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Alice (12 KP) rated Red Sister in Books
Jul 3, 2018
<i>Many thanks to Mark for providing me a copy of this book in exchange for an honest review </i>
Original review can be found on my blog Raptureinbooks <a href="http://wp.me/p5y0lX-1I9">here</a href>
<blockquote>It is important, when killing a nun, to bring an army of sufficient size.</blockquote>
I know they say to never judge a book by its cover but first impressions are everything. The above quote is the first line written in <i>Red Sister</i> - Mark Lawrence's newest masterpiece. I don't use the term lightly.
For those of you who haven't read his work before - know this: it will change how you read fantasy for the better. There's a really apt line in this book for this sentiment:
<blockquote>...a book is as dangerous as any journey you might take. The person who closes the back cover may not be the same one that opened the front one. </blockquote>
For those of you who have, you know his main characters are the ultimate in anti-heroes. All male, all rough, all the epitome of badassery. <i>Red Sister</i> is the first with a strong - and I mean strong -all female cast.
From the first instance you know this book is going to be top of the scale of epicness, <i>Red Sister</i> will draw you in within moments of opening the pages.
It follows the story of Nona Grey- an eight year old girl saved from the noose by an unlikely saviour - a nun - Abbess Glass, leader of the Sweet Mercy Convent. Nona becomes a novice nun and begins her journey to becoming a Red Sister- a nun skilled in combat. At first the book can feel a little like you've stepped backwards in time to where children are bought and sold on the road, where the Church has almost absolute power and where little girls do not become killer nuns; however as the story progresses and Nona's back story is revealed to us piece by piece I found my original thoughts to be utter bullshit because frankly the plot is outstanding.
I'll hold my hand up and say I've never read a book about nuns before but Red Sister has ruined me for any other.
As signature with Mark's work, Red Sister has the perfect balance between seriousness and humour with some brilliant descriptions of the most simplest of things:
<blockquote>...and a quill. This latter gave the impression that the bird from which it was taken had died of some wasting disease, falling from its perch into a dirty puddle before being run over by several carts and finally thoroughly chewed by a hungry cat.</blockquote>
The dialogue was witty and the right tone for what is ultimately a group of girls in boarding school who both love and hate each other and what they do on a daily basis. The friendships made at Sweet Mercy are friendships built to last through the toughest of scenarios, literally through thick and thin. Nona's past catches up with her frequently and she is tested to her highest limits and on occasion shoved over that limit.
<blockquote>"Trust is the most insidious of poisons." </blockquote>
There are some harsh lessons to be learned in <i>Red Sister</i> and not just the physical ones - of which there are many. The plot is thick with action, betrayal, uncanny abilities and supernatural old world bloodlines that show through in current generations that haven't been seen since the first tribes settled in Abeth; with prophecies galore and the odd psycho, bare knuckle fighting in the pits and justice is wrought.
The revelations are spectacular and revealed in unexpected ways that have totally done them justice. The writing style of Mark Lawrence is once more on point with the right amount of length for each chapter; the supernatural demon element was written in a great way. Overall, it was a masterpiece of the genre and deserves all the stars.
<i>Red Sister</i> has been one of the highlights of my year so far and it is outstanding. I've tried not to give anything away which is hard cause I want to give all the spoilers! I'll leave you with a parting quote that sums up the book nicely.
<blockquote>"Words are steps along a path: The important thing is to get where you're going."</blockquote>
Original review can be found on my blog Raptureinbooks <a href="http://wp.me/p5y0lX-1I9">here</a href>
<blockquote>It is important, when killing a nun, to bring an army of sufficient size.</blockquote>
I know they say to never judge a book by its cover but first impressions are everything. The above quote is the first line written in <i>Red Sister</i> - Mark Lawrence's newest masterpiece. I don't use the term lightly.
For those of you who haven't read his work before - know this: it will change how you read fantasy for the better. There's a really apt line in this book for this sentiment:
<blockquote>...a book is as dangerous as any journey you might take. The person who closes the back cover may not be the same one that opened the front one. </blockquote>
For those of you who have, you know his main characters are the ultimate in anti-heroes. All male, all rough, all the epitome of badassery. <i>Red Sister</i> is the first with a strong - and I mean strong -all female cast.
From the first instance you know this book is going to be top of the scale of epicness, <i>Red Sister</i> will draw you in within moments of opening the pages.
It follows the story of Nona Grey- an eight year old girl saved from the noose by an unlikely saviour - a nun - Abbess Glass, leader of the Sweet Mercy Convent. Nona becomes a novice nun and begins her journey to becoming a Red Sister- a nun skilled in combat. At first the book can feel a little like you've stepped backwards in time to where children are bought and sold on the road, where the Church has almost absolute power and where little girls do not become killer nuns; however as the story progresses and Nona's back story is revealed to us piece by piece I found my original thoughts to be utter bullshit because frankly the plot is outstanding.
I'll hold my hand up and say I've never read a book about nuns before but Red Sister has ruined me for any other.
As signature with Mark's work, Red Sister has the perfect balance between seriousness and humour with some brilliant descriptions of the most simplest of things:
<blockquote>...and a quill. This latter gave the impression that the bird from which it was taken had died of some wasting disease, falling from its perch into a dirty puddle before being run over by several carts and finally thoroughly chewed by a hungry cat.</blockquote>
The dialogue was witty and the right tone for what is ultimately a group of girls in boarding school who both love and hate each other and what they do on a daily basis. The friendships made at Sweet Mercy are friendships built to last through the toughest of scenarios, literally through thick and thin. Nona's past catches up with her frequently and she is tested to her highest limits and on occasion shoved over that limit.
<blockquote>"Trust is the most insidious of poisons." </blockquote>
There are some harsh lessons to be learned in <i>Red Sister</i> and not just the physical ones - of which there are many. The plot is thick with action, betrayal, uncanny abilities and supernatural old world bloodlines that show through in current generations that haven't been seen since the first tribes settled in Abeth; with prophecies galore and the odd psycho, bare knuckle fighting in the pits and justice is wrought.
