The World Until Yesterday: What Can We Learn from Traditional Societies?
Book
Most of us take for granted the features of our modern society, from air travel and...
David McK (3734 KP) rated The Amazing Spider-Man (2012) in Movies
Feb 20, 2022
This is the first of the two Andrew Garfield (so pre Spider-man in the MCU) starring movies, again set during the early days of his crime-fighting career and telling how he got his powers: this time around, though, the first villain he faces is The Lizard rather than the Green Goblin. it also takes - at least in the very early parts of the movie - more of a thriller approach to his (Peter Parker's) story, laying the groundwork with an explanation of how he comes to live with his Aunt and Uncle (a groundwork which is seemingly forgotten about by the mid-way point of the movie), and with Garfields Parker coming across more as a 'cool kid' - skateboard and all! - than the nerdy Maguire version.
That's not the only differences: there's no MJ Watson (with her role replaced by Gwen Stacey), we're back to having his web-shooters being non-organic, and this Spider-man does seem quippier than Maguire's version whilst there's also several first-person POV segments throughout (the early 2010s, remember - 3d was still a thing).
Unfortunately, there's also no stand-out moments: nothing to rival the upside-down kiss (from Spider-Man), the train fight (Spider-Man 2) or even the Venom sequences from Spider-Man 3
A Peculiar Combination
Book
The first in the Electra McDonnell series from Edgar-nominated author Ashley Weaver, set in England...
Merissa (13866 KP) rated My Grumpy Sweetheart (Sweetheart Escapes #5) in Books
Sep 12, 2023
I thoroughly enjoyed this read, although I would have liked a little more background on Dakota. For example, what made him quit his city job? Why did he have anger issues (apart from the obvious?) Bailey is the kind of character I love to read about but would drive me insane in real life! 😂 Their differences worked though, and I loved seeing Dakota thaw. Bailey's bluntness was so refreshing and absolutely perfect.
One thing I have to mention - because I loved it SO much - is Dakota's reaction to his friends and their oh-so-good plan, plus when they arrive at the B-and-B. First off, it was a real sh!tty thing for them to do, and I completely understood where Dakota was coming from. I would have left the weekend too. And secondly, his reaction to the honeymoon suite. I mean, yes, it works perfectly for the story, but once again, I thought his reaction was perfect. Who would do that?!?!?
All in all, a great read that I definitely recommend and part of a series I want to read more of.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 12, 2023
Mark @ Carstairs Considers (2510 KP) rated Nemesis in Books
Jul 8, 2025 (Updated Jul 8, 2025)
This series is a definite break from my cozy diet, but one I usually love despite the rather graphic violence we get. In this case, the book has too many flaws. The entire plot could have been resolved with a couple of conversations. There are great stretches in the middle where nothing really happens – we’re just dealing with repetitive scenes that don’t go anywhere. Evan is more evil than usual. I get that it was supposed to lead to some growth, but it didn’t work for me. And the ending? I really felt like it let me down. We get some ripped from the headline politics in this book, but it leads to cliches and doesn’t feel like there is much point to it. I feel like the series is marking time in some ways since the initial arc was resolved, and this is worse than normal. The writing is still wonderful. Lots of others seem to still love it, but this one is best for only the diehard fans.
Purple Phoenix Games (2266 KP) rated Agropolis in Tabletop Games
Sep 24, 2020
Disclaimer: We were provided a copy of Agropolis for the purposes of this preview. The components are not yet finalized, and will probably change from what you see here to the finished Kickstarter campaign. Agropolis is a stand-alone expansion to the popular ButtonShy title, Sprawlopolis. We have reviewed Sprawlopolis (as both a Solo Chronicles, as well as Multiplayer) in the past, so I do not intend to rehash the entire ruleset in this preview. -L
In Agropolis, players are working cooperatively to create a cohesive and thriving rural community. The overall gameplay is the same as Sprawlopolis, with a few thematic differences. To begin the game, randomly select 3 cards to dictate the scoring conditions for your specific game. Deal 1 card to each player (3 to the starting player), and place one card face-up in the center of the table. On your turn, you will draw a card, play a card into the communal countryside, pass your remaining cards to the next player, and then draw a new card. The goal is to create a countryside that scores enough points to surpass the combined total of the 3 scoring condition cards.
