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Ross (3284 KP) rated Dogs of War in Books
Sep 19, 2017
Disclosure: I received a free advance copy of this novel from NetGalley in return for an honest review.
This near-future science fiction story surrounds the use of genetically modified, cyborg animals in security and warfare and the humane concerns around that.
Having read the author's fantasy series, Shadows of the Apt, I was already familiar with Tchaikovsky's style, and his liking for warfare and technology (that series including the development of a number of new technologies which are eventually used as weapons).
What I was not quite prepared for was how he would write if in the PoV of a cyborg dog (how can you prepare yourself for that?!). This took a little getting used to, but not too much (a little like Flowers for Algernon, the language starts off simplistic but develops). Rex's vocabulary is like that of a small child, but one that has learned certain military phrases. Rex just wants his master to acknowledge him with a "good dog" now and then.
The story develops through a government-backed incursion into rebel-held Mexico, then into the courtroom and beyond into the brave new world for suddenly free man-made creatures.
There are a number of topical issues dealt with here, using not-people to do unpleasant jobs, the burden of responsibility in warfare and also the dangers of cyber-linked machines/people.
I really enjoyed the book and how the different PoVs come across and also how the setting and the message keeps changing throughout so there are different concerns to be dealt with or discussed (without being preachy!).
I also enjoyed Tchaikovsky's descriptions of conflict and battle scenes: giving enough of a picture of the whole battle while focussing on key moments and events.
Overall, something of a departure from my usual book, but very much enjoyable. This wouldn't have looked out of place with Richard Bachman's name on it.
This near-future science fiction story surrounds the use of genetically modified, cyborg animals in security and warfare and the humane concerns around that.
Having read the author's fantasy series, Shadows of the Apt, I was already familiar with Tchaikovsky's style, and his liking for warfare and technology (that series including the development of a number of new technologies which are eventually used as weapons).
What I was not quite prepared for was how he would write if in the PoV of a cyborg dog (how can you prepare yourself for that?!). This took a little getting used to, but not too much (a little like Flowers for Algernon, the language starts off simplistic but develops). Rex's vocabulary is like that of a small child, but one that has learned certain military phrases. Rex just wants his master to acknowledge him with a "good dog" now and then.
The story develops through a government-backed incursion into rebel-held Mexico, then into the courtroom and beyond into the brave new world for suddenly free man-made creatures.
There are a number of topical issues dealt with here, using not-people to do unpleasant jobs, the burden of responsibility in warfare and also the dangers of cyber-linked machines/people.
I really enjoyed the book and how the different PoVs come across and also how the setting and the message keeps changing throughout so there are different concerns to be dealt with or discussed (without being preachy!).
I also enjoyed Tchaikovsky's descriptions of conflict and battle scenes: giving enough of a picture of the whole battle while focussing on key moments and events.
Overall, something of a departure from my usual book, but very much enjoyable. This wouldn't have looked out of place with Richard Bachman's name on it.
Mark @ Carstairs Considers (2593 KP) rated Lion Down (FunJungle #5) in Books
Mar 10, 2019
Framing a Lion
While FunJungle is located in a mostly uninhabited area of Texas, there are some larger estates and ranches that border the park’s property. Living in one of those is Lincoln Stone, a radio and TV news personality that is known for saying very controversial things. He has a dog he loves, and, unfortunately, that dog has been killed. Lincoln is quick to blame it on the mountain lion that roams in the area, but the agent of the Department of Fish and Wildlife put in charge of the case doesn’t think that’s true. Thanks to Teddy’s reputation for solving puzzles at FunJungle, the agent turns to Teddy for help. Teddy agrees that the evidence left behind doesn’t add up. Can he figure out what happened? Meanwhile, Teddy and Summer, his girlfriend, are asked to figure out why the giraffes in FunJungle get sick every Monday. Will this case distract them from saving the mountain lion?
It’s nice to see Teddy get involved in one mystery that takes place outside the parks in this one. The mysteries are strong and are balanced perfectly, with clues that ultimately lead Teddy to the solution. The climax pulls in all the elements of the book in an unexpected way that leads into a page turning race to save the day. While this series has balanced the environmental message and the mystery well, this one got close to lecturing us a couple of times instead of working it in more organically. I thought the characters created for this book were a little thin and more caricature than character. Both of these complaints are things that adults will notice more than the kids who are the target age range for the books, however. The series regulars are still strong, and I especially love Teddy, Summer, and their families. The usual suspects also bring us several very funny scenes.
It’s nice to see Teddy get involved in one mystery that takes place outside the parks in this one. The mysteries are strong and are balanced perfectly, with clues that ultimately lead Teddy to the solution. The climax pulls in all the elements of the book in an unexpected way that leads into a page turning race to save the day. While this series has balanced the environmental message and the mystery well, this one got close to lecturing us a couple of times instead of working it in more organically. I thought the characters created for this book were a little thin and more caricature than character. Both of these complaints are things that adults will notice more than the kids who are the target age range for the books, however. The series regulars are still strong, and I especially love Teddy, Summer, and their families. The usual suspects also bring us several very funny scenes.
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Lifestyle and Entertainment
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LeftSideCut (3776 KP) rated The Last of Us Remastered in Video Games
Jul 22, 2020
Perseverance pays off apparently
I absolutely love the Uncharted series, so when The Last of Us launched at the end of the PS3s lifecycle, I was naturally excited to play it. I didn't get very far before I gave up on it. It just failed to grab me, and I couldn't quite figure out why.
Fast forward to the Remastered release on PS4, and I had exactly the same issue. I got a little further this time (reached the abandoned hotel) but just got distracted by another game and never bothered to go back.
