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Russell Evans (179 KP) rated Tyrants of the Underdark in Tabletop Games

Feb 24, 2020 (Updated Feb 24, 2020)  
Tyrants of the Underdark
Tyrants of the Underdark
2016 | Fantasy
Interesting deck building mechanics (3 more)
Several different viable strategic options
Quick paced, easy to learn to play
Great artwork on cards
I wish there were more expansion decks available to prolong playability (0 more)
A quick paced game of fantasy deck building strategy, skilfully mixed with area control
This game mixes up a couple of game genres, but it balances them really well. I brought this game as my teenage son is a D&D fan and we have played it many times now. We’ve enjoyed it, so we also brought the expansion decks – which, for me, is always the sign of a good game. The game is pretty easy to learn, and once you have the grasp of the game mechanics, the turns flow smoothly and quickly. A 3 player game takes us just over an hour to play.
A brief overview of the Game
Each player controls a Drow house in the Underdark, competing to take control by getting the most Victory Points at the end of the game. Victory points are gained from various sources, for example, controlling locations on the board, assassinating your rivals troops, card abilities, cards owned in your deck or promoted.
Each turn the player draws cards from their own deck that determine what they can do in their turn. There are several different strategies you can pursue to try and win – subterfuge, violence, using spies, gathering a powerful deck etc. You can use influence that you gain in the game to buy new cards from the communal market to expand your deck and buy new minions with a range of different abilities. Random card drawers in the market can be frustrating when your opponents get the card you want straight after your turn, but that’s the nature of the game. Some of the cards can seem super–powered but there are several of these, so we find it balances out overall.
The promotion mechanic is rather interesting - it gives you the dilemma of promoting a card to gain increased victory points but means that the card (and its abilities) aren’t available for you to use for rest of the game. Do you hang on to it a bit longer to use that awesome ability and risk the game ending before you can promote that card for loads more victory points?
There are 4 decks included in the base game; Drow, Dragons, Elementals and Demons and they all play very differently. You use a mix of 2 decks each game, so that adds a bit of variety and re-playability. (Add in the 2 from the expansion for a bit more – Aberrations and Undead.)
Also worth mentioning; the artwork on the cards is nice and the board is good too.
I think Tyrants of the Underdark is a very enjoyable game and it gets a solid 9/10. I just wish there were some more expansions for it.
  
Merchants Cove
Merchants Cove
2021 | Economic, Fantasy, Nautical
Great range of character options (4 more)
Single player option
Great looking board and pieces
Expansions are great
Every character is like playing a different subgame
A couple of the pieces are a little fiddly to put together (0 more)
Great and Varied game
I backed this on Kickstarter, with the Oracle, Dragon Rancher and Inn Keeper expansions. Over the course of our first evening playing, my wife and I had 1 game of learning the rules, then another three games fairly quickly.

The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;

The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)

The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!

My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
  
Victor (Tangled Tentacles #2)
Victor (Tangled Tentacles #2)
JP Sayle, Lisa Oliver | 2022 | LGBTQ+, Paranormal, Romance
10
10.0 (3 Ratings)
Book Rating
It's a lot darker than book one, but I think the love level is so much higher.
Independent reviewer for Archaeolibrarian, I ws gifted my copy of this book.

This is book 2 in the Tangled Tentacles series. It would help, but not totally necessary, to read book 1, Alexi, before this one. This picks up immediately from the end of that one, and the on-going story arc continues here. Actually, I take that back, you probably SHOULD read Alexi first!

I gave 4 stars to Alexi and Danik's story but this one far surpasses that! And I'm still left with questions and I don't freaking care!

Victor finds Azim at the end of book 1, half dead, and he knows straight away, that Azim is two things: a vampire and his mate. And Victor will do anything for his mate, except bond with him, while Azim cannot say yes. Victor is a little too focussed on waiting for Azim to consent, that he doesn't quite put two and two together and get pen and paper to Azim but hey, the Kraken is besotted! But I did love that, that Victor waited.

It takes time for Azim to be fully aware and awake but he knows Victor, deep in his soul and he knows Victor will save him. Azim suffered badly at the hands of a madman, and it takes time for those injuries to heal, with the help of the pool at the bottom of their building and those little snails!

