Search

Search only in certain items:

The Witches (2020)
The Witches (2020)
2020 | Adventure, Comedy, Family
Not a patch on the original
The Witches is a 2020 retelling of the Roald Dahl children’s story, from director Robert Zemeckis. Remakes and reboots have been commonplace in the movies for quite some time, so it’s no surprise that The Witches has been given a Hollywood makeover, especially as it has been 30 years since the original film adaptation was released in 1990. I will readily admit that the original film is a childhood favourite, so this remake has very big shows to fill.

This time round, the story has been transported to late 1960s Alabama. It follows a unnamed boy (named in the credits as simply ‘Hero Boy’), played by Jahzir Bruno, and his grandma (Octavia Spencer) as they encounter a witch in their home town, prompting her to whisk him away to a seaside resort. Unbeknownst to them, this seaside resort is also where the Grand High Witch (Anne Hathaway) is due to unveil her dastardly plans to transform the world’s children. In his bids to thwart the witches plans, Hero Boy bumps into some familiar names, greedy English boy Bruno Jenkins (Codie-Lei Eastick) and put-upon hotel manager Mr Stringer (Stanley Tucci).

I was very sceptical about this in general, and while I think my scepticism was most definitely warranted, I was at least pleasantly surprised that moving the action from England to 60s America worked. It gives the film a different vibe with a new setting (with some very good costume and set design too), yet still keeping the same base story. However I’m afraid that’s the only good change that they’ve made in this entire remake. The 60s setting works, but the hotel itself lacks the beauty and grandeur of the hotel in the original. Gone are the imposing shots of a beautiful old hotel set on top of a cliff with its gorgeous landscapes (which incidentally is a real life hotel called The Headland which is on my travel wish list), and instead replaced with something that looks good on the surface, but is sadly lacking in realism and has obviously been entirely computer generated.

And this is the major problem with The Witches (2020), it’s over reliance and overuse of CGI. Everything in this, from the mice to the hotel exteriors to the witches true appearance, are all computer generated, and not particularly well at that. The mice look pretty bad and unrealistic, but the worst of all is what they’ve done to the witches. The changes themselves may have worked had this used practical effects, but sadly the CGI only serves to highlight how ridiculous the changes are. From the missing two fingers on each hand to the elongated mouths with demon like tongues, the witches to begin with seem creepy but after this initial shock, you see how absurd and laughable they really are.

Unfortunately even the performances can’t save this adaptation. Octavia Spencer is as reliable as always and Jazhir Bruno and Codie-Lei Eastick are quite adorable, but the rest of the fairly decent cast are sadly misplaced. The usually loveable Stanley Tucci is given absolutely nothing to work with, not even giving him a chance to try and match up to Rowan Atkinson’s original Mr Stringer, and Chris Rock is sadly out of place as the voice of older Hero Mouse. However the worst offender here is Anne Hathaway. Admittedly she isn’t helped much by the poor transformations to the witches appearance, but all the CGI in the world couldn’t fix her questionable Eastern European accent and hammy performance. The fact that Angelica Huston put in a more sinister and believable performance with 90s facial prosthetics and practical effects is a credit to her and only highlights how bad a choice Hathaway was for this role.

While parts of this remake aren’t entirely condemnable, as some aspects do stick closer to Dahl’s original source material, overall it is a far inferior adaptation that loses everything that made the 1990 film such a classic. Gone are the sinister witches and the dark stories of missing children (the girl stuck in the picture is an image that has always stuck with me), instead replaced with a far too lighthearted story with an over reliance on CGI. The most worrying thing of all is that even Robert Zemeckis and Guillermo Del Toro being involved couldn’t save this.
  
40x40

Christina Haynes (148 KP) rated Bruja in Books

Jun 29, 2018  
Bruja
Bruja
Aileen Erin | 2015 | Young Adult (YA)
7
7.0 (1 Ratings)
Book Rating
Bruja
This book is about Tessa's cousin Claudia. We travel with her to Peru to find a cure for her twin brother, Raphael.

After Lucinda's son, Daniel is killed in the last book, she some how manages to bring him back to life. But as some sort of zombie, demon creature. He then infects Raphael. Making him become the same kind of creature as Daniel. In order to cure him, we need to find ancient white magic. And that leads us to Peru.

The only person who can go is Claudia, even Tessa agrees after she has a vision, showing that if she goes they will all die. Why we don't know. But Claudia going to me was perfect.

Before I talk to you about Peru. Let me tell you a little about Claudia and why I liked her, because by the end of this book you will too. I really find her great character, and to be honest. I kind of like her more than Tessa.

Claudia is Tessa's cousin via her mother's sister. She's lived in the witches compound all her life. She was there when her grandmother ruled the cover and she was there when Lucinda took over and make it what it is today. A scary, terrible place to be.

