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James Koppert (2698 KP) rated Dice Hunter in Apps
May 12, 2020
RPG plus chance
A mix of a typical turn based RPG Crossed with a dice game of chance makes this a clever little fun turn based game withasting gameplay
Purple Phoenix Games (2266 KP) rated Marvel Dice Masters: Avengers vs. X-Men in Tabletop Games
Jun 12, 2019
Many games are standalone, meaning that the base game has all of the components necessary for play. Many games also later add expansion content. Some games fall into the “collectible” category – you start with a base set, and slowly add new game components over time. Dice Masters is one of these collectible games, specifically known as a collectible dice game (CDG). You can find many versions of Dice Masters, spanning from Teenage Mutant Ninja Turtles to Dungeons and Dragons. No matter the theme, however, the game always works the same way! My experience is with Marvel Dice Masters (from different sets), so that will be my focus.
You and your team of superhero comrades come across a group of rival supers. Maybe you’re all having a disagreement (a la “Civil War”), or maybe one of them ate your lunch out of the fridge at work. No matter the reason, your teams have agreed to fight each other. Each hero brings unique powers to the fight, and the last team standing wins!
Dice Masters is a competitive two-player game. Each superhero team consists of up to 8 heroes and 20 custom dice. On your turn, roll your dice to generate energy, recruit heroes, or attack your opponent! Some of your heroes might have special powers that can positively affect your dice rolls, or could even negatively affect your opponent’s available dice. Strategy is everything – the first player reduced to zero health loses!
A game of battling superheroes – awesome, right? Maybe not AWESOME, but I think it’s mostly awesome. The most frustrating part of Dice Masters for me is the “collectible” aspect. A basic starter set provides you with a decent amount of cards and dice, but in order to build a complete, fully-functioning team, you need to buy more components. The first couple of times I played, I was using only the starter set and I didn’t yet realize that this is a CDG. I only had heroes with basic powers and dice, and I failed miserably in those games against a seasoned Dice Masters player (Travis). Thankfully, my opponent gave me a bit of advice – do some research, find heroes with powers that complement each other, and build a strong team that way. He helped me build a team, and I bought those new components. I used that team in my next game, aaaand I still lost…but it was a closer game! I have since crafted a couple of more teams and acquired the necessary components, but this game definitely takes a lot of forethought and research for success. It’s not one you can just necessarily pick up and play right away.
I think that Dice Masters has more of a learning curve than the average two-player game. It is a pretty strategy-driven game, and that strategy is based on your chosen team of heroes. If you aren’t completely familiar with their powers or the special symbols on their dice, you could be missing out on some serious advantages in your fight. Each turn also has many elements to keep track of (roll dice, re-roll dice, spend energy, recruit/field heroes, use abilities, attack/defend, etc.), and it can be easy to forget a step. Once you get the hang of it, though, the game flows better. It definitely took me quite a few plays to get everything mostly down. So if you’re looking for a more complex dice game to play, I would say give Dice Masters a shot!
I like the theme, mechanics, and strategic implications of Dice Masters, but I don’t really like the collectible aspect of the game. I don’t get to play it too often, but I do enjoy getting the opportunity to play. All in all, Purple Phoenix Games gives Dice Masters a 18 / 24.
https://purplephoenixgames.wordpress.com/2019/01/02/dice-masters-review/
You and your team of superhero comrades come across a group of rival supers. Maybe you’re all having a disagreement (a la “Civil War”), or maybe one of them ate your lunch out of the fridge at work. No matter the reason, your teams have agreed to fight each other. Each hero brings unique powers to the fight, and the last team standing wins!
Dice Masters is a competitive two-player game. Each superhero team consists of up to 8 heroes and 20 custom dice. On your turn, roll your dice to generate energy, recruit heroes, or attack your opponent! Some of your heroes might have special powers that can positively affect your dice rolls, or could even negatively affect your opponent’s available dice. Strategy is everything – the first player reduced to zero health loses!
A game of battling superheroes – awesome, right? Maybe not AWESOME, but I think it’s mostly awesome. The most frustrating part of Dice Masters for me is the “collectible” aspect. A basic starter set provides you with a decent amount of cards and dice, but in order to build a complete, fully-functioning team, you need to buy more components. The first couple of times I played, I was using only the starter set and I didn’t yet realize that this is a CDG. I only had heroes with basic powers and dice, and I failed miserably in those games against a seasoned Dice Masters player (Travis). Thankfully, my opponent gave me a bit of advice – do some research, find heroes with powers that complement each other, and build a strong team that way. He helped me build a team, and I bought those new components. I used that team in my next game, aaaand I still lost…but it was a closer game! I have since crafted a couple of more teams and acquired the necessary components, but this game definitely takes a lot of forethought and research for success. It’s not one you can just necessarily pick up and play right away.
