Phillip McSween (751 KP) rated Dogma (1999) in Movies
Jul 28, 2018
Acting: 10
Beginning: 8
Characters: 10
You want characters? This film has them by the boatload. Outside of the fallen angels, you will meet the likes of a woman who is the savior of humanity, a messenger from heaven, and an apostle holding a grudge just to name a few. Dogma is a melting pot of personalities and temperament which is a huge part of what makes the film such a good one. You are going to love Jay the Prophet. He is just plain hilarious. And Alan Rickman's dry sarcasm always makes for a good laugh.
Cinematography/Visuals: 8
Conflict: 8
There are never any real lulls where the film gets boring. There is a lot of dialogue but the progression of the conflict keeps the film moving at a solid speed. I did dock a couple of point for a brief dead spot about an hour in, but there is pretty solid action and comedy throughout for the most part.
Genre: 7
There is a special scene where the characters are discussing a John Hughes movie. The dialogue builds and, before you know it, you're cracking up at every word they're saying. It's scenes like these that contribute to making the film a pretty solid comedy. If the strip club scene doesn't make you laugh, I don't know what will!
Memorability: 10
The originality of the plot and the messaging help the film stand out in my mind among a sea of other movies I've seen. I appreciated the interesting introspection of faith and life. The Belief Vs. Ideas convo was another solid moment. Dogma is funny, but it gives you some things to digest as well.
Pace: 8
Plot: 5
While the plot is certainly intriguing, it was also a bit of a hindrance for me as it got confusing as all get out in certain spots. The struggle to find a short plot description above was real. Not sure what they could have done differently here, but there were certain spots where my experience was dampened by all the crazy stuff happening.
Resolution: 8
Overall: 82
With a solid cast (Ben Afleck and Matt Damon always work well together) and a number of memorable moments, Dogma is definitely worth a watch. Glad I can check this one off the list and add it to my favorites.
Sophia (Bookwyrming Thoughts) (530 KP) rated Deep Blue (Waterfire Saga, #1) in Books
Jan 23, 2020
The execution, however, was poor.
Serafina and her friend, Neela, were <b>faced against formidable odds after Miromara is attacked that could have been really interesting to see them play out</b>. Instead, the two of them run. Throughout the book, they're chased by a person named Traho, who apparently wants them alive for some unknown reason (currently unknown, that is). The two are rescued by the Praedatori, who are apparently a band of protectors who protect the sea from "terragoggs."
Yet, they are attacked. Again. So they run and get intercepted by Rorrim Drol, the lord of the mirror realm who feeds on fears. And...
Wait for it...
They run again.
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<b>Obviously by that point (when it's almost sixty percent of the book), when they've been attacked and they run or something of the similar sort, and the cycle is repeated quite a few times...</b>
<b style="letter-spacing: 0px;">Even the most patient readers become impatient by that point</b><span style="letter-spacing: 0px;">. Either </span>that<span style="letter-spacing: 0px;"> or I'm not exactly as patient as some people have said about me (you lovelies are sorrily wrong). Where are the other five? Why have we only found three (okay, one, because two are "found" at the very beginning </span>anyway<span style="letter-spacing: 0px;">) by this point? Are we still looking for the mermaids involved by the next book as well? If that's the case, I'm not interested. If it's an entirely different case, then what's the probability that the other mermaids are found quickly and swiftly in the midst of attacking and running? There's really only 40% of the book left to do all of that.</span>
The world, no matter how unique or different it is, or how there's a variety of imagery, won't account with how<b> there's a bunch of made-up language that would have been extremely hard for me to figure out without the audiobook to help me (no thanks to the accent</b> – accents are NOT fun when the bus is chugging down roads and highways). I did, however, love the songspell (Open Your Eyes by Bea Miller) that accompanies the book.
<i>Deep Blue</i> is definitely different from Donnelly's other books, but with all the running from the attacks and rarely anything being accomplished by the majority of the book, I simply didn't have the patience. If anything, I probably <i>shouldn't</i> have lasted as long as I did.
<a href="https://bookwyrmingthoughts.com/dnf-audiobook-review-deep-blue-by-jennifer-donnelly/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Lee (2222 KP) rated The Meg (2018) in Movies
Aug 14, 2018
Jason Statham stars as Jonas Taylor, currently retired from deep sea diving hero work and living a chilled life in Thailand, beer permanently in his hand. Five years earlier, Jonas was involved in an underwater operation which ended badly - a mysterious sea creature put a huge dent in the side of a submersible and Jonas had to make the painful decision to leave some men behind in order to save the rest. But when a hi-tech marine research station sends a crew down more than 10,000 metres into the ocean, beyond an icy barrier of hydrogen sulphide and into unexplored waters, they encounter a 70ft megalodon and find themselves trapped. Time for Jonas, the only man capable of rescuing them, to be lured out out of retirement. Unfortunately though, as the submersibles return to the surface, they unknowingly create a thermal pathway through the icy cold layer, and the meg follows them back up.
By this point we're nearly half way through the movie, and we've so far only caught a couple of glimpses of the meg and the kind of damage it can cause. The rest of the time up until now has been filled with introducing us to a large number of dull characters, both on the research station and the submersible. To be fair though, the script is terrible - full of clichés and failed attempts at humour and one-liners, but even then the delivery from literally everyone involved is pretty awful, the acting on show here is shocking. When things do kick off with the shark though, it's less talk more action, and that's when the film is at its most enjoyable.
Many of the action scenes are, as you'd expect, ridiculous, over the top and wildly enjoyable. Jonas tries 'sneaking up' on the meg in order to fire it with a tracking dart, only for the meg to give chase as Jonas is rapidly winched back in, swerving to avoid the huge jaws. Later on, the meg finds its way to a densely populated beach. Hundreds of nicely arranged bathers in their rubber rings, men rolling around in zorbs, people on jet skis - the perfect scenario for mass panic and carnage.
Overall, this is a good fun action movie which really should have focused a little more on a tighter script. Still worth a watch though.
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Purple Phoenix Games (2266 KP) rated Survive: Escape from Atlantis! in Tabletop Games
Sep 4, 2019 (Updated Jul 2, 2020)
Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T
To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.
Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.
Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.
Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.
However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!
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