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Are you ready to explore over 100,000 digital comics, graphic novels and manga from Marvel, DC,...
Cheetah Simulator
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Enter into the wild savanna and live the life of a Cheetah! Explore a vast grassy plain filled with...
My Kingdom for the Princess HD
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It offers plenty of hours of entertainment in a simple resource management framework, making it an...
The Vintage Tea Party Book
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"The Vintage Tea Party helps you plan not only stunning recipes for all sorts of delicious treats...
Cute Emoticons for WhatsApp, LINE, Messages, WeChat & Kik Messenger - Animation Emojis
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Cute Emoticons - Use 5000 Cute Emoticons & Gif Animation Cute Emoticons in your Messages, Emails,...
Jigsaw Puzzles World
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Jigsaw Puzzles is one of the most popular games in the world. The secret is its attentiveness...
Skater - Skate Legendary Spots, Perfect Board Feel
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IMPORTANT - Only For iPhone 4S and newer, iPod Touch 5th Gen, iPad 4 and up and iPad Mini and up. ...
Charlie Cobra Reviews (1840 KP) rated Teenage Mutant Ninja Turtles: The Last Ronin #1 - Director's Cut in Books
Sep 16, 2021
So first off I think this comic is pretty bad ass. I had heard about it and decided to check it out and I totally liked the whole premise for it and how the story plays out in this first issue. The artwork was nice and there was plenty of action but what hooked me was the whole quest for revenge. I think I've said it before but if you don't know this about me, I'm a sucker for a good revenge story. I don't know what it is about being wronged or having something so bad happen to the hero/protagonist in stories but I immediately put myself in their place and think about what I would do if I was them. Plus it's always satisfying to see the bad guy get his "just desserts". I have to say that I'm a huge TMNT fan but I've actually never really read any of the comic stuff. I remember reading a crossover or team up of them with Erik Larsen's Savage Dragon but that's about the only thing I've ever seen or checked out before. So I might be a little biased but the story is also really compelling.
I like the way it starts off with the lone ninja turtle making his way into the city, sneaking into the Foot controlled zone by climbing over the wall. How they complain about the water being ruined from global warming and years of pollution as he has to swim through it. I like how people are talking to him the whole time and it's a shock to find out who they are. I really like the artwork, like the character designs and how they make it a mystery as to which Ninja Turtle is the one who survived. They even make him use various weapons instead of their signature one to keep the mystery going throughout the issue. I liked the way the city looked, it had modern looking places and but then futuristic parts with flying cars and stuff too. There's plenty of action as they take on plenty of "synja's" as well as elite ninja and some "Stockman tech", mainly some flying "mousers". Don't want to give away too much since this is my first comic book review and haven't figured out a format for it yet and if I'm going to do non-spoiler/spoiler style or not but I think this is where I'll leave it for now.
Debbiereadsbook (1598 KP) rated Vampire's Queens (The Bloodline Chronicles 3) in Books
Oct 30, 2025
This is book 3 in the Bloodline Chronicles, and you cannot read it as a stand alone. You MUST read book 1, Witch's Knight and book 2, Midnight Fear before this one. There is MUCH that is not recapped and you will need to know about this vampire society and how it works.
I 4 starred books one and 2 and this is another solid 4 star read. I thoroughly enjoyed them!
Sarai, Setanta and Marcelle are ruling as a throuple. Sarai is pregnant, MArcelle is trying to work out who is tipping the Vasri off before they get there, and Setanta is doing King stuff (not actually sure WHAT he was doing for most of the book, to be honest!) But there are those who want them gone, and they will go to great lengths to make that happen.
Couple things: I said in my review for book 2, something about Sarai's sister. There was no mention of a sister here, so I'm not sure what THAT point was about!
Again, Setanta is only given a minor (1 or 2 chapters) voice. I needed him, I really did. Had he been given a bigger voice, I think this book would have been a much better read. (not that it isn't already but it would have been BETTER!)
Sarai's pregnancy threw up some surprises that no one saw coming and I loved that as old as they are, Marcelle and Setanta had not much clue how to help!
I did NOT see who the leak was coming at me, I really did not! I just about threw my kindle across the room in that chapter!! So very well played there Ms Silver, VERY well played.
It's quite violent in places, fighting a shape shifting dragon with was never going to be a walk in the park!