About a month before TLOU2 released, I decided to give it one last try, and it finally clicked into place.
Before I knew it, I was obsessed with finding as many supplies and resources as I could, checking every dark corner and locked room, as I slowly grew to care deeply for Joel and Ellie along the way.
This bleak and unforgiving world of TLOU is possibly what put me off before, but this time around I found it easy to get lost in (definitely nothing to do with the current state of the real world...probably).
The combat is a little jumpy at times, but it has that unmistakable Naughty Dog design that has since been perfected and it's easy enough to get used to. Whilst I wound up frustrated at enemy encounters early on, by the games halfway point it all felt a lot smoother and satisfyingly brutal.
The "zombies" are straightforward enough, but the design of the Clickers is something original and particularly nasty.
The narrative is the main draw for TLOU though. The characters of Joel and Ellie are so well crafted, and the back and forth between the two is extremely well written. The sense of protection that I felt for Ellie was strong, so hats off to Naughty Dog for smashing that element.
I'm glad I finally got round to seeing the appeal of TLOU. It's a well crafted adventure that deserves the praise it gets.
Fast forward to the Remastered release on PS4, and I had exactly the same issue. I got a little further this time (reached the abandoned hotel) but just got distracted by another game and never bothered to go back.
About a month before TLOU2 released, I decided to give it one last try, and it finally clicked into place.
Before I knew it, I was obsessed with finding as many supplies and resources as I could, checking every dark corner and locked room, as I slowly grew to care deeply for Joel and Ellie along the way.
This bleak and unforgiving world of TLOU is possibly what put me off before, but this time around I found it easy to get lost in (definitely nothing to do with the current state of the real world...probably).
The combat is a little jumpy at times, but it has that unmistakable Naughty Dog design that has since been perfected and it's easy enough to get used to. Whilst I wound up frustrated at enemy encounters early on, by the games halfway point it all felt a lot smoother and satisfyingly brutal.
The "zombies" are straightforward enough, but the design of the Clickers is something original and particularly nasty.
The narrative is the main draw for TLOU though. The characters of Joel and Ellie are so well crafted, and the back and forth between the two is extremely well written. The sense of protection that I felt for Ellie was strong, so hats off to Naughty Dog for smashing that element.
I'm glad I finally got round to seeing the appeal of TLOU. It's a well crafted adventure that deserves the praise it gets.
Taika Waititi recommended Сталкер [Stalker] (1979) in Movies (curated)
Matthew Krueger (10051 KP) rated the Xbox One version of Blair Witch in Video Games
Mar 13, 2021 (Updated Mar 13, 2021)
The Witches Playground
Contains spoilers, click to show
Blair Witch- is a good psychological survival horror game. Its downfall, its only 6 hour or 6 and a half hours long. I wish it was longer. Also i died alot, some it was my purpose, other times come on. Also one to three glitches.
The game is set two years after the events of the 1999 film The Blair Witch Project, which takes place in 1994. The game follows former police officer Ellis Lynch as he joins the search in Black Hills Forest for a missing boy.
The game focuses on survival horror mechanics and stealth and is played from a first person perspective, requiring the player to use items such as a camera, cellphone, flashlight or Ellis' dog, Bullet, to track and follow the trail of missing nine-year old Peter Shannon while fending off shadowy creatures. Along the way, players will find strange wooden dolls, photographs and cassette tapes and will also be tasked with solving puzzles. Like the film, it integrates the found-footage subgenre with the gameplay and story, often through the use of cassette tapes.
It is crucial for the player to keep Bullet close to them at all times, as being separated from him for some time can affect the state of the character. The game's ending is dependent on the relationship between the player and the dog, accounting for the actions the player has done.
The game roughly takes up to six hours to complete, with a possibility of four endings and an additional secret ending.
The ending cutscene varies and depends on players completing certain requirements; the endings can either reveal that Lanning's body was never found or was recovered and buried with top honors, the lumberer Todd Mackinnon was found nearly beyond identification or recovered by his family to be buried, and Peter's fate can be unknown or revealed that he was ultimately murdered at Carver's hands or safely found by the authorities and returned to his family unscathed.
Its good but forgettable.
The game is set two years after the events of the 1999 film The Blair Witch Project, which takes place in 1994. The game follows former police officer Ellis Lynch as he joins the search in Black Hills Forest for a missing boy.
The game focuses on survival horror mechanics and stealth and is played from a first person perspective, requiring the player to use items such as a camera, cellphone, flashlight or Ellis' dog, Bullet, to track and follow the trail of missing nine-year old Peter Shannon while fending off shadowy creatures. Along the way, players will find strange wooden dolls, photographs and cassette tapes and will also be tasked with solving puzzles. Like the film, it integrates the found-footage subgenre with the gameplay and story, often through the use of cassette tapes.
It is crucial for the player to keep Bullet close to them at all times, as being separated from him for some time can affect the state of the character. The game's ending is dependent on the relationship between the player and the dog, accounting for the actions the player has done.
The game roughly takes up to six hours to complete, with a possibility of four endings and an additional secret ending.
The ending cutscene varies and depends on players completing certain requirements; the endings can either reveal that Lanning's body was never found or was recovered and buried with top honors, the lumberer Todd Mackinnon was found nearly beyond identification or recovered by his family to be buried, and Peter's fate can be unknown or revealed that he was ultimately murdered at Carver's hands or safely found by the authorities and returned to his family unscathed.
Its good but forgettable.



![Сталкер [Stalker] (1979)](/uploads/profile_image/707/bcd145ec-5561-4909-a7e6-e801874bb707.jpg?m=1528075150)

