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Sw (9 KP) rated the PlayStation 4 version of Dragon Age Inquisition in Video Games

Jan 30, 2019  
Dragon Age Inquisition
Dragon Age Inquisition
Role-Playing
Ability to make choices that effect gameplay (4 more)
Character customization w a variety of options including different species
Many hours of gameplay with lots of side quests
Large, open map world with better graphics than some other open world games I’ve seen.
Took a new turn in the dragon age universe by adding something more than just darkspawn and grey wardens
As in most choice games, the choices don’t have as much effect as one might expect especially in certain scenes (1 more)
Occasional glitches
  
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Mothergamer (1546 KP) rated the PC version of Dragon Age II in Video Games

Apr 3, 2019  
Dragon Age II
Dragon Age II
2011 | Role-Playing
I finished Dragon Age 2 and let's just say I am feeling conflicted. I absolutely loved Origins and Awakening. The story was well thought out and throw in the factor of every choice you made had a consequence of being good, evil, or in a gray area, it really made you pay attention and think about what you wanted to do throughout the story line. There was also more to explore on the map, and there was some depth to the design, such as the forests of Ferelden, the Dalish elves camp, and Orzammar.
 I was extremely excited about Dragon Age 2 and even got the signature edition. You get a lot of great items and cool downloadable content like The Black Emporium shop and The Exiled Prince quest. However, playing Dragon Age 2 I couldn't help but notice a lot of glaring flaws throughout it with the battle system and with some of the map designs. There are also for me, some issues with parts of the story and this does include some of Hawke's story.
 First, let me start with why I had a problem with Hawke's story. There are parts of it that seem rather pointless, as if Hawke is going through the motions and not really driven the way the hero was in Origins and Awakening. There's a lack of intensity. There is also a glaring lack of tough choices. I love a great story and with Origins and Awakening, there were choices that could be made that would affect the story, take it down a different path, and everything you decided had consequences. With Dragon Age 2, it seems the story was only written one way and no matter what the player does or decides, they become the Champion the same way and go through the same events. It falls flat when you think about the intricacies and plot twists of the previous two games.
 I did like the interactions with the members of your party and there were even characters I genuinely liked. I found that my top three were Varric, Fenris, and Isabela. Hawke has a voice, so some of these interactions had a little more emotion to them, but frankly it seemed like the companions were far more interesting and witty. Even their quests and stories were more interesting to me. There was one part of Hawke's story that really had me going and to the person who wrote that, I say great job. As for the rest, it just felt dull. Sure, the ending has a fantastic pivotal point to the story line, but it felt like a chore to get to it at certain points in the game.
 Overall, I had no problem with the battle system. It was much easier to navigate, the action is fast and fluid, and the AI is pretty spot on when it comes to the other party members, making for a pretty exciting furious battle. Yet, there was a problem. Let me be clear with all my friends who told me I could change the difficulty setting to casual if a battle was too hard, I DID. I then tried various tactics and party set ups and got annihilated eight times or more. I'll give everyone a moment to let that sink in. Now, maybe it's a crazy concept, but the casual setting on a video game means you don't have lots of dead party members and game over screens. Yes, it's still a battle, but not quite so difficult. When a battle is hard on the EASY setting, that's a huge problem for me. Factor in the 30 second cool down timer for healing potions, and healing spells, it borders on ridiculous.
 While I understand that the gist of this idea was it makes you plan out and think carefully about strategies for quests, boss battles, and random fights a 30 second heal timer does not work. I could understand having a timer, but 30 seconds can make or break a quest or story oriented battle in Dragon Age 2. I played as a rogue for the first play through, and I found myself kiting things a hell of a lot waiting for the timer to be up and hoping I wouldn't die before I could heal. Needless to say, it got incredibly frustrating quite a few times!
 Finally, we have the sheer laziness of the map and dungeon designs. It was as if there was just one prototype for everything when it came to the buildings in Kirkwall. The "poor house" design, and the "rich mansion" design came across as bland and was a telling sign of how rushed this game was. There's also one map for the sewers, the Deep Roads, one mine, one mountain, and one cave. You basically go back and forth with five different locations on the world map. Compared to the other maps in the Dragon Age games, this is shameful. The map is ridiculously tiny, but it's as if they were lazy and couldn't be bothered with making the locations stand out and be unique from each other.
 I liked Dragon Age 2, but I didn't love it the way I did Origins and Awakening. I can honestly say, it's a good game, but not a great one. There's too many predictable points in some of the story telling and it's quite obvious to see where certain things were rushed especially with certain cut scenes where the characters were blinking in and out of frame. I can not in good conscience give Dragon Age 2 a stellar review as an amazing game, because it isn't. Believe me, that kills me because I absolutely love the Dragon Age series, but with that many flaws, it's not worth full price.
  
An imaginative story of dragons and a poor, plain girl named Creel. This is an excellent read for not only school age children but also adults. I loved the new take on dragons and what they all hoard instead of gold and jewels. The descriptions of dragons as well as Creel's dress work was vivid and believable. I could really place myself there with Creel and go through what she was going through, even down to her itchy feet while wearing her blue dragon slippers. Recommended! I can't wait to read the rest of the books in the series.
  
Dragon Warrior (Dragon Clan #2)
Dragon Warrior (Dragon Clan #2)
Diana Green | 2014 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
This is the second book in the Dragon Clan series and I recommend you read the first book, simply because it is so enjoyable and you might miss out on a brilliant story if you don't.

This tells the tale of Harith, Huroth's son. He has been betrothed since a young age to a human princess, Ayelet. However, things aren't going too well although both of them feel that they must 'do their duty'. On a flight home, Harith makes a decision that is costly and ends up in Nyssa's care. She is also a dragon but doesn't tell him that due to her own private history.

This is a wonderful telling and the more I hear about the dragon clans, the more I admire Huroth! He is a wise and capable leader of the dragons and with Orwenna by his side, they make an awesome pair. Harith and Nyssa are a force to be reckoned with and I am looking forward to reading more snippets about them in the books to come (hopefully!).

This book has pretty much everything in it - love, romance, action, danger and even sadness so be prepared. Definitely recommended!

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jul 1, 2015
  
SO
10
10.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>

Shadow of the Fox by Julie Kagawa brings Japanese mythology and folklore to life, taking readers on an exciting journey through feudal Japan, Kagawa weaves together three characters from different backgrounds all while introducing readers to a wide variety of demons the characters come across. The novel follows these characters as a new age approaches and the Kami Dragon is summoned, granting a wish to the one who holds the pieces of the Dragon Scroll.

Shadow of the Fox is primarily told in the two perspectives of Yumeko and Tatsumi, with the occasional addition of a third. Yumeko is a half-kitsune, half-human raised at the Silent Winds temple to hide her true kitsune nature, though she is forced to flee after everyone is slaughtered by a demon who wants to retrieve a part of the scroll. Readers interested in seeing kitsune magic coming to life on the page may find themselves disappointed as Yumeko shows little of her magic and hides her true nature from her companions.

One of those companions includes Tatsumi, a samurai from the Shadow Clan ordered to bring the Dragon Scroll regardless of the cost. Raised as a weapon, Tatsumi is taught from a young age to hide all of his emotions and thoughts from those around him as doing so would pose a danger. Not able to accomplish his mission right away, he finds himself in an unlikely alliance with Yumeko and begins to question his upbringing.

The first novel in a stunning new series, Shadow of the Fox is a magical adventure with an ominous feel throughout and will have readers wanting the sequel to the story.

<a href="https://60secondsmag.com/review-shadow-of-the-fox/">This review was originally posted on 60 Seconds Online Magazine</a>.