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Shining Resonance Refrain
Shining Resonance Refrain
2018 | Role-Playing
I’ll be the first to admit that I’ve never been a huge fan of JRPG’s, but I really don’t have any reasons why. Growing up I loved watching the Shogun Warrior feature length cartoons and I’m a huge fan of RPG’s in general, so you’d think they’d be right up my alley. I’ve tried and tried to figure out why I have such a hard time sinking into them, and while I have never completed a Final Fantasy game, I continue to buy them in the hopes that one of these days I’ll just get it. So, I’m probably not the first person that would come to mind to review a game like Shining Resonance Refrain, a game that was released exclusively in Japan on PS3 back in 2014. Yet here we are, 4 years later, with a version released for the PS4, Xbox One, PC, and Nintendo Switch, with updated graphics and English voice acting.
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.

Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.

In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.

Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.

So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.

What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
  
Marvel Dice Masters: Avengers vs. X-Men
Marvel Dice Masters: Avengers vs. X-Men
2014 | Collectible Components, Comic Book / Strip, Dice Game, Fighting
Many games are standalone, meaning that the base game has all of the components necessary for play. Many games also later add expansion content. Some games fall into the “collectible” category – you start with a base set, and slowly add new game components over time. Dice Masters is one of these collectible games, specifically known as a collectible dice game (CDG). You can find many versions of Dice Masters, spanning from Teenage Mutant Ninja Turtles to Dungeons and Dragons. No matter the theme, however, the game always works the same way! My experience is with Marvel Dice Masters (from different sets), so that will be my focus.

You and your team of superhero comrades come across a group of rival supers. Maybe you’re all having a disagreement (a la “Civil War”), or maybe one of them ate your lunch out of the fridge at work. No matter the reason, your teams have agreed to fight each other. Each hero brings unique powers to the fight, and the last team standing wins!

Dice Masters is a competitive two-player game. Each superhero team consists of up to 8 heroes and 20 custom dice. On your turn, roll your dice to generate energy, recruit heroes, or attack your opponent! Some of your heroes might have special powers that can positively affect your dice rolls, or could even negatively affect your opponent’s available dice. Strategy is everything – the first player reduced to zero health loses!

A game of battling superheroes – awesome, right? Maybe not AWESOME, but I think it’s mostly awesome. The most frustrating part of Dice Masters for me is the “collectible” aspect. A basic starter set provides you with a decent amount of cards and dice, but in order to build a complete, fully-functioning team, you need to buy more components. The first couple of times I played, I was using only the starter set and I didn’t yet realize that this is a CDG. I only had heroes with basic powers and dice, and I failed miserably in those games against a seasoned Dice Masters player (Travis). Thankfully, my opponent gave me a bit of advice – do some research, find heroes with powers that complement each other, and build a strong team that way. He helped me build a team, and I bought those new components. I used that team in my next game, aaaand I still lost…but it was a closer game! I have since crafted a couple of more teams and acquired the necessary components, but this game definitely takes a lot of forethought and research for success. It’s not one you can just necessarily pick up and play right away.

I think that Dice Masters has more of a learning curve than the average two-player game. It is a pretty strategy-driven game, and that strategy is based on your chosen team of heroes. If you aren’t completely familiar with their powers or the special symbols on their dice, you could be missing out on some serious advantages in your fight. Each turn also has many elements to keep track of (roll dice, re-roll dice, spend energy, recruit/field heroes, use abilities, attack/defend, etc.), and it can be easy to forget a step. Once you get the hang of it, though, the game flows better. It definitely took me quite a few plays to get everything mostly down. So if you’re looking for a more complex dice game to play, I would say give Dice Masters a shot!

I like the theme, mechanics, and strategic implications of Dice Masters, but I don’t really like the collectible aspect of the game. I don’t get to play it too often, but I do enjoy getting the opportunity to play. All in all, Purple Phoenix Games gives Dice Masters a 18 / 24.

https://purplephoenixgames.wordpress.com/2019/01/02/dice-masters-review/
  
    The Shadow Sun

    The Shadow Sun

    Games and Entertainment

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    The ultimate Western action RPG has arrived on iOS! Embark on an epic dark fantasy in the grand...

