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Scotland Yard
Scotland Yard
1983 | Deduction, Travel
Clever asymmetrical gameplay (2 more)
Strategic
Beginner rules available for younger players
Can end up hinging on luck and guesswork (0 more)
Catch Me If You Can
Scotland Yard is an asymmetrical game of deduction and deception, depending on which role you take. Mister X must move in secret to stay out of the reach of the law long enough to escape London (22 turns), while the detectives must work together to trap and capture him.

The board is a map of London divided into numbered stations and linked together by coloured lines, depicting routes and different modes of transport - yellow for taxis, blue for buses and red for the underground. There are also a handful of black routes for ferries, which are available only to Mister X under special rules.


The mechanic of a player moving in complete secret on a tabletop game is one I never would have thought was possible, but Scotland Yard manages to pull it off, and make it work well. Mister X plots their movements with the use of a special pad and paper by writing down the station number they occupy, covering it with the ticket they used to make their move. This is the only clue the detectives have as to where X might be. It works extremely well.

Mister X also has access to two special tickets - a X2 ticket allows them to make two moves in one, and a black ticket allows them to use any mode of transport, with the added bonus of showing them to take ferry routes. Smart use of these powers is necessary to get out of scrapes, as they also have to reveal their location every 5 moves, starting with move 3.

Detectives have a limited number of tickets for each mode of transport, so in order to win they need to coordinate their movements so they don't waste tickets unnecessarily. However, if there are less than 4 detective players, each detective not controlled by a player is replaced with a police officer who is universally controlled. The police can move freely without the need for tickets, making them far more versatile than detectives. This is presumably to balance the difficulty for smaller teams, but it ends up making a game with all 4 detectives considerably harder than a game with only 3. The level of care and consideration that must go into each move makes playing the detectives a completely different experience to playing as Mister X.

I came into the game thinking it would be heavily skewed in Mister X's favour. After all, most of the moves they make are in secret, they're completely unhindered by tickets, and they get a couple of special powers to boot. On top of that, the detectives first two moves are complete guesswork, so X gets a head start. In practice though, staying 3 steps ahead of the detectives is vital to survival, and when they work together well it can be ready for X to put themselves in an impossible situation. It takes careful planning to stay ahead of the game.

There is a beginner mode which is aimed at younger players. The differences are that the number of rounds Mister X needs to survive for is 13 instead of 22, red underground routes are unavailable to all players, and most of all, Mister X remains in the board all game, only disappearing on the turns where he would appear in the regular game. I can't really offer an opinion on this version, but I can see the appeal of it, even if it defeats the concept of the game a bit.

This is a bonafide classic, and a solid challenge no matter which role you take on. As long as the game doesn't devolve into a series of guesses and lucky breaks (which, due to the nature of Mister X's movements, can be a regular issue), it offers an evening of smart gameplay with a solid replay value.
  
Love, Secrets and Absolution
Love, Secrets and Absolution
8
8.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
I’m reviewing Love, Secrets and Absolution, by K.L. Lovely. Here are my thoughts:

^^ Told from alternative viewpoints, Love, Secrets and Absolution is an emotional story revolving around the lives of a couple, Grace and Paul, who are trying to come to terms with the stresses and strains of bringing up an autistic child. But what makes this story different is how it’s set at a time which coincides with the Nottingham miners strikes of the 80s, where pit closures and pay restraints led to unofficial strikes, job losses and violence. Harsh times to say the least. This added a new dimension to the story, and of course, more pressure for Paul, and ultimately the whole family. They were terrible times in Britain, a lot of families suffered because of it.

^^ Right from the beginning we see young Alfie is different to other children. The author, K. L.oveley, helps show us this, by what I thought was a highly unusual technique- giving baby and toddler versions of Alfie his own voice.

^^ I must admit at first I was thinking, this doesn’t sound like a baby. After all, very young babies are not able to communicate in such a coherent manner. However, as I read further, I saw how Alfie’s voice as a child — seeing things differently from his POV — really helped to provide a deeper look into his inner thoughts and feelings. A fresh and unique approach, which revealed his own perspective of how he didn’t fit in with other kids, even if he was unable to understand the “why” himself. Very clever. It certainly made things clearer for me and highlighted aspects of autism I may have missed otherwise.

