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••• #1 ITUNES BOARD GAME ••• ••• IN 3 COUNTRIES & TOP 10 ••• + BOARD GAME IN...

Purple Phoenix Games (2266 KP) rated Farm Rescue in Tabletop Games
Nov 14, 2019
Farm Rescue is a cute little memory game with pretty excellent components, especially for a kids game. Though the box says 4+ my 3 year old picked it up pretty quickly and is surprisingly good at it.
The game comes in a box with a really great insert where the components can really only go in one spot. This is so wonderful for parents of younger kids who enjoy setting up and tearing down games. So thank you for that consideration, Brain Games! Anyway, the idea behind the game is to setup a 5 x 5 grid of face-up farm animal squares inside the provided picket fence border tiles. Each player will roll the two dice (one is color and one is an animal) and flip over the corresponding tile – like green chicken or purple cow. If a purple cow is rolled again in the future you must remember which tile featured the purple cow and flip it back over. If correct, then the farmer mini is moved closer to catching the wolf mini. If incorrect, the wolf mini is moved closer to the fence entrance. The game ends when either all tiles are flipped to their backs, the farmer catches the wolf, or the wolf gets into the fence to gobble up the remaining animals.
This game is surprisingly good! When my son picked it out at our FLGS (as recommended by the attendant) I didn’t know what to expect. I honestly, and foolishly, don’t keep kids games on my radar. When we brought it home, and after his nap, we were able to get a play in right away with Gramps as our third player. Ultimately we allowed the wolf to gobble up the animals, but we had a great time rolling the dice and flipping the animals (no Midwest cow tipping jokes please). My son also showed us that young children have far better memory skills than middle-aged dads and slightly older (you’re welcome) grandfathers.
My son LOVES his new game and I am so sure we are going to be playing it often. He even invited the farmer and wolf minis to the dinner table with him. He also took the following action shots of the game (which he never really offers to do, so this is big for him). Farm Rescue is a hit with our family, and if you are looking for a memory game with some meat on the bones (I had to), then check it out for your family.
PS – I often make mention of games that rely on color recognition that also play well with colorblindness. Though nobody in my family is colorblind, each of the colors in Farm Rescue also has an associated graphic – red circles, blue stars, purple plus signs. This is very much appreciated, and another high-five to Brain Games for having more inclusive components. Good on you!

BadgerMuffin (48 KP) rated Judge Dredd in Tabletop Games
Jun 3, 2019
The Judge Dredd RPG is simple, but adds things many RPG's don't have. For example, say you were trying to investigate someone's emails, you would add together your computer dice (2d6) and your investigation dice (1d6) rolling for a total of 3d6. This is a nifty feature which totally makes sense and means you really think about who does what in your games.
Now I do have a problem with Sci Fi games. Namely you can do almost anything, nothing stops you but the laws of physics. This can really derail a game. If you play with the right group then this isn't a problem, but finding those players can be hard.
On the outside of the DM's screen it contains a list of crimes and what their punishment is, which is rather useful as a player. They also contain many useful stats for vehicles.
The paper quality this book is printed on is ~130gsm and as such has a good feel to it.
I personally would look to buy it, but maybe not at full price. They are releasing new expansions and as such this many change with time. But currently I'd look to spend maybe a maximum of £35 on this book.
TL;DR
-Expansive book and screen
-Fun to Play
-Cool Mechanics
-Maybe wait until it's on sale.