Kings of the Wyld
Kings of the Wyld
Nicholas Eames | 2017 | Fiction & Poetry
9
9.7 (3 Ratings)
Book Rating
Contains spoilers, click to show
This was another book that I picked after it was recommended from one of my favourite Youtuber, Holly Heats Books, and as always I wasn't disappointed.
Kings of the Wyld is a "getting out of retirement of one last job" story. A band of five getting back together to save the daughter of one of them. The story is very well written, action-packed with a touch on humour here and there.

Things I liked:

    -All the characters are very well written. They all have their own unique voice, personality and they offer something different to the band as well as the story.
    -The relationships between all the characters are well crafted. By the end, you know and feel how close this band is and how much they love each other.
    -I generally adore when an action/adventure book or movie has just a hint of comic relief without going overboard and turning it into stupid moments. And the author knows exactly when and where to add this little moment of humour to make you laugh without turning the story into ridicule. Love, love that!
    -You never get bored. There is always something happening, twists and turns and obstacles being thrown to our heroes, without the story getting repetitive.
    -They weren't a lot of twists and most were obvious but one of them I didn't see it coming. Maybe if I had paid more attention I could have seen it coming but I didn't so I was quite surprised.
    -The final battle. I spend the entire book wondering how 5 guys will manager to fight a whole army. And the answer wasn't something that I was expecting and it was epic! Maybe with some clichés, like the "final speech to get people to follow you", but they were all so well done!

Things I didn't like:

    -The fantasy world contains EVERY creature ever mentioned in fantasy, folk stories, and mythologies. From dragons and orcs to merpeople to vampires and werewolves. Which is amazing and interesting but... because there are so many creatures mentioned some of them are not described maybe because we should know how they look (?) and if you add all the author places and his own fantasy creature some time I got confused and overwhelmed and didn't necessarily know what kind of creature the author is talking about and I couldn't picture the scene properly in my mind.
    -Magic has no rules. Which I don't really mind but.... [Spoiler] at some point it was used in a way that kind of put me off. Towards the end, our primary MC loses his hand and I liked the fact that the author didn't shy away from injuring his character but... this was fixed a chapter later with a magic potion that just made his hand grow back. What? Why? And this is where a draw the line on the "magic with no rules". Don't use random magic as a way to "fix" your character because you didn't want them to be hurt after all! Scars are witness to our own story and our past. Those guys went through a crazy adventure they should have scares and injuries, so if one of them loses his hand during a battle why go back on that a chapter later with a convenient magic potion. I was quite mad about that part but it was just a minor part of the story.



Despite a couple of tiny details, I thoroughly enjoyed this book and would highly recommend it. It was one of the best books I've read so far this year.

The review can also be found here: https://natachainreviewland.wordpress.com/2019/09/29/king-of-the-wyld-by-nicholas-eames/
  
Me Before You (2016)
Me Before You (2016)
2016 | Drama
“You are scored on my heart Clark”
“Me Before You” is a bit of a queer fish of a movie. It never quite decides whether it wants to be a romantic weepy, a drama, or a rom-com and as such ends up rather falling between all three stools.
Emelia Clarke (“Game of Thrones”, “Terminator: Genesys”) plays Lou Clark, an ‘invisible’ girl “with potential” who is trapped – due to unemployment-led poverty – living with her parents in a provincial castle town (a picturesque Pembroke, though notably hardly a Welsh accent in earshot). Her boyfriend Patrick (“Harry Potter”’s Matthew Lewis) is a running nut that doesn’t play to her romantic needs in any way. Circumstance leads her into the job of a carer for a quadriplegic, Will Traynor (Sam Claflin, from “The Hunger Games” sequels) who also happens to be the son of the local millionaire couple (played by Charles Dance and Janet McTeer). They own the castle, a large mansion and most of the surrounding countryside too.
Will – previously a sports jock – is paralyzed from the neck down after an accident and is a frustrated and suicidal mind in a useless body. Can the quirky and vivacious Lou bring him out of his morbid shell and find him a life worth living again?