I think that Dice Masters has more of a learning curve than the average two-player game. It is a pretty strategy-driven game, and that strategy is based on your chosen team of heroes. If you aren’t completely familiar with their powers or the special symbols on their dice, you could be missing out on some serious advantages in your fight. Each turn also has many elements to keep track of (roll dice, re-roll dice, spend energy, recruit/field heroes, use abilities, attack/defend, etc.), and it can be easy to forget a step. Once you get the hang of it, though, the game flows better. It definitely took me quite a few plays to get everything mostly down. So if you’re looking for a more complex dice game to play, I would say give Dice Masters a shot!
I like the theme, mechanics, and strategic implications of Dice Masters, but I don’t really like the collectible aspect of the game. I don’t get to play it too often, but I do enjoy getting the opportunity to play. All in all, Purple Phoenix Games gives Dice Masters a 18 / 24.
https://purplephoenixgames.wordpress.com/2019/01/02/dice-masters-review/
Brad Leary (18 KP) rated Smash Up in Tabletop Games
Mar 6, 2019
Connor Sheffield (293 KP) rated Zombie Dice in Tabletop Games
Aug 15, 2018
Quick to Play (2 more)
Easy instructions to learn
Expansions available
Quick, Easy and Fun!
Zombie Dice! A quick game so heres a quick review!
Easy to play with simple rules and always a party favourite from my experience. The rules are as follow (base game only):
- shake up the cup of dice and blindly pick three dice
- roll the three dice chosen and try to collect brains
- If your not feeling lucky, bank any brains you have and end your go
- 3 shots and your go is over, losing any brains you havent banked
- Any runners must be used for the next roll if you decide not to end your go, so if you have one runner, you use that one runner and blindly pick two more dice from the bucket to roll your next go.
- the first to 13 brains collected wins the game (or round if you play it multiple times in a row)
Its so simple to learn, so much fun to play and can easily be adapted into a drinking game (just saying). I highly recommend Zombie Dice for a quick and easy game and a cheaper option compared big board games that take hours to play.
Easy to play with simple rules and always a party favourite from my experience. The rules are as follow (base game only):
- shake up the cup of dice and blindly pick three dice
- roll the three dice chosen and try to collect brains
- If your not feeling lucky, bank any brains you have and end your go
- 3 shots and your go is over, losing any brains you havent banked
- Any runners must be used for the next roll if you decide not to end your go, so if you have one runner, you use that one runner and blindly pick two more dice from the bucket to roll your next go.
- the first to 13 brains collected wins the game (or round if you play it multiple times in a row)
Its so simple to learn, so much fun to play and can easily be adapted into a drinking game (just saying). I highly recommend Zombie Dice for a quick and easy game and a cheaper option compared big board games that take hours to play.
The Marinated Meeple (1848 KP) rated Machi Koro in Tabletop Games
Oct 5, 2018
Good Luck based gateway game...
Here is some decisions to make, but everything depends on the dice. Roll well, win the game, roll poorly = lose.... unfortunately there is very little dice manipulation to change your luck if you don't like it. This game is super simple, and probably good for kids who want to feel a little more adult building a city. But this game could use a number of improvements before being a satisfying game for more gamers.
Entertainment Editor (1988 KP) rated Roll for the Galaxy in Tabletop Games
Mar 7, 2018
Reviewer: Andrew
Read the full review here: http://islaythedragon.com/featured/in-space-no-one-can-hear-you-roll-a-dice-cup-a-review-of-roll-for-the-galaxy/
Read the full review here: http://islaythedragon.com/featured/in-space-no-one-can-hear-you-roll-a-dice-cup-a-review-of-roll-for-the-galaxy/
Peter Russell (61 KP) rated Sagrada in Tabletop Games
Mar 13, 2019
A unique and beautiful game
Sagrada is an abstract strategy game about laying colored dice to simulate building a stained glass window. No two dice of the same color can be next to eachother nor can any two dice of the same number. Players also receive a blueprint of sorts that further limits their choices. The result of thse restrictions is every player creating a unique "glass" mosaic of color from their translucent colored dice.
The rules are pretty simple, but there are a few options that can be taken in a turn and some strategy is involved if a person desires to completely fill in their window.
The rules are pretty simple, but there are a few options that can be taken in a turn and some strategy is involved if a person desires to completely fill in their window.
Lumos (380 KP) rated Sagrada in Tabletop Games
Mar 14, 2018
Rebecca Hope (5 KP) rated The Island of El Dorado in Tabletop Games
Aug 11, 2018
Great table top game
I thought this game was quite enjoyable. I am not personally the greatest fan of strategy-based games, and the dice-rolling adds an element of luck to the game that I thought made the game more fun. Easy enough game to learn, I think new players could pick it up relatively quick. Good choice in game to learn.
The Marinated Meeple (1848 KP) rated Dice Town in Tabletop Games
Nov 15, 2018
Good 5 player game (2 more)
Roll, select, roll what’s left, select mechanic is nice
Bad luck has choices
Can get screwed early and often. Just like in life (1 more)
Almost nothing stays yours.
Good light dice game. Best with more.
This was a cute game. Feels like an auction game as players are simultaneously selecting a dice and going after a certain outcome. But if more than one person is going for it. It will probably cost more. Is it worth it? I enjoyed my play. I’d play again but I’m not sprinting to play again.