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Blue Fire
Blue Fire
Z.A. Maxfield | 2015 | LGBTQ+, Romance
8
8.5 (2 Ratings)
Book Rating
it hit THAT spot, good and proper!
This was a freebie in August 2019.
Jared loses his home to a wildfire, and Adam rescues him. Adam doesn’t usually follow up his rescues, but Jared calls to his soul, deeply. When Jared isn’t recovering from his depression, Adam takes a chance and takes Jared to the place Adam calls home. Just when things start looking up, Jared runs. Years later, when Jared finds out Adam has been injured, Jared has moment of clarity, and realises he might have run away from the only person who made him truly whole. Will Adam see him, let alone listen to him?
I really rather enjoyed this!
It’s not very long, some 80 odd pages, only took me an hour to read, but it was a very enjoyable hour on a wet and miserable Wednesday morning!
Jared is still grieving the loss of his husband to cancer, and now the house he built has been destroyed and Jared feels destroyed too. Adam, with his ice blue eyes, rescues Jared from the blaze and visits him in rehab. Adam feels a powerful need to look in on Jared, to look AFTER Jared, and taking him to the cabin in the hills seems just the thing. And it was, till one of them says something, that sends them both into a tailspin and Adam has to return to work. After Jared runs, three years pass, and Jared’s glass work centres around his search for that perfect blue, the one that touches his soul. But it isn’t until Adam is injured, that Jared knows he’ll never find that perfect blue in a glass bauble.
I felt for both these guys. Adam, fighting his growing feelings for Jared, and Jared who is still recovering, and fighting all kinds of inner demons of his own.
They both have a say, in the third person. It’s hot and steamy in places, and deeply emotional in others.
It just hit THAT spot, you know? The warm and fuzzies one.
First I’ve read of this author, I’d love to read more!
4 solid stars
**same worded review will appear elsewhere**
  
    Dawn Rising

    Dawn Rising

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Studio 666 (2022)
Studio 666 (2022)
2022 | Comedy, Horror
If you like Foo Fighters, if you like metal, if you like The Evil Dead, then Studio 666 will be right up your street.
Considering that none of them are actors, the whole band do a pretty decent job here. Even the more awkward moments are played off nicely with a frequently funny script. The Foos have a well documented history of goofy music videos with a specific brand of humour, and Studio 666 definitely carries the same vibe over its feature length runtime. There are some familiar faces peppered throughout to pad up the cast. Jeff Garlin appears, being very Jeff Garlin. Leslie Grossman from American Horror Story, up-and-coming scream queen Jenna Ortega, and bonafide legend John Carpenter bring the horror credentials. A cameo from Lionel Richie (alongside a legit jump scare) and Slayer's Kerry King cover the music side of things, and the comedy is represented by the likes of Whitney Cummings and Will Forte. It's a pretty decent cast that surround Dave and the boys.
After the initial set up, proceedings do drag a fair bit in the middle, before everything goes full blown batshit. The gore in this movie is pretty ridiculous, and practically done for the most part with some impressive effects work. There's one kill in particular involving a chainsaw which is easily one of the gnarliest I've seen in a while. Even the CG demons don't look too shabby. As mentioned earlier, The Evil Dead has a huge part to play here, and the film is clearly influenced by it and its sequel, from the gratuitous blood sprays (and a blood filled lightbulb) to the way certain shots are framed, to an evil book made of human flesh, the whole project feels like one big homage.

Studio 666 is silly, visceral, gory fun, full of music industry jokes, a clear cut love for the horror genre, and a disgustingly riffy soundtrack. It could have quite easily been 15-20 minutes shorter, but it's a minor qualm that won't stop it from surely becoming a cult classic.
  
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Gareth von Kallenbach (980 KP) rated the PC version of DOOM in Video Games

Jun 19, 2019  
DOOM
DOOM
2016 | Action, Horror, Shooter
I remember playing DOOM on my 486 computer back in 1995. I remember the first time I connected with a friend on a dial up and we played all night even though I had a day trip to Canada early the next day. I learned that there is no such thing as I will only play online for a little bit when the game grabs ahold of you.
Jumping forward to 2016, the iconic game is back and bigger, bolder, and more brutal than ever. The game effectively reboots the franchise and does not stray from the premise of the player being a solitary Marine on Mars who must battle an unending mass of demons from Hell.

There is more context to the story provided by a computer A.I. named Vega and a few key players who pop up to drive the story along.