The revelations are spectacular and revealed in unexpected ways that have totally done them justice. The writing style of Mark Lawrence is once more on point with the right amount of length for each chapter; the supernatural demon element was written in a great way. Overall, it was a masterpiece of the genre and deserves all the stars.
<i>Red Sister</i> has been one of the highlights of my year so far and it is outstanding. I've tried not to give anything away which is hard cause I want to give all the spoilers! I'll leave you with a parting quote that sums up the book nicely.
<blockquote>"Words are steps along a path: The important thing is to get where you're going."</blockquote>

Emma @ The Movies (1786 KP) rated Hellboy (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
Open, black and white apart from Nimue's red dress.
Production notes: Try and make it noir-esque, but we need it done quickly so don't be too bothered by any of the class that goes with it.
As openings go it summed up the backstory quite nicely and Ian McShane's voiceover was good, but despite all of that it wasn't saved from it being quite badly shot.
I didn't want to start this review by moaning, but it's nearly impossible as there's a lot to moan about. I think I'm going to get it all out of the way now and then move on.
That CGI... at one point I wrote down that it was Harry Potter bad, I'm talking Voldemort on the back of the head bad. I'm trying to think of an obvious effect where it was actually good but I'm drawing a blank. Gruagach, our pig-demon-thing, looked like he was wearing a Halloween mask, but had it been real life I suspect it would look better.
Generally the creature effects are terrible, I was briefly hopeful for the giants but then the fight started and things got progressively worse. The blood was a particularly bad offering. I was particularly annoyed with this scene because the bits where Hellboy is thrown around were actually quite good and with a little work it could have been amazing.
Major Ben Daimio, played by Daniel Dae Kim, also got some punishing CGI for his transformation, unfortunately the negativity doesn't stop there. I just couldn't understand what that accent was about... I just... what the... ugh.
He's not the only character that's treated badly. Alice has so much potential in her but it isn't until the end that she discovers what she's really capable of. I can't help but think that they could have used her more to boost the movie.
David Harbour as Hellboy doesn't have me convinced. he's got the laid back attitude and some of the banter that the part needs, but there was a spark missing for me. Perhaps he was slightly more horizontal than laid back.
Quite possibly the best scene in the movie is right at the end when we see the group back together briefly. This scene was so well done that I was a little irritated they didn't manage to replicate that earlier in the film.
Hellboy is probably too long, there are definitely pieces to cut out. As much as I love her, Big Mo has to go, I'd also cut out Baba Yaga. The effects were overly creepy and the scenes added hardly anything apart from what felt like an obvious set up for a sequel.
The story overall isn't that bad, I like the origin of Hellboy, although baby Hellboy felt a lot like they'd taken the Ally McBeal baby and painted it red. I also liked the fact that they didn't let him instantly take the easy route to victory, that really worked in his favour.
I've realised at this point that I haven't really mentioned Nimue. She's one of the main villains, I probably should have talked about her by now but apart from the assembly scene she's not overly memorable, much like most of the other bad guys.
As a last passing note I want to mention the music. I noticed it a lot and it was frequently very good, it certainly helped the transition scenes. I probably would have turned the volume down a bit, but it was a great selection so I don't think it's too much of a problem.
I should probably stop waffling at this point. Despite what has amounted to a lot of moaning and griping Hellboy wasn't a waste of my time. I know lots of you are going to disagree with me on that point. To be entertaining given all of those faults I nitpicked was a great achievement. It delivers on daft action and sometimes that's all I need to have an amusing time at the cinema. We probably just need to keep our fingers crossed for better effects if they come out with a sequel.
What you should do
I would go and see it at the cinema if I were you. If you can get past the fact it isn't Ron Perlman and there's a severe lack of kittens then you're bound to have some fun.
Movie thing you wish you could take home
Some spirit powers would be quite fun, minus the vomiting part.
Production notes: Try and make it noir-esque, but we need it done quickly so don't be too bothered by any of the class that goes with it.
As openings go it summed up the backstory quite nicely and Ian McShane's voiceover was good, but despite all of that it wasn't saved from it being quite badly shot.
I didn't want to start this review by moaning, but it's nearly impossible as there's a lot to moan about. I think I'm going to get it all out of the way now and then move on.
That CGI... at one point I wrote down that it was Harry Potter bad, I'm talking Voldemort on the back of the head bad. I'm trying to think of an obvious effect where it was actually good but I'm drawing a blank. Gruagach, our pig-demon-thing, looked like he was wearing a Halloween mask, but had it been real life I suspect it would look better.
Generally the creature effects are terrible, I was briefly hopeful for the giants but then the fight started and things got progressively worse. The blood was a particularly bad offering. I was particularly annoyed with this scene because the bits where Hellboy is thrown around were actually quite good and with a little work it could have been amazing.
Major Ben Daimio, played by Daniel Dae Kim, also got some punishing CGI for his transformation, unfortunately the negativity doesn't stop there. I just couldn't understand what that accent was about... I just... what the... ugh.
He's not the only character that's treated badly. Alice has so much potential in her but it isn't until the end that she discovers what she's really capable of. I can't help but think that they could have used her more to boost the movie.
David Harbour as Hellboy doesn't have me convinced. he's got the laid back attitude and some of the banter that the part needs, but there was a spark missing for me. Perhaps he was slightly more horizontal than laid back.
Quite possibly the best scene in the movie is right at the end when we see the group back together briefly. This scene was so well done that I was a little irritated they didn't manage to replicate that earlier in the film.
Hellboy is probably too long, there are definitely pieces to cut out. As much as I love her, Big Mo has to go, I'd also cut out Baba Yaga. The effects were overly creepy and the scenes added hardly anything apart from what felt like an obvious set up for a sequel.
The story overall isn't that bad, I like the origin of Hellboy, although baby Hellboy felt a lot like they'd taken the Ally McBeal baby and painted it red. I also liked the fact that they didn't let him instantly take the easy route to victory, that really worked in his favour.
I've realised at this point that I haven't really mentioned Nimue. She's one of the main villains, I probably should have talked about her by now but apart from the assembly scene she's not overly memorable, much like most of the other bad guys.
