side missions for players to play and more content is on the way.
If you want a good challenge and a game that will offer you countless hours of solid gameplay and replay value, you will not want to miss this one.
http://sknr.net/2017/03/27/tom-clancys-ghost-recon-wildlands/

Purple Phoenix Games (2266 KP) rated Survive: Escape from Atlantis! in Tabletop Games
Sep 4, 2019 (Updated Jul 2, 2020)
I have never been on a sinking anything. Sure, I have flipped over kayaks, and paddle-boards, and anything else that requires me to balance on top of water. But I cannot imagine the terror of being on an island that just… sinks into the deep. Oh also running out of room and having to swim to safe land. Oh also while sharks, whales, and sea monsters are chasing me. You know what? Maybe I’m cool with being located in the Midwest. I’ll just play this game and live vicariously through the esceeples (escaping meeples? I need a handbook for these -eeple terms).
Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T
To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.
Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.
Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.
Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.
However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!
Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T
To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.
Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.
Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.
Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.
However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!

A Bibliophagist (113 KP) rated Throne of Glass in Books
Feb 5, 2020 (Updated Feb 5, 2020)
Good start (2 more)
Good finish
Intial character introductions
Formulaic (1 more)
Celeana never does anything she says she can do
Something special ruined by the YA formula
This is another tough one to review, primarily because it started so good for me, then just ended as a whimper.
First of all, this was one of my "force myself out of my norm" picks. I forced myself to pick two popular books, that didn't interest me, and give them a chance. This was the biggest "no interest" pick. The cover alone is just so bad I was embarrassed to be buying it at the bookstore by the art school I work at. What if one of my Illustration students see, will I be deemed unworthy to teach them if I buy a book so ugly and anatomically incorrect? Like seriously, why is her torso so long. Is she just insanely tall? Is she hunched or does she have no neck? It's just... awful.
Also, it's a genre I don't gel well with, fantasy just isn't my jam, I get so mad that SciFi is always lumped in with Fantasy. So, the perfect choice I suppose.
When I first started, I texted my partner and told him "holy crap, I actually am enjoying this". I was shocked, surprised. So far the YA darling of a book wasn't stereotypically YA. The main character was deep and interesting and had a thick backstory. Yea they've already introduced two perfectly perfect love interested for her, but whatever, this is actually interesting.
The book follows the acclaimed assassin, Calaena, young, utterly gorgeous and snarky, deadly. In theory a textbook YA heroine. But she is far from a Mary Sue (in the beginning) her backstory is interesting and rich. She's hardened by a year in prison death labor camp. A camp she is offered freedom from if she accepts the Prince's offer; his father wants a "champion" (aka a dubious person to assassinate and otherwise do his dirty work) and she is the Prince's pick. Should she accept, she'll go against other noble's picks and participate in a competition proving their worth. The winner gets freedom and serves as the champion for X amount of years. Losers go back to whatever prison or hole they crawled out of. So while Celeana doesn't much want to be a lackey to some Princeling or King, she doesn't want to go back to the death labor camp either.
So if you can't tell already, enter love interest #1, the sassy, broody Prince Dorian. Perfect in all ways, except for birthright. Could someone like Celeana ever love him? Dun Dun DUnnnnn. Also enter love interest 2, captain of the guard Chaol, the prince's childhood friend, quiet, introverted, job-focused. Doesn't trust her at all, but could she break him down? What will happen if two best friends fall for the same saucy assassin? DUN DUN DUNNNN
So obviously, she accepts, and is taken to the great glass palace to await the competition, where we have a veritable Beauty and the Beast situation, she's provided lavish accommodation, beautiful dresses, and sadly starts to become a Mary Sue. But not quite yet, first, we get some actually really interesting story, hints at the world we're in, going through a once magical forest, with something in the night leaving flowers at the foot of Celeana's bed, hinting at perhaps her lineage being more magical than we think. We also get introduced to the competition, a lineup of stereotypical gruff dudes, with the bad guy being so obvious he might as well as a spotlight on him (unfortunately this book doesn't really have a twist). Also, enter love interest 3? I utilize the question mark because this one isn't really persued, but feels like it's meant to be something. A handsome, young, way too nice unsavory that she aligns herself with. No one knows who she is, and she goes under a pseudonym while in the palace, hoping to make people underestimate her. The first parts of the competition are interesting, the book is actually conscious of how out of shape she'd be, and takes pains to be detailed (sometimes overly detailed, like the page about her period, I'm in no means ashamed of my period, but the page literally did nothing but further the stereotype that we are completely immobile and need a day off while on it. I wish the author impowered Celeana by having her be in pain, but still be a badass).