She gave her life by agreeing to an oath with Lucinda, to keep her parents safe so they could leave the coven and compound. Her brother stayed with her, because he didn't want her to be alone, in that horrible place. But her parents are no where to been seen.

She found away to get Tessa to the compound so she could help to either be their leader or find the next one. Tessa wasn't happy with her but she did what she needed to do. She helped the Werewolf pack and Tessa fight the vampires, without been asked. She's helped Tessa a lot, along with other people, and for what? To be left by her parents. To be tied to Lucinda via a oath that keeps her apart of her coven, which allows Lucinda to drain her power.

She's the fiance of a terrible ass, because Lucinda made it happen, and now her brother is in danger of dying and she has to go to Peru with an ancient werewolf, she hardly knows.

Already to me Claudia is a great character.

Now back to Peru and the actual story. Claudia sets off to Peru to find ancient white magic. But finding it is the hard part, let alone actually getting it and bringing it back. She has very little time to find and bring it back as her brother is quickly getting worst! - She also wants to break this oath with her a Lucinda, so the rest of the witches who left with her can break theirs too.

When she gets to Peru we are introduced to another werewolf called 'Mr July' only kidding that's a nickname she makes up for him whilst she is drooling like a wolf... His name is Lucas. Together they go on search of this white magic. But when she arrives at the hotel, who is there, none other than... HER FIANCE the rude, snobby, old fashioned ass called Matt. But why is he there? She never told him, Tessa wouldn't. No one would... Only someone did. - Why is he there, and what the hell is he up too!?

Claudia starts to fall for Lucas, she tries not too. But it's very hard. She know nothing can happen, he's a Werewolf and she's well a witch. But if she wants to break the bond/oath with Lucinda she could mate with a werewolf... But she can't just find anyone, she wants to find the one. But even then to her that's not really an option... Yet.

She gets into a lot of trouble with a local coven and again Matt is involved. Lucas saves her life a few time and she saves his. This love story between them both, for me was a better story than Tessa and Dastien's.

This story I really liked, not only did I love the idea, but I loved the characters. I loved how it was just about Claudia and Lucas. I loved how we didn't have other people around, we had some of course. But not other people who were apart of the main goal. We had two people working together, whether they liked eachother or not. Just working together to save her brother. Lucas had nothing to do with Raphael. He doesn't even know him, but he helps Claudia anyway.

The ending was lovely and it made way for the next book. Which is back to being about Tessa. I hope we have more of Claudia. She's definitely my favourite character!

3☕ – NOT A BAD BOOK

Love, Christina ?
  
The Nun (2018)
The Nun (2018)
2018 | Horror
I’ve always been a sucker for supernatural thrillers that are based on “actual events”, even if the way it’s portrayed in the movies nowhere resembles the truth. For some reason, it’s always intriguing to watch a film and imagine that these things could potentially happen. This has always been the draw of The Conjuring films, which are loosely based on the lives of Ed and Lorraine Warren, whose paranormal investigations were the inspiration behind not only this series but the Amityville Horror. So, when I heard that The Nun was another movie set in the same cinematic universe as The Conjuring franchise I anxiously awaited the opportunity to review it.

The Nun begins with two nuns who are attempting to destroy an evil being that has cursed an abbey in a small Romanian village for hundreds of years. After a young man who goes by the name Frenchie (Jonas Bloquet) discovers one of the nuns has hung herself, the Vatican summons Father Burke (Demián Bichir), who is known for his special skills in exorcisms and Sister Irene (Taissa Farmiga), a young nun-in-training to investigate the matter. With Frenchie as their guide, they travel to the abbey to uncover the mysteries of the nun’s suicide.

The Nun reintroduces us to a familiar demonic figure that was originally introduced in The Conjuring 2. Sadly, this is where the similarities to the other Conjuring films end. The Nun has its share of jump scares, but the entire film seems to be a compilation of various horror tropes including everything from crosses turning upside down to using holy water to get rid of demons. All the typical exorcism movie elements are there, but none of them really add any context to the story or answer any questions as to why the priest and nun were sent to investigate the suicide. There is no discernable path that the characters take to unravel the mystery, and it attempts to build suspense only to “Hollywood-up” the ending. They sacrificed suspense and mystery and replaced it with monster filled battles and cheesy one-liners. Instead of beautifully haunting ghosts and demons we got what I could only describe as nun-mummies which can now be taken down with shovels and shotguns. A shotgun was not part of Father Burke’s exorcism arsenal but towards the end of the movie you start to think maybe that should have been his weapon of choice all along (who needs a cross and holy water, when you have your trusty 12-gauge).

