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Purple Phoenix Games (2266 KP) rated Coconuts in Tabletop Games
Jun 12, 2019
You’re a monkey trying to throw coconuts into cups.
This is not a very theme-heavy role-playing game where you need to get into the heads of the characters and base your actions on what they would do. Instead, you are grabbing a monkey shooter action figure, placing a rubber Milk Dud (not a sponsor) in its hands and making the figure fling said forbidden delicious treat into yellow and red plastic cups. Should you make a basket into a yellow cup, you take that cup and place it in front of you in a vertical bowling pin assembly. Make a red cup shot and you not only get the cup to add to your collection, but you take another turn. The first player to amass six cups in front of them is the winner!
This sounds so stupid. Why am I reviewing this?? This is a kid’s “game.” You are right. This is incredibly childish. But it’s also INCREDIBLY fun. Have you read our review of Happy Salmon? This fills a similar role in that you break this bad boy out when you need a mental break between heavier games, or when you want the children to be involved in your game night. There is no real thinking involved. Player interaction? Sure. Some. Whether you choose to shoot your coconuts into the middle area of unclaimed cups, or into your opponents’ collections and take their hard-earned cups is up to you (I approve and encourage this cutthroat behavior).
Let’s go back to the children playing this with you thought. The box says ages 6+. I wholeheartedly disagree, but it may just be my situation. I have played this with my 2-year-old son and he had an absolute blast just flinging the coconuts everywhere while we adults were trying to play the game correctly. But the final score doesn’t matter. In a game like this I rarely care about winning or losing. My kid “wins” every time. It’s just plain fun to fling coconuts. I also rarely play with the included disadvantage cards to screw with my opponents because honestly, it’s hard enough to get those things in the cups.
Yes, he also shot one into my water cup so I let him score it on his mat. It’s only fair…
Components. I have good news and bad news. Good news: the monkeys, coconuts, and cups are of amazing quality. Amazing, I say! Bad news: the cards and the player mats. They are just of entry level acceptable quality. But like I said, I really don’t care much about using the cards, and the player mats are really just there to create a solid surface to put your score cups on anyway. So I’m ultimately good with that.
Now, I Kickstarted this game (as well as the Coconuts Duo project that was made for 2 player games or as a 6 player expansion for Coconuts). I got all the fancy pink and green coconuts too. They officially add nothing mechanically to the game (but you can home-brew house rules for them), but they are easier to find on the floor when you inevitably fling too far. That is, if you can find them before your dogs decide that you have given them little brown treats…
There is really not much else to say about this game except that it is super fun, takes literally 10 seconds to explain, and kids can play with you as well. We love it, and so our rating reflects that. Purple Phoenix Games gives this little game a Whopper (see what I did there?) of 18 / 24.
https://purplephoenixgames.wordpress.com/2019/05/07/coconuts-review/
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Purple Phoenix Games (2266 KP) rated Camping with Sasquatch in Tabletop Games
Jun 18, 2019 (Updated Jun 25, 2019)
Camping with Sasquatch is a super silly set collection, hand management, card shedding game in the party game genre featuring, well, Bigfoot. You are dealt a hand of cards of various suits (s’mores, hiking, fishy fishy, etc) and from the large draw pile of remaining cards are revealed three cards. On your turn you must draw a card from the draw pile, and play two cards from your hand. You score points by adding cards to the revealed cards on the table to make sets of suits Rummy style. So you can have a set of 3 like-cards, or a run(?) of 3 different cards, with Sasquatch cards in the same suit being wild. When you complete a set of cards on the table, you claim the set and put the cards in your scoring pile. Each card in your scoring pile is worth one victory point. The first player to shed his hand to zero triggers the end game, and the player with the most victory points is the winner. Duh.