Each card is divided into four zones: cornfields, livestock pens, orchards, and vineyards. The selected scoring condition cards determine how you can earn and lose points for your card/zone placements in the countryside. That’s where strategy comes into play – you can’t just place your cards wherever you want! There has to be a method to the madness, and each placement must be carefully selected for maximum end-game points. When all cards have been played, tally up your points – earning points for each zone, gaining/losing points for scoring conditions, and deducting points for roads. If your final score is higher than the total of the 3 scoring conditions combined, then you have won!
As a big fan of Sprawlopolis, I am happy to report that ButtonShy has done it again with Agropolis. The overall gameplay and atmosphere is the same between both games, which adds a comfort and familiarity to the game, but the thematic differences and scoring conditions make the game feel subtly unique. Aside from a country theme, Agropolis has an optional challenge known as the Feed Fee. Certain cards have a feedbag and livestock symbol underneath the card’s score, and all cards have a combination of livestock symbols at the bottom of the scoring description. To play with the Feed Fee, simply count the number of that specific type of livestock across all 3 scoring condition cards and add that to your scoring total. You might even have multiple Feed Fees in play for a single game! That is a new added challenge unique to Agropolis, and can really up the ante of the gameplay.
Our preview copy of Agropolis also came with a 6-card combo pack expansion that allows you to combine both Agropolis and Sprawlopolis into one big game. To play with the combo pack, randomly select one scoring condition card from the three decks: Agropolis, Sprawlopolis, and the combo pack. Randomly select another combo pack card to be the starting card of your city/country blended community. On your turn, you will draw 1 Agropolis card and 1 Sprawlopolis card. Play only one of those cards to the tableau, and the other is discarded. When both draw decks run out, the game is over and points are tallied. This combo game is uniquely challenging because you have scoring conditions from both games. You can’t focus on the city-side and let the country peter out, because at least one of the scoring condition cards calls for a country-specific goal. This combo pack takes the simplicity of both games and really ups the amount of strategy required for success. Definitely a combo I will be playing a lot!
All in all, how is Agropolis? The gameplay itself is simple, strategic, and satisfying to play. Although nearly identical to Sprawlopolis, the thematic differences and country-specific scoring conditions make the game feel new and refreshing. I absolutely love the 6-card combo pack to combine both games together. It just heightens the gameplay and strategic considerations, and takes it from a smaller game to something with a little more heft. Some people are all about that city life, but I think Agropolis will show you the beauty of the rural community. Be sure to check out the Kickstarter campaign, going live on Tuesday, September 29th!
Backgammon Masters
Games and Entertainment
App
Want to learn how to play backgammon wherever you go? You are in luck! Backgammon Masters is an...
Abby Monkey Basic Skills Pre K
Games and Education
App
***** Winner of prestigious Recommended Seal awarded by Parents’ Choice Award Program *****...
Baby games for 2 -4 year olds·
Education and Games
App
***** Parents‘ Choice Awards’ winner ***** Developed by an award-winning education studios,...
graveyardgremlin (7194 KP) rated Angelfire (Angelfire, #1) in Books
Feb 15, 2019
First off I cannot feel sympathy for the protagonist, Ellie, which is essential in a book like this. She's a shallow character who wasn't brought to life in the pages I read. It's hard to relate to a girl who has everything she could possibly want, saving her daddy's love, and while that can be possible in other books, it wasn't the case with this one. The concept sounded interesting and is what drew me to the book, but as I read, it just felt like a very, very poor imitation of Buffy the Vampire Slayer (the television series) with minor differences. The truth is that a better writer could have overcome all these issues and made them his or her own. Quite possibly, even this book may have ended up being a good if many more rewrites and editing had been undertaken. Unfortunately the writing is weak, most especially the dialogue, and nothing inspired me to read on or to care what happens. Most of what I read was a question and answer session between Ellie and her Guardian, Will, which was very irritating to read. I urge all authors not to do this. Perhaps ANGELFIRE is too young for most adults and better suited for teens, but that's up to the reader in question.