The setting is as beautiful as it is creepy, and it’s hard not to wonder how they could take such an amazing setting and dumb it down. The Nun herself is particularly creepy and the characters at first glance appear to be interesting which is why it’s so disappointing that the movie feels so much like a missed opportunity. The pacing of the movie is incredibly slow as well, with all the buildup of the investigation most of the time you are just waiting for something to happen. To make it even worse, most of the buildups lead the audience down a path of confusion and not only raise more questions that will never be answered, but also destroy any believability of the story.

Ultimately, fans of The Conjuring franchise will likely leave disappointed and with even more longing for The Conjuring 3 to be released. The movie lacks much of the suspense and outright terror that the previous movies in the series were well known for and ultimately feels like a spinoff movie that lacks any real connection to the movies preceding it. The Nun isn’t a terrible movie, and I didn’t leave feeling as though I had completely wasted an hour and a half of my time, it just really doesn’t do anything to break new ground or move the franchise along in any meaningful way. While there are parts of the movie that will have you jump, the reality is, that the scenes following these moments will keep you bewildered and likely cause you to forget what made you jump in the first place. It has some interesting concepts, but nothing that hasn’t been done better in similar movies before it. In the end it’s a movie that people will not likely hate but will not feel satisfied with either. I certainly wouldn’t recommend paying full price to see it, but it may be worth the Saturday matinee price or watching it when it comes to Blu-ray. If you want a good ghost or demon movie to get you in the Halloween spirit, this isn’t it. You’d be much better off watching the spectacularly classic Poltergeist or The Exorcist if you really want to be scared out of your wits.

What I liked: The setting and atmosphere, The Nun herself was pretty freaky

What I liked less: Disjointed story, Too many unanswered questions, Overall “meh” feeling
  
40x40

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Dark Souls Remastered in Video Games

Aug 14, 2019  
Dark Souls Remastered
Dark Souls Remastered
2018 | Simulation
I admit it, I never was able to beat the original Dark Souls when it was released on Xbox 360 and PS3 back in 2011. A PC port of the game was also released but had limited 30FPS and clearly hadn’t taken mouse and keyboard controls into account. The game was difficult, but I’m the type of player who’s happy to replay an area on a level multiple times, however if I get to a point where I don’t feel like I’m making progress, it’s usually on to the next game for me. That being said, I do love the Dark Souls games, regardless of how difficult they are and how horrible I am at them. I love the atmosphere, I love the weight of your armor and weapons, I love the scenery, and at times I even love the challenge. This isn’t a review specifically about Dark Souls however, as the gameplay hasn’t changed at all from the original (DLC’s included of course), but rather a review of whether the remastered version is the definitive version that folks should play.

For those of you who have led a sheltered life, Dark Souls is a third-person action role-playing game developed by FromSoftware. It was the successor to their previous game Demon Souls (which was a PS3 exclusive) and carried over much of the game mechanics. The game takes place in what I call a semi-open world environment connected to a central area. You are free to travel to and from areas at will, although some areas will be inaccessible until you complete specific tasks. Bonfires act as checkpoints for each level, and at a bonfire the player can heal, refill their healing flasks, and level up if they have collected enough souls to do so. The downside to resting at a bonfire is that it resets the enemies, so areas that you worked hard to clear out must be cleared out again. The game is lauded for its difficulty, and for players to learn from previous mistakes to overcome obstacles, present company excluded of course.

The release of Dark Souls Remastered was an effort to address many of the shortcomings of the original from a purely control and aesthetic point of view. I was lucky enough to review the game on my Xbox One X and the new 4K visuals and lighting effects are truly a site to behold. The world while still dark and dreary, now boasted cleaner lines. While it’s difficult to describe how good it looks (there are plenty of websites dedicated to comparing pictures between the original HD version and the new 4K version) it is absolutely noticeable. The textures no longer look muddy, and the creatures almost pop off the screen. This IS the definitive version if you are looking for the absolute best console version of the original Dark Souls game out there.

While folks may balk at the need for 60FPS on a game that was clearly playable at 30FPS, it does make a noticeable difference. Your character responds more fluidly and there is never any perceivable stutter. When a game’s FPS drops below 30FPS as it did in various areas of the original, it can have a horrible affect on the player and lead to some unnecessary deaths. While many will argue about the ability to distinguish between 60FPS and 30FPS, there is no denying that consistent frame rates in this game can literally mean the difference between life and death. This is not an issue with the remastered version as there were not discernable drops in FPS in even the most crowded of areas.

This leads to what you are probably reading this review for…is it worth the price of admission? If you have never played Dark Souls before, then this is absolutely the version you should purchase. Not only are the FPS and visuals greatly improved, but it includes all the DLC from the previous version as well. If you have played it before but are interested in going through it again, then I certainly would play through this version as the graphics and frame rates make it well worth your time. If you have no desire to replay the game, or if it didn’t appeal to you the first time around, then there is little reason to pick it up. While there are notable visual improvements, there is no additional content (outside the DLC) or any changes to the game mechanics themselves to warrant a replay.

