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Dice Throne
Dice Throne
2018 | Card Game, Dice Game, Fantasy, Fighting
Artwork, Cards, and dice all in one game (0 more)
Combat dice
Let's start with the artwork. It is beautifully designed with unique characters that are easily remembered. If you enjoy rolling dice and grew up playing yahtzee this is the game for you. Think of it as strictly combat yahtzee you have your variety of different characters that do different skills and spells and your main goal is to defeat the other opponent(s). This can be played 1v1 2v2 3v3 or free for all. The good thing about this game is it recently had a new season with even more characters that can be added. And soon to be on kickstarters a dice throne adventures which is told to be cooperative. Stay tuned for a full review on the game as well as a deeper tutorial on gameplay for people that has never played.
  
Dice Forge
Dice Forge
2017 | Ancient, Dice Game, Fantasy
Dice are customizable. (3 more)
Components are nice.
Game has short play time.
Everyone rolls on everyone's turn. Results in little to no downtime.
Dice sides are hard to get off if the game is new. (1 more)
Almost no distinct difference between which die is for sun and which is for moon. Very hard to tell the color difference.
Most Interesting Dice Game I've Played
Players: 2-4
Ages: 8+
Time: 45 minutes

Dice: Guys they are customizable!!! Each side of the dice comes off! You can change them. It's so cool. As you play you have to strategize which die to put your new sides on. Which sides to buy with your gold, and think about what your chances are for rolling that side a lot to benefit you the most. I mean they are basically lego dice. It's amazing.
Componemts: The dice are solid but roll a little different than normal dice. You really have to give them a good roll. If you just lasily through them, sometimes they just end up on the same side it was already on because they are larger and heavier than normal smaller dice.
Play Time: 45 minutes is what it says on the box. If you are just playing the game, acurrate. But if you have to teach the game too. It takes longer. The longest part of teaching the game i found is the cards. The gameplay has a simple flow but the cards are all just symbols and I found I needed the reference guide in the rulebook closeby almost every time I play. The symbols just don't explain enough for each card.
Downtime between turns: There is little to none. On your turn, everyone rolls and then the active player may buy new dice sides or buy a card. The only waiting is for the active player to strategize in what they want to buy. But you can be thinking of that on their turns as well.
  
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Smashbomb (4683 KP) created a post

Nov 16, 2020  
We are delighted to announce the following winners of the 'Lanterns Dice' Tabletop Game Giveaway:

                                                @Jules

Congratulations - your prize will be on its way!
     
Popcorn Dice
Popcorn Dice
2021 | Dice Game, Party Game
Two things everyone in my little family likes: popcorn and dice games. My daughter would eat popcorn all day if you let her. She takes after her dad. My son would play dice games all day if you let him. I like to let him as much as possible. Once I saw that Van Ryder Games was coming out with a marriage of these two beloved things, I knew I had to get my hands on it for preview.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is an advance retail copy of the game, so what you see in these photos is exactly what would be received in your box. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Popcorn Dice is a very light dice chucker where the winner is the player with the most amount of points at the end of the game. Setup could not be simpler: place all the dice in the popcorn bucket and pass it to the starting player. Done. Let’s make some corn!


The active player shakes up the popcorn bucket and then dumps out the dice on the play surface (I would normally use the word “table,” but we have actually played this on many different surfaces). Every die face showing the golden kernel icon is placed back in the bucket: it’s not fully popped yet. All dice showing the single Pop! icon is placed in the player’s score pile to be counted later. Each Burnt dice face showing can be countered with one Double Pop! icon, with both dice being placed back in the cup. If there are no Burnt faces, then the remaining Pop! and Double Pop! dice can be placed in the score pile. However, if at any time four Burnt dice are unable to be canceled with the Double Pop! then the turn is over and ZERO points are scored. Similarly, if no dice (upon a subsequent re-roll) are moved to the score pile, the turn is over, but the player may count up their score pile dice. The active player may continue rolling as many times as they wish or are forced to stop due to unwanted dice rolls. The first player to 30 points signals the end of the game. Every player continues the round so each takes the same number of turns, and the player with the most points wins!
Components. This game is a plastic bucket in the shape of old timey popcorn buckets and a pile of dice. The bucket is nice and very sturdy, and the dice are great! They are big and chunky (like the size of King of Tokyo, if memory serves) and the icons are mostly clear. I say mostly because The Double Pop! and single Pop! icons are white ink on off-white colored dice. They can sometimes be hard to distinguish, especially if playing under less-than-favorable lighting. Other than that, I totally dig the look and style of this game.