As a last passing note I want to mention the music. I noticed it a lot and it was frequently very good, it certainly helped the transition scenes. I probably would have turned the volume down a bit, but it was a great selection so I don't think it's too much of a problem.
I should probably stop waffling at this point. Despite what has amounted to a lot of moaning and griping Hellboy wasn't a waste of my time. I know lots of you are going to disagree with me on that point. To be entertaining given all of those faults I nitpicked was a great achievement. It delivers on daft action and sometimes that's all I need to have an amusing time at the cinema. We probably just need to keep our fingers crossed for better effects if they come out with a sequel.
What you should do
I would go and see it at the cinema if I were you. If you can get past the fact it isn't Ron Perlman and there's a severe lack of kittens then you're bound to have some fun.
Movie thing you wish you could take home
Some spirit powers would be quite fun, minus the vomiting part.

Monacello: The Little Monk: Book 1
Geraldine McCaughrean and Jana Diemberger
Book
A haunting legend from the Undercity of Naples "Goblin" "Gremlin!" "Demon!" Strange little creature....

Sarah (7799 KP) rated The Witches (2020) in Movies
Mar 6, 2021
Not a patch on the original
The Witches is a 2020 retelling of the Roald Dahl children’s story, from director Robert Zemeckis. Remakes and reboots have been commonplace in the movies for quite some time, so it’s no surprise that The Witches has been given a Hollywood makeover, especially as it has been 30 years since the original film adaptation was released in 1990. I will readily admit that the original film is a childhood favourite, so this remake has very big shows to fill.
This time round, the story has been transported to late 1960s Alabama. It follows a unnamed boy (named in the credits as simply ‘Hero Boy’), played by Jahzir Bruno, and his grandma (Octavia Spencer) as they encounter a witch in their home town, prompting her to whisk him away to a seaside resort. Unbeknownst to them, this seaside resort is also where the Grand High Witch (Anne Hathaway) is due to unveil her dastardly plans to transform the world’s children. In his bids to thwart the witches plans, Hero Boy bumps into some familiar names, greedy English boy Bruno Jenkins (Codie-Lei Eastick) and put-upon hotel manager Mr Stringer (Stanley Tucci).
I was very sceptical about this in general, and while I think my scepticism was most definitely warranted, I was at least pleasantly surprised that moving the action from England to 60s America worked. It gives the film a different vibe with a new setting (with some very good costume and set design too), yet still keeping the same base story. However I’m afraid that’s the only good change that they’ve made in this entire remake. The 60s setting works, but the hotel itself lacks the beauty and grandeur of the hotel in the original. Gone are the imposing shots of a beautiful old hotel set on top of a cliff with its gorgeous landscapes (which incidentally is a real life hotel called The Headland which is on my travel wish list), and instead replaced with something that looks good on the surface, but is sadly lacking in realism and has obviously been entirely computer generated.
And this is the major problem with The Witches (2020), it’s over reliance and overuse of CGI. Everything in this, from the mice to the hotel exteriors to the witches true appearance, are all computer generated, and not particularly well at that. The mice look pretty bad and unrealistic, but the worst of all is what they’ve done to the witches. The changes themselves may have worked had this used practical effects, but sadly the CGI only serves to highlight how ridiculous the changes are. From the missing two fingers on each hand to the elongated mouths with demon like tongues, the witches to begin with seem creepy but after this initial shock, you see how absurd and laughable they really are.
Unfortunately even the performances can’t save this adaptation. Octavia Spencer is as reliable as always and Jazhir Bruno and Codie-Lei Eastick are quite adorable, but the rest of the fairly decent cast are sadly misplaced. The usually loveable Stanley Tucci is given absolutely nothing to work with, not even giving him a chance to try and match up to Rowan Atkinson’s original Mr Stringer, and Chris Rock is sadly out of place as the voice of older Hero Mouse. However the worst offender here is Anne Hathaway. Admittedly she isn’t helped much by the poor transformations to the witches appearance, but all the CGI in the world couldn’t fix her questionable Eastern European accent and hammy performance. The fact that Angelica Huston put in a more sinister and believable performance with 90s facial prosthetics and practical effects is a credit to her and only highlights how bad a choice Hathaway was for this role.
While parts of this remake aren’t entirely condemnable, as some aspects do stick closer to Dahl’s original source material, overall it is a far inferior adaptation that loses everything that made the 1990 film such a classic. Gone are the sinister witches and the dark stories of missing children (the girl stuck in the picture is an image that has always stuck with me), instead replaced with a far too lighthearted story with an over reliance on CGI. The most worrying thing of all is that even Robert Zemeckis and Guillermo Del Toro being involved couldn’t save this.
This time round, the story has been transported to late 1960s Alabama. It follows a unnamed boy (named in the credits as simply ‘Hero Boy’), played by Jahzir Bruno, and his grandma (Octavia Spencer) as they encounter a witch in their home town, prompting her to whisk him away to a seaside resort. Unbeknownst to them, this seaside resort is also where the Grand High Witch (Anne Hathaway) is due to unveil her dastardly plans to transform the world’s children. In his bids to thwart the witches plans, Hero Boy bumps into some familiar names, greedy English boy Bruno Jenkins (Codie-Lei Eastick) and put-upon hotel manager Mr Stringer (Stanley Tucci).
I was very sceptical about this in general, and while I think my scepticism was most definitely warranted, I was at least pleasantly surprised that moving the action from England to 60s America worked. It gives the film a different vibe with a new setting (with some very good costume and set design too), yet still keeping the same base story. However I’m afraid that’s the only good change that they’ve made in this entire remake. The 60s setting works, but the hotel itself lacks the beauty and grandeur of the hotel in the original. Gone are the imposing shots of a beautiful old hotel set on top of a cliff with its gorgeous landscapes (which incidentally is a real life hotel called The Headland which is on my travel wish list), and instead replaced with something that looks good on the surface, but is sadly lacking in realism and has obviously been entirely computer generated.