As I mentioned in the beginning of this review the original version came out in 2011 and I’ve had seven years of playing numerous other games under my belt to go back and best the enemies that lie within. So, with the much-improved graphics and smoother gameplay was I able to beat Dark Souls this time??? Well sadly no, apparently I still haven’t improved enough over the years to beat this game (and while I have Dark Souls II and Dark Souls III, I haven’t beaten those game either). I was able to play through most of the levels to see how the visuals had improved, but the same bosses still took no pity on me. Maybe another seven years of practice will make all the difference, until then maybe I’ll go back for one more try.

Pros: Smooth 60FPS, Incredible 4K visuals, Smoother game control

Cons: Still too tough for me, Lacking additional content
  
Shadow Hunters
Shadow Hunters
2005 | Adventure, Bluff, Card Game, Deduction, Horror
Playing board games has enlightened me so much and given me wishes to follow career paths I would not have considered otherwise. One career I would NOT want to take on is that of a Shadow Hunter: the warriors who seek out and destroy beings from the demon realms walking in our midst. I’d rather stay blissfully ignorant to their existence and simply hope we can be friends. However, in board game worlds I will seek and destroy like a good little Shadow Hunter does.


Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!

On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).


As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.

This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.

I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
  
Kubo and the Two Strings (2016)
Kubo and the Two Strings (2016)
2016 | Action, Animation, Sci-Fi
A great film for any family night
Contains spoilers, click to show
Kubo and the two strings is a heart warming, coming of age movie, for the whole family. Adults, you will appericate the story line and the plight that Kubo undergoes. Kids will love the animation and the characters. From the moment that the movie started, I fought back the tears. You see a mother and baby in the middle of the ocean one moment and the next, you see them ship wrecked on a beach. You skip forward a few years to when Kubo is about the age of ten. He is now a caregiver for his mother who you come to understand as mentally ill, with something like alzheimer's or dementia. Daily young Kubo goes into the neighboring village and tells fantastic stories of a Samurai Knight, and how he battles the evil Moon King and his army, all while playing his Sangen (a Japanese Guitar) and creating Origami creatures for the story. But as the bells ring for night to come forth, Kubo runs home.

It seems that his mother only "comes to life" when its night time. And then shortly there after returns to a catatonic state. One day while in the village an old beggar woman who befriended him tells him a story of how she speaks with her dead husband at night during a certain ritual. Kubo, who is confused and longing to know anything about his father who was said to be the greatest Samurai, goes to the ancestral resting place and tries to summon his father.

Time gets away from him and night befalls rather quickly. Soon two masked spectral spirits appear, and tell him that they are his aunts. Kubo is then told the reason he is missing an eye is due to his grandfather who only wanted to have his other eye so that he could join them in the heavens. Kubo begins running back to the village. The two spirits attack and destroy the village. When they are almost upon him, his mother shows up and uses the last of her magics to activate a totem and to create wings to whisk him away to safety, far away from his blood thirsty aunts. Kubo then wakes up in a vast frozen waste land with a monkey looking after him. The monkey begins to address Kubo, telling him that they need to go on this quest to find a magical suite of armor that his father once wore. So Kubo and Monkey set off on a quest. Kubo is awaken by the monkey, saying that the origami papers that he carried in his pack, were flying around and that in his sleep he created an origami Samurai. The same Samurai from his stories. This little paper guardian, shows them the way to the armor's pieces, which consist of a sword, a breast plate, and a helmet. Along the way they come across a Beetle who was once a Samurai who was cursed to live the rest of his life as a beetle. After that the unlikely foursome come across a cave that has the sword in it. But much like Kubos life, it was not an easy task to retrieve it as it awakened a tall skeleton warrior, which they had to defeat. They then come to a large body of water, which Kubo uses his magic and his Samgen to create a boat made out of leaves. Monkey exclaims to him how his power is growing. As they set sail, the little paper Samurai point out that the breast plate is at the bottom of the water. Kubo remembering a story that his mother told him, of eyes that show you what you want to see most, lived at the bottom of the water. Beetle offers to dive in and look for the breast plate as "beetles can hold their breaths for a really long time under water, and are great swimmers." After quite some time passes Kubo dives in after Beetle and the breast plate. Monkey is then attacked by one of the evil aunts. While Kubo is under the water he finds the breast plate, and the eyes. They show him that the Monkey is actually his mother in the form of a spirit totem (MIND BLOWN)...Becoming dazzled by the eyes, he begins to drowned. Beetle swoops in and begins shooting the eyes and rescues Kubo. During this time Monkey is battling one of the aunts and defeats her. Kubo and the gang then continue their quest to find the helmet, which is back at his fathers fort. Once back at the fort one of the aunts reveals to Kubo and to Monkey that Beetle is actually Kubos father. So Kubo now armed with this new knowledge is able to defeat his aunt, but not after losing both his parents again. Kubo then uses his magic, to fly back to his village to adorn the helmet to complete his suite of armor. He then has to battle his grandfather The Moon King. At which point The Moon King transforms into a giant centipede like demon. Kubo uses his wits, and magic, to defeat his grandfather and makes him mortal. In his mortal state he loses his memories, and the village people tell him how he was a just and honest man, and how he was kind. The story ends on an upswing.