We find out just what Todd was smirking at Alexi and Danik about, but given what that was, Danik was right to punch Alexi! What happens later in the pool though, was both slightly weird and beautiful at the same time. Not saying what but you'll figure it out!

It's a lot darker than book one, given where he was found and what condition Azim was in, but I think the love level is so much higher. Not just the smexy times, I mean the emotional times. Azim and Victor take the time to get to know each other as Azim heals and a lot comes out. Loved that. Smexy times are there, but more on a back burner, I think.

Hints to Markov (another brother) and Cassius (who leads the group looking for the missing shifters) are front and centre, but he is not next. Todd, the only omega and the youngest in the group of 5 brothers, is up next and his story, I think, might knock this off the favourite perch for two reasons: Todd gets 2 mates, and they are dragons!

Still with the questions though, but I'm trying really hard to shut my question asking book brain down, when reading Sayle books, the woman is a master at wrecking my head!

5 dark and deadly, but so much lovely, stars

*same worded review will appear elsewhere
  
The Adventure Zone
The Adventure Zone
Comedy
10
8.8 (9 Ratings)
Podcast Rating
A Natural 20!
I stumbled about TAZ through tumblr; I kept seeing people post about it and had absolutely no idea of what it was, just that people adored it. After weeks of being confused, I decided to look into it, and wow, just WOW. I don't think a podcast has ever gotten me so hooked. The first arc, Balance, spans 69 episodes under the Dungeons & Dragons 5th edition tabletop role-playing game (or TTRPG) system. The McElroys are relatively D&D rookies (though they've had their brief involvements with the game), and so rule-breaking is abound. It's hardly a fault of the podcast, but I wouldn't listen to this one if you want to really learn D&D and its intricacies/how to play. This podcast is far more about the storytelling aspect of the game, which the McElroy family handles FANTASTICALLY. I laughed and cried real tears listening to the first arc of their podcast, I fell in love with so many characters. Clint, Justin, and Travis all have created wonderful player-characters that are engaging and oh-so-fun to root for, and Griffin SHINES as a creative Dungeon Master, with settings and NPCs that are unforgettably fun and interesting.

Balance has since ended, and now the podcast has moved on to other TTRPGs like Fate (TAZ: Commitment), Powered By the Apocalypse (TAZ: Dust), and Monster of the Week (TAZ: Amnesty). Commitment and Dust are two short-run "test-drives" run by Clint and Travis respectively, and I personally adored a departure from the 5e system to not only be introduced to different TTRPGs, but to hear the DM-ing (or now GM-ing) styles of the other McElroys. In Amnesty, Griffin once again takes the reigns to run the game, and at the posting of this review, Amnesty is being considered the "second season" for TAZ. For some, these diversions from the 5e system may not work, but I recommend listening. They're just as creative and fun as Balance was, though different. I recommend coming in with an open mind, as going from the way Balance was to now, the show is quite different, but the heart is still there and the stories are still stunning.

If those aren't your speed, though, the McElroys post bonus games (like Four Sherlock Holmes) that are meant to be silly one-shot arcs AND they host a number of live-shows that bring back the beloved Balance characters into hilarious one-shot adventures, so you're never short of a dose of Magnus, Taako, and Merle. Being honest, the live shows are some of the funniest things I've listened to. They're marvelously fun, and the added time pressure of the show adds to the comedy. They also really bring back the actual-play atmosphere that sometimes gets lost during edited episodes.

I cannot recommend TAZ enough. Being honest, it pretty much saved my life. It brought (and still brings) me so much joy, and it encouraged me to try out TTRPGs--seriously, I took up DMing because of TAZ, and now I run TTRPG games weekly.

Do yourself a favor, roll perception with advantage and give this one a listen.
  
Terminator Genisys (2015)
Terminator Genisys (2015)
2015 | Action
Not a complete disaster
Sequels and reboots are making up the bulk of 2015’s cinematic offerings. With films added to franchises like Jurassic Park, Star Wars and James Bond, it was always going to be tough for others to make much of a dent.

