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A Kiss of Madness
A Kiss of Madness
K.B. Everly, Stacy Jones | 2018 | Contemporary, Romance
2
2.0 (1 Ratings)
Book Rating
Starts out good (0 more)
Too much smut (3 more)
Unbelievable plot
Underdeveloped and unlikable characters
Book is confused about the plot
Reads More Like a Rough Draft
I love reading books about mental illness, and even more so if they take place inside an asylum. When I saw A Kiss of Madness by K.B. Everly and Stacy Jones, it seemed like the perfect read for me. Unfortunately, I was left very disappointed.

The synopsis for A Kiss of Madness sounded very interesting. It could have been a very interesting book except there's too much going on in the story. Lydia gets sent to Brocker's Center for the Criminally Insane after having a vision and throwing a chair through a window as well as attacking an innocent bystander. She could have chose jail time or to voluntarily commit herself to Brocker's. She chose the latter. While there, she gets feelings about people and doesn't feel like she belongs. She meets three guys who are patients with their own issues. However, she ends up thinking they're hot, and they also think she's hot. The guys all agree to be her boyfriends and end up following her everywhere. When one of the other female patients goes missing, Lydia tries to uncover what really happened putting herself in grave danger. I was confused if A Kiss of Madness was trying to be more of a romance novel, a mystery/crime novel, or a paranormal novel. I got the insane asylum vibe for a few chapters, but soon this book lost its whole mental illness vibe. I felt like the insane asylum setting was just thrown in there to make this book sound more interesting than it actually was. It soon turned more into an erotic novel which made me like the book even less. There was just too much pointless fairly graphic sex for my liking. I feel like all the fairly graphic sex and sexual references really took away from the story. I also didn't like the ending. It just felt too rushed. Actually, the whole story just felt really rushed. I also didn't understand how one character who had a violent past could have such a great job. I won't go into further details because it's a spoiler.

I started out liking Lydia and was on her side for the first few chapters or so. However, I found myself losing the connection I felt with her the more I read. She just came across as being very irresponsible and immature. I didn't really care for Pierce, Emmett, or Mason/Jason either. None of the characters in A Kiss of Madness were fleshed out enough to be likable or believable.

The pacing starts out great in A Kiss of Madness. However, it soon slows down once the sex scenes come into play. Then it slows down and becomes more of a smut novel instead of a decent read. Luckily this is a short read or I would have given up on it when I got to the sex parts.

Trigger warnings for A Kiss of Madness include violence, murder, mental illness, attempted sexual assault, fairly graphic sex scenes, sexual references, and profanities.

Overall, A Kiss of Madness started out great. However, it soon went downhill close to halfway through the book. I feel like this book feels more like a rough draft on what could be a decent read. It just needs a lot more work to be good. Get rid of a lot of the pointless sex scenes and references, bulk up the story and characters a bit, decide on what angle to go with, and give this book some guts! At this time, I would not recommend A Kiss of Madness by K.B. Everly and Stacy Jones.
  
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Abyss
Abyss
2014 | Card Game, Mythology, Science Fiction
I am not a great swimmer. For several years of my life I would avoid water at all costs. I have since grown to love it, but would still freak out a bit if a crab came towards me. I’m kind of a baby like that. I do so love underwater scenes and the wildlife, so I was bound to enjoy Abyss. Throw in some of the most amazing artwork in all of gaming and you have a hit, right?


Abyss is a push your luck, set collection, hand management, fantasy card drafting game for two to four players. In it players are attempting to gain the most Influence Points to rule the underwater kingdom by recruiting allies and Lords, and controlling locations. The game ends once a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled.
To setup, lay out the board, shuffle the Exploration cards (starfish backs) and place in the upper left corner. Shuffle the Lord cards (trident backs) and place the deck in the lower left corner. Reveal Lords to each of the spaces drawn to the right of the deck. This is the Court. Shuffle the Monster tokens and place in a messy pile near the board. Next to these place all the Key tokens. Display the Threat Tracker board with the Threat token on the first space. Shuffle the Location tiles into a stack and reveal the first one. Give each player a pearl in a shell cup and the game is ready to begin!

On a player’s turn they will follow the basic structure of Plotting at Court (by spending pearls to reveal more Lords), Taking One Action (by Exploring the Depths, Requesting Support from the Council, or Recruiting a Lord), and Controlling a Location.