And this is the major problem with The Witches (2020), it’s over reliance and overuse of CGI. Everything in this, from the mice to the hotel exteriors to the witches true appearance, are all computer generated, and not particularly well at that. The mice look pretty bad and unrealistic, but the worst of all is what they’ve done to the witches. The changes themselves may have worked had this used practical effects, but sadly the CGI only serves to highlight how ridiculous the changes are. From the missing two fingers on each hand to the elongated mouths with demon like tongues, the witches to begin with seem creepy but after this initial shock, you see how absurd and laughable they really are.
Unfortunately even the performances can’t save this adaptation. Octavia Spencer is as reliable as always and Jazhir Bruno and Codie-Lei Eastick are quite adorable, but the rest of the fairly decent cast are sadly misplaced. The usually loveable Stanley Tucci is given absolutely nothing to work with, not even giving him a chance to try and match up to Rowan Atkinson’s original Mr Stringer, and Chris Rock is sadly out of place as the voice of older Hero Mouse. However the worst offender here is Anne Hathaway. Admittedly she isn’t helped much by the poor transformations to the witches appearance, but all the CGI in the world couldn’t fix her questionable Eastern European accent and hammy performance. The fact that Angelica Huston put in a more sinister and believable performance with 90s facial prosthetics and practical effects is a credit to her and only highlights how bad a choice Hathaway was for this role.
While parts of this remake aren’t entirely condemnable, as some aspects do stick closer to Dahl’s original source material, overall it is a far inferior adaptation that loses everything that made the 1990 film such a classic. Gone are the sinister witches and the dark stories of missing children (the girl stuck in the picture is an image that has always stuck with me), instead replaced with a far too lighthearted story with an over reliance on CGI. The most worrying thing of all is that even Robert Zemeckis and Guillermo Del Toro being involved couldn’t save this.

Christina Haynes (148 KP) rated Bruja in Books
Jun 29, 2018
Bruja
This book is about Tessa's cousin Claudia. We travel with her to Peru to find a cure for her twin brother, Raphael.
After Lucinda's son, Daniel is killed in the last book, she some how manages to bring him back to life. But as some sort of zombie, demon creature. He then infects Raphael. Making him become the same kind of creature as Daniel. In order to cure him, we need to find ancient white magic. And that leads us to Peru.
The only person who can go is Claudia, even Tessa agrees after she has a vision, showing that if she goes they will all die. Why we don't know. But Claudia going to me was perfect.
Before I talk to you about Peru. Let me tell you a little about Claudia and why I liked her, because by the end of this book you will too. I really find her great character, and to be honest. I kind of like her more than Tessa.
Claudia is Tessa's cousin via her mother's sister. She's lived in the witches compound all her life. She was there when her grandmother ruled the cover and she was there when Lucinda took over and make it what it is today. A scary, terrible place to be.
She gave her life by agreeing to an oath with Lucinda, to keep her parents safe so they could leave the coven and compound. Her brother stayed with her, because he didn't want her to be alone, in that horrible place. But her parents are no where to been seen.
She found away to get Tessa to the compound so she could help to either be their leader or find the next one. Tessa wasn't happy with her but she did what she needed to do. She helped the Werewolf pack and Tessa fight the vampires, without been asked. She's helped Tessa a lot, along with other people, and for what? To be left by her parents. To be tied to Lucinda via a oath that keeps her apart of her coven, which allows Lucinda to drain her power.
She's the fiance of a terrible ass, because Lucinda made it happen, and now her brother is in danger of dying and she has to go to Peru with an ancient werewolf, she hardly knows.
Already to me Claudia is a great character.
Now back to Peru and the actual story. Claudia sets off to Peru to find ancient white magic. But finding it is the hard part, let alone actually getting it and bringing it back. She has very little time to find and bring it back as her brother is quickly getting worst! - She also wants to break this oath with her a Lucinda, so the rest of the witches who left with her can break theirs too.
When she gets to Peru we are introduced to another werewolf called 'Mr July' only kidding that's a nickname she makes up for him whilst she is drooling like a wolf... His name is Lucas. Together they go on search of this white magic. But when she arrives at the hotel, who is there, none other than... HER FIANCE the rude, snobby, old fashioned ass called Matt. But why is he there? She never told him, Tessa wouldn't. No one would... Only someone did. - Why is he there, and what the hell is he up too!?
Claudia starts to fall for Lucas, she tries not too. But it's very hard. She know nothing can happen, he's a Werewolf and she's well a witch. But if she wants to break the bond/oath with Lucinda she could mate with a werewolf... But she can't just find anyone, she wants to find the one. But even then to her that's not really an option... Yet.
She gets into a lot of trouble with a local coven and again Matt is involved. Lucas saves her life a few time and she saves his. This love story between them both, for me was a better story than Tessa and Dastien's.
This story I really liked, not only did I love the idea, but I loved the characters. I loved how it was just about Claudia and Lucas. I loved how we didn't have other people around, we had some of course. But not other people who were apart of the main goal. We had two people working together, whether they liked eachother or not. Just working together to save her brother. Lucas had nothing to do with Raphael. He doesn't even know him, but he helps Claudia anyway.
The ending was lovely and it made way for the next book. Which is back to being about Tessa. I hope we have more of Claudia. She's definitely my favourite character!
3☕ – NOT A BAD BOOK
Love, Christina ?
After Lucinda's son, Daniel is killed in the last book, she some how manages to bring him back to life. But as some sort of zombie, demon creature. He then infects Raphael. Making him become the same kind of creature as Daniel. In order to cure him, we need to find ancient white magic. And that leads us to Peru.
The only person who can go is Claudia, even Tessa agrees after she has a vision, showing that if she goes they will all die. Why we don't know. But Claudia going to me was perfect.
Before I talk to you about Peru. Let me tell you a little about Claudia and why I liked her, because by the end of this book you will too. I really find her great character, and to be honest. I kind of like her more than Tessa.
Claudia is Tessa's cousin via her mother's sister. She's lived in the witches compound all her life. She was there when her grandmother ruled the cover and she was there when Lucinda took over and make it what it is today. A scary, terrible place to be.
