Search

Search only in certain items:

Dungeon Roll
Dungeon Roll
2013 | Dice Game, Fantasy, Fighting
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Dungeon Roll is a quick and fun dice-rolling game where Heroes delve into a dungeon to fight monsters (potentially including a dragon!), find treasure, and gain experience points based on how deep into the dungeon they go. If you are playing in a group or solo, the rules of the game are the same – the only difference is how you win! In group play, the winner is the player with the most experience points after 3 rounds of play. In solo play, you are working to get as many experience points as possible – competing against previous plays trying to best yourself!

After a few runs of Dungeon Roll, it has quickly become one of my favorite games to play solo for two main reasons. First, I like and appreciate the simplicity of the rules. It is quick and easy to learn, and the solo variation has no extra rules or stipulations. Simply put, I don’t have to worry about forgetting solo rules because there aren’t any! Don’t have any other players? Great! Just play like you normally would! Yeah, I may have to roll my own Dungeon Dice, but I don’t have to worry about controlling any ghost players or remembering whether or not I need to start the game with a solo handicap. The simplicity and uniformity of the rules, regardless of player count, means that I don’t have to spend time re-reading the rulebook to refresh my memory on solo play, and can just get down to playing instead!

The next reason why I love to play Dungeon Roll solo is due to the variability and unpredictability of the game. The base game comes with 8 Hero cards, each with unique abilities, and the expansion packs provide even more Hero choices. Different heroes/abilities lend themselves to different strategies for success – there is not one right way to play. Even if you pick to play as the same Hero every game, though, the dice rolling mechanism makes sure that no two games are ever alike. Dice rolling can be a fickle friend, and oftentimes the success (or failure) of a round depends solely on the luck of the roll. I, unfortunately, am a notoriously bad dice-roller…. BUT that helps make this game more interesting for me because it forces me to really strategize how I am going to use my Hero abilities, treasure tokens, and dice to my benefit. Sometimes it works out well and I come out with a respectable score! But then again, sometimes it’s the exact opposite and I come out wondering whether or not I should even log the play with as feeble a score as I got… Either way, dice rolling is unpredictable and that (along with different Hero abilities and treasure tokens) makes for a unique game every time.

Dungeon Roll is a fun and competitive game for both groups and the solo player. This game is deceptively simple and wildly entertaining, and I highly recommend adding it to your solo arsenal!

https://purplephoenixgames.wordpress.com/2018/12/21/solo-chronicles-dungeon-roll/
  
40x40

Kyera (8 KP) rated Hunted in Books

Jan 31, 2018  
Hunted
Hunted
Meagan Spooner | 2017 | Fiction & Poetry
8
7.0 (3 Ratings)
Book Rating
This is both a very unique and fairly faithful retelling of the classic Beauty and the Beast fairytale. Hunted takes place in Russia and our main character Yeva (Beauty) is a huntress. She is headstrong, kind, caring, has a bit of a temper and can be vengeful - but overall I quite liked her character.

Like the classic tale, Beauty is the youngest of three sisters and daughter of a merchant. In some versions, she also has three brothers and her sisters are unkind - but that is not the case in this retelling. They live in a nice house until a shipping gamble costs them everything. They are forced to move to their father's old hunting cabin, which is a three-day walk from their current home. Her father used to be a hunter, but his wife believed that it was too dangerous and asked him to stop. Despite that, as a child Beauty was allowed to go hunting with her father and learned to love it. Unfortunately, as she grew her father decided that it was not the way a lady should purport herself and no longer allowed her to hunt.

After the loss of their fortune, Yeva and her family must learn to make due with less. Her father takes up hunting again and goes off to catch game for them to store for the winter. Unfortunately, when he returns he is distraught and swears that the Beast he saw when he was younger is stalking him. When he doesn't return from his second trip, Yeva sets out to find him and this is where the story adopts some significantly different elements from the original tale.

In the original, the father enters a castle and accepts his host's hospitality, but upon leaving takes a single rose for his daughter Beauty and is told he has a choice. He shall either be condemned to death for it or he must stay in the castle. While these are not the events that lead to Yeva's time in the castle, nevertheless she ends up imprisoned there. Over time, she and the Beast grow to know one another - but her treatment isn't as kind overall as the original.

