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Uptown Oracle (24 KP) rated Moroda in Books
Jun 30, 2017
A Great Debut Fantasy Novel!
As we traipse the countries and cities of Linaria following a band of unlikely comrades, we're introduced to magic, dragons, and a foe leading a trail of destruction in his wake. Moroda and her allies must find a way to save Linaria before the war destroys them and everything around them.
One of my favourite parts of the book is that there's multiple wonderful characters. We have our main character, Moroda and her sister Eryn, two former Goldstones trying to survive after their fathers death. There's Morgen an Imperial Guard from Corhaven, who's unsure as to whether life in the Guard is for him. Amarah, a brusk sky pirate who cares more for money and treasure. Palom and Anahrik, two Ittallan traders who want to get back to their homeland before war hits. Sapora, a Varkain who also wants to return to his homeland, away from the prejudice against his kind. And Kohl, an exiled Arillian who can control wind and lightening. Groups are often used within the fantasy genre but Moroda doesn't confuse you with multitudes of characters.
The world of Linaria has different prejudices and stereotypes against races and the inclusion of these races allows to get a much better, unbiased opinion. Each of our characters has their own thoughts, motivations, backgrounds and histories. Despite preconceived views of each other, the characters are all individual. There's also strong character growth, especially for Moroda throughout the book. There was definitely the risk of falling into common female fantasy tropes with Moroda, but McNeil manages to miss each of these skillfully.
The only criticism is the antagonist, Aciel. Being told by other characters what Aciel was doing and how, is very different to be able to see it. There was a lost connection that I personally like having with the villains. We meet him and he does speak a little bit, but there's definitely that lack of attachment. This criticism is also very personal, as I know a lot of people wouldn't mind this at all.
As with any fantasy novel, you need a wonderful fantasy land. There's exploration of multiple cities, and also some comparisons by the characters themselves. Each place has it's own background and vivid descriptions. I'm really looking forward to more exploration of Sereth, the Varkain capital. There's also undertones of myth, lore and legend within Linaria. Which although not explored completely within this book will be fantastic to build upon in later books.
Moroda is romance free which I loved. I've read so many books recently where the romantic subplot overshadows the real plot, and this was so refreshing. The focus was on the friendships being made over the journey, and the sisterly bond between Moroda and Eryn.
Overall I loved Moroda. Perfect to go into reading more over summer as I've finally finished exams!
One of my favourite parts of the book is that there's multiple wonderful characters. We have our main character, Moroda and her sister Eryn, two former Goldstones trying to survive after their fathers death. There's Morgen an Imperial Guard from Corhaven, who's unsure as to whether life in the Guard is for him. Amarah, a brusk sky pirate who cares more for money and treasure. Palom and Anahrik, two Ittallan traders who want to get back to their homeland before war hits. Sapora, a Varkain who also wants to return to his homeland, away from the prejudice against his kind. And Kohl, an exiled Arillian who can control wind and lightening. Groups are often used within the fantasy genre but Moroda doesn't confuse you with multitudes of characters.
The world of Linaria has different prejudices and stereotypes against races and the inclusion of these races allows to get a much better, unbiased opinion. Each of our characters has their own thoughts, motivations, backgrounds and histories. Despite preconceived views of each other, the characters are all individual. There's also strong character growth, especially for Moroda throughout the book. There was definitely the risk of falling into common female fantasy tropes with Moroda, but McNeil manages to miss each of these skillfully.
The only criticism is the antagonist, Aciel. Being told by other characters what Aciel was doing and how, is very different to be able to see it. There was a lost connection that I personally like having with the villains. We meet him and he does speak a little bit, but there's definitely that lack of attachment. This criticism is also very personal, as I know a lot of people wouldn't mind this at all.