^^ Taking the time-period into consideration, I found the portrayal of the teachers and the way they behaved cruelly and professionally towards Alfie and Grace shocking, yet realistic. Back in those days many professionals were not trained to spot differences and learning difficulties in the way they are today. To outsiders who didn’t understand what Alfie was going though and thinking, he did just look like a trouble maker. Nowadays we know better and there is an ever-growing awareness and understanding of the many different spectrums of autism.

^^ Alfie’s father, Paul, may not have won the best dad of the year award, but I felt he was a realistic representation of a man living and working in a very masculine environment, where men were largely regarded as the breadwinners of the household and job scarcity was a huge issue. He didn’t know how to handle Alfie, and in a way you can’t blame him for that. Not everyone is capable of being a really good parent, especially when their own life has turned upside down in a blink of an eye.

^^ There’s also a really good story line around a girl called Magenta, which I felt helped strengthen both Alfie and Grace’s bond. A lovely touch. As was Grace’s newfound strength and courage, which really made this story become more than just gloom and doom. Her steadfast devotion to her son is both amazing and commendable, and I enjoyed seeing how she turned her life around.

Overall: This thought-provoking book is as much about relationships, as it is autism. We see the hopes and dreams of a young family shattered by a lack of communication, misunderstandings and even betrayal. Yet, despite all the struggles and heartache this family go through, we discover the true power of love; how it can heal, comfort and carry us forward through the toughest of times. A heart-warming, memorable and most satisfying read.
  
FUSE
FUSE
2015 | Action, Dice Game, Real-time
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

FUSE is a fast-paced game where a bomb squad is working against the clock to diffuse a number of bombs discovered on their ship! The goal is simple: diffuse all of the bombs before they explode. The gameplay, however, is a little bit more complicated. While there are a few minor differences between group- and solo-play, the basics of the game are unchanged – players roll and place dice in unique combinations to ‘diffuse’ each card. If all cards are diffused in the 10-minute time limit, then the game is won! And if not…then I think you know what that means. BOOOOOOOOOM!

Having played and enjoyed FUSE in both a group and solo setting, I think I can honestly say that I miiiight like it a little more as a solo game. My main reason is purely selfish – playing alone means that I don’t have to share dice. In a group game, the dice are rolled and divvied up between all of the players. Playing solo means that I can keep all of the dice for myself! And, theoretically, that means that I should be able to diffuse my bomb cards more quickly since I have more dice with which to work! Gone is the agony associated with sacrificing dice to other players – they’re all mine! Yeah, I have to deal with all of the bombs by myself too, but not having to share my materials makes the job seem easier even though it might not necessarily be any easier.

For me, one of the most challenging parts of playing FUSE solo is the real-time countdown. I know, I know, the timer is one of the most integral parts of this entire game. However, the pressure of a time limit is stressful and it makes me a sloppy player – dropping dice, knocking over towers, etc. Some lucky people have been blessed with the ability to remain calm under pressure, but unfortunately I am not one of them. I hope you don’t misunderstand my grievance with the timer for disliking the overall game, though. Having a timer adds an element of excitement that creates such a high-energy atmosphere, even when playing solo. I’m literally just rolling and placing dice, but with a ticking clock, I’m on the edge of my seat with adrenaline pumping as I try to complete my cards as quickly as possible! With every play, I’d like to think that I have gotten better at managing the pressure of the timer, even though that may not necessarily be true…

I do thoroughly enjoy playing FUSE as a solo game. Since time is of the essence, the game forces me to be creative with my dice placement and I must constantly be changing my strategy based on which dice I draw and what cards I have before me at any given time. If you are looking for a high-energy game, even when playing solo, look no further than FUSE. It will certainly keep you on the edge of your seat and will keep you engaged in the action until the game ends – either in celebration of success or a fiery explosion!

https://purplephoenixgames.wordpress.com/2019/02/18/solo-chronicles-fuse/
  
Little Bee
Little Bee
Chris Cleave | 2010 | Fiction & Poetry
9
6.4 (5 Ratings)
Book Rating
Today, June 20, is World Refugee Day. First observed in 2001, it is dedicated to raising awareness of the plight of refugees all across the world. African Refugee Day had been observed in some countries prior to the UN declaring it World Refugee Day, but the Organization of African Unity agreed to have the two days coincide.