Over all the movie was really good. I love how engaging it was, and all the attention to detail they provided in it since it was a stop motion claymation. I highly recommend this for any family night.
  
The Hollow Ones: the Blackwood Tapes Vol. 1
The Hollow Ones: the Blackwood Tapes Vol. 1
Guillermo del Toro, Chuck Hogan | 2020 | Mystery, Paranormal, Science Fiction/Fantasy, Thriller
8
8.0 (2 Ratings)
Book Rating
Paranormal and occult (1 more)
Great story
A filler character with potential (1 more)
Overly used details
[This is the ARC version - - - John Silence was renamed Hugo Blackwood in the final version]

I've grown up watching a lot of Guillermo Del Toro's movies. One of my favorites that he was the screenwriter for is Hellboy. Yet, I spent almost four months at the beginning of this year playing the video game Death Stranding, which features Del Toro as a main character. I bring the former and latter up because they rank very high on some of my favorite things list, and I believe that The Hollow Ones is one of the best books I have read in a long time. This is one of those few rare books which I wish I could live in as a lover of the paranormal/occult.

Odessa Hardwicke - - - an FBI greenhorn - - - is ordering dinner with her partner, Walt Leppo, when they get a phone call that someone is on a shooting rampage from an airplane. (Hardwicke looks up to Leppo as a father figure, and he sees her as a daughter) We learn that the two have been on a corruption case involving a politician's former deputy chief of staff- - - they suddenly realize that the airplane may be tied to this man, and he may also be the one going on the killing spree. The pair speed off to the deputy chief's home in fear that he may be going to kill his recently divorced wife, who was waiting to receive not only their huge house, but a nice lump sum of money.

When Hardwicke and Leppo get to the house, after stopping the deputy chief, Hardwicke suddenly finds herself holding a gun on her partner while he tries to murder a little girl. She has only two choices to make: a) kill her partner, and face the backlash of shooting an agent in the line-of-duty or b) let him kill the girl and possibly herself- - - Hardwicke chooses to shoot and kill Leppo. Immediately after this, she sees something like a heatwave leave Leppo's body and disappear. When other agents arrive to the crime scene, Hardwicke keeps this information to herself, wanting to know instead why her partner suddenly turned into a murderer. Pending an investigation, Hardwicke is put on desk duty, including errands that the Bureau doesn't want to deal with. Enter Agent Earl Solomon.

On order by the FBI, Hardwicke is sent to clean out an office used by a retired agent that was hospitalized for a stroke. She takes his things to the hospital (not knowing what to do with them), and while discussing her plight with him and revealing that she had seen a sort of heat vapor leave Leppo's body, Solomon quickly tells her to write a letter to a man named John Silence, and place it in a nearly invisible mailbox in the Wallstreet area of New York.

From this point on, the book really begins to take off, and the fact that the authors brought in the religion of Palo (the Mayombe branch) is fascinating for anyone interested in the occult. The buildup of the story is really enjoyable, too, especially when Hardwicke decides to write and deliver the letter.

Readers also get to see Solomon's story from years before when he was one of the first African Americans to be recruited into the FBI. We see Solomon being sent to Mississippi in 1962, where a number of lynchings of African Americans have occurred, but the FBI hasn't been called in until the last murder: a lynching of a white man. Solomon can't help but question if he was only brought on this case because he is African American. Ignoring the bigotry, Solomon does his job, and comes across a young boy who is possessed by some sort of demon. The boy tells Solomon to bring him Silence, a man who Solomon has never heard of.

John Silence is also an interesting character; a nearly 500-year-old occult detective. We also get to see flashbacks of his life in the 1500's, learning about his occupation as a barrister, and his first encounter with the paranormal- - - something that has plagued him since- - - as well as his teacher in the occult. In the chapters of today, Silence is a mysterious figure, and carries himself much like a modern day Sherlock Holmes. Even by the end of the book, readers are still left with questions over what Silence has been through in the last 500 years. He, having only met Solomon 58 years prior- - - the two have a huge history together. Proven by the fact of how many 'cases' Solomon has hidden in his private records room that the two have embarked on together.