I really enjoyed the tales that Yeva told while she was in captivity because they built the lore of the world and gave us a look into what the characters had grown up listening to. Although Yeva spent most of her time as the castle, I do wish that we were able to get to know the other characters like her sisters a little better. They seem very kind, but relatively one-dimensional. As a result of the Beast's curse, I don't feel like we got to know him as well as we could have. I would have loved to watch him grow and connect with him as Yeva does so that I could feel that </i>yes, they could fall in love.</i> I liked Yeva, but her dog Doe-Eyes was probably my favourite character. The dog was so cheerful and loyal that you couldn't help but love her.

The world that Yeva knows is not one we get to see very often in young adult literature. It is a melding of Russia, with its unique environment and folklore, with a more fantastical world. Yeva tells tales of the Firebird, sees a creature that is half dragon and half woman, and learns to listen to the music of that other world. The world itself reminds me a lot of the Grisha trilogy, although the plots and characters are nothing alike. I would love to experience more of the lore that built this enchanted world in the form of novellas.

I would highly recommend this to young adult/teen readers who enjoy fairytales and retellings, especially ones with a unique take on the tale that includes a lot of culture and lore.
  
40x40

Kyera (8 KP) rated Heir of Fire in Books

Feb 1, 2018  
Heir of Fire
Heir of Fire
Sarah J. Maas | 2014 | Fiction & Poetry
10
8.9 (38 Ratings)
Book Rating
Heir of Fire is the third book in the Throne of Glass series, that being said you will be spoiled if you haven't read the first two books. I feel like there is a marked improvement in the author's writing quality in this book and it will continue to grow as she gets more experience writing.

In this book, Celaena must finally face the truth of her past and the memories that she has tried to forget for the last decade. We see her as less of the snarky assassin and more of the stubborn, determined true Queen in this book. She must fight to prove herself and earn the answers from the Fae Queen Maeve about the Wyrdkeys. The development that we see over the course of this novel is brilliant. I loved seeing Celaena shed some of her old self and embrace the person she was meant to be. The Queen, Aelin Fireheart has officially made her debut in this novel.

Through events in this novel and flashbacks, we get a glimpse into Aelin's young life which was the perfect way to add to her character's development. It also introduced us to Aedion, her cousin, and fiercest ally, even though they haven't seen one another in a decade. It was so heartwarming to see his dedication, even after all that time to the family he loved so dearly.

Dorian doesn't have a major role or experience significant growth in this book, but he is better able to control his powers. With so many storylines and main characters, I feel like its understandable that he didn't get as much time but he still feels lost in the shuffle. He's especially lost because Celaena is sent away on a mission by the King and Chaol has essentially abandoned him, so he is on his own. The honourable Chaol struggles immensely in this book because he's so used to his worldview and is have trouble coming to grips with the changes that have rocked the foundation of everything he believes in.

My favourite addition to this book in terms of characters was Rowan Whitethorn. He was the first true Fae that we spent time with and got to watch evolve, even though he was centuries old and should have been set in his ways. He pushed Aelin and was exactly what she needed to rebuild herself after the events of Crown of Midnight. The two also had this back and forth that was entertaining to read.

The biggest change in perspective was the introduction of the Ironteeth witches and Manon's viewpoint. She is a tough, vicious, ruthless Blackbeak witch. At first, you might not like the switch and just be waiting for it to go back to the familiar characters we've grown to love but after a while, I think you'll be invested. The Wyvern, Abraxos, was by far my favourite non-human (and probably my favourite character, period) in this series. I'm a sucker for animals and he reminds me of Toothless from How to Train Your Dragon. He is tough, protective, loving and stubborn, despite his not so rosy life.

This book continues the world development and brings us out of Adarlan. Although we switch perspectives and see the goings-on in the castle - the focus is on Aelin and her journey. We get to see a demi-Fae settlement on the border of Doranelle and are introduced to more characters who worm their way into your heart.

There's not much else I can say without spoilers, but I definitely enjoyed this read immensely and cannot wait to continue my re-read.
  
Yakuza Kiwami SteelBook Edition
Yakuza Kiwami SteelBook Edition
2017 | Action/Adventure
I had never played any of the Yakuza games, but I had always been curious about them so when Yakuza Kiwami was one of the free games offered up with my Playstation Plus I picked it up. The introduction at the beginning of the story is interesting and I really liked Kazuma Kiryu because of his sense of honor and doing his best to protect his friends. I was glad to see that there are a range of difficulty settings in the game options and went with easy so I could get a feel for the game and just enjoy the story.