To honor World Refugee Day, today I'm going to talk about Little Bee. Little Bee is a Nigerian refugee in the United Kingdom. She and her sister witnessed the destruction of their village by an oil company's thugs, and were hunted down to eliminate the witnesses. In a chance encounter on a Nigerian beach, she met Sarah and Andrew, a couple from London trying to save their marriage by going on an exotic holiday. The encounter changes the lives of all three of them, and when Little Bee makes it to the United Kingdom, they are the only people she knows. She arrives at their home on the day of Andrew's funeral, and Sarah takes her in.

The book switches between the viewpoints of Sarah and Little Bee, and it does suffer from that, a bit. I couldn't wait for Sarah's chapters to be done so I could get back to Little Bee. Her viewpoint - her voice - was enthralling. Some first-person views are just the person thinking to themselves, while some first-person views are the person talking to the reader. Sarah was the first type, and Little Bee the second. Reading her explanations of the differences between her old life and her new life, and how the girls from her village wouldn't understand things, was amazing. I was hooked within the first ten pages of the book, specifically her note about scars:

"I ask you right here please to agree with me that a scar is never ugly. That is what the scar makers want us to think. But you and I, we must make an agreement to defy them. We must see all scars as beauty. Okay? This will be our secret. Because take it from me, a scar does not form on the dying. A scar means, I survived."

The events Little Bee talks about having witnessed are horrifying. And she recognizes that. She could be bitter, she could be depressed, she could be insane, but she is not. She manages to have hope, and even joy. She sees other refugees around her commit suicide, and in fact always has a plan for how to kill herself "if the men come." Because the stories of refugees always begin with "the men came and they..." and she'd rather kill herself than let herself be taken. Despite this, she has hope for a future. Or perhaps she simply takes joy in the present.

The book is not a happy one. Like Sing, Unburied, Sing, it's an important book but not exactly an enjoyable one. There are enjoyable parts. But there are very hard parts, too. (I should note, here, a TRIGGER WARNING for a graphic description of rape, when Little Bee tells Sarah what happened to Little Bee's older sister.) It did not end the way I wanted it to, though it ended in an unexpected way. I suppose it was too much to hope for a Happy Ever After when the vast majority of refugees don't get one.

For all that there were very tough scenes to get through in this book, I'm still putting it on my Best of 2018 list. Little Bee's voice and viewpoint is amazing, the story is well researched, and the plot absorbing. This is a book I'd like to have on my shelf.

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
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Hazel (1853 KP) rated The Hazel Wood in Books

Dec 7, 2018  
The Hazel Wood
The Hazel Wood
Melissa Albert | 2017 | Mystery, Paranormal, Science Fiction/Fantasy
8
7.4 (33 Ratings)
Book Rating
<i>I received this ARC for free from the Penguin Platform Team.</i>

“Imagine <i>Marvel</i> did fairy tales …” Well, I cannot because I have never seen a <i>Marvel</i> film but I understand the sentiment. <i>The Hazel Wood</i> by Melissa Albert is a book where fairy tales and reality collide. However, these are not stories full of glamour and grandeur, they are the sort originally told by the Jacob and Wilhelm Grimm during the 19th Century. What begins as a fairly realistic tale rapidly spirals into chaos when characters from a book start appearing in New York, something that should be impossible.

For seventeen years, Alice and her mother, Ella, have been travelling on the roads, barely stopping in places for more than a few months. It would be nice to have a home and settle down, however, they are always chased by bad luck, causing them to flee at any moment. Alice is not sure of the cause of their misfortune but suspects it may have something to do with her reclusive grandmother who lives alone on her estate titled the Hazel Wood. Alice’s grandmother wrote <i>Tales From the Hinterland</i>, a book of pitch-dark fairy tales, many years ago and it has become a rare piece of literature – a collector’s item; not even Alice has read it. But when her mother goes missing under suspicious circumstances, Alice wishes she had.