The game is stunning to look at as the details of the Mars base are amazing. It is not just a series of Sci Fi themed corridors and rooms, but a real and fully functional base with labs, repair bays, tram systems, and so much more. I had slight nods to “Aliens” and “Total Recall” as I explored but the designs were breathtaking to behold at times.

The endless waves of enemies did not allow for much sightseeing, as they were abundant and diverse. All of the classic characters have been given an update and thankfully so have your weapons. The game allows you to upgrade your weapons and armor with various abilities based on skill points you earn or recover in game. This allows players to add new combat options such as turning your Chain gun into a multi barreled death dealer in alt fire mode.

You will need it as the game is filled with moments where you are confined to an area and must battle endless waves of enemies before you are allowed to progress. I understand that this is part of the DOOM series, but it did become a bit repetitive as it seemed every time I entered any area of size, the waves would come again and again.

The game is challenging and players will be happy to know they can adjust the difficulty settings in game, and yes, for those nostalgic for a blast from the past, there is a God mode for those who can use some help.

The game also has a fair amount of platform jumping which is not one of my areas of enjoyment, but it does it in a reasonable way that is in keeping with the tone and setting of the game.
Players will want to make sure their use their ammunition wisely as there is nothing worse than running dry in a Boss Battle with no way to load up, short of laying a solid attack on an enemy and hoping they drop some along with some health.

I also was thrilled to see the power ups such as haste, rage, and quad damage back, as well as the ability to graphically and brutally dispatch an enemy, no matter the size once you have weakened it. The chainsaw is also a nice inclusion and being able to cleave and shred demons never gets old.

The Boss battles are imaginative and challenging and with roughly 16 hours of playtime on the campaign, there is much to like.
The multiplay in the game is a bit retro as you have your Team Deathmatch, Warpath, Domination, etc. I enjoyed the mix of old and new but wished that the ability to co-op through the campaign was an option as it was an enjoyable part of DOOM and DOOM 2 back in the day.

The addition of SnapMap, an easy to use and powerful map creator is a very nice touch as I look forward to spending more time creating some maps and seeing what the community at large comes up with.

There were a few minor crashed along the way but the game has a very fair and practical save system based on checkpoints, so I never had to redo any significant portions of a map following a death or infrequent crash.

DOOM was not only a nice game to look at, but it kept my attention and interest throughout and I found myself immersed in the action and storyline.
While it would be easy to mention things the game did not include, what is included is a very deep and visually appealing game with plenty of challenges and action that keeps the franchise fresh and relevant. I for one cannot wait to see what comes next.

http://sknr.net/2016/05/18/doom-2/
  
The Path of Flames
The Path of Flames
Phil Tucker | 2016 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
This book has popped up a number of times as I have strolled through the fantasy section of Amazon's kindle store in the past. However, I was never really taken with the cover (which sadly I do base my TBR list on, in part) as I'm not much of one for elves. However, with the invitation to sample Kindle Unlimited for 60 days I thought I'd try and maximise my trial period and blast through this (now completed) series.
The first in the 5 book series (unless you count Escape from Bythos, a short opener) begins with Asho (the white haired character on the cover, not an elf after all but a Bythian human, at war alongside his lord and the army of "the good" against the armies of "the bad". We gradually start to see the world revealed at a gentle pace and each of the races are at different stages of their ascension to heaven, each step depending on how they lived that life (kind of like a tiered Buddhist reincarnation with eventually getting to heaven after a number of good lives). The Bythians are the lowest of the low and Asho is very lucky to be allowed to squire the Ennoian (read annoyin') Lord Kyferin.
From the result of that battle, further PoV characters are introduced: Ishkra and Kethe (Lord Kyferin's widow and daughter respectively), Audsley the magister and former knight Ser Tiron, as well as the orc-esque kragh Tarkon. All but Tarkon's narratives blend together to give an overall storyline from different perspectives.
The somewhat familiar castle setting is quickly thrown out the window as Lord Kyferin's brother takes over the castle and banishes his widow through a lunar gate (a mystic portal that only opens once a month used to travel great distances) along with her loyal followers into a ruined inhospitable wasteland with demons wandering the moors.
The characters are well defined and develop well through their trials and tribulations. While the plot is somewhat reactionary (there isn't really one main quest set up early on, rather events unfold and the plot is driven from there) this doesn't feel like it evolved that way, everything slots together well.
I have really enjoyed this first episode in the world of the black gate and have carried on with the follow-up, The Black Shriving.