Plotting at Court is simply paying pearls to reveal more Lords at Court.

The action choices begin with Exploring the Depths. This is the push your luck portion of the game where players will reveal cards from the top of the Exploration deck one by one, offer the card to their opponents for purchase (payable to the active player in pearls), and then deciding to continue or take into hand. These cards include members of five allied races of underwater species numbered in strength from one to five and monsters. Fighting monsters is an auto-win and the spoils are what is reflected on the Threat Tracker. If players decide to pass, they will move the Threat token down by one level and improve the treasure won when destroying a monster. Any allies that are undrafted will be sorted by family and placed on the appropriate space on the board.

To Request Support from the Council players will take the entire stack from one family on the board. Again, these are made up of the cards that were undrafted from previous Exploring the Depths actions.

Finally, Recruiting a Lord players will be spending their Exploration cards to combine strength values and family types to appease the Lords they wish to recruit. Players will analyze the strength needed on the bottom left of the Lord card along with the number and color of bubbles above the strength number to determine from which families cards will need to be paid. Lords will have special powers that can be used throughout the game until you use them to Control Locations.

Lords and monster tokens afford players keys, and once players accumulate three keys they MUST Control a Location. To Control a Location players will draft a face-up Location tile or draw one to four tiles and draft one of them. Also, players will sacrifice their Lords (and their special powers) to, well, lord over Locations as super powerful property managers. This is done by covering up the special Lord powers with the Location tiles.


Play continues in this fashion of quick turns until a player recruits their seventh Lord or if the Lords cards run out before the Court can be refilled during a Plot at Court action.
Components. As I mentioned in my open, Abyss boasts some of the most magnificent art ever to grace a board game. The aesthetic coupled with the theme makes for a gorgeous game on the table. The cardboard is all good quality and thick, the cards are good quality as well. The black plastic shells and pearls they hold are so nice to play with and I find myself rolling those pearls as fast as I can within the shells and inevitably spilling them everywhere.

The game play is also quite solid. I like drafting games quite a bit and this delivers a lot of drafting in different locations. You draft Exploration cards and Location tiles to beef up your mini empire. Using the Lords as special power cards but having to cover them up to help control a Location is a clever mechanic and helps with any sort of runaway leader issue. I did not touch on a couple rules because they can be a little confusing to new players (ie the affiliation of allies), but even new gamers can appreciate what Abyss does and how beautifully it accomplishes its task.

I cannot overstate how gorgeous this game is and how much I enjoy being able to pull it off the shelf and set it up to people who have never seen it. I mean, even just the box cover, which is a giant face and no text, is very impressive and helps set the tone for the dark but interesting experiences held within. Purple Phoenix Games gives Abyss a boding 14 / 18. Pick it up, post a picture of which box cover you received, and tag us in the post so we can compare.
  
Go Set A Watchman
Go Set A Watchman
Harper Lee | 2015 | Fiction & Poetry
6
6.0 (13 Ratings)
Book Rating
I have been excited to read this book as soon as I heard about it. As soon as I could, I reserved my copy at the library. Many have questioned whether this is a sequel to To Kill a Mockingbird, or the first draft of the book, or something entirely separate. All I can say is that I enjoyed this book and now will go back to read [bc:To Kill a Mockingbird|2657|To Kill a Mockingbird|Harper Lee|https://d.gr-assets.com/books/1361975680s/2657.jpg|3275794].

Jean Louise Finch is 26 and currently living in New York City. She returns home to Maycomb Alabama to visit her beau, Henry Clinton, and her father Atticus Finch. In this visit Jean Louise "Scout" learns more about her family and the town she grew up in and especially about herself. Scout still has her same tomboy mannerisms we all love, doing whatever she wants to do and not caring what others think.

Jean Louise is one who just sees people and not so much color. Living in the South during this time, it's hard to make that distinction. She thought her father was the same. I see him as a man who vows to always do the right things no matter who the person. Atticus and Scout get the opportunity to get to know each other as adults with their own opinions and ideas, they discover they are alike in many way and in way very different.

It's interesting to see the dynamic between a parent and a child after they are both adults. And the child is able to think on their own and not they way their parents choose for them. My only problem with finishing this book, is now, I want to know more. Will Jean Louise marry Henry Clinton? I would like to know what kind of impact she is going to have on Maycomb, AL. And will she end up moving back there?
  
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