Homeless without her mother, Alice seeks help from a school acquaintance, Ellery Finch, whom she knows is a fan of her grandmother’s work. Yet, before they can formulate a plan to locate her mother, the cause of her bad luck reveals itself in the form of impossible, murderous fairy-tale characters. As Alice learns more about the <i>Hinterland</i>, she discovers that she has been receiving glimpses of the characters all her life.

Alice is in danger, as is Ellery, but she will stop at nothing to retrieve her mother, even venturing into the Hazel Wood – a place she has been forbidden to enter. With Ellery using his father’s wealth and connections, the two make a long journey to the place they believe her mother is being held, but what Alice finds there is more dangerous and shocking than she could ever imagine.

Retellings of fairy tales have become a popular genre in recent years, particularly amongst young adult literature. <i>The Hazel Wood</i>, however, is only loosely based upon ideas featuring in ancient folktales; the stories themselves have been thought up by Melissa Albert with unique characters such as Twice-Killed-Catherine and Three-Times-Alice. Although it is often fun to analyse the comparisons and differences between old tales and new, it is refreshing to come across brand new fairy tales.

Initially, the book comes across as a thriller and mystery set in the real world, however, fantasy elements quickly creep in. Two-thirds of the way into the story, the setting and genre change direction, introducing a fictional world where rules of nature have gone out of the window. At this point, it becomes slightly confusing to fully visualize the situation, and the storyline begins to get darker and darker.

Children’s fairy tales always have a happy-ever-after, however, the traditional ones rarely did, therefore, it is impossible to guess how The Hazel Wood will end. This, along with humour and enchanting action, hooks the reader and, according to other reviewers, has resulted in many hours slipping away without notice.

<i>The Hazel Wood</i> is a unique story on the cusp of young adult and adult fiction. It is not only a good work of fiction; it is clever and well thought out, too. Melissa Albert is certainly an author to look out for, especially if you like dark mysteries and thrillers.
  
Heart of Thorns (Heart of Thorns #1)
Heart of Thorns (Heart of Thorns #1)
Bree Barton | 2018 | Science Fiction/Fantasy
7
7.4 (5 Ratings)
Book Rating
Firstly, I did enjoy Heart of Thorns, I found it an easy going read with lots going on and some twists I genuinely didn't see coming. Whilst Mia is the MC, I have to say that Quin does actually steal the show. As far as character development goes his transformation from formal and unemotional prince to what he becomes is a real joy to read with so many facets of his personality. I liked the way that the history of the world we find ourselves in is laid out conversationally rather than in one big chunk. The journey Mia and Quin find themselves on is long and for the most part without peril so it's the perfect way to fill the time. Given Quin's sheltered upbringing at the castle it's not so far fetched that given his fathers fears, he would know very little of the surrounding lands. Mia does struggle to get out her one dimension though, which I don't know if is by design to explain things later on or whether she simply needed a bit more breathing room and perhaps a different focus from time to time. Things really felt like she was too transfixed on righting the wrongs of the past to focus upon the present dangers.

The book also raises a lot about feminism, I have to say that it take a while to get to this point and to start I felt it was yet again another misrepresentation that Fighter = Feminist but thankfully all that changed. It makes much of the differences in society between men and women and how women need to fight to be anything but a pair of legs that needed to open. The origins of the magic within the story are really quite heartbreaking and born out of a necessity for self preservation which naturally becomes misrepresented and skewed over time to make magic a true evil which is feared by men. There is an element of the macabre in the King's fascination with the slaughter of those with magic and his trophy room will have your stomach clenching.

This book does misdirection well and it's all the more easier to achieve with a large supporting cast. I genuinely was left with a number of WTF moments as the story went on, I had to re-read a few pages just to confirm that the twist was as awesome as it was and this book has them in spades towards the end.