The Hollow Ones is a very enjoyable book, but I could only give it 3 out of 5 stars. The rating is because the authors- - - Del Toro and Hogan- - - used so many details, like the make and model of a passing vehicle, that it would interrupt the flow of the story, being bogged down by it. One other problem that I had was with the character Laurena; she was a 'filler character' (a character that is brought in just to make something happen in the story), but she was written to be Hardwicke's best friend. This was highly unbelievable with the two times she showed up in the story.

I really, really hope that Del Toro and Hogan decide to make this a series, and that the rest of the books show us Solomon's and Silence's journeys together! I highly recommend this book to people who love the paranormal/occult crime books.
  
40x40

Mothergamer (1580 KP) rated the PC version of The Elder Scrolls V: Skyrim in Video Games

Apr 3, 2019  
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
2011 | Role-Playing
I know. How is it that I had never played Skyrim until now? Many of my friends asked this. The only answer I have is that I had a ton of other games I was playing at the time so I just never got around to it. With the remaster, I figured this would be a great time to play it so I got the special edition for PS4 and I was excited to start my adventure.

 Having ten different races to choose from is very cool and I decided on Wood Elf for my first play through, but for my next one I do want to play as a Khajiit (cat race) because they sound quite interesting. I was a little disappointed while creating my Wood Elf that the faces looked rather harsh and every expression looked like she was angry and ready to smash your face. It wasn't a big deal, but I wondered about the idea behind that design. Having played Elder Scrolls Online, the character design for the Elves has improved a lot, so maybe it had something to do with their design engine.
I did manage to create my character the way I liked eventually and once I was satisfied, I decided it was time for Pirotess to start her adventure (yes, I'm a Record of Lodoss War fan so I'm always Pirotess) and start exploring the world of Tamriel.



My Wood Elf Pirotess, ready for adventure!

 There is so much to see and do in Skyrim. The game itself is huge and then you add the DLCs and there's even more to do. I got the initial introduction tutorial out of the way and the set up for the main story and then I ran around picking up quests. Between the radiant quests, side quests, and guild quests you never run out of adventures. I liked the Thieves Guild quests a lot because the story line for it was interesting. The Dark Brotherhood quests were also fun to do because of the great story content. My favorite armor was the Nightingale armor which was a reward for completing the Thieves Guild story line. I also liked my Dark Brotherhood mount which I jokingly called demon horse. His name was Shadowmere however and he was cool. He would go everywhere with me and he would even fight enemies with me which I thought was fantastic.



The Nightingale armor is the best!

If you want to take a break from adventuring, you can do things like crafting or build your own house with the Hearthfire DLC. You can also get married and adopt children with Hearthfire. This was one of the things that I found showed off the beauty of the gameplay in Skyrim. You can do as much or as little of the main story quests as you want. You can just run around crafting things, do side quests, or go hunting dragons. It's entirely up to you and gives you a vast amount of freedom for exploration and discovery. For me, it made the game a lot of fun and I just enjoyed running around discovering new places.

I also loved battling all the dragons and finding all the dragon shouts for my Dragonborn character. The battles are epic and the controls handle very smoothly. I love it when a game has great game controls and good camera angles. It definitely makes fighting a huge dragon easier. I enjoyed playing with all the different dragon shouts seeing what each one did. My favorites were frost breath and dragon aspect. Because of that exploration freedom level grinding was not a chore at all. I was just having fun and enjoying the game.



Taking down a dragon.

The environments are beautiful. I would find myself stopping often just to look around the different areas I was in because they are so well done. Whether it was a forest, snowy peak, or Dwarven ruin it always looked amazing and no two places looked alike. The musical soundtrack is amazing too setting the right atmosphere for each moment in the game.
 You get followers too, but you can only have one at a time with you. Unfortunately if they die, they're dead for good unless you have the mods. I learned that the hard way with a couple of mine as they suffered from death by dragon. Most of the time, I just wandered alone because sometimes the followers would do stupid things like step on a switch and set off a trap. Once in a while I would take a follower with me just to change things up, usually a mage because they were useful for fighting dragons.



A beautiful view in Skyrim.

I enjoyed the main story in Skyrim as well. The lore was intriguing and some of the reveals about certain characters made for a great story. I also liked that a couple of the dragons were allies of a sort. I thought the dragon Paarthurnax was very cool and learning a few dragon shouts from him was fun. I was also thrilled that Pirotess got to fly on a dragon also. It was quite a sight! I finished the main story and it was a great finish to a fantastic story.



Pirotess chatting with Paarthurnax.

