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    Awesome Shape Puzzles 123

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    - Let learning become your children's favourite pastime with this fun shape puzzle game that doubles...

American Gods
American Gods
Neil Gaiman | 2005 | Fiction & Poetry, Science Fiction/Fantasy
I have only ever read one other adult book ( I don't count Coraline) by Gaiman, which was vastly different from this book in both style and mood - Stardust. A friend recommended I read this book many years ago since I like mythology. I found this book really had not much to do with mythology in the classic sense. Instead the characters that were pulled from mythology, such as Odin, Anansi, Horus, Bast, and Ganesha, among others, behaved like has-been D-list celebrities that struggle to survive in a country that is repeatedly described as "...a bad land for gods." The powers they rarely put on display were minimal and amounted to the same kind of "magic" as a skilled pick-pocket, con-artist, or amateur magician. The few times any real power is observed is once during the sexual scene of a re-invented Queen of Sheba (I'll spare you the R-rated details) and when the gods travel "behind the scenes," a state of existence that only the gods can enter.
While the names of classical mythology fit into the category of the Old Gods, there are New Gods that have taken root in America, born from cultural obsessions that have evolved and devolved over the years, such as railroads - a man dressed as a railroad conductor, television - a voice talking through Lucille Ball on a rerun of I Love Lucy, vehicles - stocky men that seemed to resemble vehicles themselves, and internet - a short, nerdy, nervous kid, among other American fixations and stereotypes.
In addition, one of the scenic devices used throughout the plot is what Gaiman's characters describe as places of power - side-of-the-road dives that road-trippers visit for no apparent reason, such as a place boasting the largest doll collection in America or the biggest wheel of cheese. And no, Disneyworld is not one of them.
One of the things I found interesting about this Gaiman-born world is that the Old Gods only exist in the New World when regular people travel from other countries and bring their memories and practices with them, even when they don't intend to stay themselves. The gods are "born" from these average people, and even though they can be killed by others, they don't die otherwise, but instead alternately starve or thrive based on the behavior of the people who live and die in the New World. They all have counterpart manifestations of themselves in the countries they are pulled from, but one's existence does not affect the other - though they do seem to be aware of each other.
All of this is merely the background of the main plot, which centers around the activities and travels of a seemingly mortal man with a single name, Shadow. I never did "get" the one-name thing, but whatever. Through Shadow's narration, the reader learns of an impending storm - a battle between the Old Gods and New Gods, the former fighting for survival and the latter fighting for dominance. Shadow works for a mysterious "Mr. Wednesday" and is randomly haunted by his dead wife, Laura, but otherwise seems to have little drive of his own for most of the book. In fitting irony, he has his own brand of "magic" - an obsession for coin tricks to pass the time from his days spent in prison - which I could never really follow the descriptions of.
To be completely honest, I truly did enjoy this book, though I am struggling to say exactly why. Perhaps I was fascinated by the "shadowy" way that Gaiman told the story, or how he developed this over-the-hill world of gods and goddesses that better resembled America's middle and poor classes' struggles for survival, money, and influence. Some of the personal touches that Shadow's character added to the plot made him at times surprisingly endearing. In addition, the way that Shadow seemed to address the reader at the very end of the book was so satisfying that I laughed out loud and had to read it again several times. Something about that just brought the book to life for me and help me to fully appreciate the versatile style of Gaiman. This is one of those books you don't have to fully understand to fully appreciate.
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of BulletStorm in Video Games

Jun 19, 2019  
BulletStorm
BulletStorm
Shooter
One of the most enjoyable and action-packed games I have ever played has arrived in Bulletstorm which combines action, humor, and enjoyable gameplay to create a winning product. The game was created by Electronic Arts, People Can Fly, and Epic Games and tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.

With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.

The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking somone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.

There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.

The graphics of the game are amazing as the Unreal engine has never looked better. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill seargeant cringe, but they are often done in very funny and unique combinations.