She gave her life by agreeing to an oath with Lucinda, to keep her parents safe so they could leave the coven and compound. Her brother stayed with her, because he didn't want her to be alone, in that horrible place. But her parents are no where to been seen.
She found away to get Tessa to the compound so she could help to either be their leader or find the next one. Tessa wasn't happy with her but she did what she needed to do. She helped the Werewolf pack and Tessa fight the vampires, without been asked. She's helped Tessa a lot, along with other people, and for what? To be left by her parents. To be tied to Lucinda via a oath that keeps her apart of her coven, which allows Lucinda to drain her power.
She's the fiance of a terrible ass, because Lucinda made it happen, and now her brother is in danger of dying and she has to go to Peru with an ancient werewolf, she hardly knows.
Already to me Claudia is a great character.
Now back to Peru and the actual story. Claudia sets off to Peru to find ancient white magic. But finding it is the hard part, let alone actually getting it and bringing it back. She has very little time to find and bring it back as her brother is quickly getting worst! - She also wants to break this oath with her a Lucinda, so the rest of the witches who left with her can break theirs too.
When she gets to Peru we are introduced to another werewolf called 'Mr July' only kidding that's a nickname she makes up for him whilst she is drooling like a wolf... His name is Lucas. Together they go on search of this white magic. But when she arrives at the hotel, who is there, none other than... HER FIANCE the rude, snobby, old fashioned ass called Matt. But why is he there? She never told him, Tessa wouldn't. No one would... Only someone did. - Why is he there, and what the hell is he up too!?
Claudia starts to fall for Lucas, she tries not too. But it's very hard. She know nothing can happen, he's a Werewolf and she's well a witch. But if she wants to break the bond/oath with Lucinda she could mate with a werewolf... But she can't just find anyone, she wants to find the one. But even then to her that's not really an option... Yet.
She gets into a lot of trouble with a local coven and again Matt is involved. Lucas saves her life a few time and she saves his. This love story between them both, for me was a better story than Tessa and Dastien's.
This story I really liked, not only did I love the idea, but I loved the characters. I loved how it was just about Claudia and Lucas. I loved how we didn't have other people around, we had some of course. But not other people who were apart of the main goal. We had two people working together, whether they liked eachother or not. Just working together to save her brother. Lucas had nothing to do with Raphael. He doesn't even know him, but he helps Claudia anyway.
The ending was lovely and it made way for the next book. Which is back to being about Tessa. I hope we have more of Claudia. She's definitely my favourite character!
3☕ – NOT A BAD BOOK
Love, Christina ?

Gareth von Kallenbach (980 KP) rated The Nun (2018) in Movies
Jul 2, 2019
I’ve always been a sucker for supernatural thrillers that are based on “actual events”, even if the way it’s portrayed in the movies nowhere resembles the truth. For some reason, it’s always intriguing to watch a film and imagine that these things could potentially happen. This has always been the draw of The Conjuring films, which are loosely based on the lives of Ed and Lorraine Warren, whose paranormal investigations were the inspiration behind not only this series but the Amityville Horror. So, when I heard that The Nun was another movie set in the same cinematic universe as The Conjuring franchise I anxiously awaited the opportunity to review it.
The Nun begins with two nuns who are attempting to destroy an evil being that has cursed an abbey in a small Romanian village for hundreds of years. After a young man who goes by the name Frenchie (Jonas Bloquet) discovers one of the nuns has hung herself, the Vatican summons Father Burke (Demián Bichir), who is known for his special skills in exorcisms and Sister Irene (Taissa Farmiga), a young nun-in-training to investigate the matter. With Frenchie as their guide, they travel to the abbey to uncover the mysteries of the nun’s suicide.
The Nun reintroduces us to a familiar demonic figure that was originally introduced in The Conjuring 2. Sadly, this is where the similarities to the other Conjuring films end. The Nun has its share of jump scares, but the entire film seems to be a compilation of various horror tropes including everything from crosses turning upside down to using holy water to get rid of demons. All the typical exorcism movie elements are there, but none of them really add any context to the story or answer any questions as to why the priest and nun were sent to investigate the suicide. There is no discernable path that the characters take to unravel the mystery, and it attempts to build suspense only to “Hollywood-up” the ending. They sacrificed suspense and mystery and replaced it with monster filled battles and cheesy one-liners. Instead of beautifully haunting ghosts and demons we got what I could only describe as nun-mummies which can now be taken down with shovels and shotguns. A shotgun was not part of Father Burke’s exorcism arsenal but towards the end of the movie you start to think maybe that should have been his weapon of choice all along (who needs a cross and holy water, when you have your trusty 12-gauge).
The setting is as beautiful as it is creepy, and it’s hard not to wonder how they could take such an amazing setting and dumb it down. The Nun herself is particularly creepy and the characters at first glance appear to be interesting which is why it’s so disappointing that the movie feels so much like a missed opportunity. The pacing of the movie is incredibly slow as well, with all the buildup of the investigation most of the time you are just waiting for something to happen. To make it even worse, most of the buildups lead the audience down a path of confusion and not only raise more questions that will never be answered, but also destroy any believability of the story.
Ultimately, fans of The Conjuring franchise will likely leave disappointed and with even more longing for The Conjuring 3 to be released. The movie lacks much of the suspense and outright terror that the previous movies in the series were well known for and ultimately feels like a spinoff movie that lacks any real connection to the movies preceding it. The Nun isn’t a terrible movie, and I didn’t leave feeling as though I had completely wasted an hour and a half of my time, it just really doesn’t do anything to break new ground or move the franchise along in any meaningful way. While there are parts of the movie that will have you jump, the reality is, that the scenes following these moments will keep you bewildered and likely cause you to forget what made you jump in the first place. It has some interesting concepts, but nothing that hasn’t been done better in similar movies before it. In the end it’s a movie that people will not likely hate but will not feel satisfied with either. I certainly wouldn’t recommend paying full price to see it, but it may be worth the Saturday matinee price or watching it when it comes to Blu-ray. If you want a good ghost or demon movie to get you in the Halloween spirit, this isn’t it. You’d be much better off watching the spectacularly classic Poltergeist or The Exorcist if you really want to be scared out of your wits.
