Search

Search only in certain items:

    Nidavellir

    Nidavellir

    (0 Ratings) Rate It

    Tabletop Game

    Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have...

    Godenot

    Godenot

    1.0 (1 Ratings) Rate It

    YouTube Channel

    Olá me chamo Alan e neste canal, você encontra vídeos dos seguintes jogos : Friday the 13th the...

House of the Dragon
House of the Dragon
2022 | Action, Adventure, Drama
6
7.7 (3 Ratings)
TV Show Rating
Good Dragon scenes (1 more)
Fits in with Game of Thrones well
Slow paced (2 more)
Very political
Time jump
Very familiar
I'm a big fan of Game of Thrones so having a chance to view a spin off series is a no brainer.
This is a big series 10 episodes mostly around an hour long. Unfortunately there was no where near enough action for me. The first few episodes are good but then it jumps to around 10 years later with different actors playing some of the characters.
As usual there is a lot of political views around who should be the heir to the Throne and who is with or against the various Houses. Just creates a bit of a lull around the middle episodes before picking up again for the last 2 episodes. Hopefully a second series will have more action.
  
Asator
Asator
2021 | Miniatures
Vikings. Raiding and pillaging and dragon riding. That’s about the extent of my knowledge of the ancient(?) civilization that so many people go bonkers romanticizing. Okay, so they didn’t REALLY ride dragons, but How To Train Your Dragon is great and the game I am previewing today also includes dragons, so I’m rolling with it. But how does this Viking game play and compare to its inspirations?

Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.

Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.

This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.


The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.

Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.

But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.

There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.

All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
  
How To Train Your Dragon: The Hidden World (2019)
How To Train Your Dragon: The Hidden World (2019)
2019 | Animation
Visuals (1 more)
Story
Lacklustre Villian compared to last film. (0 more)
A fitting farewell to Hiccup and Toothless
The basic plot of the movie is: 1 year after the events of the 2nd film, the new chief of Berk, Hiccup and his friends have taken to rescuing captured dragons and taking them back to Berk, which Hiccup has decided make a Viking/ Dragon utopia. This, unfortunately, gets the attention of a band of a group of Warlords, who wish to use the dragons themselves for their plans. The Warlords enlist a legendary dragon hunter called “Grimmel The Grisly” to kidnap Hiccup’s Night Fury dragon Toothless as he is the alpha and all the other dragons will obey him. To do this, Grimmel uses a female, white Night Fury (dubbed a Light Fury) as bait to play with Toothless emotions. As a way of helping Toothless with his matters of the heart and to get away from Gimmel, Hiccup decides to go looking for a legendary place which his dad used to talk of, where all dragons came from, called “The Hidden World”
Because this was an animated film I find it really hard to do any sort of proper performance reviews of the characters and associated performers. In all honesty, in my opinion, it is very hard to muck up read lines off of a sheet (though it can be done). This is, in my opinion, a double-edged sword, as though it is really hard to really stand out in voice performances (though some people always do aka Mr Hayter, Mr North and Mr Baker), the fact that I believed this to be a very good film shows the quality of the script, story and animation. The people of Berk still feel like a group of empty-headed, muscular idiots just like they were in the first film, whilst at the same time all growing as characters. All the relationships show on screen have their own distinct elements which add to the story, be it the romance between Hiccup and girlfriend Astrid, the awkward and silly crush Snotlout has for Hiccup’s mum Valka or of course the eternal friendship between Hiccup and Toothless. And finally, the visual art style and animation work amazingly well and capture the scenery perfectly at times, be it the giant waterfalls of “Old” and “New” Berk, the bright and vibrant colours of inside “The Hidden World” or even just the effects of making the Light Fury look so elegant and mysterious.
Overall I feel like this is a fitting end to what I feel is Dreamwork’s best made and least loved series. It is filled with laughs, cheers and unless you have a soul of stone, DEFINITELY some tears.
  
40x40

Matthew Krueger (10051 KP) rated The Girl in the Spider's Web (2018) in Movies

Feb 18, 2020 (Updated Feb 18, 2020)  
The Girl in the Spider's Web (2018)
The Girl in the Spider's Web (2018)
2018 | Crime, Drama, Thriller
Tangled
I love the american verison of "The Girl With The Dragon Tattoo". And even the Swedish series was good. But i like the american verison better. So what about this film, its dull. It cant live up to the pervious film/series. I give Clarie Foy credit she was good as Lisbeth, but both Noomi Rapace and Rooney Mara were both excellent as Lisbeth and Clarie was a step down from them. She was the only good part of this film. The plot, the supporting charcters, the twist, the action were all dull and cant live up to the pervious movies.

The plot: Fired from the National Security Agency, Frans Balder recruits hacker Lisbeth Salander to steal FireWall, a computer programme that can access codes for nuclear weapons worldwide. The download soon draws attention from an NSA agent who traces the activity to Stockholm. Further problems arise when Russian thugs take Lisbeth's laptop and kidnap a math whiz who can make FireWall work. Now, Lisbeth and an unlikely ally must race against time to save the boy and recover the codes to avert disaster.

So this film acts as both a soft-reboot and a sequel to David Fincher's The Girl with the Dragon Tattoo. Which is confusing cause in the film Lisbeth already knows Mikael and has alredy a realtionship with him. Which was confusing to me and still is.

Also this film came out seven years later from "The Girl With The Dragon Tattoo". For those who dont know, in December 2011, Fincher stated that the creative team involved planned to film the sequels The Girl Who Played with Fire and The Girl Who Kicked the Hornets' Nest, "back to back. There was an announced release date of 2013 for a film version of The Girl Who Played with Fire, although by August 2012 it was delayed due to changes being done to the script, being written by Steven Zaillian. The following year, Fincher stated that a script for The Girl that Played with Fire had been written and that it was "extremely different from the book," and that "despite the long delay, he was confident that the film would be made given that the studio already has spent millions of dollars on the rights and the script". And than in 2015, their just decided to reboot the franchise and by 2017, their decided to have a whole new cast.

I whould of loved to see David Fincher's verison of "The Girl Who Played With Fire" and "The Girl Who Kicked The Hornet's Nest". Cause like i said Rooney Mara was excellent as Lisbeth and Daniel Craig as excellent as Mikeal.

So overall is movie was dull and didnt live up to its pervious movies.