The story begins with Kiryu taking the fall for a friend and emerging from prison ten years later. This opens up a small tutorial for how the game controls work. Exploration and level grinding are a big part of Yakuza Kiwami as you progress in the main story and there are side quests as well. The night life of Tokyo is vibrant and colorful in the game adding to the atmosphere. I found myself stopping often just to look around at all the different things.

This wouldn't be Yakuza without the brawls of course and there are many. Often gangs roaming the streets will pick fights with Kiryu and this is where the game really shines. The fights are fun and being able to switch between Kiryu's four fighting styles; brawler, rush, and beast give you a feel for the fighting mechanics while feeling that raw criminal underworld vibe. However, there are times where the game fails to give you an idea about which fighting style works best and how they differ from each other. I did a lot of trial and error with many fights because of this. That didn't make the game any less fun for me though and successfully winning a fight felt great.

There is one thing that really bugged me about the game and that is all the fights with the character Majima. While I understood that Kiryu being forced to fight Majima was a way to get him back to his original top tier fighting shape after his long stint in prison, I felt incredibly annoyed at how often Majima turned up demanding a brawl especially when I was trying to get somewhere in the story. I did not want to have a constant detour of fighting him and yet he kept popping up everywhere. Majimi is an interesting character don't get me wrong, but I found these fights tedious. Of course the reward for all these fights is it unlocks Kiryu's dragon fighting form which is great, but the irritation of Majima fights sucked a bit of fun out of the game for me.

I enjoyed the story for Yakuza Kiwami a lot because I liked Kiryu and was invested in his journey. There are a lot of flashbacks explaining what happened to certain characters and shines a light on how they came to be where they are in the present. Sometimes the story feels a little slow in places, but it is well thought out and well done. Where it really stands out is with the intrigue and drama with plot reveals that give amazing cinematic cutscenes that feel like you're watching a movie. Overall the game is great and while it's not necessarily a long game, there is plenty to do with the side quests, mini games, and exploration of the city. Once you finish the game, you can also try new game plus which carries over all your learned abilities, mini games, and side quest stories. Yakuza Kiwami was a lot of fun for me to play and I'm glad I checked it out. Thanks for reading, see you at the next adventure!
  
40x40

Emma @ The Movies (1786 KP) rated Mulan (1998) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Mulan (1998)
Mulan (1998)
1998 | Action, Animation, Family
"Dishonour on you! Dishonour on your cow!" This is probably the only thing from Mulan that I can identify beyond some of the characters. I think that's generally how Disney goes though, they become viral so easily that you recognise things without ever having seen the films... even worse in this case though... I actually own it but took myself to the cinema to see it anyway. If you're gonna do it you've gotta do it right because it doesn't matter how close I sit to the 50 inch TV at home it's not like watching it on the big screen.

At 21 years old (which is crazy to me) it is looking a little dated. That's not me saying it's bad though, the animation is lovely it's classic Disney, what I am saying is that animation these days has come so far. In such a short space of time we're seeing amazingly high detail in animated films. The fact it doesn't have cluttered frames actually means that you're less distracted, I didn't notice myself straying from the main action. While modern offerings may be glitzy they should probably revisit simplicity.

The story itself is a nice one, although it does vary from the traditional telling. They've tried to keep the original elements in it in some way but I would imagine it's not ideal if you're looking for the authentic touch. But then I think it's the additional things in it that are my favourites.

The voice cast for the human contingent has some pretty big names in it. Scrolling through IMDb I did a lot of ooohh yeahs and ahhhhs at all of them. Most you recognise just from their voice in the film but Mulan had me stumped, so much so that I had to look her up during the movie because it was bothering me... how did I not recognise Ming-Na Wen? Melinda May! Dishonour on me!

Of all the characters though it's the animals that shine through. Generally in human dominated movies the animal sidekicks get to be the comic relief and it's always very entertaining.

Mushu is genius, and travel-sized for Mulan's convenience, very handy if you ask me! Eddie Murphy definitely gets some of the best lines in this role, from his Frankenstein's monster resurrection to the line "There are a couple of thinks I know they're bound to notice!", we're treated to a lot of entertaining interactions. Surprisingly the double act of Mushu and the cricket works well, probably because one doesn't talk and the other doesn't stop... and the cricket sounding like a typewriter was the cutest scene I'd seen in a while.