What I liked: The setting and atmosphere, The Nun herself was pretty freaky
What I liked less: Disjointed story, Too many unanswered questions, Overall “meh” feeling
The Nun begins with two nuns who are attempting to destroy an evil being that has cursed an abbey in a small Romanian village for hundreds of years. After a young man who goes by the name Frenchie (Jonas Bloquet) discovers one of the nuns has hung herself, the Vatican summons Father Burke (Demián Bichir), who is known for his special skills in exorcisms and Sister Irene (Taissa Farmiga), a young nun-in-training to investigate the matter. With Frenchie as their guide, they travel to the abbey to uncover the mysteries of the nun’s suicide.
The Nun reintroduces us to a familiar demonic figure that was originally introduced in The Conjuring 2. Sadly, this is where the similarities to the other Conjuring films end. The Nun has its share of jump scares, but the entire film seems to be a compilation of various horror tropes including everything from crosses turning upside down to using holy water to get rid of demons. All the typical exorcism movie elements are there, but none of them really add any context to the story or answer any questions as to why the priest and nun were sent to investigate the suicide. There is no discernable path that the characters take to unravel the mystery, and it attempts to build suspense only to “Hollywood-up” the ending. They sacrificed suspense and mystery and replaced it with monster filled battles and cheesy one-liners. Instead of beautifully haunting ghosts and demons we got what I could only describe as nun-mummies which can now be taken down with shovels and shotguns. A shotgun was not part of Father Burke’s exorcism arsenal but towards the end of the movie you start to think maybe that should have been his weapon of choice all along (who needs a cross and holy water, when you have your trusty 12-gauge).
The setting is as beautiful as it is creepy, and it’s hard not to wonder how they could take such an amazing setting and dumb it down. The Nun herself is particularly creepy and the characters at first glance appear to be interesting which is why it’s so disappointing that the movie feels so much like a missed opportunity. The pacing of the movie is incredibly slow as well, with all the buildup of the investigation most of the time you are just waiting for something to happen. To make it even worse, most of the buildups lead the audience down a path of confusion and not only raise more questions that will never be answered, but also destroy any believability of the story.
Ultimately, fans of The Conjuring franchise will likely leave disappointed and with even more longing for The Conjuring 3 to be released. The movie lacks much of the suspense and outright terror that the previous movies in the series were well known for and ultimately feels like a spinoff movie that lacks any real connection to the movies preceding it. The Nun isn’t a terrible movie, and I didn’t leave feeling as though I had completely wasted an hour and a half of my time, it just really doesn’t do anything to break new ground or move the franchise along in any meaningful way. While there are parts of the movie that will have you jump, the reality is, that the scenes following these moments will keep you bewildered and likely cause you to forget what made you jump in the first place. It has some interesting concepts, but nothing that hasn’t been done better in similar movies before it. In the end it’s a movie that people will not likely hate but will not feel satisfied with either. I certainly wouldn’t recommend paying full price to see it, but it may be worth the Saturday matinee price or watching it when it comes to Blu-ray. If you want a good ghost or demon movie to get you in the Halloween spirit, this isn’t it. You’d be much better off watching the spectacularly classic Poltergeist or The Exorcist if you really want to be scared out of your wits.
What I liked: The setting and atmosphere, The Nun herself was pretty freaky
What I liked less: Disjointed story, Too many unanswered questions, Overall “meh” feeling

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Dark Souls Remastered in Video Games
Aug 14, 2019
I admit it, I never was able to beat the original Dark Souls when it was released on Xbox 360 and PS3 back in 2011. A PC port of the game was also released but had limited 30FPS and clearly hadn’t taken mouse and keyboard controls into account. The game was difficult, but I’m the type of player who’s happy to replay an area on a level multiple times, however if I get to a point where I don’t feel like I’m making progress, it’s usually on to the next game for me. That being said, I do love the Dark Souls games, regardless of how difficult they are and how horrible I am at them. I love the atmosphere, I love the weight of your armor and weapons, I love the scenery, and at times I even love the challenge. This isn’t a review specifically about Dark Souls however, as the gameplay hasn’t changed at all from the original (DLC’s included of course), but rather a review of whether the remastered version is the definitive version that folks should play.
For those of you who have led a sheltered life, Dark Souls is a third-person action role-playing game developed by FromSoftware. It was the successor to their previous game Demon Souls (which was a PS3 exclusive) and carried over much of the game mechanics. The game takes place in what I call a semi-open world environment connected to a central area. You are free to travel to and from areas at will, although some areas will be inaccessible until you complete specific tasks. Bonfires act as checkpoints for each level, and at a bonfire the player can heal, refill their healing flasks, and level up if they have collected enough souls to do so. The downside to resting at a bonfire is that it resets the enemies, so areas that you worked hard to clear out must be cleared out again. The game is lauded for its difficulty, and for players to learn from previous mistakes to overcome obstacles, present company excluded of course.
The release of Dark Souls Remastered was an effort to address many of the shortcomings of the original from a purely control and aesthetic point of view. I was lucky enough to review the game on my Xbox One X and the new 4K visuals and lighting effects are truly a site to behold. The world while still dark and dreary, now boasted cleaner lines. While it’s difficult to describe how good it looks (there are plenty of websites dedicated to comparing pictures between the original HD version and the new 4K version) it is absolutely noticeable. The textures no longer look muddy, and the creatures almost pop off the screen. This IS the definitive version if you are looking for the absolute best console version of the original Dark Souls game out there.
While folks may balk at the need for 60FPS on a game that was clearly playable at 30FPS, it does make a noticeable difference. Your character responds more fluidly and there is never any perceivable stutter. When a game’s FPS drops below 30FPS as it did in various areas of the original, it can have a horrible affect on the player and lead to some unnecessary deaths. While many will argue about the ability to distinguish between 60FPS and 30FPS, there is no denying that consistent frame rates in this game can literally mean the difference between life and death. This is not an issue with the remastered version as there were not discernable drops in FPS in even the most crowded of areas.
