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    Roll Player Adventures

    Roll Player Adventures

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    Tabletop Game

    Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war...

Gloom of Kilforth: A Fantasy Quest Game
Gloom of Kilforth: A Fantasy Quest Game
2017 | Card Game, Dice Game, Fantasy, Roleplaying
Over 250 unique pieces of high quality artwork (3 more)
Solo play using one character
Massive replayability
An evolving story that's different every time
Can take 4-5 hours with 4 players (1 more)
Can be brutally hard if the dice roll bad
An Epic Narrative Adventure Game for 1 to 4 heroes
Gloom of Kilforth is an epic narrative adventure where you try to complete your saga and defeat the ancient evil bringing the land into gloom.

You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.

The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.

Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.

Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.

At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.

Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.

If you want a unique narrative adventure game with a solid depth of strategy, look no further.
  
Player's Handbook (Dungeons and Dragons 5th Edition)
Player's Handbook (Dungeons and Dragons 5th Edition)
2014 | Adventure, Book, Fantasy, Game System, Roleplaying
Everything you need to get started (2 more)
Plenty of information
Great for people who haven't played before
Can be a little difficult to sift through and find the information you want (0 more)
Makes the whole thing a little less daunting
I first tried playing dungeons and dragons years and years ago with a small group and it was a complete disaster. Only one member of the group had played before and their knowledge was limited, at best. We didn't have access to any books or character sheets and the entire session turned in to a frustrating stream of questions which led to more confusion.
I started playing again recently with another small group, all of us complete beginners, and owning the books made all the difference. There are a LOT of books available but this is the best starting point if you're new to the game or want to get the basics covered. Of course a lot of the information is also available online but the dungeons and dragons official site doesn't include everything and if you go looking elsewhere you have to trawl through different sites to find everything.
The book lays things out fairly clearly and though there's a lot to get through, it does break things down quite nicely.
It includes character sheets (though you can also find apps for these on your mobile) and covers all of the basics that you need to get started; character creation, dice rolling, battles, equipment, NPCs, spells, animals and so on. It also includes a 'quick build' box for characters to get you started if you're in a hurry.
I'd recommend the book to anyone looking to get started on a campaign, especially if you're without a seasoned player / dungeon master. It was a life saver to our group of newbies and we still refer back to it even now.