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    1969

    1969

    8.0 (1 Ratings) Rate It

    Tabletop Game

    1969 is a push-your-luck style game in which players take the role of the leader of a particular...

Jamaica
Jamaica
2007 | Nautical, Pirates, Racing, Transportation
Easy to Learn (4 more)
Simultaneous Movement Selection based on cards in hand
It's a racing game where you fight when you land on the same space
The Art.
The theme is rich and evocative.
Luck based in the cards available to you (0 more)
Amazing Gateway Game, Easy to Learn, Beautiful, Fun Theme, light strategy.
Although this game can have frustrating moments, it's a really fun light game for kids. the light choices of going around the outside for more treasure, or the inside for more speed, and the idea of rolling the dice first and then choosing how to use them based entirely on the cards you have in hand, provides a touch of strategy, but not enough for A.P.

For heavier gamers who like complexity, this is way too light. But the art is gorgeous and fun.
  
The Castles of Burgundy
The Castles of Burgundy
2011 | Dice Game, Medieval, Territory Building
Highly Strategic (0 more)
Component quality isn't very good. (1 more)
More luck based than I would like
I give the game a 6, my wife gives it a 10, so we'll settle on a 7.
My wife adores this game, she's incredible at it, my parents love it... I'm the wet blanket. It's ranked very highly on board game geek, but yet i don't love this game myself. It's a cool concept with a very boring theme. I love the idea of owning a village in burgundy and placing castles and boat houses, but it doesn't really make me feel anything when I play, and I worry too much about the dice and how to make them actually work with what I need. This one isn't for me, but everyone else loves it so you shouldn't listen to me.
  
    Numenera

    Numenera

    8.8 (4 Ratings) Rate It

    Tabletop Game

    Science-fantasy role-playing game from Monte Cook Games. Countless aeons in the future, eight...

    Zombie Teenz Evolution

    Zombie Teenz Evolution

    (0 Ratings) Rate It

    Tabletop Game

    Zombies are attacking the entire town! Cooperate with your friends and launch an expedition to drive...

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Matthew Krueger (10051 KP) rated Ghost Stories in Tabletop Games

Jul 28, 2020 (Updated Jul 30, 2020)  
Ghost Stories
Ghost Stories
2008 | Fantasy, Fighting, Horror, Mythology
The Gameplay (4 more)
The Strategy
Replay Value
Thinking Ten Steps Ahead
The Concept
Hard (2 more)
Luck of the dice
The cruse dice
Spooky Scary Ghosts
I learned about this game through Dice Tower reviews, Rahdo runthrough and BoardGameGeek. And it looked really good. A cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. That sounded really intresting and unquite. So i bought it and its a excellent game. Let me talk more about it..

Gameplay:

Each Player represents a Taoist monk working together with the others to fight off waves of ghosts.

The players, using teamwork, will have to exorcise the ghosts that appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own – some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile's special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles.

To exorcise a ghost, the Taoist rolls three Tao dice with different colors: red, blue, green, yellow, black, and white. If the result of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. The white result is a wild color that can be used as any color. For example, to exorcise a green ghost with 3 resistance, you need to roll three green, three white, or a combination of both. If your die rolls fall short, you can also use Tao tokens that match the color in addition to your roll. You may choose to use these after your roll. Taoists gain these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists has a power that allows him to receive such a token once per turn.

To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. There are also harder difficulty levels that add more incarnations of Wu-Feng, in which to win, you must defeat all of them.

There are many more ways to lose, however. The players lose if three of the village's tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead.

It is hard game but the strategy to this game is excellent cause you have to think about your moves and what to do next. That and the clock is ticking down to one of the ten Wu-Feng Minions. Also if 3 village spaces get crushed than you lose. Also the luck of the dice and the cards. The strategy is ten fold. Its hard but a excellent game and a must play game. Buy it if you havent already cause its a must. If you want to learn more or see a runthrough of the game go to BoardGameGeek, Rahdo Runthroughs or Dice Tower Reviews.