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Chappie (2015)
Chappie (2015)
2015 | Action, Crime, Sci-Fi
In the world of 2016 South Africa, the police have taken a firm stand against the out of control crime problem facing the community by deploying a new line of robotic police officers. The robots known as “Scouts” are the creation of Deon Wilson (Dev Patel), who works for a defense contractor and dreams of taking artificial intelligence to the next level.

His boss Michelle (Sigourney Weaver), is not interested in anything other than the bottom line and discourages any creation or research that do not have military and financial ramification to them.

Deon must also content with an ex-soldier and rival designer named Vincent (Hugh Jackman), who is jealous of the success of the Scouts and wants to instead see his heavy weapons unit be given the chance to shine.

When he has a breakthrough, Deon opts to defy his boss and installs a new and revolutionary A.I. program into a Scout that was scheduled to be demolished after taking extensive damage in the field.

Things do not go as planned when Deon and his creation are captured by a gang who are desperate to raise money in order to pay back a debt to a rival gangster.

The new unit is like a child and Deon explains that he has to be treated like a child and given the chance to learn. The fact that his damage prevents him from being able to be recharged means the Scout now named “Chappie” only a few days of life adds urgency to the situation.

The gang starts to teach Chappie (Sharito Copley), when he needs to know to help them pull of their crimes but also become attached to him as he innocent ways and outlook start to grow on the gruff criminals.

With the clock ticking, events take a turn when Vincent takes matters into his own hands and before long several parties are pitted against one another with their very survival on the line.

Writer./Director Neil Blomkamp has crafted a “Thinking Man’s” science fiction film that evokes many solid debates about the definition of life, death, a soul, and other less tangible themes. The film has some action at the beginning and end and the CGI effects are very solid.

The biggest issue I had with the film was that the great premise lost momentum in the final act and in many ways takes some huge leaps of faith. We are supposed to believe that this is a top defense company yet people are able to come and go, especially at crunch time during the film. I had no idea you can just drive through a fence into a loading dock without every encountering any security or resistance. The area is like a revolving door as characters come and go without raising an eyebrow.

The cast is solid but some may have an issue with the accents in the film which Blomkamp recognizes by adding in subtitles at various moments in the film.

In the end “Chappie” is a good premise that never fully meets the potential it aspires to but still has enough good moments to underscore that Blomkamp is one of the most gifted talents in Science Fiction as he is able to infuse what would otherwise be a soulless character with enough heart and compassion that the audience will have empathy for him. With that in mind, Blomkamp should do a great job with the upcoming new Alien film as he has crafted a solid and enjoyable film that entertains while making you think about the deeper issues of existence without doing it in a heavy-handed manner.

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The Personal History of David Copperfield (2019)
The Personal History of David Copperfield (2019)
2019 | Classics, Comedy, Drama
The fantastic ensemble cast (1 more)
Great directing and editing
Effortlessly stylish and entertaining
The Personal History of David Copperfield starts with the young man (Dev Patel) regaling a theatre audience with a reading of his autobiography. This immediately pitches him into witnessing his own birth to widowed single mother Clara (the wonderful Morfydd Clark, or "Saint Maud" fame). From there, Copperfield goes helter-skelter into a rollercoaster life encompassing workhouse-bottling poverty, fish-gutting and rich gentlemanly pursuits.

You have to admire the artistry of Dickens. Of course, I am aware of some of the plethora of rich and complex characters that Dickens imagined including the rascally Mr Micawber (Peter Capaldi) and the ever-'umble but conniving Uriah Heep (Ben Wishaw). But the story is literally rammed with amazing characters. It's almost as if Dickens conjured up full pen-portraits of 30 different characters and then contrived to fit them somehow into the story. Remarkably rich.

There's a very striking nature to the casting of this movie. It had me going "Wha?? Who??" while watching it. Because the roles are cast multi-culturally, without nature to the demographics of the time and - crucially - to the relationship between the characters. For example, with Copperfield, you might - with a bit of a squint - play along with it since we never see the father. But then the mother of the (very-much-white) Steerforth (Aneurin Barnard) turns up as Nigerian-born actress Nikki Amuka-Bird (who is fabulous). Benedict Wong also turns up as legal director Mr Wickfield. It was as if the casting was done purely on talent and regardless of race and appropriateness for the Dickensian times. Which is refreshingly different and much to be welcomed.

Sarah Crowe has won a number of awards for her casting of the film and a BAFTA nomination too. And well deserved, since she pulls in a truly stellar ensemble cast. As well as those mentioned above, we also have Hugh Laurie as the addled Mr Dick; Tilda Swinton as Betsey Trotwood; Anna Maxwell Martin as Mrs Strong; Paul Whitehouse as Daniel Peggotty; and Gwendoline Christie as the evil Mrs Murdstone. Even Daisy May Cooper (from TV's "This Country") turns up and is particularly effective as Peggoty - the housemaid and friend to Copperfield. And casting Morfydd Clark in a second role as the scatty love interest Dora Spenlow is also both brilliant and provocative.