This leads to what you are probably reading this review for…is it worth the price of admission? If you have never played Dark Souls before, then this is absolutely the version you should purchase. Not only are the FPS and visuals greatly improved, but it includes all the DLC from the previous version as well. If you have played it before but are interested in going through it again, then I certainly would play through this version as the graphics and frame rates make it well worth your time. If you have no desire to replay the game, or if it didn’t appeal to you the first time around, then there is little reason to pick it up. While there are notable visual improvements, there is no additional content (outside the DLC) or any changes to the game mechanics themselves to warrant a replay.
As I mentioned in the beginning of this review the original version came out in 2011 and I’ve had seven years of playing numerous other games under my belt to go back and best the enemies that lie within. So, with the much-improved graphics and smoother gameplay was I able to beat Dark Souls this time??? Well sadly no, apparently I still haven’t improved enough over the years to beat this game (and while I have Dark Souls II and Dark Souls III, I haven’t beaten those game either). I was able to play through most of the levels to see how the visuals had improved, but the same bosses still took no pity on me. Maybe another seven years of practice will make all the difference, until then maybe I’ll go back for one more try.
Pros: Smooth 60FPS, Incredible 4K visuals, Smoother game control
Cons: Still too tough for me, Lacking additional content
For those of you who have led a sheltered life, Dark Souls is a third-person action role-playing game developed by FromSoftware. It was the successor to their previous game Demon Souls (which was a PS3 exclusive) and carried over much of the game mechanics. The game takes place in what I call a semi-open world environment connected to a central area. You are free to travel to and from areas at will, although some areas will be inaccessible until you complete specific tasks. Bonfires act as checkpoints for each level, and at a bonfire the player can heal, refill their healing flasks, and level up if they have collected enough souls to do so. The downside to resting at a bonfire is that it resets the enemies, so areas that you worked hard to clear out must be cleared out again. The game is lauded for its difficulty, and for players to learn from previous mistakes to overcome obstacles, present company excluded of course.
The release of Dark Souls Remastered was an effort to address many of the shortcomings of the original from a purely control and aesthetic point of view. I was lucky enough to review the game on my Xbox One X and the new 4K visuals and lighting effects are truly a site to behold. The world while still dark and dreary, now boasted cleaner lines. While it’s difficult to describe how good it looks (there are plenty of websites dedicated to comparing pictures between the original HD version and the new 4K version) it is absolutely noticeable. The textures no longer look muddy, and the creatures almost pop off the screen. This IS the definitive version if you are looking for the absolute best console version of the original Dark Souls game out there.
While folks may balk at the need for 60FPS on a game that was clearly playable at 30FPS, it does make a noticeable difference. Your character responds more fluidly and there is never any perceivable stutter. When a game’s FPS drops below 30FPS as it did in various areas of the original, it can have a horrible affect on the player and lead to some unnecessary deaths. While many will argue about the ability to distinguish between 60FPS and 30FPS, there is no denying that consistent frame rates in this game can literally mean the difference between life and death. This is not an issue with the remastered version as there were not discernable drops in FPS in even the most crowded of areas.
This leads to what you are probably reading this review for…is it worth the price of admission? If you have never played Dark Souls before, then this is absolutely the version you should purchase. Not only are the FPS and visuals greatly improved, but it includes all the DLC from the previous version as well. If you have played it before but are interested in going through it again, then I certainly would play through this version as the graphics and frame rates make it well worth your time. If you have no desire to replay the game, or if it didn’t appeal to you the first time around, then there is little reason to pick it up. While there are notable visual improvements, there is no additional content (outside the DLC) or any changes to the game mechanics themselves to warrant a replay.
As I mentioned in the beginning of this review the original version came out in 2011 and I’ve had seven years of playing numerous other games under my belt to go back and best the enemies that lie within. So, with the much-improved graphics and smoother gameplay was I able to beat Dark Souls this time??? Well sadly no, apparently I still haven’t improved enough over the years to beat this game (and while I have Dark Souls II and Dark Souls III, I haven’t beaten those game either). I was able to play through most of the levels to see how the visuals had improved, but the same bosses still took no pity on me. Maybe another seven years of practice will make all the difference, until then maybe I’ll go back for one more try.
Pros: Smooth 60FPS, Incredible 4K visuals, Smoother game control
Cons: Still too tough for me, Lacking additional content

Purple Phoenix Games (2266 KP) rated Shadow Hunters in Tabletop Games
Jul 24, 2021
Playing board games has enlightened me so much and given me wishes to follow career paths I would not have considered otherwise. One career I would NOT want to take on is that of a Shadow Hunter: the warriors who seek out and destroy beings from the demon realms walking in our midst. I’d rather stay blissfully ignorant to their existence and simply hope we can be friends. However, in board game worlds I will seek and destroy like a good little Shadow Hunter does.
Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!
On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).
As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.
This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.
I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!
On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).
As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.
This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.
I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.

okletmereviewit (4 KP) rated Kubo and the Two Strings (2016) in Movies
May 11, 2018
A great film for any family night
Contains spoilers, click to show
Kubo and the two strings is a heart warming, coming of age movie, for the whole family. Adults, you will appericate the story line and the plight that Kubo undergoes. Kids will love the animation and the characters. From the moment that the movie started, I fought back the tears. You see a mother and baby in the middle of the ocean one moment and the next, you see them ship wrecked on a beach. You skip forward a few years to when Kubo is about the age of ten. He is now a caregiver for his mother who you come to understand as mentally ill, with something like alzheimer's or dementia. Daily young Kubo goes into the neighboring village and tells fantastic stories of a Samurai Knight, and how he battles the evil Moon King and his army, all while playing his Sangen (a Japanese Guitar) and creating Origami creatures for the story. But as the bells ring for night to come forth, Kubo runs home.
It seems that his mother only "comes to life" when its night time. And then shortly there after returns to a catatonic state. One day while in the village an old beggar woman who befriended him tells him a story of how she speaks with her dead husband at night during a certain ritual. Kubo, who is confused and longing to know anything about his father who was said to be the greatest Samurai, goes to the ancestral resting place and tries to summon his father.