The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in a airship taking on a gigantic creature whereas another time I was gudiing a giant robotic dinosaur through an amusement park to dispatch the bad guys.

From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and one of the best action
shooters in recent history.

http://sknr.net/2011/04/10/bulletstorm/
  
Ghost in the Shell (2017)
Ghost in the Shell (2017)
2017 | Action, Drama, Sci-Fi
A robot you could take home to meet mother.
I was intrigued to watch the other day (purely for the interest in the technology employed of course!) a short Guardian video on the development of the world’s first fully functioning sex robot: a disturbing watch, requiring a fairly broad mind. Watching it on the same day as going to see Scarlett Johansson’s new film “Ghost in the Shell” though was a mistake, since the similarities between Johansson’s character (‘Major’) and the animatronic sex doll (‘Harmony’) were… erm… distracting.
Johansson is a stunning actress, with unquestionably a stunning figure that she loves to show off, but you would have to start questioning her film choices: since there is hardly a hair’s breadth between the emotionally reserved superhero depiction here and her recent roles in “Lucy” and “Under the Skin“. With her other ongoing “Avengers” superhero work as Natasha Romanoff, and nothing much else beyond that other than brief cameos (“Hail Caesar“, “Hitchcock“) and voice work, its all getting a bit ‘samey’: I’d like to see her get back to her more dramatic roles like “Lost in Translation” that really launched her career.


Anyhoo, back to this flick. Set in the dazzling fictional Japanese city of Niihama, Johansson plays a terrorist victim saved only by having her brain transplanted into an android by the Hanka corporation. In this time (40 years in the future) human ‘upgrades’ with cybernetic technology are commonplace, but Major is a ‘first of a kind’ experiment. Hanka are not pure humanitarians though, since they have turned Major into a lethal fighting weapon with powers of invisibility and lightning reactions. She works for a shadowy anti-terrorism unit called Section 9, led by the Japanese speaking Aramaki (Takeshi Kitano, “Battle Royale”).

The upside of having no human form is that if you get burned or blown up, the team of cyber-surgeons back at Hanka, led by Dr. Ouelet (Juliette Binoche), can rebuild her – – they “have the technology” to quote another bionic hero.
But all is not necessarily well in the idyll of anti-terrorist slashing and burning. Major suffers from recurring ‘glitches’ of memories from her past life: a life that she has no clear memories of. Her latest mission against a deformed and vindictive terrorist called Kuze (Michael Pitt) progressively resurfaces more of these memories, since Kuze clearly knows more about Major than she does.

“Ghost in the Shell” looks glorious, with the Hong Kong-like city being in the style of Blade Runner but with more holograms. (What exactly the holograms are supposed to be doing or advertising is rather unclear!). The cinematography and special effects deserve an Oscar nomination.
Given the film is based on an original Manga series, written and illustrated by Masamune Shirow and well known for its complexity, this Hollywood version has a surprisingly simple and linear story. As such it may disappoint the hoard of fans who adore the original materials.

Treating it as a standalone film, it should have an emotional depth beyond the superficial action, dealing as it does with loyalty and family ties. However, the scripting and editing is rather pedestrian making the whole thing a bit dull. Johansson and Pilou Asbæk, as her co-worker Batou, breathe what life they can into the material; but Binoche is less convincing as the Dr Frankenstein-style doctor. The best act in the piece though is Takeshi Kitano as the kick-ass OAP with attitude.

Where I had particular issues was in some of the detail of the action. ‘Invisibility’ is an attribute that needs to be metered out very carefully in the movies: Harry Potter just about got away with it; in “Die Another Day” it nearly killed the Bond franchise for good. Here, exactly how the androids can achieve invisibility is never explained and I disliked that intently. Similarly, the androids can clearly be physically damaged, yet Major seems to start each mission by throwing herself headfirst off the tallest skyscraper. Again, never explained.
Even though the premise, and the opening titles, brought back bad memories of that truly terrible Star Trek episode “Spock’s Brain”, this is a dark and thoughtful adaptation with great CGI effects but unfortunately its pedestrian pace means it is one that never truly breaks through into the upper echelons of Sci Fi greatness. Worth a watch though.
  
