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Glow Baby will help you log and time all aspects of your baby’s care: from bottle feeds, to...
Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games
Mar 20, 2020
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.
The gameplay:
Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.
While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.
Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.
The plot:
Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.
In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.
The Impact/Legacy:
Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.
Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.
Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").
So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
The gameplay:
Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.
While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.
Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.
The plot:
Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.
In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.
The Impact/Legacy:
Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.
Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.
Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").
So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
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Purple Phoenix Games (2266 KP) rated Twisted Game of War in Tabletop Games
Jun 4, 2021
War. The card game nearly everyone knows how to play. You know, throw a card and your opponent throws a card and the highest number wins the played cards. First one to get all the cards wins. Yeah, there’s another rule, but that’s the gist. Well what if War got a small makeover? Would you be interested in checking it out? Let’s find out together!
In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!
On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.
All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.
When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.
When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.
In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!
On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.
All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.
When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.
When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.
Haley Mathiot (9 KP) rated Anything But Typical in Books
Apr 27, 2018
nything but Typical by Nora Raleigh Baskin anything-but-typical
Rating: 4.5/5
<b> My Summary: </b> <i> Jason is Autistic. Letters define his life, and he thinks in full complete sentences, no contractions, and perfect grammar. Every morning, a word pops into his head. He says it out loud while he brushes his teeth. He has been able to spell any word he has ever seen perfectly since the age of four, but he has no control over his body. When he gets stressed out, his hands start to fly away from his body, and his head begins to buzz, and feels like it’s going to fly away. He can’t keep his body together. He can’t talk to people very well, if at all. He can’t look at people’s faces, and he doesn’t respond to questions. He has no social skills. But, his mind is full of everything in the room—the sound of the air conditioner, the smell of his teacher’s shampoo, the light in the room, the echo of slamming doors… Jason has permission to come home from school when he needs too if he can’t handle it. Jason’s outlet is writing. He writes stories online at storyboard. He meets a girl named PhoenixBird online, and she loves his stories. They become friends. That’s a huge thing for Jason—they start talking about things like school drama and pets instead of grades and story ideas. She tells him that her name is Rebecca. They’re real friends now. But then Jason finds out that he has to meet his friend at the storyboard convention, and he’s afraid Rebecca won’t like him anymore because she will think he’s weird, just like everyone else who has met him. It’s the end of his world. Boy meets girl. Boy gets girl. Boy looses girl. Isn’t that the way all the stories go? </i>
<b> My Thoughts: </b> My brother is Autistic. Or rather, he has Aspergers syndrome, which is on the Autism spectrum. I thought I understood autistic kids pretty well. I was wrong.
From the first page I could hear Jason’s voice, the way he spoke, the way he thought. It was all very clear—and fascinating. I can’t really say much about this book, simply because it’s something you have to read for yourself and understand. You have to get inside Jason’s head and listen to what he has to say, and learn from him. He’s a brilliant person, and personally I think he understands some things better than most “normal” people.
<b> The Characters: </b> the characters were the most important aspect of this book. I could feel Jason’s confusion over little things that set him off and his stress about meeting his would-be girlfriend, and his wandering mind that went from one thought to another. Most people wouldn’t connect thoughts the way Jason did. But while I was inside his head, I understood that connection a little better. All the characters were very well developed and strong, too. Mother had her quirks and was technology-illiterate. Dad was quiet but wanted everyone to be happy. Little brother worshiped the ground Jason walked on and had his own little compulsions. Jason was my favorite character, though.
<b> The Plot: </b> the plot didn’t really matter in this book. Although it was very well thought out and executed, the point of this book was Jason and his mind, not what happened. With that in mind—the plot was very plausible, realistic, and easy to follow. There was a little bit of jumping around, from past tense to present, telling a story from his earlier experiences, but not much. Jason’s life is very interesting, because every day things mean different things to him than they do to us. Every little thing that we experience is special or different or scary or exhilarating for Jason.
<b> Writing: </b> This book is written in first person, so I was able to get inside Jason’s head from the very first sentence: “Most people like to talk in their own language.” The words were beautiful, and I was wrapped up in the immediately. I loved it.