However, all this needs to be offset by some things that made it fall just short for me. It's clear that Mia has studied medicine, but her overly complex use of medical descriptions of bodily parts is unnecessary and makes for jarring reading "She dug her fingertips into the bridge of her nose. 'The sphenoid bone. It's like my whole cerebrum is on fire." Why not just say she had a headache? It's also mega tropey - I don't as a rule mind tropes in books, they exist for a reason but this book turned out so many including the ever present MC as a huntress with the sister who dreamed of marrying a nice prince, that I found my eyes rolling. There is also a lot of tick boxing going on in respect of LGBT diversity, there was a neon sign for one character as if the author was labouring the point - the disappointing thing is that this element did fit organically into the story in a really beautiful yet heartbreaking way at a later time which made me feel that the earlier depiction was somewhat unnecessary.

Whilst there are some failings, this is an enjoyable read with plenty of magic, mystery, and misdirection and if you are in the mood for an adventure you will hopefully enjoy Heart of Thorns

3*
  
Last Year: The Nightmare
Last Year: The Nightmare
2018 | Horror
The survival horror genre has been growing in recent years with more and more titles being released to a growing and receptive gaming audience. The goal for these games is usually simple; survive. The typical set up has four or more players working with one another to accomplish various tasks and elude a dangerous killer who is often randomly selected amongst the players at the start of each match.

The latest game in this genre is entitled Last Year: The Nightmare and it sets players as stereotypical high school students as they attempt to survive against a killer.

Players will be able to select not only their persona but also a class such as Assault or Medic which will help the group survive the challenges ahead. Players will have to accomplish various tasks such as finding fuel for a Stair Car and locating computer disks as they attempt to open an exit which will allow players a time window to escape to safety.

Players will also have to find raw material along the way which can be used to construct and upgrade items such as a football helmet, weapons, and other tools needed for survival.

This is not a run and shoot scenario as weapons can involve a camera flash to temporarily blind your enemy, a mine to give them an explosive welcome, a shotgun, and a pipe with barbed wire and nails.

Playing in locales such as a gym, Bell tower, and a Library, there is plenty of area in which to cover which allows the killer plenty of places to strike. Players can quick travel through vents but may also take advantage of being able to barricade various locales which will slow down the killer but also restrict access for fellow players.

The killers come in three varieties, an axe murderer, a strangler, and a slow-moving but dangerous bulk that will smash, strangle, and throw, any players that get close enough to his range.

The game is available only via Discord currently and has had quite a few bugs to contend with during our numerous play tests most notably with launching and map loading. However when the game does load properly aside from some occasional lag; the gameplay has been solid and enjoyable and the in game chat has certainly led to some enjoyable conversations as we strategize.

The game’s graphics are solid but nothing spectacular and the same can be said for the audio and music. The maps are enjoyable but a little basic and I certainly hope that more of them will be released in the future. I also would like to see more options for the killers and might even be fun to allow more than one into a map to increase the challenge.

The killers are an intriguing mix as taking down players within ask is pretty much what you might expect but being able to last so a player with a chain and strangle them is an interesting new wrinkle. Once players are killed they can be revived after a certain amount of time as players will have to free them from a closet in which they are trapped. The same goes for the killers as once taken down; they will respond after a certain amount of time which also allows players to use a different killer.

Despite the issues; the game is enjoyable but depending on your tolerances some may find it becomes a little old and repetitious after a few games. I have not seen any major differences between playing any of the characters as the Jock seemed to perform exactly as the Nerd without any discernible advantage.

In the end the game is an enjoyable but fleeting diversion as after successfully completing a few rounds; it isn’t compelling enough to keep players engaged for long periods of time and to draw them back again and again.

http://sknr.net/2018/12/26/last-year-the-nightmare-2/
  
Stan &amp; Ollie (2018)
Stan & Ollie (2018)
2018 | Biography, Comedy, Drama
A stunning portrait of friendship and comedy
To this day, Stan Laurel and Oliver Hardy are still regarded as one of the greatest comedy duos. Their acts used slapstick comedy, cartoon violence and song to delight audiences. From 1927 all the way up to 1955, they performed these acts together both on screen and on stage.

Something that really made me smile about Stan & Ollie was the fact that both Steve Coogan and John C. Reilly’s careers are rooted in comedy. Coogan is known for playing Alan Partridge and Reilly is known for numerous roles in American comedy films. What better way to pay homage to such an iconic comedy act. Both lead actors took to their roles superbly, and I loved both equally. It was a joy to follow them as they took us on tour, recreating iconic routines that made it impossible to look away from the screen.