As with any fantasy novel, you need a wonderful fantasy land. There's exploration of multiple cities, and also some comparisons by the characters themselves. Each place has it's own background and vivid descriptions. I'm really looking forward to more exploration of Sereth, the Varkain capital. There's also undertones of myth, lore and legend within Linaria. Which although not explored completely within this book will be fantastic to build upon in later books.
Moroda is romance free which I loved. I've read so many books recently where the romantic subplot overshadows the real plot, and this was so refreshing. The focus was on the friendships being made over the journey, and the sisterly bond between Moroda and Eryn.
Overall I loved Moroda. Perfect to go into reading more over summer as I've finally finished exams!
Cyn Armistead (14 KP) rated Blood Oath (Nathaniel Cade #1) in Books
Mar 1, 2018
Blood Oath is an interesting and fairly refreshing variation on the vampire riff. Most of the current tales give us a suave, sexy predator who mesmerizes his or her prey, leaving humans pining for their presence. They might even fall in love with a human. Nathaniel Cade, however, refers to humans as food, saying, "Would you have sex with a cow?" That makes much more sense to me. It's a good thing he isn't interested, either, as the typical reaction people have to encountering him is utter panic, often involving the loss of bladder control.
Cade is definitely a predator, though - an extremely effective one. Farnsworth attempts to explain his abilities scientifically, rather than mystically (I'd classify this book as science fiction if I had to choose a genre, whereas most books featuring vampires and similar creatures are fantasy or horror). The same is true of the enenies he faces.
While I'm not generally interested in socio-political thrillers (which is what this book was, other than a story about a vampire who works for the president), I did enjoy the fresh take on an old trope. While I normally groan when I see the first book from a new author billed as the beginning of a series (do publishers even buy single books any more?), I'm somewhat pleased this time. I do wish they'd been a little more careful with the name of the series (The President's Vampire), as there's another book with the same name: [b:The President's Vampire: Strange-but-True Tales of the United States of America|690096|The President's Vampire Strange-but-True Tales of the United States of America|Robert Damon Schneck|http://photo.goodreads.com/books/1177264074s/690096.jpg|676444] by [a:Robert Damon Schneck|368998|Robert Damon Schneck|http://www.goodreads.com/images/nophoto/nophoto-U-50x66.jpg]. Then again, if Farnsworth's book or series takes off, I suppose there's a chance that sales of Schneck's will as well. I'm sure he wouldn't complain about that at all. I've put it on my to-read list, after all.
I hope to talk my partner, Sam, into reading <i>Blood Oath</i>. If I do, it'll be fairly miraculous, as I don't recall him anything with dragons or werewolves in it other than ([a:Jim Butcher|10746|Jim Butcher|http://photo.goodreads.com/authors/1205261964p2/10746.jpg]'s Dresden Files) for most of the time that I've known him (12 years as of this writing). After his years at White Wolf, I think many books seem more than slightly derivative. He also did so much research before working on books he wrote for them (like [b:The Book of Nod|416122|The Book of Nod|Sam Chupp|http://photo.goodreads.com/books/1223664741s/416122.jpg|405290]) that he got a little burned out on certain subjects. Farnsworth's approach really is different enough that I think he might give it a chance. Will you?
Cade is definitely a predator, though - an extremely effective one. Farnsworth attempts to explain his abilities scientifically, rather than mystically (I'd classify this book as science fiction if I had to choose a genre, whereas most books featuring vampires and similar creatures are fantasy or horror). The same is true of the enenies he faces.
While I'm not generally interested in socio-political thrillers (which is what this book was, other than a story about a vampire who works for the president), I did enjoy the fresh take on an old trope. While I normally groan when I see the first book from a new author billed as the beginning of a series (do publishers even buy single books any more?), I'm somewhat pleased this time. I do wish they'd been a little more careful with the name of the series (The President's Vampire), as there's another book with the same name: [b:The President's Vampire: Strange-but-True Tales of the United States of America|690096|The President's Vampire Strange-but-True Tales of the United States of America|Robert Damon Schneck|http://photo.goodreads.com/books/1177264074s/690096.jpg|676444] by [a:Robert Damon Schneck|368998|Robert Damon Schneck|http://www.goodreads.com/images/nophoto/nophoto-U-50x66.jpg]. Then again, if Farnsworth's book or series takes off, I suppose there's a chance that sales of Schneck's will as well. I'm sure he wouldn't complain about that at all. I've put it on my to-read list, after all.