As the competition progresses, however, competitors begin dying in gruesome ways, that aren't related to the competition. Concern rises, and whispers of the old magic are everywhere. Celeana now needs to survive this competition, survive whatever is killing her competitors, and solve the mystery happening in the castle. Oh and of course, figure out how to go to that ball and which boy she wants.
Unfortunately, after the first competition-related thing, this book started going downhill for me. Gone was this interest main character, and replaced was a stereotypical Mary Sue that forgets she's an assassin a lot. She rarely does anything Assasin like actually, beyond some internal dialogue in which she thinks about assasin things. It goes from describing the competition to suddenly being like "there were two more trials, Celeana rocked them" skipping ahead a glossing over the competition entirely, choosing instead to focus on the growing tension between her and the two boys, and dangling the very obvious bad guy in front of us as if we're going to be ever so surprised when we find out it's exactly who we thought it was. I want those trials, I want to know what happened and see her thoughts, something to remind me she's an assassin and not a giggling school girl more than ready for court life. Having stereotypical scenes of playing Billiards and Dorian holding her to show her how to do it. Don't even get me started on the Billiards, a fantasy book, using freak in billiards, make up a game for goodness sake, but to utilize a surprisingly modern game in a high fantasy setting made me laugh out loud for the wrong reasons. She gets a puppy, that hates everyone but her, befriends a badass princess (the most interesting thing in this book) and fights off some baddies. Too bad most of the focus was on the rushed, completely chemistry-free relationship between her and Dorian, they see each other like 4 times and are willing to give everything up for each other, it's painful. Honestly, even when I let my mind lapse into YA mode and allow myself to enjoy a fun YA romance, this is not how to do it. Also, Team Chaol all the way.
So the competition takes a considerable step back, and so does my interest. I would argue that the concept in this story is solid and interesting, but executed poorly, which is odd because the beginning proves to be the author can write well, it just feels like she second-guessed herself and decided to stop doing an actually interesting story and instead focus on being stereotypically YA. But there are little gems in here, an interesting world is hinted at, likable and interesting characters are glimpsed in the beginning before she lost interest in developing them. An undercurrent of well thought out mystery and magic. But all of these things took a backseat to fulfil the YA formula instead. I'm going to read the next book just to see if this world becomes more of the focus, but if it doesn't I'll have to stop, this series is just way too long to deal with the same formula over and over.
She almost got me, she was so close, I just wish this book had been consistent and focused on the plot. I wish she had let Celeana be the strong character she implied in the beginning rather than a stereotypical YA girl. I get she was fulfilling the life she never had, but in a situation where she needed to really be HER to get her freedom, it just doesn't feel like the appropriate time for wish fulfillment I wish, if there had to be romance, it had more oomf, made me feel things, made me care. Unfortunately, it didn't have these things, so this book was a bit of a flop for me. So I'm hoping, she'll prove me wrong in the second one, and let the story I see she's made and spent loving time on shine, rather than hide it underneath the guaranteed to sell formula plaguing young adult books.
First of all, this was one of my "force myself out of my norm" picks. I forced myself to pick two popular books, that didn't interest me, and give them a chance. This was the biggest "no interest" pick. The cover alone is just so bad I was embarrassed to be buying it at the bookstore by the art school I work at. What if one of my Illustration students see, will I be deemed unworthy to teach them if I buy a book so ugly and anatomically incorrect? Like seriously, why is her torso so long. Is she just insanely tall? Is she hunched or does she have no neck? It's just... awful.
Also, it's a genre I don't gel well with, fantasy just isn't my jam, I get so mad that SciFi is always lumped in with Fantasy. So, the perfect choice I suppose.
When I first started, I texted my partner and told him "holy crap, I actually am enjoying this". I was shocked, surprised. So far the YA darling of a book wasn't stereotypically YA. The main character was deep and interesting and had a thick backstory. Yea they've already introduced two perfectly perfect love interested for her, but whatever, this is actually interesting.
The book follows the acclaimed assassin, Calaena, young, utterly gorgeous and snarky, deadly. In theory a textbook YA heroine. But she is far from a Mary Sue (in the beginning) her backstory is interesting and rich. She's hardened by a year in prison death labor camp. A camp she is offered freedom from if she accepts the Prince's offer; his father wants a "champion" (aka a dubious person to assassinate and otherwise do his dirty work) and she is the Prince's pick. Should she accept, she'll go against other noble's picks and participate in a competition proving their worth. The winner gets freedom and serves as the champion for X amount of years. Losers go back to whatever prison or hole they crawled out of. So while Celeana doesn't much want to be a lackey to some Princeling or King, she doesn't want to go back to the death labor camp either.