While the main story is finished, there's still a ton of things for me to do. I'm currently playing the Dawnguard and Dragonborn DLC as well as more side quests. I'm also enjoying crafting and building my houses with the Hearthfire DLC. For me, Skyrim is a blast to play and I love that there's always something going on and I continue to explore and have fun. There's always interesting things to see and I can't wait to play as a Khajiit for my next play through. Skyrim is a great game and I'm glad I finally got a chance to play it.
  
40x40

Gareth von Kallenbach (980 KP) rated the PC version of Shadow Warrior in Video Games

Jun 19, 2019  
Shadow Warrior
Shadow Warrior
Shooter
Back in 1997 the success of 3-D shooters such as Doom, Quake, and Duke Nukem 3D gave rise to a flood of 3-D shooter games and helped usher in the early days of online gaming. I fondly remember playing Shadow Warrior as I loved the mix of humor, action, and new technological advances that made it such an enjoyable gameplay experience.

Sadly the game never quite reached the status it deserves in part due to the rising political correctness movement and early days the Internet that allowed people to voice their displeasure with what they perceived as negative and inaccurate Asian stereotypes in the game.
Despite never being the breakout hit it deserved, the game spawned two expansions as well as a couple of novels and remained a fond memory for many of those who played it.

Devolver Digital has picked up the Katana and has brought back Lo Wang for an all-new adventure and a highly effective reboot of the franchise.

Playing as Lo Wang, a courier and muscle for a wealthy Japanese industrialist named Zilla, the game opens with the player being tasked to purchase a valuable sword. Things do not go as planned as Wang soon finds himself battling henchmen and surprisingly demons and effort to escape with his skin intact.

Thanks to the assistance of a demon named Hoji, Wang learns that his bosses attempting to obtain and combine reports to an extremely powerful and ancient sword that will give him dominion over the land. The only problem is that Zilla is in league with several demonic forces and does not care about the fact that said demons are in our world and laying waste to all those they encounter.
Armed with his trusty Katana, and in time, a pistol, shotgun, flame thrower, rocket launcher, machine gun, and other weapons, Wang is up for the task of recovering the sword and endhing the rein of the demons.

The game is spread out over 17 levels and contains a very nice mix of enemies. Some of the battles are extremely difficult and without being able to change difficulty setting mid-level, expect to find yourself cursing sometimes at the never-ending waves of enemies that come at you. Do not forget that the folks behind this reboot brought us Serious Sam so enemies coming at you in increasingly difficult and not ending waves are par for the course.

Fortunately Wang can obtain not only upgrades to his weapons but to himself as well as he is able to learn various powers of an offensive and defensive nature. Being able to heal yourself mid battle is a huge plus when health packs are not available, as is the ability to steal health from a defeated enemy or to simply turn the world on and by unleashing a snare trap and picking them off at your leisure.
There were times when thanks to the extremely long levels that some of the enemies felt a bit repetitive and more annoying than challenging. I should’ve known better as there were soon battles with some bosses and other precarious situations ahead.

The game allows you a decent amount of exploration as the detail level of the maps is quite amazing. Ranging from office complexes, a castle, the Shadow Realm, shipping docks, and so much more the true beauty of the game is always enjoyable to behold.

The game shines graphically as there is a great mix of lighting and particle effects as well as plenty of flames and explosions throughout. I have to admit that I took great delight in slicing an unfortunate opponent into several pieces and watching said pieces littered ground around me.

The variety of enemies is good and I especially enjoyed one of the later game powers of being able to take a demons had that I had severed and using it to unleash a death ray upon any of those who challenge me.

There is some great sound effects in the game and although not offensive, Wang has not lost his traditional sense of humor as he has several witty lines throughout the game and still asks those he encounters “who wants some Wang” before heading into battle.
The developer is also clearly paid attention to the original game as there are several Easter eggs throughout which are nods to the original game include in hidden areas with the graphical look of the old game. There were also some enjoyable returns such as Wang’s sticky bombs which now are available as an upgrade to the crossbow weapon rather than being a grenade that clung to enemies and could be remotely detonated.

While the game does not offer a multiplayer mode, it does offer plenty of gameplay due to the 17 long levels in the game and some real challenge from some of the bigger battles. The developers of told me that if there is a demand for it and if the game is popular enough, they would not rule out adding a multi-play component at sometime in the future.
I also want to pass along huge kudos to the developers for not relying solely on a checkpoint save system. The game does allow players to save at various points in game which is huge due to the difficulty of some of the battles as I can only imagine the level of frustration if certain segments of the game have to be played checkpoint checkpoint.