When I say that my son and I played this 23 times the first day we received it, I am not at all exaggerating. My kid LOVES Popcorn Dice, and it plays differently from other dice games. I was just expecting this to mimic earlier dice games like Martian Dice and Zombie Dice. Thankfully, this one is lighthearted enough for my children, and still keeps the adults very satisfied. And let me know if you ever accomplish The Perfect Pop.

It is so simple to play, and that’s the beauty of it. I’m talking 10 minutes with toddlers. When you need something super quick and easy, and maybe to bring in absolute gaming beginners, you cannot lose with Popcorn Dice. Have some youngsters tagging along with their parents to game night? Show them Popcorn Dice and watch them be entertained nearly the entire night trying to pop the best batch of corny goodness. If you need that one little game in your collection that can work in many many different scenarios, then consider adding Popcorn Dice to your collection. Grab your copy here: Popcorn Dice from Van Ryder Games.
  
Monopoly
Monopoly
1935 | Business / Industrial, Economic
The Game (0 more)
Ruins families and friendships without fun
Roll the dice. Move. Completely luck based and it’s not even fun. Why dear god is this the game everyone owns. It’s like if speed 2 was the movie everyone watched. Ugh.
  
Zombie Dice
Zombie Dice
2010 | Dice Game, Horror, Humor, Party Game, Zombie / Survivalist
The Strategy (2 more)
The Theme
5-15 minute rounds
Luck of the Dice (0 more)
Press Your Luck
Zombie Dice- is a excellent press your luck game. Its created by Steve Jackson Games. Which their made Munchkin, Chez Geek, Illuminati, and more. Zombie Dice is a excellent dice game, so let me explain more.

Gameplay: The gameplay of Zombie Dice is simple. The player has to shake a cup containing 13 dice and randomly select 3 of them without looking into the cup and then roll them. The faces of each die represent brains, shotgun blasts or "runners" with different colours containing a different distribution of faces (the 6 green dice have 3 brains, 1 shotgun and 2 runners, the 4 yellow dice have 2 of each and the 3 red dice have 1 brain, 3 shotguns and 2 runners). The object of the game is to roll 13 brains. If a player rolls 3 shotgun blasts their turn ends and they lose the brains they have accumulated so far that turn. It is possible for a player to roll 3 blasts in a single roll, but if only one or two blasts have been rolled the player will have to decide whether it is worth it to risk rolling again or "bank" the brains acquired so far and pass play to the next player. A "runner" is represented by feet and rolling a runner means that the player can roll that same dice if they choose to press their luck. A winner is determined if a player rolls 13 brains and all other players have taken at least one more turn without reaching 13 brains.

Its a excellent game and a must play if you havent already. Its fun, its easy and i love the theme of it. Thank you Steve Jackson Games.
  
Age of War
Age of War
2014 | Dice Game, Medieval
I like the dice. They look good. Simple as that. (2 more)
The element of being able to steal someone else's card before they collect a full set definitely adds an extra level of fun to it.
Simple and effective game mechanic.
Quick and fun... Even for a poor dice roller like myself
An enjoyable game at a very reasonable price. It's quick. It's easy to get your head around. Definitely a regular in my shorter games between long sessions. Even though I'm not a dice roller... unless you count multiple 1s... I sought this game out over several months to find the right price. Definitely - I have not been left disappointed. My son loves it also.
  
Dice Throne
Dice Throne
2018 | Card Game, Dice Game, Fantasy, Fighting
Dice Throne takes the relaxing rolls of roll-and-write games (evolved from Yahtzee) and turns it into a battle arena duel. Each player takes a different hero and attempts to be the last one standing. Every hero is unique, with different decks to support the dice rolls, different ways to attack, and different ways of defending themselves as well! For the gamer who likes to be fully in control of their destiny, this is not for you. Numerous ways to change your dice rolls, add more potential abilities, and free re-rolls do exist, but in the end it is a dice game, with all the wonderful randomness and emotions that flow with it. A great quick game that is both chill and strategic!
  