<b> Recommendation: </b> I would want everyone to read this book—everyone. If you can read, you should read it. If your kid can’t read, read it out loud to them. If your grandma is blind, buy the audio book. It’s fantastic, enjoyable, and perfect for any age group.
<u> This is one of my favorite books that I’ve read in a long time. I’m going to make my mom read it, and all my friends read it, because it was so fantastic. Maybe now I can understand my autistic brother just a little bit more. </u>
<i> Thank you to Krissy at NPCCPL for providing this ARC for review. I did not receive any compensation in exchange for this review. Please see my disclaimer for more information. </i>
~Haleyknitz
Rating: 4.5/5
<b> My Summary: </b> <i> Jason is Autistic. Letters define his life, and he thinks in full complete sentences, no contractions, and perfect grammar. Every morning, a word pops into his head. He says it out loud while he brushes his teeth. He has been able to spell any word he has ever seen perfectly since the age of four, but he has no control over his body. When he gets stressed out, his hands start to fly away from his body, and his head begins to buzz, and feels like it’s going to fly away. He can’t keep his body together. He can’t talk to people very well, if at all. He can’t look at people’s faces, and he doesn’t respond to questions. He has no social skills. But, his mind is full of everything in the room—the sound of the air conditioner, the smell of his teacher’s shampoo, the light in the room, the echo of slamming doors… Jason has permission to come home from school when he needs too if he can’t handle it. Jason’s outlet is writing. He writes stories online at storyboard. He meets a girl named PhoenixBird online, and she loves his stories. They become friends. That’s a huge thing for Jason—they start talking about things like school drama and pets instead of grades and story ideas. She tells him that her name is Rebecca. They’re real friends now. But then Jason finds out that he has to meet his friend at the storyboard convention, and he’s afraid Rebecca won’t like him anymore because she will think he’s weird, just like everyone else who has met him. It’s the end of his world. Boy meets girl. Boy gets girl. Boy looses girl. Isn’t that the way all the stories go? </i>
<b> My Thoughts: </b> My brother is Autistic. Or rather, he has Aspergers syndrome, which is on the Autism spectrum. I thought I understood autistic kids pretty well. I was wrong.
From the first page I could hear Jason’s voice, the way he spoke, the way he thought. It was all very clear—and fascinating. I can’t really say much about this book, simply because it’s something you have to read for yourself and understand. You have to get inside Jason’s head and listen to what he has to say, and learn from him. He’s a brilliant person, and personally I think he understands some things better than most “normal” people.
<b> The Characters: </b> the characters were the most important aspect of this book. I could feel Jason’s confusion over little things that set him off and his stress about meeting his would-be girlfriend, and his wandering mind that went from one thought to another. Most people wouldn’t connect thoughts the way Jason did. But while I was inside his head, I understood that connection a little better. All the characters were very well developed and strong, too. Mother had her quirks and was technology-illiterate. Dad was quiet but wanted everyone to be happy. Little brother worshiped the ground Jason walked on and had his own little compulsions. Jason was my favorite character, though.
<b> The Plot: </b> the plot didn’t really matter in this book. Although it was very well thought out and executed, the point of this book was Jason and his mind, not what happened. With that in mind—the plot was very plausible, realistic, and easy to follow. There was a little bit of jumping around, from past tense to present, telling a story from his earlier experiences, but not much. Jason’s life is very interesting, because every day things mean different things to him than they do to us. Every little thing that we experience is special or different or scary or exhilarating for Jason.
<b> Writing: </b> This book is written in first person, so I was able to get inside Jason’s head from the very first sentence: “Most people like to talk in their own language.” The words were beautiful, and I was wrapped up in the immediately. I loved it.
<b> Recommendation: </b> I would want everyone to read this book—everyone. If you can read, you should read it. If your kid can’t read, read it out loud to them. If your grandma is blind, buy the audio book. It’s fantastic, enjoyable, and perfect for any age group.
<u> This is one of my favorite books that I’ve read in a long time. I’m going to make my mom read it, and all my friends read it, because it was so fantastic. Maybe now I can understand my autistic brother just a little bit more. </u>
<i> Thank you to Krissy at NPCCPL for providing this ARC for review. I did not receive any compensation in exchange for this review. Please see my disclaimer for more information. </i>
~Haleyknitz
Dean (6926 KP) Mar 20, 2020