From this outline, you might think the story almost writes itself, and for most of the film it does. But the writers have a number of twists and turns in store which – depending on your sentiments – might entertain or appall.
As her first leading actress role in a non-action feature it’s a bit difficult to sum up Emilia Clarke’s performance. At face value it could be described as an advanced case of over-acting, with an extensive array of kooky looks and gurning facial expressions. (Those eyebrows! At some point we’re going to have to see her acting opposite Cara DeLevingne in a “Batman v Superman” eye-brow-off). On the other hand, she plays the part with such vivacity and charm – and notably in a manner so in keeping with the character she portrays – that it is hard not to be enchanted by her: I certainly was.

Claflin plays the brooding and resentful Traynor well and Matthew Lewis shows he is growing into a really professional jobbing actor as he enters his mid-20’s.

Also radiant (she always is… sorry to break it to the wife like this… but I am basically in love with her!!) is the ever-gorgeous Jenna Coleman (“Dr Who”, “Victoria”) in what is to date a rare outing for her onto the big screen (she previously has only had a small role in the first “Captain America” film: she really needs a breakout movie like Carey Mulligan’s “An Education”). Coleman and Clarke make a very credible pair of sisters, with the “bed” discussion scene being very touching.

Elsewhere a number of other well-known faces crop up including Brendan Coyle (“Downton Abbey”) as Lou’s father and Joanna Lumley as a wedding guest with a handy line in references.

The soundtrack by Craig (“Love Actually”) Armstrong is top notch with pleasing songs from Ed Sheeran, Imagine Dragons, Cloves and We The Kings.
The production quality is as professional as you would expect from a British-made movie, although the Mallorca and Paris locations are not particularly well exploited, since for a large chunk of these scenes I was convinced they hadn’t left Pinewood!

So, a bit of a mixed bag, but enjoyable nonetheless. A guilty pleasure. If you like a romantic piece of escapism this is one for a wet Sunday afternoon, provided you have a box of tissues handy.
  
Scary Stories to Tell in the Dark (2019)
Scary Stories to Tell in the Dark (2019)
2019 | Horror
I was introduced to Scary Stories to Tell in the Dark (the amazing book series written by Alvin Schwartz back in 1981) in my Junior High history class. An odd place for sure to listen to this amazing collection of stories, and yet it displayed how these stories are impactful even if you aren’t reading them around a campfire in the middle of the woods. Schwartz had written two additional sequels to his stories in 1984 and 1991 and the incredibly creepy illustrations (by Stephen Gammell) helped to complete a collection of books that are at home in anyone’s collection both young and old.

The 80’s was a decade obsessed with the occult and works of fiction that parents thought were written to corrupt the minds of the youth of the age. Before video games were blamed for all the evil in the world there was Heavy Metal music, the fantastical role-playing games such as Dungeons and Dragons and books such as these that parents rallied around and attempted to ban from schools and after school functions. Looking back now at the hysteria that this caused is almost laughable, but for those of us growing up in that time it was a very real threat to the imaginations of youth around the globe. Outside of this brief history lesson however, I wondered how the books would translate into a movie.

Our story begins on Halloween night, the year is 1968 and the Vietnam War and the upcoming presidential elections are on everyone’s mind. Stella (Zoe Colletti) and her nerd friends Chuck (Austin Zajur) and Auggie (Gabriel Rush) decide that this will be the year that they get revenge on the local bully Tommy (Austin Abrams) for all his years of stealing candy from them on Halloween. After things go predictably wrong, the young group of kids are pursued to a drive-in theater where they seek refuge in a car that is owned by another out-of-town youngster named Ramon (Michael Garza). As thanks for “saving” them from a certain beating, Stella and the group decide to take Ramon to a real-life haunted house. A place where a young Sarah Bellows would tell stories to frighten children only for them to end up dead days later. While exploring the house the young group discover the hidden room of young Sarah Bellows and come across her book of “Scary Stories”. Unable to contain her own curiosity, Stella takes the book home with her and watches as the words on the pages turn into living nightmares of their own darkest fears.

