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Blue Moon City
Blue Moon City
2006 | City Building, Fantasy
Ahh Blue Moon. Delicious on a hot Summer day night. Hefeweizen is my favorite type of beer, but most places do not serve my all-time fave Hefe: Paulaner Hefe-Weizen. If you haven’t yet tried it, you must. I’m no snob or anything, so I’ll take the Blue Moon when I can’t have the Paulaner, but I wanted you all to know my tastes. So when I heard about a game that was all about a city named after a beer I enjoy (but only with an orange slice) I had to try it. Did it live up to my expectations or did it- wait, this game isn’t about beer? Why the heck did I-


Blue Moon City is a fantasy-set, hand management, set collection, city rebuilding game for two to four players. In it players are attempting to help reconstruct the war-ravaged Blue Moon City to its former glory by utilizing its citizens at crucial construction sites in order to earn crystals. It sounds weird, and it is, but read further to understand why. Oh and there are dragons that act like supervisors or teachers when they come stand by you to watch you take a test and judge you from behind the whole time.
To setup, place the Courtyard tile in the middle of the table and build the city in a 5×5 grid minus the corner tiles. Each player chooses their color and takes the mini and discs of that color. Place the dragons nearby, along with the Obelisk token, draw deck of cards, crystal chits, and dragon scale chits. Deal each player a hand of eight cards and the game may begin!

Blue Moon City is played over a series of turns, and each turn is divided into four phases: Movement, Contribution, Reset, Pass Turn. During the optional Movement phase, a player may move their pawn one to two orthagonal spaces (N/E/S/W) or use cards from their hand for their special movement powers for player pawn AND/OR dragon movement.

Next, a player may discard cards from their hand to contribute to the reconstruction of a building during this optional Contribution phase. By discarding a number of cards whose values equal or exceed the printed value on the matching-colored building tile a player will be able to place a disc upon the tile. Once the tile’s contribution spaces have been filled with discs it can be scored. To score a building tile, determine majority presence on the tile and award the Majority Bonus to that player. Any disc presence in minority will receive the Construction Bonus, including the majority winner. If a player had contributed on a tile that also was hosting a dragon mini, that player would earn a dragon scale from said dragon supervisor. Players may also make their way back to the Courtyard tile in order to donate crystals to the Obelisk. Doing so will allow the player to place one of their discs on the Obelisk itself, and the game ends when a player has placed the proper number of discs upon the Obelisk per the number of players.

When the pile of dragon scale tokens has been exhausted, players will check who currently holds the majority of scales. They will be awarded with six crystals, and any player holding three or more will receive three crystals. Turn all the dragon scales back into the supply to be earned again.

During the Reset phase a player may discard any number of cards from their hand and draw back as many cards plus two. So if a player discards zero cards from hand they would still draw two from the deck. Discarded four cards? Well redraw six.

Finally the active player will Pass Turn to the player on their left, who will complete their turn of the same four phases.


Play continues in this fashion until one player has placed the target number of discs on the Obelisk token to claim victory and dragon approval!
Components. Okay, this is a tough one because overall I love the components in the game. The dragons and player pawns are cool minis (from CMON that just makes sense). The Obelisk token is huge and I love how it looks. The art overall is really creepy, but well done, and enjoyable to behold. The player discs, though poo-pooed by other more-renowned reviewers, I find to be just fine. They are a smooth plastic in the player color and I have no problems with their quality. But speaking of colors… I agree with others that have stated the colors of some cards (or suits, if you prefer) should have been made a different color. What I mean is that the game is very greige-heavy throughout. The card suits (except the red, yellow, and blue) are a variation of the same greige that makes eyes strain to determine exactly which color they are holding. I understand that a certain aesthetic was targeted, and they certainly achieved that, but these colors do make it more difficult to play, especially for us that are starting to over-ripen with age.