Dice Throne
Dice Throne
2018 | Card Game, Dice Game, Fantasy, Fighting
Simple (2 more)
Fun
Easy to learn
Not satisfying for board games lovers (2 more)
Pure luck
No strategy or any type of thinking
A great game to pass time and dont need thinking just roll the dice and enjoy
It is agreat game for family or groups to play against each other and have some suspense and fun but if you are a person who loves to think and build a strategy and be more intellectual this game will not be your best choice it is just about dice and having a goid luck
  
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Purple Phoenix Games (2266 KP) rated Nations: The Dice Game in Tabletop Games

Aug 16, 2019 (Updated Jul 17, 2021)  
Nations: The Dice Game
Nations: The Dice Game
2014 | Civilization, Dice Game
If you have been around board games over the past several years you will notice trends here and there. Some games came out with smaller, easier to digest, versions of themselves as card games, or roll-and-writes, or in this case: dice games. The goal is to get the same kind of feeling and experience as playing the older sibling in a much smaller and time-friendly spin-off. I have played Nations (the original big game) before, but does Nations: The Dice Game give a similar feel?

Nations: The Dice Game (can I please just call it Nations for this review as we know I am not talking about the original? Thanks.) is a civilization building, upgrade tile drafting, dice game for one to four players. Players will be upgrading their civilizations over four game rounds to compete for Books and VPs. The player with the most VP at the end of the game is the winner.


Disclaimer: The photos shown here is for a solo game, as I took them during my learning game using the solo rules. Normally the purple d4 is not used in multiplayer games. -T
To setup, each player will choose a starter civilization mat, receive five white dice, a gold chit, and a re-roll chit. Player order will be determined by cards and each player will receive their player order card which doubles as a reference card (great idea). The Progress Board will be set on the table and populated with randomized Age I Progress tiles according to the rule book. The Score Board will also be placed on the table to track Books, Events, and final VPs. The game begins with each player rolling their five dice.

Nations (TDG) is played over four ages with multiple rounds per age. At the beginning of each age old tiles will be removed from the Progress Board and new ones for the current age added. Also an Event tile will be drawn and placed on the Score Board to signify goals for Famine and War at the end of the age. On a player’s turn they will take one action from the following: Re-Roll (any or all unused dice by spending a re-roll chit), Buy tile (from the Progress Board to upgrade player mat spaces and dice), or Build Wonder (tile using Stone dice or chits for VP). When a player has taken as many turns/actions they wish for the age, they turn their player order card to the side to indicate they have passed for the remainder of the age.


Once all players have passed, they will tally their unused dice and any chits showing Books to be recorded on the Book track. Players will score points for Books based on how many opponents they have outscored for Books. Then players will consult the face-up Event tile that was revealed at the beginning of the round. The top portion displays VP earned when players discard unused dice and chits showing Famine leaf icons matching or exceeding what is on the Event tile. Similarly, for War players will consult the Event tile and use the sword icons on unused dice and chits to score any VPs for War. Play continues in this way across all four ages and once the fourth age has been scored the game ends and winner named victorious!
Components. I have mostly good news here. The dice in this dice game are wonderful. They are all easy to read and understand, and feel great when rolling nine or ten of them at once. The chits are fine, the Progress and Event tiles are nice and thick. The player mats, Score Board, and Progress Board are very thin though. I was going to give that a negative remark, but you know, players don’t really handle them during the game so there is no real need for them to be any thicker. The art is similar as in Nations, and while it does not resonate with me, it is fine. I won’t be playing Nations for the art.

All in all the game is fine. It didn’t blow me away or completely replace Nations (the big game) for me. It IS a pretty quick game to play, so there is one definite improvement over the big brother game; 10-15 minutes per player is pretty spot on. I usually do not prefer dice games to the originals (BANG! The Dice Game being the obvious improvement), and this one is really just on par with the big game. While it takes up less space on the shelf, I wouldn’t necessarily recommend it over its sibling. I feel the same way about each game, so my recommendation is get the version you feel would be played more often. Purple Phoenix Games gives Nations: The Dice Game a Montezuma-should-be-in-Age-IV 6 / 12. Give it a shot if you are into dice games, but grab the original if you want something meatier.