Purple Phoenix Games (2266 KP) rated MechaTop in Tabletop Games
Jul 2, 2020
Disclaimer: We were provided with a PnP version of this game for the purposes of this preview. Please excuse my lack of a color printer, and rest assured that the cards are colorful and eye-catching. The rulebook we have is not the finalized version, but rather an up-to-date draft detailing the overall rules and gameplay. Some changes will probably take place during the Kickstarter campaign, so the finalized game system might have some differences to this preview. For more details, check out the publisher’s website! -L
MechaTop is a tabletop wargame system in which players pilot large Mecha suits and battle their opponents. To begin a game, you must first decide which game mode you want to play. After selecting the game mode, players create their Mecha teams for battle. Each game mode has an associated cost score limit – the highest maximum cost you can spend on your team. For example, a Mecha suit might cost 300, and the cost score limit for the chosen mode is 600, leaving you with 300 to spend on upgrade cards for your suit. Once all players have chosen and upgraded their Mecha suits, those corresponding cards are placing in their play area. Everyone then selects a Pilot card to be assigned to their Mecha suit, and receives a set of Button tokens and a secret Twist card (kept secret until played at any time during the game). Decide which weapons to equip on your suit for the start of the game, roll a d6, and take turns placing your Mecha in the playing field in ascending numerical order of the die rolls. You are officially ready to start the game now!
Each round begins with the Instinct Phase, where players decide which 2 Button tokens they want to play this round. The Button actions are: Attack, Movement/Rotation, Change Weapon/Reload, and possibly Telekinesis. After the Buttons have been selected, they are placed face-down on the playing field next to their corresponding Mecha suit. Next is the Initiative Phase, in which all players roll a d6 and the player who rolled the highest gets to act first in the round. On your turn, you may choose to activate 1 Button token, activate both Button tokens, or declare No Action and pass your turn. Choosing to activate only 1 Button allows you to perform a simple action, but activating both at the same time in certain combinations allows you to perform a more powerful type of the corresponding action. Choosing to do No Action allows you to keep both Button tokens facedown. The benefit to leaving either 1 or both Button tokens facedown is that you can then use them as reactions during an opponent’s turn. Let’s say an opponent tries to Attack you – if you have your Movement Button still at your disposal, you can use it to attempt to dodge the hit and negate that damage. If you don’t use a Button in that situation, or don’t have one left face-down, all the damage goes straight through on your suit, thus bringing you closer to losing the game. Be warned – some actions are automatic, but some are resolved by dice rolls, so you better hope luck is on your side! After all players have had a turn in Initiative Order, a new round begins with another Instinct Phase. Play continues in this manner until the win condition of the selected game mode has been met, and the winner is deemed victorious!
First and foremost, I think one of the coolest things about the MechaTop system is that it can be played using ANY mecha models, action figures, or standees that you choose. In my childhood, Transformers made up a decent amount of our household, so it’s neat that I am able to bring those back out again after all these years. The nostalgia is great in that sense, and it makes the game more enjoyable. Also along those lines, the game will come with blank Mecha and Pilot cards for you to create your own – the rulebook has a section dedicated to stat card creation. It’s a neat element that lets you add a personal twist to your game, and lets you sit in the pilot’s seat (see what I did there?) to make the game truly your own! In the team creation step, players also have the opportunity to buy Upgrades for their suits, and that gives you additional control over your game. You can create so many different combinations of Upgrades that keep each game unique and entertaining.
The overall game flow is pretty nice. The rounds are logical, and the Button tokens add a unique element of strategy that takes this game to the next level for me. Do you forego doing a special action this turn and save a Button token in case an opponent tries to attack you? Or are you willing to risk damage to your Mecha suit in order to execute the exact plan that you want? The Button tokens take MechaTop beyond a simple attack-and-defend wargame and incorporates strategy to help balance out the randomness of Initiative rolls. The Twist cards are a nice touch as well, because if played at the right time, they could literally turn the battle around for you! No matter how good your strategy is, however, all offensive/defensive actions are dictated by dice rolls. So there’s a bit of a luck element embedded in this game as well. You have to be able to adapt your strategy on the fly depending on how your die results are turning out!
There is a bit of a learning curve to this game that can make it seem daunting at first. Different actions require a different number of dice to roll, and knowing what results counts as a success or failure is not always easy to remember. Incorporating a Player Reference Sheet would eliminate some of the confusion, but it does get easier to remember the more you play the game. Probably the biggest drawback of the system for me is that there is no set game board or movement system. The rulebook details movement speeds and weapon ranges based on different scales of models you might use, but that honestly just went right over my head. Providing a set of bases for models, as well as a hex-grid board would take out that guess-work for players and make it easier to visualize movement and range. And that would help keep the game flowing smoothly because players would not have to spend time measuring distances across the play area.
Let’s talk components. As I mentioned earlier, we only have a PnP copy of MechaTop, so admittedly our components are not the best. That being said, the finalized game should be coming with nice colorful cards, sturdy cardboard tokens, and good quality dice. Don’t let my drab version keep you from checking out the game on BGG or its own website!
All in all, MechaTop is a wargame system that I can see myself playing again. The gameplay itself is straight-forward and simple to grasp, but the strategic elements incorporated with Button tokens, Twist cards, and Upgrades ensure that you will never play the same game twice. If you’re looking to get into wargame systems, or are just looking for a unique wargame setting, definitely check out the MechaTop Kickstarter when it goes live later this month!

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Entertainment Editor (1988 KP) rated Troyes in Tabletop Games
Mar 7, 2018
Reviewer: Lucas Hedgren
Read the full review here: https://opinionatedgamers.com/2012/03/05/now-for-something-really-old-troyes/

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