It’s been six years since Christian Bale took over lead billing from Arnold Schwarzenegger in the Terminator series in the critically panned Terminator Salvation. But director Alan Taylor (Thor: the Dark World), a newcomer to the sci-fi adventure series, resurrects the franchise with Terminator Genisys. But is it worth a watch?

Acting as a reboot and a sequel, the film follows the story of a young Kyle Reece (Jai Courtney), sent back in time by John Connor (Jason Clarke) to protect his mother Sarah, played by Game of Thrones’ Emilia Clarke. His aim is to stop the war before it even begins.

The duo are joined on their travels by the naturally charismatic Arnold Schwarzenegger who is one of the only highlights in a film full of soulless set-pieces, meaningless dialogue and a sickening sense of nostalgia.

Genisys constantly reminds you of the brilliance radiating from James Cameron’s first two films. Herein lies the problem, this sequel has none of the soul or charm of its predecessors with the homages coming across as insulting attempts to cash in on the series.

Even the iconic “I’ll be back” phrase is shoehorned into an awkward position where it doesn’t really make much sense.

And there we move onto the second issue. It makes hardly any sense at all. With continuity errors abound, Genisys relies on your knowledge of Terminator and Judgement Day being in tip-top shape, and after more than two decades it’s safe to say the majority of people will need a refresher course first.

The set pieces are, on the whole, glorious and despite being slightly overlong at 126 minutes, Genisys is a well-paced film without a boring moment to its name. It’s just a shame the plot doesn’t make more of an impact.

It feels like the characters are stuck in a video game, with a climactic action piece signalling the next level, moving on up until the obligatory big-boss fight that makes a further sequel seem incredibly likely.

Emilia Clarke is well-worth noting however. Despite being more used to being in the company of dragons rather than robots, she plays her character well and steps into Linda Hamilton’s shoes with ease. The casting is spot on here with Clarke having more than a whiff of Hamilton in her appearance.

The rest of the cast, bar Schwarzenegger fail to make an impression with Jai Courtney’s character proving particularly dull.

Overall, Terminator Genisys isn’t a complete disaster but comes close to being a write off. The action pieces are thrilling but a lack of soul, comprehension and individuality ensures it’ll end up being forgotten once 2015 is over.

With a sequel almost definitely on the cards, all fans of the franchise can hope for is a film worthy of James Cameron’s brilliant original – and this is not it.

https://moviemetropolis.net/2015/07/05/not-a-complete-disaster-terminator-genisys-review/
  
TS
The Silver Tide (The Copper Cat, #3)
10
10.0 (1 Ratings)
Book Rating
My 200th book of the year was the final installment in Jen Williams’ The Copper Cat trilogy The Silver Tide and was it a doozie! The Copper Cat trilogy has got to be the best series I’ve read this year, so much so that I devoured it easily. It was without a doubt the best book of the trilogy with characters we’d only heard passing mentions of in the previous ones coming full circle and smacking us in the face. Devinia the Red? FTW!

The Silver Tide brought several running story arcs to a close nicely with just the right amount of action, drama and hate. Now I use the term hate lightly because it wasn’t hate from me but hate of some of the characters who originally I thought were good people – boy was I wrong.

The Silver Tide was the best title and I waited until right near the end to find out what the relevance of that was. Oh it was so good! I tweeted Jen Williams just before I got there grumbling because Sebastian was being abused in the book as a character and then I read the ending and my decision changed entirely.

This book had the same easy flow of dialogue and prose with character descriptions and world building in abundance – by world building, I don’t mean the standard Ede but a new “world” called Euriale where all sorts of weird and wonderful beasties and plants to die for – literally. This new world had some wonderful if slightly psychotic characters in it and there were pirates everywhere, several of those were psychotic as well.

The storyline for this book was based around Euriale and involved time travel, long dead gods and characters who have died and been reborn; Estenn a character who is half-mad at the beginning of the book and completely mad by the time Wydrin kicked her psycho butt is a new one, she’s entirely consumed by the Twins – Res’ni and Res’na – and believes herself to the their Emissary and it is because of Estenn that things happen in this book: good and innocent people die for her cause and Y’Gria followed by Y’Ruen, Res’ni and Res’na aid her in slaughtering the mages in a time gone by.