Those component gripes aside, this is an incredible game. The color choices aside, I love everything about it! The movement from tile to tile, and trying to align movement with the cards in hand and keeping some back so that you can use them to move the dragon to your spot as well is just fun mental exercise. Each value 1 and 2 card has a special ability, be it movement bonuses, changing other cards’ colors, or just being straight up wild cards, and having to choose to use the cards as either the special power or for contribution values creates tons of crunchy gamer choices. Not super-crunchy. Turns won’t be mentally debated for 10 minutes, but deciding how best to use the hand of cards you hold is great.

I also very much enjoy the theme of the game, even though I was hoodwinked by the title (not really, just trying to tie it all back). I love fantasy worlds and having a unique theme is a definite plus for me. I haven’t yet thrown in the expansion tiles, but I will the next time I play. If you need a relatively quick-playing jaunt through a ravaged city, I recommend you check out Blue Moon City. Purple Phoenix Games give it a 10 / 12. It has nothing to do with beer, which would be another great theme idea – drunken dragons – but I will be holding onto this one for quite a while.
  
Fire in His Blood (Fireblood Dragon, #1)
Fire in His Blood (Fireblood Dragon, #1)
Ruby Dixon | 2017 | Paranormal, Romance, Science Fiction/Fantasy
6
7.5 (2 Ratings)
Book Rating
Reviewed By Beckie Bookworm.
https://www.beckiebookworm.com
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&#x1f31f;&#x1f31f;&#x1f31f;1/2 STARS
"Fire in the blood" was a surprisingly delightful read.
I have previously read Some of Ruby Dixon's Ice Planet Barbarian series and loved them.
This, in my opinion, was on an equal par with them and I do Love a sexy dragon shifter so I was on to a winner straight from the get-go.
This story is set in a post-apocalyptic dystopian future, where a few years previously rifts opened up in the sky and through these tear's came the dragons.
laying waste and destroying cities, Humanity is in hiding and the worlds gone to pot, everyone's only out for themselves.
Enter our gal Claudia, after being caught scavenging and thrown into a cell she earns an awful fate.
To be used as dragon bait, to see if she can tame a dragon.
Convinced she is going to be Scooby snack Claudia is astounded when the gold dragon flashes into a human, well almost human looking, he has claws and fangs and a kind of dappled skin and horn-like protrusions on his head.
With an inability to communicate there at a disadvantage.
The dragon "Kael" is his name recognises Claudia as his mate.
And she seems to help hold the madness at bay for him, the madness all dragons are afflicted with since they were pulled through the rift.
Claudia and Kael start a comical but sweet courtship, where he brings her dead goats and spit roasts her meals, he even offers to eat her enemies sweet ay?
Kaels just desperate for his Claudia to give him a chance.
But she still can't get her friend and sister Amy out of her head, needing to do something to rescue them from there life at the fort.
I found myself smiling a lot through this as these two found their way.
It was lovely just to read some uncomplicated fun romance.
was their slight repetitions and an annoying whiny heroine here, Oh Yes!! but honestly, that didn't really bother me as Buff Hunky Kael with the dragon heart of gold certainly made up for it.
He was a sexy Sweetheart even in his dragon form, he adored his Claudia and was prepared to do anything to assure her happiness.
Thankfully Claudia got less annoying as the story progressed and by the end I actually quite liked her.
so if you're looking for a lighthearted read with some sexy shifting and a dragon the size of a bus give this a go, it really was an enjoyable read and a great start to a new series.
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Reviewed By Beckie Bookworm
https://www.beckiebookworm.com/
https://www.facebook.com/beckiebookworm/
  
    Wild Animals Online(WAO)

    Wild Animals Online(WAO)

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    Welcome to the best animal game, Wild Animals Online (WAO) "Go fight! If you don’t fight,...

The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
2011 | Role-Playing
Gameplay (4 more)
Size of the map
Sheer amount to do
Replayability
Decent main story with tonnes of minor story missions
Glitches inherent to Bethesda games (1 more)
Some of the NPC's are very vanilla and interchangeable
Too good to miss out on!
A massive game that is awesome fun from the moment you turn it on to when you finally put it down tens of not hundreds of hours later! This game is a true masterpiece by Bethesda having already provided an incredible game earlier in the series with Oblivion.