I was captivated throughout, genuinely finding myself laughing out loud at these comedy routines that have aged like a fine wine. Even now, they’re absolutely hilarious. Coogan and Reilly worked perfectly together, embodying all that we know and love about Laurel and Hardy whilst revealing intimate secrets that took place from behind the stage curtain. Although their careers were comedic, some of their life experiences certainly weren’t.

The duos wives also make an appearance, and are equally as delightful to watch. Lucille Hardy (Shirley Henderson) and Ida Kitaeva Laurel (Nina Arianda) are a double act themselves, with very different beliefs and personalities. I loved the dynamic between the two women and found myself laughing out loud at them too. Despite their differences, they are both overbearing wives who think they know what’s best for their respective husbands, often with some very emotional results. I really can’t fault the casting at all, it was just magical to watch.

Aesthetically, I adored Stan & Ollie and what a treat it was to see Newcastle back in the day! The set and costume design is just gorgeous as the two embark on a rather exhausting tour of the UK, and we get a glimpse of so many cities and the different audiences that attend each night. We see the duos struggles and successes, each scene delivering a different emotional tug. Our heart sinks as we see the empty seats, and rises again as they start to draw in more and more crowds. The camera speaks louder than words a lot of the time, knowing exactly what to show the audience in order to mirror what the characters are feeling.

It is impossible to document every waking moment of Laurel and Hardy’s lives, but this biopic still manages to show us a lot in a relatively short space of time. With a runtime of 1 hour and 37 minutes, it would have been easy for it to fall flat and leave audiences wishing they’d seen more. But in my opinion, that didn’t happen. Whilst we were dropped into the story with their careers in full swing, it didn’t feel like we’d missed out on anything. The film requires a little knowledge about the duo before watching, but you don’t need a history lesson in order to enjoy it to the full.

For me, this was the epitome of a great biopic. Coogan and Reilly looked the part, they acted the part, and they made their audience laugh both on-screen and in the cinema. I laughed, I cried, and I had a brilliant time that I can see myself wanting to revisit in the near future. The epilogue was so emotionally charged that I had to stay in my seat and wipe away tears for a few minutes, and that says everything about what a perfect film this was. I’m delighted that it is my first five star review of 2019!

https://lucygoestohollywood.com/2019/01/25/a-stunning-portrait-of-friendship-and-comedy-my-review-of-stan-ollie/
  
In a Land of Paper Gods
In a Land of Paper Gods
Rebecca Mackenzie | 2016 | Fiction & Poetry
10
9.5 (2 Ratings)
Book Rating
<i>I received this book for free through Goodreads First Reads.

“My name is Henrietta S. Robertson. That’s my English name… My Chinese name is Ming-Mei.”</i>

As the child of members of the Interior Alliance Mission, Henrietta has grown up between two cultures: English and Chinese. From the age of six she was sent to boarding school on a mountain in the Jiangxi Province, where four years later she remains as a small, pale, lonely girl.

For a girl as young as ten, Etta has a big imagination. She decides that God has called her to be a prophetess, and encourages the other girls in Dormitory A to join her in a Prophetess Club. This results is Etta getting into all sorts of trouble as she naively goes about inventing prophecies; all the while the Second Sino-Japanese War gets closer and closer to their mountain sanctuary.

Told mostly from Etta’s point of view, <i>In a Land of Paper Gods</i> is a hilarious historical novel about a young girl’s innocence. A large part of the story is about the missionary school rather than the ongoing war, therefore the focus is on Etta’s interpretation of the bible and her understanding of the differences between Western Christian and Chinese culture. However, once America joins the war effort, it is shockingly quick how the tale can go from humorous to heartbreaking.

The other character who plays a large part in this novel is Muriel, a dorm aunty, whom Etta regards highly. Muriel wanted to be a missionary but instead has found herself working at the Lushan school, keeping an eye on the ten and eleven year old girls. Although most of the book is written in Etta’s first person narrative, Rebecca Mackenzie has also included the occasional diary entry from Aunty Muriel. Since these are so few, it is not clear what their purpose is, as the story could easily continue without them.