Time gets away from him and night befalls rather quickly. Soon two masked spectral spirits appear, and tell him that they are his aunts. Kubo is then told the reason he is missing an eye is due to his grandfather who only wanted to have his other eye so that he could join them in the heavens. Kubo begins running back to the village. The two spirits attack and destroy the village. When they are almost upon him, his mother shows up and uses the last of her magics to activate a totem and to create wings to whisk him away to safety, far away from his blood thirsty aunts. Kubo then wakes up in a vast frozen waste land with a monkey looking after him. The monkey begins to address Kubo, telling him that they need to go on this quest to find a magical suite of armor that his father once wore. So Kubo and Monkey set off on a quest. Kubo is awaken by the monkey, saying that the origami papers that he carried in his pack, were flying around and that in his sleep he created an origami Samurai. The same Samurai from his stories. This little paper guardian, shows them the way to the armor's pieces, which consist of a sword, a breast plate, and a helmet. Along the way they come across a Beetle who was once a Samurai who was cursed to live the rest of his life as a beetle. After that the unlikely foursome come across a cave that has the sword in it. But much like Kubos life, it was not an easy task to retrieve it as it awakened a tall skeleton warrior, which they had to defeat. They then come to a large body of water, which Kubo uses his magic and his Samgen to create a boat made out of leaves. Monkey exclaims to him how his power is growing. As they set sail, the little paper Samurai point out that the breast plate is at the bottom of the water. Kubo remembering a story that his mother told him, of eyes that show you what you want to see most, lived at the bottom of the water. Beetle offers to dive in and look for the breast plate as "beetles can hold their breaths for a really long time under water, and are great swimmers." After quite some time passes Kubo dives in after Beetle and the breast plate. Monkey is then attacked by one of the evil aunts. While Kubo is under the water he finds the breast plate, and the eyes. They show him that the Monkey is actually his mother in the form of a spirit totem (MIND BLOWN)...Becoming dazzled by the eyes, he begins to drowned. Beetle swoops in and begins shooting the eyes and rescues Kubo. During this time Monkey is battling one of the aunts and defeats her. Kubo and the gang then continue their quest to find the helmet, which is back at his fathers fort. Once back at the fort one of the aunts reveals to Kubo and to Monkey that Beetle is actually Kubos father. So Kubo now armed with this new knowledge is able to defeat his aunt, but not after losing both his parents again. Kubo then uses his magic, to fly back to his village to adorn the helmet to complete his suite of armor. He then has to battle his grandfather The Moon King. At which point The Moon King transforms into a giant centipede like demon. Kubo uses his wits, and magic, to defeat his grandfather and makes him mortal. In his mortal state he loses his memories, and the village people tell him how he was a just and honest man, and how he was kind. The story ends on an upswing.
Over all the movie was really good. I love how engaging it was, and all the attention to detail they provided in it since it was a stop motion claymation. I highly recommend this for any family night.
It seems that his mother only "comes to life" when its night time. And then shortly there after returns to a catatonic state. One day while in the village an old beggar woman who befriended him tells him a story of how she speaks with her dead husband at night during a certain ritual. Kubo, who is confused and longing to know anything about his father who was said to be the greatest Samurai, goes to the ancestral resting place and tries to summon his father.
Time gets away from him and night befalls rather quickly. Soon two masked spectral spirits appear, and tell him that they are his aunts. Kubo is then told the reason he is missing an eye is due to his grandfather who only wanted to have his other eye so that he could join them in the heavens. Kubo begins running back to the village. The two spirits attack and destroy the village. When they are almost upon him, his mother shows up and uses the last of her magics to activate a totem and to create wings to whisk him away to safety, far away from his blood thirsty aunts. Kubo then wakes up in a vast frozen waste land with a monkey looking after him. The monkey begins to address Kubo, telling him that they need to go on this quest to find a magical suite of armor that his father once wore. So Kubo and Monkey set off on a quest. Kubo is awaken by the monkey, saying that the origami papers that he carried in his pack, were flying around and that in his sleep he created an origami Samurai. The same Samurai from his stories. This little paper guardian, shows them the way to the armor's pieces, which consist of a sword, a breast plate, and a helmet. Along the way they come across a Beetle who was once a Samurai who was cursed to live the rest of his life as a beetle. After that the unlikely foursome come across a cave that has the sword in it. But much like Kubos life, it was not an easy task to retrieve it as it awakened a tall skeleton warrior, which they had to defeat. They then come to a large body of water, which Kubo uses his magic and his Samgen to create a boat made out of leaves. Monkey exclaims to him how his power is growing. As they set sail, the little paper Samurai point out that the breast plate is at the bottom of the water. Kubo remembering a story that his mother told him, of eyes that show you what you want to see most, lived at the bottom of the water. Beetle offers to dive in and look for the breast plate as "beetles can hold their breaths for a really long time under water, and are great swimmers." After quite some time passes Kubo dives in after Beetle and the breast plate. Monkey is then attacked by one of the evil aunts. While Kubo is under the water he finds the breast plate, and the eyes. They show him that the Monkey is actually his mother in the form of a spirit totem (MIND BLOWN)...Becoming dazzled by the eyes, he begins to drowned. Beetle swoops in and begins shooting the eyes and rescues Kubo. During this time Monkey is battling one of the aunts and defeats her. Kubo and the gang then continue their quest to find the helmet, which is back at his fathers fort. Once back at the fort one of the aunts reveals to Kubo and to Monkey that Beetle is actually Kubos father. So Kubo now armed with this new knowledge is able to defeat his aunt, but not after losing both his parents again. Kubo then uses his magic, to fly back to his village to adorn the helmet to complete his suite of armor. He then has to battle his grandfather The Moon King. At which point The Moon King transforms into a giant centipede like demon. Kubo uses his wits, and magic, to defeat his grandfather and makes him mortal. In his mortal state he loses his memories, and the village people tell him how he was a just and honest man, and how he was kind. The story ends on an upswing.
Over all the movie was really good. I love how engaging it was, and all the attention to detail they provided in it since it was a stop motion claymation. I highly recommend this for any family night.