The ending, although sad because it ended, was brilliant. It was lovely seeing Sebastian finally get his happily ever after especially after the few disastrous attempts he made in the first two books – Oster and Sebastian I ship it. Dragon with dragon-kin oh yes! There was also a major overabundance of dragons and dragon-kin in this book and some pretty sweet new magical powers for Frith which was super.

Wydrin had her moments as always and this book was fantastically British in a lot of ways; including copious use of the words “fuck” and “mum” which I liked. I really can’t fault Wydrin Threefellows character in any way, shape or form and she went through some particularly freaky things in this book (when comparing the other books to this one, definitely freaky-deaky).

In all, this series was brilliant, it was a fantastic read all round and I’ve already got two people I know wanting to steal the series from me so they can read it on their own.
  
Zombie Strippers (2008)
Zombie Strippers (2008)
2008 | Comedy, Horror
4
5.0 (8 Ratings)
Movie Rating
In the not too distant future where George Bush has somehow fluked his way into another term as president, a chemo-virus has broken out in a small town. The Z-Squad is sent in to eliminate the problem, but a member of the squad gets infected and flees. He manages to to find refuge in an underground strip club, which has also been deemed illegal by the government of the future. The soldier takes a turn for the worse and finds himself a member of the undead only to take the club's biggest star as his first victim. She continues to dance and the odd thing is...the customers love it. Zombie strippers are the new sex appeal. As the money piles up, so do the victims. Will the chemo-virus continue to spread and if so...how will it be contained?

First of all, don't be confused. This is movie is one of the cheesiest films ever. I almost turned it off several times and I honestly can't tell you why I'm reviewing this thing. The sad thing is it's like a trainwreck in slow motion. You can't look away from it once you start watching and you have to see not only how it's going to end, but who's going to make it out alive. Not that you really care, but you wonder whose really deemed worthy of surviving said trainwreck. It is ludicrous, ridiculous, and absurd...but it's amusing as hell.

How ridiculous is it? Let's see...strippers being turned into zombies and becoming super strippers, zombies being sexy, having the most stereotypical Mexican janitor...ever, the casts biggest names being Jenna Jameson and Robert Englund, special effects you'd find in Xena: Warrior Princess, a Christian stripping for her nanna, Jenna Jameson shooting ping pong balls and pool balls out her...well...I'll let you see that for yourself, angry dragons, and foamy chewbaccas...the list goes on and on. I'm sure I missed so many more. The sad thing is that despite being the cheesiest of cheese and being as bad as it is, there's still a few good things buried under the cheese. It's kind of like an enchilada made with cheap cheese. All the cheap stuff is on the outside, but there's some good stuff on the inside. The most obvious being that there's a lot of nudity in this, which is good because it'll probably be one of the only things that'll keep anyone watching. Robert Englund's over the top performance as the germophobic strip club owner is pretty memorable. Also, the make-up effects are surprisingly good at times. The special effects are horrid, but the make-up is actually better than you think it'd be.

In a film as ridiculously cheesy as this, I can't blame anyone if they turn it off before it reaches the half hour mark. The thing is though if you stick with it, it's actually enjoyable because it's so bad. It's cheesy, it's amusing, the acting is so bad that you'll be quoting it for days, the plot is pointless, and it even has a weak attempt at a twist in the ending! My point is that it's a bad film and I'm not defending it, but if you manage to sit through the whole thing...you may find yourself enjoying parts of it like I did.
  
The Last Dragonslayer (The Last Dragonslayer, #1)
The Last Dragonslayer (The Last Dragonslayer, #1)
Jasper Fforde | 2012 | Fiction & Poetry, Science Fiction/Fantasy
10
9.5 (4 Ratings)
Book Rating
<i>I received this book for free through Goodreads First Reads.</i>

The recent dramatisation on Sky1 over the Christmas period (which I have not watched) has prompted the release of a new edition of Jasper Fforde’s <i>The Last Dragonslayer</i>, which originally appeared in bookstores six years ago. Fforde is perhaps best known for his <i>Thursday Next</i> series, a comical science-fiction story, but he proves he can equally tackle fantasy with this tale about an intrepid, young dragonslayer.