I don't know how I haven't watched this before, it was thoroughly enjoyable and I'm glad that I already own it. It's left me intrigued for the live action version next year. Several of the scenes were very powerful and I can see them translating well to a live action version, with all the the CGI advancements I have my fingers crossed that they nail the scenes in the mountains. But what about Mushu? There are things going round the internet about his inclusion in the film but what are they going to do with him? After those Genie pictures I'm nervous, but I guess we'll just have to see.

What you should do

This should absolutely be one of your go to.. I was going to say "family" films but everyone should watch it. It's such a great all-round movie.

Movie thing you wish you could take home

I could do with my own Mushu, who wouldn't want a dragon protector?
  
    LearnEnglish Kids: Playtime

    LearnEnglish Kids: Playtime

    Education and Entertainment

    (0 Ratings) Rate It

    App

    Read and watch fun animated songs and stories to help your child develop in key areas in English:...

    The Shadow Sun

    The Shadow Sun

    Games and Entertainment

    (0 Ratings) Rate It

    App

    The ultimate Western action RPG has arrived on iOS! Embark on an epic dark fantasy in the grand...

Six Crimson Cranes
Six Crimson Cranes
Elizabeth Lim | 2021 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
Wow!
Where do I start?
Wow!
In a kingdom which has banned magic and banished all demons to the Holy Mountains, Princess Shiori must hide her magical blood from those around her, in particular her six brothers, her mysterious stepmother and her father, the Emperor.
However, when a combination of magic and stubbornness derails Shiori’s betrothal ceremony the princess discovers that she is not the only family member hiding their gift. After spying on her stepmother, Shiori is convinced that her father’s wife is a demon and turns to her brothers…with disastrous consequences.
With her six brothers transformed into cranes, Shiori is alone, cast far away from the palace and forced to remain mute: for every word she utters, one brother will die! She is also unrecognisable, her magic is locked and she cannot reveal her past to anyone. Powerless, abandoned and mute- can Shiori save her six older brothers and return home to defeat her stepmother?
Shiori herself is an amazing protagonist. She is young, impulsive, stubborn but also has the biggest heart. Her love for her brothers (and food) is integral to her personality and the comfort she takes in the memories of her mother is beautiful.
Initially, Shiori’s life may appear to be a fairytale with extravagant robes and magnificent palaces. Maybe that is why Lim creates a fairytale-worthy curse? With a lost voice, a lost pink slipper and a city put to sleep, Elizabeth Lim certainly showcases some of the magic we saw in her Disney Twisted Tale novels.
Shiori’s journey to save her brothers is one of tremendous bravery and courage and it is along this path that the princess truly discovers her inner strength. She also matures immensely (it’s probably inevitable when your stepmother curses you) but Shiori experiences the hardships of the world around her, learns who to trust and realises that sometimes poison (or a curse) can be a “medicine in disguise”.
The supporting cast within Six Crimson Cranes are also incredible. Seryu the dragon prince with his ruby eyes and green hair clearly cares for Shiori. Will he try to sway her affections in book two? He will have to compete with Takkan, the loyal, picture-perfect prince who protected Shiori when no-one else did, long before he knew her true identity.
Shiori’s stepmother, Raikama, was possibly the most complex character. Despite only being present at the beginning and end of the novel, she spends 90% of the book as a villain – and the reader is fully on board with this! However, Lim’s ingenious use of Shiori’s faint memories help her piece together an unfathomable puzzle: why would Raikama curse the siblings instead of killing them? Is this linked to her stepmother’s magic and her mysterious past?
The world building in Six Crimson Cranes is magical. Without breaking the flow of the novel Lim perfectly creates the kingdom of Kiata in our minds, from the manicured grounds of the palace during the Summer Festival, with kites bobbing against azure skies, to the bleak but beautiful Iro, overlooked by Rabbit mountain, glittering in the light of the silver moon. Elizabeth Lim truly transports her readers to these beautiful but dangerous landscapes.
Six Crimson Cranes is a book which surpassed all my expectations. The world building is as magical as its fairy-tale undertones and the characters already feel like old friends. I don’t think I can wait another year for the sequel!
Thank you so so much to Netgalley for providing this amazing opportunity! I received a free digital copy of this book in exchange for an honest review…and now I’m off to pre-order the real thing!