Toy Story 4 (2019)
Toy Story 4 (2019)
2019 | Animation, Comedy, Sci-Fi
Another TOY STORY triumph for PIXAR
When I first heard that Pixar was going to make a 4th TOY STORY film, I found myself firmly in the camp of "why are they doing this? The 3rd film tied off the trilogy marvelously well and 4th film was not needed" But...I trust Pixar, and when it was revealed that both Tom Hanks and Tim Allen were back on board after reading the script, my fears were alleviated quite a bit, but I still had some unease in the pit of my stomach.

I shouldn't have worried. For TOY STORY 4 is a wonderful addition to the adventures of Woody, Buzz and gang. It fits in nicely with the other films in the series and brings just the right amount of joy, fun, adventure and emotional heft.

Picking up the adventures of these toys as they now belong to Bonnie (after being gifted to Bonnie when their original owner, Andy, went off to college at the end of Toy Story 3), things have progressed realistically enough. The "order of things" in Bonnie's room is somewhat different than in Andy's. Woody, the old Cowboy doll, is relegated (more often than not) to the closet while Bonnie plays more with Jessie, Buzz and others. Into this group comes "Forky" a plastic spork that is made into a toy by Bonnie at Kindergarten. In a nice reversal of the first Toy Story film, Woody works hard to ensure that Forky is accepted into the group.

Without revealing too much of the plot, the gang (including Woody and Forky) go on a roadtrip with Bonnie in her parents' rented RV and end up in a small-ish town where a carnival is taking place across the street from an Antique store that houses Woody's old flame, Bo Peep. New characters are introduced, old characters are given a moment (or two) to shine and adventures and shenanigans ensue, with an emotionally satisfying climax - you know, a TOY STORY film.

This one continues to progress these toys "lives" and adventures in such a smart, natural and clever way that I did not feel that I was watching the same film again. I was watching characters I love continue to live, learn, grow and progress - a very smart choice by these filmmakers.

As always, the voice cast is superb. Tim Allen (Buzz Lightyear), Joan Cusak (Jessie), Wallace Shawn (Rex), John Ratzenberger (Piggy) and even the late Don Rickles (Mr. PotatoHead) are all back and contribute greatly to the finished result. It is like putting on an old, comfortable sweater on a somewhat chilly day. You get a reassuring shiver of warmth.

But the filmmakers don't stop there - Annie Potts is back as Bo Peep (she - and the Bo Peep character - were in the original Toy Story). Add to these voices, the marvelous work by Christina Hendricks (Gabby Gabby), Key & Peele (Ducky & Bunny), Carl Weathers (all the Combat Carls) and Tony Hale (wonderfully quirky as Forky) and we have quite the ensemble of interesting, quirky characters - growing and enriching the "Universe" they are in (quite like what Marvel has done with their "Universe"). Special notice needs to be made of Keanu Reeves work as Canadian Daredevil toy Duke Kaboom (the Canadian Evil Kneivel), it is the most entertaining - to me - of all the new characters.

But...make no mistake...this film belongs to Tom Hanks as Woody. It has taken me 4 films to realize this, but Hanks good guy "everyman" portrayal of Woody is the heart and soul of these pictures and this 4th film is Woody's film - as his character comes full circle from the paranoid toy who wants to keep living his safe existence to something much, much more in this film. It isn't hyperbole of me to say that I would be just fine for Hanks to receive an Oscar nomination for his voice work in this film - he is that good.

Interestingly enough, Pixar brought in a novice Director, Josh Cooley, to helm this film. It is his first feature film directing experience, but he is a veteran Pixar face - having written INSIDE OUT and was the main Storyboard Artist for UP - his direction looks like someone who was comfortable in this medium - and with the style of film that Pixar (usually) goes for - and he does terrific work here.

I really enjoyed the journey of the characters (especially Woody) in this film. I need not have worried about Pixar making a 4th Toy Story - they nailed the landing again.

