Whatchareadin (174 KP) rated Bridal Girl in Books
Apr 9, 2019
Thank you to NetGalley and Henery Press for the opportunity to read and review this book.
Wedding season is among us. From now through the beginning of fall, finding a ballroom, limousine, or a bakery may prove very difficult.
Bridal Girl is the third book in the Blogger Girl Series. I have not read the other books in the series, but I did purchase them while reading this book. Kim Long is a blogger turned author. With such high success of her blog she decided to go ahead and write a book, the previous books give you details about this journey for Kim. Her first book was recently published and is up for it's second printing run. If Kim can stop looking at all of the negative reviews and focus on what is in front of her, she may be able to get book two out in time.
Luckily for Kim she has Nicholas. Nicholas and Kim are perfect together, they are each other support system. When Kim is overwhelmed with trying to find a dress that not only she will love, but that the rest of her bridal party agrees on too, Nicholas is there to be the shoulder to cry on and even offers to go dress shopping with her.
With ex-girlfriends, pregnancy, writers's block, frenemies, new editors, and life in general, will it all be too much for Kim to handle?
Get this book for your entire bridal party, for your friend getting married this year, for those thinking about writing a book. Heck, get the whole series.
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Purple Phoenix Games (2266 KP) rated Sagrada in Tabletop Games
Jun 12, 2019
In Sagrada, you are an artist who has been tasked with creating a beautiful stained glass window. Working piece by piece, you build a masterpiece – the likes of which have never before been witnessed. Finding the perfect pieces can be tricky, but through careful use of your tools and with your artistic vision, you can create the best window in the town! The game is played over 10 rounds in which players draft dice and place them in their windows, following certain placement restrictions. A set number of tools are available for use, and can aid you in manipulating the dice to your benefit. Points are scored based on successful completion of private and public objectives, and the player with the highest score at the end of 10 drafting rounds is the winner!
My favorite part about playing Sagrada solo is that the game is essentially played the same way, regardless of player count. The only difference is how you win! In both group and solo play, each player will draft two dice every round. In group play, any leftover dice are discarded, while in solo play, the remaining two dice will be added towards the Target Score – the score you are trying to beat at the end of the game! To find the Target Score, you add all of the die values of your unused dice from each round. If, at the end of the 10 rounds, you have earned more points than the Target Score, you win! But if the Target Score is higher than your final score, you lose.
The game play differences are simple enough, but actually winning the game solo is a different story. I have played Sagrada solo quite a bit, and have won maybe 25% of the time. Depending on which window card and objectives are in play, and because of placement restrictions, I often have to sacrifice high-valued dice to the Target Score. And since there are no placement restrictions for the Target Score, and two dice are added to it each round, it is very easy for that score to sky-rocket. I either barely pull off a win, or I lose by a huge margin. Playing in a group is nicer in this regard because the other players have the same placement restrictions that I have – nobody is just getting points for free. Without the Target Score, there really is no way to play Sagrada solo, but it makes the game feel a little imbalanced to me.
Just because it is difficult to win solo does not mean that I do not like the game. It requires quite a bit of strategy, and that keeps me engaged for the entire game. There are dice placement restrictions based on color AND value, so there are two different ways in which you have to constantly be strategizing. You can’t just focus on either value or color – your strategy must always be changing based on which color dice are drawn and what values are subsequently rolled. Even with the amount of strategy required, Sagrada actually plays pretty quickly as a solo game, and I really like that. I like the challenge of this game, and often try to play until I can win. Since I can finish an entire solo game in probably 10-15 minutes, I am able to get multiple plays in a row!
Sagrada is a challenging game to play solo, but not in a way that feels futile. I don’t win a lot, but the strategic implications and the pretty dice colors are what keep me coming back to this game! If you haven’t tried Sagrada solo yet, I’d encourage you to give it a shot. But be warned – you might not always win.
https://purplephoenixgames.wordpress.com/2019/02/26/solo-chronicles-sagrada/
Rachel King (13 KP) rated Keridan's Journey in Books
Feb 11, 2019
There are so many examples of bad grammar in this book, I don't know where to begin. Commas are so lacking, I want to cry. Specifically, when using prepositions or preposition-like modifiers, commas are needed. Also, compound sentences require the use of a comma. You would be surprised at how much a simple comma allows the reader to garner the true meaning of a sentence. Another example that illustrates how badly this book needed an editor is found on page 86: "I was left to wonder wear my tough skin went." Yes, you read that correctly.
Another huge problem I had with the book is the author's complete disregard for the writer's tool of "show, don't tell." While I understand that sometimes the rule can be disregarded, this book lacks in "showing" so much that I have no connection to any of the characters, and none of the events transpiring can compel any interest or emotional response in me. For example, on page 13, Keridan is thrust into a dream to speak with her mother. It reads "The smells, the colors are only this vibrant in a dream." That's it. No description, no picture painted with words, nothing is detailed, except in the most basic of words, such as "forest grove with flowers", "fairy dress", etc. I don't know what any of the characters look like, nor can I tell the difference between any of them.
I usually love fantasy, especially because of the imaginative descriptions that defy reality and convention, but (see? Comma!) even with a great concept of using the Greek myths of Sirens to build a world, this book is too disappointing and frustrating to be worth my time and energy. In all honesty, this book reads like a first draft of a novel after NanoWrimo -- messy, disorderly, and badly in need of a rewrite.