I hope to talk my partner, Sam, into reading <i>Blood Oath</i>. If I do, it'll be fairly miraculous, as I don't recall him anything with dragons or werewolves in it other than ([a:Jim Butcher|10746|Jim Butcher|http://photo.goodreads.com/authors/1205261964p2/10746.jpg]'s Dresden Files) for most of the time that I've known him (12 years as of this writing). After his years at White Wolf, I think many books seem more than slightly derivative. He also did so much research before working on books he wrote for them (like [b:The Book of Nod|416122|The Book of Nod|Sam Chupp|http://photo.goodreads.com/books/1223664741s/416122.jpg|405290]) that he got a little burned out on certain subjects. Farnsworth's approach really is different enough that I think he might give it a chance. Will you?
Kevin Wilson (179 KP) rated Spyro Trilogy Reignited in Video Games
Jan 23, 2019
Looks beautiful and colourful (3 more)
Satisfies your collecting addictions
Fun characters and witty dialogue
3 games in 1 well worth the money
Fantastic remaster with 1 huge flaw
This game was just loads and loads of fun. This is the ultimated game of collectibles. Its basically the point and it works today because thats what we like to do in games.
The game looks beautiful and colourful. The characters are fun and are very witty. There have been some slight changes with enemies here and theres. Sounds were changed and bullets were changed to paint which didnt need to be done.
The first game was the most simplest of the games. Go through levels collecting gems and dragons and thats it. It doesnt sound like the most in depth story but it was a ton of fun and in a way i prefered it to the 2nd game.
The 2nd had a lot more objectives within levels and had a bigger emphasis on backtracking. You couldnt swim or climb until later so you would have to go back to a previous level to 100% it. I didnt mind it too much, the levels are fun. Spyro has a lot more abilities with this game too. Like i said, swimming and climbing being a couple. You only had to touch the water in the first and you would be dead.
The 3rd was my favourite of the 3. It felt like it merged the 2 games. Had the objectives of the 2nd game while keeping it simple. But i got to the 3rd world out of 4 and experienced a game breaking glitch in the lost fleet level that forcrd me to restart the entire game since you cant restart the level. It was so annoying when i was trying to 100% the games but the games were fun enough to go through again. I just feel its sloppy work of the developers that this glitch got through testing or that it has not been patched yet since many people have had this glitch too.
In a game thats out now it is also shocking that there are no subtitle options either. It feels this is a must nowadays but they left it out. The only patch this game has seen was on day one and you have to download it because it is only the 1st game that is on the disk. The patch enables the other 2. When you see games like the crash trilogy and uncharted the nathan drake collection you would think it would be simple to put all bames on the disk.
Overall though its fun and has a great difficulty to it that feels very satisfying. I would recommend it, just be careful and dont rush to complete an objective. Thats what caused the glitch for me.
The game looks beautiful and colourful. The characters are fun and are very witty. There have been some slight changes with enemies here and theres. Sounds were changed and bullets were changed to paint which didnt need to be done.
The first game was the most simplest of the games. Go through levels collecting gems and dragons and thats it. It doesnt sound like the most in depth story but it was a ton of fun and in a way i prefered it to the 2nd game.
The 2nd had a lot more objectives within levels and had a bigger emphasis on backtracking. You couldnt swim or climb until later so you would have to go back to a previous level to 100% it. I didnt mind it too much, the levels are fun. Spyro has a lot more abilities with this game too. Like i said, swimming and climbing being a couple. You only had to touch the water in the first and you would be dead.