I found the steam levels a bit higher than in previous books, but not by much. I think it was because the one scene between all three partners was more sweet than smexy and I really loved that Setanta and Marcelle were mindful of Sarai's pregnancy, while still providing her with what she needed from them. The "birthday party" for Sarai, while multi person (6, I think) I thought was well written but not especially explicit. Some FF scenes, as well as multi partner scenes, with every which way combination of male and female partners.
What I need now is something else from this author! Given as I can only find this series by Ms Silver, I need more and I need not to have to wait a whole year!
I wrote 4 stars in an earlier line, I do love it when a book talks itself into . . .
5 full and shiny stars!
*same worded review will appear elsewhere
Purple Phoenix Games (2266 KP) rated Journey of the Emperor in Tabletop Games
Jun 13, 2019
We were very excited to receive this game from Laboratory H for preview before they began their Kickstarter campaign. We love games with an Asian influence, and it seemed to have touches and inspirations from Tokaido, another favorite of ours. What we received is its own beast with great art and components.
So like I alluded to in my intro, you play a party planner drafting the best path cards to build the most killer journeys for your Emperor. You are dealt a hand of path cards – big, beautiful cards – that can feature different combinations of Journey Start, Journey End, animals, and lanterns icons. To assist you in focusing your strategy, you are also dealt four Emperor’s Favorites cards, from which you will keep two and discard the others. From the large stack of remaining path cards you reveal six as an offer and the game can begin.
On your turn you will be drafting cards from the offer, playing cards from your hand, and trying to complete objectives for points on your Emperor’s Favorites and Journey Start and End cards. These cards have scoring conditions printed on them to help tailor your play. So a Journey End card could have a picture of a flower on it (as all Start and End cards do) with a scoring condition of 3 points for every tiger icon on this completed Journey (I want to call this a “scoring panel” for this review to make it easier). So then you want to concentrate on getting as many tiger icons into this Journey to score tons of points. Or perhaps a Journey Start card will have a different flower, and state that you get 21 points for every set of tiger, dragon, and turtle icons. Either way, you now have a goal to achieve and you spend the game trying to amass the most points from these scoring opportunities and those found on your Emperor’s Favorites cards, which have similar scoring iconography. Most points at game end wins!
While this seems easy and that there is no inherent strategy, let me introduce the wrinkle. You can only score points from completed journeys. Each completed journey has at least a Journey Start and Journey End card. These cards will be adjacent to each other to form a pathway through the cards. You may never add a path card to your journey between two existing cards, but they can be added to the edges of a journey – either at the beginning or the end. If you add to the beginning, you will completely cover up the Journey Start card’s scoring panel so that you can create an uninterrupted path. Herein lies the strategy. At what point do you take the plunge and cover up a scoring panel to add to your journey? Yes, you can get way more points by doing this, but in a 4-player game you only have EIGHT turns. So do you feel like you will be able to draft just the right cards to maximize your scoring or will you falter and not be able to complete a journey in time, thus forfeiting any points you could have scored? Oh, you clever game…
Components. This is a smaller card game. The Emperor’s Favorites cards are about the mini size you would find in OG Ticket to Ride. The path cards are much larger and similar to the tarot sized cards, if not even taller. Both are of great quality with the wonderful linen finish (that I’m learning is more polarizing than I originally thought, but I love it!). Our review copy came with a few scoring sheets to tally the final scores – which we didn’t use correctly but still arrived at the correct final scores. The art in this game is truly breathtaking. The details in the murals in just the backgrounds of the path cards are amazing, and the flowers and animals are really really incredible. If we had one small gripe about the art, it was mentioned that someone could not tell much of a difference between the tiger and the dragon icons on the path cards. I didn’t have much of a problem deciphering the difference, but they are very similar in color and style, so I can see how others may view this as an issue for them.
DISCLAIMER: These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. That said, I am very satisfied with the components provided in this game.
This is a really good game. A lot more thinky than Tokaido (using a similar theme), and ultimately more enjoyable because you really feel you have control over your turns and aren’t just going for the best available at the time. You actually have to employ strategy here in order to be competitive. And although this is not a spiteful take-that game, you most certainly can foil your opponents’ plans indirectly by drafting their much-needed path cards. The art is amazing, the game is a great length, and you really want to keep playing. To me, that is the mark of a really good game. All that said, I would recommend this one if you are looking for a quick game that gives you all the good feelings of Tokaido but also scratches more of a gamer’s itch for actual strategy. Oh, and it’s absolutely beautiful.