In the slightly fictional Kingdom of Hereford, part of the Ununited Kingdom, is a home and employment agency for mystical artisans. Over the past decades, magic has begun to diminish, leaving soothsayers and sorcerers struggling to find jobs. Jennifer Strange, although only fifteen, is temporarily in charge of running the agency, Kazam, and looking after the building’s cantankerous inhabitants. Although competent with her position, Jennifer soon finds herself out of her depth when wizards begin having prescient visions of the death of the last living dragon.

Able to ignore the prophecy at first, Jennifer becomes deeply involved once it is revealed that she is the foretold dragonslayer. Being both helped and hindered by friends and obdurate sorcerers, Jennifer desperately tries to prevent the shocking prediction from coming true. However, as she quickly discovers, it is impossible to outrun your own fate, especially if Big Magic is involved.

<i>The Last Dragonslayer</i> is a fun book to read that, despite the slow build up to the promised dragon story, is humorous and engaging throughout. Jasper Fforde is a particularly witty writer who uses genuine, intelligent, and often subtle, puns rather than demeaning himself by resorting to crude jokes. Although some may dismiss dragons, magic and fantasy as fatuous nonsense, it is clear Fforde is writing for the more intellectual reader.

The way in which the story is executed, particularly the conclusion, borders on genius and deserves to be highly praised. Magic is a concept that has been written about thousands of times, and also mocked in parodies of well-known literature. <i>The Last Dragonslayer</i> successfully combines fantasy and humour in a way that avoids ridicule.

Some may argue that <i>The Last Dragonslayer</i> is a young adult novel due to the age of the protagonist and the less highfaluting content in comparison to Fforde’s other works. On the other hand, Jennifer Strange is a character that appears a lot older than she actually is, and is involved in events and satire that a younger audience may not be able to fully appreciate. Therefore, there is nothing to prevent readers of all ages from enjoying this book, and the rest of the series, of course.

I particularly enjoyed reading Jasper Fforde’s <i>The Last Dragonslayer</i>. I found it engaging and amusing, loved the characters, and was slightly disheartened when the book ended earlier than I expected – that is the downside of having sneak peak chapters at the rear of the paperback! Of all the Jasper Fforde books I have read (<i>The Eyre Affair</i>, 2001 and <i>Shades of Grey</i>, 2009) <i>The Last Dragonslayer</i> has been my favourite. Perhaps the potential younger target audience prevented me from getting lost, unlike in the complexity of the other stories. As long as you can forgive the author for his fish fetish and preoccupation with marzipan, you will absolutely love this book.
  
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Hazel (1853 KP) rated Immortal Writers in Books

Dec 17, 2018  
IW
Immortal Writers
8
8.0 (1 Ratings)
Book Rating
<i>This ARC was provided by the publisher via NetGalley in exchange for an honest review </i>

Words are the most powerful form of magic. Jill Bowers creates a unique fantasy concept in this soon to be published adventure novel. When <i>Immortal Writers</i> begins, the genre is similar to many contemporary novels: characters living normal day-to-day lives. Eighteen-year-old Liz has just landed back in her hometown after touring to promote her new novel, the next in a popular fantasy series that won her the Best Young Fantasy Award. All she wants is to return to her apartment and go to bed, so being kidnapped was not part of her plan. Especially not being kidnapped by the formidable William Shakespeare.

What Liz and readers both learn next is a brilliant, awe-inspiring idea. Imagine that all the world’s most famous authors were immortal and lived together in a magical castle manipulated by the science fiction novelists. That is what Liz suddenly has to come to terms with. Although she is only young, her books show so much potential that she is already initiated into the Immortal Writers. But it is not only legendary writers inhabiting this fortress. When an author becomes immortal, their characters become real. Liz is shocked to come face to face with the handsome hero of her story as well as a few of her supporting characters. However that is not all that has crossed over into reality.