The 3rd was my favourite of the 3. It felt like it merged the 2 games. Had the objectives of the 2nd game while keeping it simple. But i got to the 3rd world out of 4 and experienced a game breaking glitch in the lost fleet level that forcrd me to restart the entire game since you cant restart the level. It was so annoying when i was trying to 100% the games but the games were fun enough to go through again. I just feel its sloppy work of the developers that this glitch got through testing or that it has not been patched yet since many people have had this glitch too.
In a game thats out now it is also shocking that there are no subtitle options either. It feels this is a must nowadays but they left it out. The only patch this game has seen was on day one and you have to download it because it is only the 1st game that is on the disk. The patch enables the other 2. When you see games like the crash trilogy and uncharted the nathan drake collection you would think it would be simple to put all bames on the disk.
Overall though its fun and has a great difficulty to it that feels very satisfying. I would recommend it, just be careful and dont rush to complete an objective. Thats what caused the glitch for me.
Sophia (Bookwyrming Thoughts) (530 KP) rated Eona: The Last Dragoneye (Eon, #2) in Books
Jan 23, 2020
Apparently when Eona and Co. are on the run, things get mighty interesting and there's almost never a dull moment. There's the ten dead Dragoneyes, an entire army of Sethon's supposed minions (who knows if they're actually loyal to the dude, anyways?), and a supposed-to-be emperor by the name of Kygo who's also on the run from being brutally murdered as well.
Goodman starts out the whopping 600-paged book with a "primary" source from Teacher Prahn, quickly summarizing the events at the imperial palace in the ending of Eon, and it's helpful for those who haven't the first book in a long while (unless you have a fantastic memory, which I sometimes have. Epiphany!). The second and last book to the duology starts out shortly after those events, with Eona and her friends on the run from Sethon and the hunt for Kygo. Goodman brings us outside of the imperial palace and into other parts of the Empire of Celestial Dragons, places that were briefly mentioned in book one and now play a bigger role in book two.
I personally disliked Eona back when she was Eon, and I don't like her any better as a girl either. Back as Eon, Eona just seemed to desperate to fit in and trying to prove herself worthy – those sun drug scenes? The worst of Eon. I even vowed to DNF this book if Eona decided to run around with the sun drug again; it was that bad.
In a way, I do like Eona: she's not desperate, she's <s>Taylor Swift</s> fearless (all those odds stacked against her!) – she's a lot better when compared to Eon, when she trying to fully disguise herself as a guy and being a slinky. Eona just argues a lot with Kygo when she finally finds him, and I mean a huge emphasis on "argues a lot." I'm pretty sure if I get a dollar for every time they argued, I could actually pay my rent. Though compared to the <s>lovely</s> love triangle with Ido (thank you, so-called prophecy), I fully ship Kygo and Eona, even though Eona seems very mopey when it comes to whether or not Kygo truly loves her.
<blockquote>"What if I said you could have either me or my power? Which one would you choose?"</blockquote>
Eona certainly makes up for the many dull moments in pacing from its predecessor, where the beginning is a little interesting, the middle is extremely draggy and the decent ending is very fast and rapid. The pacing in the final book of Goodman's Eon duology is much better and engrossing, bringing us a fantastic end to two very long books.
-----------------
Original Rating: 4.5 out of 5
Review originally posted at <a href="http://bookwyrming-thoughts.blogspot.com/2015/01/review-eona-by-alison-goodman.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png" /></a>
Goodman starts out the whopping 600-paged book with a "primary" source from Teacher Prahn, quickly summarizing the events at the imperial palace in the ending of Eon, and it's helpful for those who haven't the first book in a long while (unless you have a fantastic memory, which I sometimes have. Epiphany!). The second and last book to the duology starts out shortly after those events, with Eona and her friends on the run from Sethon and the hunt for Kygo. Goodman brings us outside of the imperial palace and into other parts of the Empire of Celestial Dragons, places that were briefly mentioned in book one and now play a bigger role in book two.