With such a wealth of talent on show, it's difficult to pull out specific performances. This is a movie that genuinely deserved to make the SAG Ensemble award list.

When I saw that the director of this was Armando Iannucci, I raised an eyebrow. For the subject matter seemed to be at right angles to the normal satirical thrust of the director. But the guy behind "The Thick of It" and "The Death of Stalin" reigned in his most satirical barbs and - together with his regular collaborative screenwriter Simon Blackwell - turned the movie into a delightfully quirky telling of the story. I felt that there was something of the Guy Ritchie "Sherlock Holmes" behind the very effective use of the cutting and on screen handwriting.

In that cutting, many of the scene transitions are masterfully done. So a special shout-out to the film editors Mick Audsley and Peter Lambert here. A memorable example is a flashback in the "boat house" where a background tarpaulin blows away to reveal Steerforth on horseback in France: simply breathtaking.

This was a refreshing movie. Endlessly innovative and entertaining. It makes me even possibly want to revisit trying to read the book again! Highly recommended.

(For the full graphical review, please check out the review here - https://rb.gy/ba74zo ).
  
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Daniel Boyd (1066 KP) created a post

Dec 19, 2018 (Updated Dec 19, 2018)  
Time for a rant and no spoilers if you haven't finished the game yet.


So last night, I decided that I was finally finished with Red Dead Redemption 2. I have played through the entire 60+ hour campaign including the Epilogue, (which is like an entire game in and of itself,) I have done all of the side missions in my side-bar other than the tedious collectathons and I believe that I have encountered the majority of relevant strangers in the wilderness.

It's not my favourite game of all time, I don't even think that it's my Game Of The Year, but there is no denying that it is still one of the greatest achievements ever seen in the medium of videogames. There have been a few stories talking about the 6 figure bonuses that some Rockstar employees are receiving on the back of this release and frankly I feel like that is well deserved. As a 3D Animator near the beginning of my career, a project like this is what I aspire to one day get the chance to work on. The level of quality and vastness present here is astonishing from a development perspective.

Red Dead 2 has been in development for around 8 years, as apparently work began on this game very quickly after RDR Undead Nightmare was released. If you sit through the almost hour long credit sequence at the story's conclusion, you will see thousands of names scroll by. When you consider the salary of the amount of people that worked on this game over eight years along with the extravagant worldwide marketing campaign, the total budget for RDR2 must have been astronomical, yet the game made it's money back IN IT'S FIRST WEEK!

Regardless of the huge profit and enormous number of sales that this game has generated, the entire Rockstar staff that worked on this game can now put this milestone on their CV's. It's a golden mark against their name that would most likely land them a job at any other game studio that they desire joining.

The reason that I am bringing all of this up is due to a number of articles that were published on a fair few major gaming websites back at the time around the game's release. Kotaku, IGN, Gamespot and Unilad Gaming all reported that during an interview with one of the Houser brothers, (the joint CEO's at Rockstar,) when asked about the crunch period of the game's development that employees were more of less forced to work 100+ hour work weeks.

This was of course an exaggeration of what was actually said and the context was twisted for the sake of click-bait headlines, but nevertheless there was an outrage within the videogame echo-chamber. People online decided to become civil rights speakers on behalf of Rockstar employees before it came out that at most, even the heaviest work weeks leading up to the game's release never exceeded 60 hours and even then, that was only if the employee volunteered to work the overtime, time for which they were financially compensated.

As someone trying to break into the videogame industry, I understand feeling passion for a project and I recognise that feeling of pride you get when finally completing a project that you have slaved over, (on a much smaller scale of course.) I understand that there are developers out there that choose to work a 50-60 hour work week on something that they are passionate about and can be proud of and I also understand that games like RDR2, which are so vast and yet so full of intricate detail and high levels of quality don't get made without devs that refuse to put in the extra time required to pull something like this off. Frankly if I was a Rockstar dev that had put this amount of work into a product that I am proud of and then seen these rants online, I would be offended. Who are you to judge how much of a workload someone else can handle?

I am not saying that there aren't toxic places to work that have horrific line managers that force their staff to work crazy hours or lose their jobs, but by all accounts that I have heard, Rockstar isn't one of those places. So the next time that you decide to put on your SJW hat and sit in front of your computer and start berating someone for being passionate about something that they have worked extremely hard on, remember what Rockstar delivered through RDR2 and maybe do some research before unleashing your tirade.