The main storyline is engaging and takes a fair amount of time to accomplish however it is the build quests, the minor missions and the sheer number of caves, buildings, dungeons and so forth that can be found all across the map which is where this game truly shines.


The combat mechanics are great, not overly simplistic and not too challenging but a decent happy medium. The graphics for the game, for the time, were about as good as they get.


True to Bethesda the game is not without its issues, bizarre graphical glitches, dragons flying backwards in game breaking mechanics can sometimes lead to frustration especially if you've played for several hours without saving!


The skill tree has also been completely altered from Oblivions game and whilst some may feel it is overly simplistic it does allow newbies to get to grips with the game much easier than its predecessor.


All in all its a game that is hard to put down once you start and with dlc that provides additional content, including a whole new island, this is one of those games worth every single penny.
  
Marabel and the Book of Fate
Marabel and the Book of Fate
Tracy Barrett | 2018 | Children, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
This was the first Tracy Barrett novel that I have read and I have to say I'm really impressed. This book has all of the elements I love mashed into one story. On this middle grade adventure book you get to explore the kingdom of Magikos. Magikos is a magic free kingdom. The only magic that is allowed are the "Evils" (AKA magical creatures) that are kept in Zoos, and stables. If you want to experience magic you have to go to the Barrens. The Barrens are where you'll find all sorts of fantastical creatures including but not limited to faeries, ogres, dragons, and giants.

The plot was well thought out and developed and it was fun to join Marabel on her journey through the Barrens. I could go into more depth but I fear that it might contain spoilers so I will just say, that I enjoyed the girl power nature of this book.

Something else that I liked were the characters. Many times an author will make the rightful heir hated and a jerk, what I liked is that Marco was lovable. He seemed to truly care about Marabel and was a good brother. I loved it. Marabel was lovable as well and though there were times where she could have been self pitting she never once stopped with her adventure. My only issue was that the characters didn't have much depth to them. I would have loved to see more growth in all of the characters.

All in all, I enjoyed this book. I'm giving it 4 stars because I loved the fast paced nature of the book but I also wanted a little more depth.
  
IC
Into Coraira (Legend of Rhyme, #2)
6
6.0 (1 Ratings)
Book Rating
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review

Into Coraira</i> is Jaime Lee Mann’s second book in the <i>Legend of Rhyme</i> series for older children. Previously twins, Ariana and Asher, have been reunited after being separated for most of their childhood. They have also helped to defeat an evil witch, but their troubles are only just beginning.

When the witch, Elora, was sent to the dark realm, the most powerful and evilest sorcerer escaped. If he gets access to the magical realm of Coraira, all hell will break loose. Ariana and Asher are only just learning about their own magical powers; ones they never knew they had. Eager to show off this newfound magic, they inadvertently aid the villain in his quest to regain his wicked rule over the world.

In a world where it is not clear who to trust, <i>Into Coraira</i> is full of twists and turns as the characters begin to learn the truth about their friends and family. With an exciting central plot, children will be fully engaged with the magical story enfolding on the pages in front of them. Alongside the fantastic creatures featured in the first book are unicorns, mermaids and dragons. Such beasts will amaze and inspire young minds and imaginations.

Although only a hundred pages, there is so much adventure crammed into this book. Two books into the series and enough surprises have happened fill a lifetime. Once again readers are faced with a cliffhanger, urging them to purchase the next installment. Whatever will happen to Ariana and Asher next?
  
    Drakenlords: CCG Card Duels

    Drakenlords: CCG Card Duels

    Games, Entertainment and Stickers

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    Welcome to one of the best CCG games on mobile! Drakenlords is a multiplayer fantasy card game where...

    AdventureQuest 3D

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    AdventureQuest 3D ( AQ3D ) is a real-time, massively multiplayer online role playing game. Battle...