For now, Shadow Warrior is a shining example of how a 3-D shooter should be made rather than a nostalgic re-polish of an era since passed. The gameplay is sharp and fresh as our the story and characters making the game one of my most pleasant surprises of the year and one that I hope we will be seeing more of in the near future.

http://sknr.net/2013/10/08/shadow-warrior/
  
Annabelle Comes Home (2019)
Annabelle Comes Home (2019)
2019 | Horror, Mystery, Thriller
Not The Best In The Series But Entertains
One of the most intriguing yet often exaggerated lines in movie history is “based on actual events”. I’ve always had a fascination with supernatural thrillers that came with this tag line, whether it’s a movie like Amityville Horror or The Exorcism of Emily Rose. None of these are more popular than The Conjuring series, based on two real life demonologists Ed and Lorraine Warren. Whether you believe in ghosts and haunted houses or not, these films always played on the notion that the events “could” possibly happen…even if they were exaggerated for Hollywood audiences. Annabelle Comes Home breaks the trend of previous Conjuring movies by not bothering to pretend that it’s based on any of the “actual” events from the previous films. So how does it stack up to its predecessors?

The movie begins with Ed and Lorraine Warren retrieving Annabelle and taking the scary doll home to lock her away in the now infamous artifact room. The dolls presence is so evil, that it takes not only blessings by a priest but being locked away in a case made up of glass from an old church to keep it’s evil at bay. Not only is the display case locked, but a sign is placed upon it, warning any who may enter not to release the doll within. Several pad locks later the Warrens feel comfortable that the evil within is contained.

A year passes and both Ed and Lorraine are called away on business, entrusting the care of their young daughter Judy (McKenna Grace) to her responsible babysitter Mary Ellen (Madison Iseman). Mary Ellen’s friend Daniela (Katie Sarife) blackmails Mary Ellen into allowing her to come over and stay with her and Judy in the Warren’s household. Using an opportunity when both Judy and Mary Ellen are out of the house, Daniela finds the artifact room (and the keys necessary to open it), and what at first appears to be idle curiosity, quickly turns into an attempt to utilize the artifacts in the room to reach out to her recently deceased father. It is in this attempt that Daniela unknowingly releases the evil in the room when she opens the case that Annabelle is in (it’s not like there was a BIG sign warning her not to do so).

Annabelle in her search for a soul, releases the full power and evil of all the artifacts in the room. Everything from an empty suit of Samurai armor to a wedding dress the drives the wearer insane is on display. Even a werewolf is released upon the world hunting an unwary suitor of Mary Ellen’s who happens to be at the wrong place at the wrong time. It’s up to this band of babysitters and children to restore order to the house and find a way to contain the evil that has been brought upon the world.

Annabelle Comes Home starts out fairly slow and takes awhile to build the tension. The first hour of the movie is mainly the interaction between the family and friends, and introductions to the various artifacts that are in the room. It’s not until the second half of the film when things really begin to take off. When the movie finally hits its creepy stride, it has plenty of genuine scares and intense moments, but focuses on several of the iconic artifacts and their affect on the individuals in the house.

While each of the artifacts has its own unique and interesting characteristics, we are hit with a barrage of items that are each going after one of the guests in the house. Whether it’s the television that can predict the future, or the locket that allows communication with the dead, it’s a lot to keep track of and tends to lose focus on the main plot. The movie attempts to cram every noticeable item from its previous films and give it some main purpose in the plot. In fact, the creepiest of all the artifacts Annabelle, takes on the role of evil puppet master controlling the artifacts which means less screen time and scares for her. Personally, Annabelle is scary enough to carry her own film (she has in previous installments), but in this film she is relegated to a side character, where the haunted artifacts take center stage.
The area I feel the movie loses the most is in the “believability” state. Remember that the Conjuring universe is based on real people, and on their actual encounters. Unfortunately, at no point in this film does one believe that any of these supernatural events could be mistaken for reality. It’s what I feel is the difference between a supernatural thriller and simply a monster movie. Much like other supernatural films, it’s about what you don’t see, rather than what you do, and Annabelle Comes Home unfortunately relies too much on its visuals leaving little to the viewers imagination. Imagining what a demon could look like is scarier than what Hollywood can dream up and show on the screen.

Ultimately Annabelle Comes home is a good movie which should have been great. It forgoes much of what made the series popular and replaces it with some goofy scenes and special effects. The artifacts are interesting, which makes the movie enjoyable, but not scary. I went in with hopes that I’d leave at least a little unnerved, looking under my covers, or turning the numerous dolls around that adorn my wife’s doll room. Unfortunately, I left feeling as though I’d simply been given a tour of the artifact room, with one night of scares that would disappear the next morning, as if from a bad dream. If you are looking to be scared, this movie likely won’t do that. If you are looking for an interesting movie with deeper background into the artifacts that have adorned the Warrens room for the past films, then this is the film for you.

3 out of 5 stars

http://sknr.net/2019/06/20/annabelle-comes-home/