So if you can't tell already, enter love interest #1, the sassy, broody Prince Dorian. Perfect in all ways, except for birthright. Could someone like Celeana ever love him? Dun Dun DUnnnnn. Also enter love interest 2, captain of the guard Chaol, the prince's childhood friend, quiet, introverted, job-focused. Doesn't trust her at all, but could she break him down? What will happen if two best friends fall for the same saucy assassin? DUN DUN DUNNNN
So obviously, she accepts, and is taken to the great glass palace to await the competition, where we have a veritable Beauty and the Beast situation, she's provided lavish accommodation, beautiful dresses, and sadly starts to become a Mary Sue. But not quite yet, first, we get some actually really interesting story, hints at the world we're in, going through a once magical forest, with something in the night leaving flowers at the foot of Celeana's bed, hinting at perhaps her lineage being more magical than we think. We also get introduced to the competition, a lineup of stereotypical gruff dudes, with the bad guy being so obvious he might as well as a spotlight on him (unfortunately this book doesn't really have a twist). Also, enter love interest 3? I utilize the question mark because this one isn't really persued, but feels like it's meant to be something. A handsome, young, way too nice unsavory that she aligns herself with. No one knows who she is, and she goes under a pseudonym while in the palace, hoping to make people underestimate her. The first parts of the competition are interesting, the book is actually conscious of how out of shape she'd be, and takes pains to be detailed (sometimes overly detailed, like the page about her period, I'm in no means ashamed of my period, but the page literally did nothing but further the stereotype that we are completely immobile and need a day off while on it. I wish the author impowered Celeana by having her be in pain, but still be a badass).
As the competition progresses, however, competitors begin dying in gruesome ways, that aren't related to the competition. Concern rises, and whispers of the old magic are everywhere. Celeana now needs to survive this competition, survive whatever is killing her competitors, and solve the mystery happening in the castle. Oh and of course, figure out how to go to that ball and which boy she wants.
Unfortunately, after the first competition-related thing, this book started going downhill for me. Gone was this interest main character, and replaced was a stereotypical Mary Sue that forgets she's an assassin a lot. She rarely does anything Assasin like actually, beyond some internal dialogue in which she thinks about assasin things. It goes from describing the competition to suddenly being like "there were two more trials, Celeana rocked them" skipping ahead a glossing over the competition entirely, choosing instead to focus on the growing tension between her and the two boys, and dangling the very obvious bad guy in front of us as if we're going to be ever so surprised when we find out it's exactly who we thought it was. I want those trials, I want to know what happened and see her thoughts, something to remind me she's an assassin and not a giggling school girl more than ready for court life. Having stereotypical scenes of playing Billiards and Dorian holding her to show her how to do it. Don't even get me started on the Billiards, a fantasy book, using freak in billiards, make up a game for goodness sake, but to utilize a surprisingly modern game in a high fantasy setting made me laugh out loud for the wrong reasons. She gets a puppy, that hates everyone but her, befriends a badass princess (the most interesting thing in this book) and fights off some baddies. Too bad most of the focus was on the rushed, completely chemistry-free relationship between her and Dorian, they see each other like 4 times and are willing to give everything up for each other, it's painful. Honestly, even when I let my mind lapse into YA mode and allow myself to enjoy a fun YA romance, this is not how to do it. Also, Team Chaol all the way.
So the competition takes a considerable step back, and so does my interest. I would argue that the concept in this story is solid and interesting, but executed poorly, which is odd because the beginning proves to be the author can write well, it just feels like she second-guessed herself and decided to stop doing an actually interesting story and instead focus on being stereotypically YA. But there are little gems in here, an interesting world is hinted at, likable and interesting characters are glimpsed in the beginning before she lost interest in developing them. An undercurrent of well thought out mystery and magic. But all of these things took a backseat to fulfil the YA formula instead. I'm going to read the next book just to see if this world becomes more of the focus, but if it doesn't I'll have to stop, this series is just way too long to deal with the same formula over and over.
She almost got me, she was so close, I just wish this book had been consistent and focused on the plot. I wish she had let Celeana be the strong character she implied in the beginning rather than a stereotypical YA girl. I get she was fulfilling the life she never had, but in a situation where she needed to really be HER to get her freedom, it just doesn't feel like the appropriate time for wish fulfillment I wish, if there had to be romance, it had more oomf, made me feel things, made me care. Unfortunately, it didn't have these things, so this book was a bit of a flop for me. So I'm hoping, she'll prove me wrong in the second one, and let the story I see she's made and spent loving time on shine, rather than hide it underneath the guaranteed to sell formula plaguing young adult books.