I personally disliked Eona back when she was Eon, and I don't like her any better as a girl either. Back as Eon, Eona just seemed to desperate to fit in and trying to prove herself worthy – those sun drug scenes? The worst of Eon. I even vowed to DNF this book if Eona decided to run around with the sun drug again; it was that bad.
In a way, I do like Eona: she's not desperate, she's <s>Taylor Swift</s> fearless (all those odds stacked against her!) – she's a lot better when compared to Eon, when she trying to fully disguise herself as a guy and being a slinky. Eona just argues a lot with Kygo when she finally finds him, and I mean a huge emphasis on "argues a lot." I'm pretty sure if I get a dollar for every time they argued, I could actually pay my rent. Though compared to the <s>lovely</s> love triangle with Ido (thank you, so-called prophecy), I fully ship Kygo and Eona, even though Eona seems very mopey when it comes to whether or not Kygo truly loves her.
<blockquote>"What if I said you could have either me or my power? Which one would you choose?"</blockquote>
Eona certainly makes up for the many dull moments in pacing from its predecessor, where the beginning is a little interesting, the middle is extremely draggy and the decent ending is very fast and rapid. The pacing in the final book of Goodman's Eon duology is much better and engrossing, bringing us a fantastic end to two very long books.
-----------------
Original Rating: 4.5 out of 5
Review originally posted at <a href="http://bookwyrming-thoughts.blogspot.com/2015/01/review-eona-by-alison-goodman.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png" /></a>
Russell Evans (179 KP) rated Tyrants of the Underdark in Tabletop Games
Feb 24, 2020 (Updated Feb 24, 2020)
Interesting deck building mechanics (3 more)
Several different viable strategic options
Quick paced, easy to learn to play
Great artwork on cards
A quick paced game of fantasy deck building strategy, skilfully mixed with area control
This game mixes up a couple of game genres, but it balances them really well. I brought this game as my teenage son is a D&D fan and we have played it many times now. We’ve enjoyed it, so we also brought the expansion decks – which, for me, is always the sign of a good game. The game is pretty easy to learn, and once you have the grasp of the game mechanics, the turns flow smoothly and quickly. A 3 player game takes us just over an hour to play.
A brief overview of the Game
Each player controls a Drow house in the Underdark, competing to take control by getting the most Victory Points at the end of the game. Victory points are gained from various sources, for example, controlling locations on the board, assassinating your rivals troops, card abilities, cards owned in your deck or promoted.
Each turn the player draws cards from their own deck that determine what they can do in their turn. There are several different strategies you can pursue to try and win – subterfuge, violence, using spies, gathering a powerful deck etc. You can use influence that you gain in the game to buy new cards from the communal market to expand your deck and buy new minions with a range of different abilities. Random card drawers in the market can be frustrating when your opponents get the card you want straight after your turn, but that’s the nature of the game. Some of the cards can seem super–powered but there are several of these, so we find it balances out overall.
The promotion mechanic is rather interesting - it gives you the dilemma of promoting a card to gain increased victory points but means that the card (and its abilities) aren’t available for you to use for rest of the game. Do you hang on to it a bit longer to use that awesome ability and risk the game ending before you can promote that card for loads more victory points?
There are 4 decks included in the base game; Drow, Dragons, Elementals and Demons and they all play very differently. You use a mix of 2 decks each game, so that adds a bit of variety and re-playability. (Add in the 2 from the expansion for a bit more – Aberrations and Undead.)
Also worth mentioning; the artwork on the cards is nice and the board is good too.
I think Tyrants of the Underdark is a very enjoyable game and it gets a solid 9/10. I just wish there were some more expansions for it.
A brief overview of the Game
Each player controls a Drow house in the Underdark, competing to take control by getting the most Victory Points at the end of the game. Victory points are gained from various sources, for example, controlling locations on the board, assassinating your rivals troops, card abilities, cards owned in your deck or promoted.