Letter Grade: A
 
9 stars (out of 10) and you can take that to the Bank (OfMarquis)
  
MI
4
5.3 (3 Ratings)
Book Rating
The first few chapters of MItW started off well enough, the author captured the coastal town atmosphere perfectly, however, after that it got a little, okay at times a lot, cheesy and eye-roll-inducing. Romances don't have to be that sticky-sweet. What was different and interesting is that the narration was mainly told through the male lead instead of the female; there's not too much of that in romances. The only downfall to the story being told this way was Damon waxing poetic about Sarah the Mysterious, Sarah the Magical, Sarah the Magnificent, Sarah, She Who Walks on Water - seriously, what a Mary-Sue. I'm surprised people didn't address her as Saint Sarah. Everyone in town follows her "advice" (basically she tells them what to do in a roundabout way and they listen), seeks her out to magically fix all their problems, act like she's a goddess, combined, this all made it ten times worse. They just follow her like brainless zombies and never get upset at her poking her nose in their business (not that they all don't do the same in everybody else's). Even though all of that was nauseating, she wasn't the worst Mary-Sue I've run across (Why o' why are there so many of them? Is there a writer's manual on how to write a paragon so that everything they touch, everywhere they go, everyone they meet, they're held up as a supreme being? I wish I was perfect too. :P) and she had magic, so that makes it all the more unfair. Although, who is Sarah besides the saint of this small coastal town? I have no clue, she was never made real, I actually envisioned a golden aura around her like she's some sort of angelic being or something, which is at total odds with her tough defender super hero side. Some girls have all the luck. She has magic, she's as kind as can be, she's perfect in every way (except she's not conventionally beautiful or something, the description was kind of unclear), so of course everyone loves her, she's peaceful and she gets to kick a** like she's Buffy? No freaking way. Where can I sign up?

Another annoyance was "painfully shy" Hannah, one of Sarah's six sisters. Hannah is apparently a model who travels the world, is on magazines, goes on talk shows, etc., even though she is painfully shy. Hey, I can believe someone famous has trouble like that, my problem comes from her "condition" being described as "painfully shy" all the time. It is mentioned in that exact same way, it's never really shy, very shy, extremely shy, or even just plain old shy, no it has to be "painfully shy." In truth, it was only said three times (that I noticed), but in a story that is only around ninety pages, it really sticks out, especially since it was awkwardly brought into the plot. I have a hard time believing this is only shyness, try social phobia or at the very least, some anxiety disorder. Why hasn't she had psychological care? The only remedies mentioned are magical spells and whatnot. While I'm on the subject of Hannah, of whom I know more about personality-wise than Sarah, I might as well mention the jeering and taunting between Jona, the town sheriff, and herself. These interactions are so over-the-top and obvious; we all know where this is going to lead in a future book. And not one of the sisters or Damon notices what is right in front of them. How can they be so imperceptive? What are they, seven? Although I have to admit I'd hate to be called "Baby" or "Barbie" doll too, but then again, I don't look like a Victoria's Secret model, Hannah does.

As for the plot, it was barely there, more time was spent on introducing the sisters, their legacy, characters that went nowhere, and having Sarah sit on a pedestal. Damon would have been more interesting if this had been made into a full-length book - I like the idea of a scientist being confronted with magic - but there just wasn't enough there for a cohesive story. I usually don't write much about short stories but had a lot to say about this one. Obviously. I'm interested in the sisters' stories, I try not to judge authors solely based on a short story, so I will check them out, especially Hannah's. As someone who's been "painfully shy" (couldn't resist) her whole life, my interest has been piqued to see how the author develops Hannah and her shyness in that installment of the series.

I was thinking of giving this an average rating but after writing my review and thinking back on the story, it's just not that good.
2/5 stars
  
Samurai Spirit
Samurai Spirit
2014 | Animals, Fantasy, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!

Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.

For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.

The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.

The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.

For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.

I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.

https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/