Despite being an historical novel, <i>In a Land of Paper Gods </i>focuses less on fact and more on the impact the times had on a young girl. It is interesting to see the character development of Etta as she goes from a naughty, attention-seeking schoolgirl, to a young woman who must fend for herself. All the while she has her belief in God to resort to for explanations about the world she is living in. The reader also witnesses the growth of a relationship between Aunty Muriel and Etta. To begin with it is that of an adult and child, however it ends with them being equals in their suffering.

<i>In a Land of Paper Gods</i> is a pleasure to read. It is comically entertaining to begin with as the reader grows to love the characters, particularly mischievous Etta. It is hard to put the book down due to pure delight of the storyline, yet when the story turns darker it is just as difficult to put down, as we want to find out if the characters are going to be okay.

For some people, the Christian content will not mean anything, however it is possible to enjoy the novel without a religious background. For those, like myself, who do have a Christian upbringing, this aspect makes the story even better. Readers may recognize themselves or of their childhood in Etta, particularly her understanding of the bible.

Overall I loved this book. I was not sure what to expect, and have often found historical novels set in China to be rather dull. Therefore I was pleasantly surprised to discover how good this book was. I encourage others to read <i>In a Land of Paper Gods</i>, and I look forward to reading what Mackenzie writes next.
  
In Good Company (2004)
In Good Company (2004)
2004 | Comedy, Drama
10
10.0 (1 Ratings)
Movie Rating
Carter Duryea (Topher Grace) is a man with goals. At 26, he is heading his mega-companies cell phone sales, and is being groomed for bigger and better things. A golden opportunity is handed to Carter when his company acquires another mega company resulting in his placement in the recently acquired Sports magazine division.

The Sports publication is seen as the jewel of the newly acquired company, and even though he has zero experience with selling magazine advertisement, Carter is sure he can meet the lofty goals he boss has set.

At what should be his greatest moment, carter is troubled as his 7-month marriage to Kimberly (Selma Blair), is falling apart largely due to his workaholic nature and his inability ever to stop thinking or talking about work even when he is on vacation.

On the other side of the spectrum from Carter is Dan Foreman (Dennis Quaid), a father of two daughters and devoted family man, who has been a salesperson at the magazine for twenty years and until the arrival of Carter, head of the department. At 51, Dan is feeling his years as the younger and ambitious Carter seems to be his polar opposite as well as a reminder that his best years may be behind him. Further complicating matters is that Dan’s wife Ann (Marg Helgenberger), is pregnant with their third child at a time when they both thought children were past them.

Despite their differences, Dan and Carter work with one another, despite conflicts over issues ranging the future of the company to planned layoffs of staff personally picked years ago by Dan. One day after inviting himself to dinner at Dan’s home, Carter meets Dan’s college aged daughter Alex (Scarlett Johansson), who although only 21 catches the eye of Carter.

Months later a chance meeting between Alex and the recently divorced Carter gives rise to a friendship/romance between the two that causes Carter to question his life and envy the family life Dan has been able to create and maintain over the years.

Naturally Dan would not approve of the relationship between carter and Alex so they must keep this a secret as there is enough tension in the workplace due to the ever changing business dynamics.

What follows is a touching, funny, and at times bittersweet look at life, love, business, and friendship that does a remarkable job of making the characters not only real, but sympathetic as for the most part, there are no bad people in this story, only those who are confused and unsure about life.

The strength in the film is mixed well between a good script, solid direction by Paul Weitz, and solid performances by all the leads. The pacing of the film is perfect as it never seems rushed and does not drag in parts. Even when two characters are having a simple discussion over how to best approach a client, the film always holds your interest. It was refreshing to see a movie that did not take the easy way out and try to wrap everything in a pretty bow at the films end, but rather like life, left new opportunities and directions as possibilities as after all, that is what life is.

There is also a very good message to the film about what is really important in life and the need to have priorities rather than title and position as the real measure of success is happiness, security and love rather than position and material goods.

Easily the best film of 2005 and one of the better films in recent memory..