Each turn the player draws cards from their own deck that determine what they can do in their turn. There are several different strategies you can pursue to try and win – subterfuge, violence, using spies, gathering a powerful deck etc. You can use influence that you gain in the game to buy new cards from the communal market to expand your deck and buy new minions with a range of different abilities. Random card drawers in the market can be frustrating when your opponents get the card you want straight after your turn, but that’s the nature of the game. Some of the cards can seem super–powered but there are several of these, so we find it balances out overall.
The promotion mechanic is rather interesting - it gives you the dilemma of promoting a card to gain increased victory points but means that the card (and its abilities) aren’t available for you to use for rest of the game. Do you hang on to it a bit longer to use that awesome ability and risk the game ending before you can promote that card for loads more victory points?
There are 4 decks included in the base game; Drow, Dragons, Elementals and Demons and they all play very differently. You use a mix of 2 decks each game, so that adds a bit of variety and re-playability. (Add in the 2 from the expansion for a bit more – Aberrations and Undead.)
Also worth mentioning; the artwork on the cards is nice and the board is good too.
I think Tyrants of the Underdark is a very enjoyable game and it gets a solid 9/10. I just wish there were some more expansions for it.
Cheetah Simulator
Games and Education
App
Enter into the wild savanna and live the life of a Cheetah! Explore a vast grassy plain filled with...
Peter Shephard (2822 KP) rated Merchants Cove in Tabletop Games
Jun 4, 2021
Great range of character options (4 more)
Single player option
Great looking board and pieces
Expansions are great
Every character is like playing a different subgame
Great and Varied game
I backed this on Kickstarter, with the Oracle, Dragon Rancher and Inn Keeper expansions. Over the course of our first evening playing, my wife and I had 1 game of learning the rules, then another three games fairly quickly.
The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;
The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)
The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!
My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
The pieces (ships, meeples, and individual gaming boards) are fantastic (although a couple are a little fiddly/weak) and every single character has their own flavour and type of sub-game;
The Alchemist makes potions by drawing marbles, firstly from a bag, then from a "decanter" (echoes of Quacks of Quiddlingberg)
The Blacksmith makes weapons and armour from dice rolls and combos in furnaces (not quite Yahtzee)
The Captain sails her fleet of ships to go fishing and treasure hunting using a spinning compass mechanism (can't put my finger what this reminds me of)
The Chronomancer (a great Back to the Future nod) travels through time portals to get pieces of technology, using a slide-and-shift board (like a mini Labrynth)
The Dragon rancher (believe it or not) hatches, raises and sells dragons; a couple of mechanics which work well together (even if one is shovelling poop) but not really like a game I've played
The Innkeeper is a great sub-sub-game; he can only sell drinks at one point, but he can put people up in his Inn which gives a bonus. A little bit of prediction work, but not like a other game I can think of.
The Oracle uses a scatter/dish for her fetishes and dice, and this limits what she can do - but I'd say she has the most varied scope of games (dots, predictions, and a few others)
The aim of the game is to be the Merchant who makes the most money, without attracting too much Corruption. Each game is played over three days, and each day has a limited amount of time. Each task the characters do has a different amount of time-cost - it might take 1h to brew potions, but it takes 2h to get ingredients from the decanter and prepare the potions. At several points each day, random Adventurers are drawn from the bag, and put into the travelling ships, as chosen by the drawer. However, there are also rogues who take up space and don't buy anything!
My only real complaint with the game is the comparatively long set up (5-10 minutes seems to be our average) for a 30-45m play time for 2 players - but it is really worth it. If/when this goes to retail, I'd say every gaming group who enjoys a combination of resource management, meeple and worker placement, and beautiful set-piece games, should give this a try.
iHuman Books
Education and Book
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We help kids fall in love with reading! iHuman Books presents a full package of engaging reading...