Here’s what makes this game a little different and a little more interesting. The Sasquatch cards are wild. They can be used in a set or a run. Easy. However, you can play a Sasquatch card by itself to the table by slapping it down and calling out what suit it is: “Sasquatch Swimming!” When someone does that the other players must frantically slap the Sasquatch with an appropriate suit-matching card from their hand. If they cannot or if they are the last to do so they are awarded with all the cards that had just been played. In a shedding game, adding cards to your hand is always no bueno. This, however, leads to hilarity at the table, but also frustration if you play with bad sports, or uninterested opponents.
Components. This is a card game. The cards are of good quality, and the art is campy and cartoony. I quite like the art style, but some people I played with had mixed opinions on it. What I did appreciate was the one page folded rulesheet with full color Sasquatch poster on the back. I like light games with non-confusing rules. However, on that subject, I couldn’t find anywhere that it stated we could use more than the three slots to play our cards to next to the draw pile, even though there is a graphic that shows more slots in a dashed outline. We initially played the game with just the three slots available and it was a drag, man. Once we allowed some interpretation of the rules to open up more card slots, the game flowed quite a bit more easily and we enjoyed it much more.
Overall, this is just a silly game of shedding with a unique theme that we all liked. The Sasquatch slap aspect of the game gave it a nice little bump in interest for us, but ultimately we agreed that it was light and fun, but not one we will think to bring out very often. I would like to recommend this, but I will do so to a particular situational scenario. If you are ending your game night and just need a super light nightcap to help you tie one on, then pull out the ‘Squatch. He may eat your hot dogs, but he’s just trying to make a living too. Purple Phoenix Games gives this one a hairy 15 / 30.
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Gareth von Kallenbach (980 KP) rated 28 Weeks Later... (2007) in Movies
Aug 14, 2019
In 28 Weeks Later, society is slowing starting anew as thanks to a repopulated military zone on the Isle of Dogs. When a plane of natives arrives with two children, a sense of hope accompanies them, as the return of children is seen as a sign that the crisis is over and a better future is at hand.
The children are soon reunited with their father (Robert Carlyle), who is struggling to cope with the death of his wife, lost to the infected hordes months earlier. The fact that he panicked and left his wife to her fate is a secret that he has lived with, still he feels compelled to tell his children that their mother died despite his best efforts to help her.
As children are prone to do, the two children become bored with living in a compound and sneak past the blockade into the outer areas of London, areas that have not been fully reclaimed since the attack, declared off limits due to safety concerns.
Undaunted, the duo return to their former home to collect some of their personal items and there they make a startling discovery. Their mother is alive, and has been holding up inside their house since being left for dead by their father.
Once returned to the compound, it’s discovered the mother is a carrier of the virus, but does not manifest the disease nor it’s symptoms. Fascinated that they may have found a way to create a vaccine for the virus, the leader of the military medical community passes along her findings to her commanding officer. Unswayed by the possibility of creating a vaccine should future outbreaks occur, the commanding officer decides to follow standing orders and eradicate all signs of the virus which means killing the children’s’ mother.
Before the military can take action, a chance encounter causes the virus to spread and before long, the military is taking up arms in an effort to control the disease that is spreading like wildfire amongst the survivors. In short order, it becomes impossible to control the
infected, and the decision is made to kill anything that moves, infected or not in an effort to contain the outbreak.
During the chaos, the children are taken under protective care of a lone soldier and the doctor who is convinced that the children may hold the key to defeating the virus in their blood and must be protected at all costs. What follows is a chaotic race to get the children to safety while avoiding the infected and the soldiers in a deadly race against time for their very survival.
Following up the classic first film is a difficult task, and while not as good as the original, the sequel for the most part works. The characters and plot are paper thin, even by horror film standards, and there is little effort made to give the characters any back story or motivation beyond survival. The film is essentially one long segment of characters fleeing, yet there are some amazing visuals and chilling moments that will delight fans of the series and genre.
The images of London in desolation and of gas and fire flowing through the streets are haunting, and provide a none to subtle reference to the situation in Iraq, of a nation out of control.
Director has done a solid job of crafting a modern horror tale of a world gone mad, that raises ethical questions that will stay with viewers after the films conclusion.