As well as the goodies, the evil characters have also been brought into the world. Kenric, Liz’s antagonist, has hidden himself nearby with hundreds of dragons. He wants dominion over the entire planet and the only person that can stop him is Liz herself. So begins an adventure of learning to use magic, sword fights, dragon attacks and inevitable, heart wrenching causalities.
As a writer, Jill Bowers has not quite got the level of standard that the top authors have achieved. This is evident from the lack of description and awkwardness of the prose throughout the first few chapters. Once the storyline is well under way it becomes a lot easier to read; whether her writing improves is debatable, but her imagination captures the readers attention and provides a thoroughly entertaining narrative.

It is not solely the plot, characters and action that will stay in readers’ minds – the overall concept is fantastic. Who would not want their favourite authors to live forever? I would love to meet a William Shakespeare who has adapted himself to modern day living. Even more exciting is the possibility of meeting fictional characters. Each reader is bound to start daydreaming about which of their most loved books they would like to become real. How great would it be to meet Harry Potter, or see a unicorn, or eat some chocolate made by Willy Wonka, or… the possibilities are endless.

<i>Immortal Writers</i> is the first novel in a series so there will be more books that focus on this amazing idea. From the preview at the end of this copy, it appears that the following book will be about different authors/characters, therefore will provide a whole new outline to wrap our heads around.

Fantasy fans should definitely seek out this series. The writing may not exactly be up to par, but the general storyline is unquestionably worth it. Encompassing, contemporary, adventure and romance genres, <i>Immortal Writers</i> is an incredible fantasy story based in the “real” world.
  
The Written (Emaneska #1)
The Written (Emaneska #1)
Ben Galley | 2010 | Science Fiction/Fantasy
9
8.0 (3 Ratings)
Book Rating
Ben Galley is a fantasy author and staunch defender of independent publishing. The Written is his first book, and the first in The Emaneska trilogy.

I have to say I was expecting some fairly standard sword and sorcery tale here, a bit of magic, a few fabulous beasts slain, the usual wise grey beards and prophecies. As a first book that would have definitely been the safe option, and would still have been a good read.

Needless to say this isn't what you get. You get a slew of mythical creatures - dragons (I suspect only the Pern novels exceed the sheer number in this book), werewolves and more besides. You get heroes and villains. You get magic. You get sword fights. But all of these are put together in a way that's different from the norm. Rather than trying to subvert all the fantasy tropes it is as if Galley dropped them and they smashed and in putting them back together they aren't quite the same as they were before.

The basic story concerns the theft of a spell book which, in the wrong hands, can be used to summon a mighty and powerful evil. Farden, one of the Written (a sort of magic user that has spells tattooed onto his back) has to try to prevent this happening. I won't give any more details as there are many twists and turns as the story unfolds.

Farden is a powerful mage and a tough fighter and although he is heoric he also has personal demons that could cause his mission to fail. He is a loner with little patience for others. He doubts his own abilities and judgement. As the reader you feel you want to give him a good shaking sometimes to get him to act. This makes him a very complex character, realistic and interesting to follow. The other main characters are also fully realised with their own mannerisms and momentum.

Galley takes his time describing the world and there is a feeling of real depth and history, perhaps not on the same scale as Tolkien but the comparison is apt. Clearly Galley has spent considerable time putting this world together and is rightly proud of the results.

He takes his time with descriptions, each of the many locations vividly worded and memorable. The action scenes (of which there are a fair number) crack along at a breathless pace although possibly a little overwritten at times (allowable when there is so much to try to convey to the reader I think).

As the first of a trilogy of books this obviously leaves the story open for the sequel at the end, but it is a satisfying conclusion and there is no doubt that the first part of Farden's journey is complete but that there is much more - and probably harder - to come.

Really the only criticism I have is that occasionally - at the start and then a small part about half way through - the writing perhaps isn't up to the standard of the rest, which I think is because this is a first novel. And the standard of the rest of the writing to so high this really is a niggle.

I highly recommend this book to anyone who likes their fantasy fast and interesting. It's a long book and a good book. And even better, it's free to download so what is stopping you?