Produced by Guillermo del Toro, Patrick Melton and Marcus Dunstan, Scary Stories takes a handful of fan favorites and weaves them into a “scary” story of their very own. Instead of simply being a collection of haunting tales, each one serves a purpose, whether it’s the “Red Dot” or “Harold”, each one is used to drive the story even further along. While at first, I was hoping that it would be a collection of short stories featuring these timeless classics, the way in which each individual story progresses the plot leads to a far more interesting experience overall.

Those looking for a movie filled with frightening tales that will have you reaching for the closest shoulder (whether you know who it belongs to or not) will be in for a bit of disappointment. That’s not to take away from the incredible amount of vision needed to bring these classic stories to life, but it takes on a far more contemporary feel, then the dark stories and supernatural visions of the books that came before it. The film comes away feeling more like Goosebumps and less like Freakshow which makes sense given its PG-13 rating and its obvious pre-teen to teen demographic. The movie is still fun however, particularly for those who fondly remember the stories from their youth and is one that will proudly sit beside the likes of Hocus Pocus when it comes to network television down the road as part of its likely Halloween line-up.

4 out of 5 stars

http://sknr.net/2019/08/08/scary-stories-to-tell-in-the-dark/
  
Blood Shadow (Blood Never Lies 1)
Blood Shadow (Blood Never Lies 1)
Dianna Hardy | 2018 | Fiction & Poetry, Paranormal, Romance
6
8.7 (3 Ratings)
Book Rating
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#1 <a href="https://www.goodreads.com/review/show/2401292193">Blood Shadow</a> - ★★★

<img src="https://diaryofdifference.com/wp-content/uploads/2019/10/Book-Review-Banner-25.png"/>;

<b><i>Blood Shadow (Blood Never Lies #1) is a companion novel for An Eye of The Storm Series.</i></b>

Blood Shadow can be read without reading the previous books. At the beginning, the author has included a recap of everything you need to know about the main character, before you start reading this book.

Blood Shadow was an interesting read, that is for certain. At the beginning I felt a bit lost in time and it took me  awhile to understand what is going on, despite the recap that was provided by the author.

<i>A woman wakes up in a hospital and can't remember anything. Some anonymous person saved her life and gives her the name Jennifer, alongside with a whole new life.

She knows her real name is Selena. She also knows she was a werewolf but is not anymore. It seems she is human now, because her wounds are not healing as they usually would. Selena/Jennifer also remembers all the sexual abuse she went through before. Being tortured and raped and even persuaded to kill her brother. It feels like that was a lifetime ago.

And now, five years after her new life begun, she lives quietly and has a normal job and a boyfriend. The only thing that reminds her of her werewolf days are the sweaty nightmares. And now Jennifer has received a new note - on of those that her anonymous friend leaves for her now and then, advising her when she is in danger. But this time, the note says something different: a Supermoon is coming, and with that, a total lunar eclipse.</i>

This is the moment when things start to get confusing for me. There is an anonymous person, he sends her notes that have saved her life, he is always watching her, and now they need to meet, because she is in big danger and he has a secret to tell her. But he also doesn't want to reveal his true identity yet.

<b><i>[SPOILER ALERT]</i></b>

Long story short, he is one of the people that were there during her sexual abuse period. And he didn't do anything to help save her. Also, it turns out that she is also a mermaid, which is why she is able to do some things, but also doesn't have full powers.

And things keep being more and more confusing. From a werewolf story, we jump onto mermaids. The title also made me think that vampires bight be involved, which isn't the case. And we also might see dragons in the next book. I am not against having all these fantasy creatures into one place, but I felt that it needed to be explained better.

I felt for the girl - it must be extremely hard to live with such past and then to also have to constantly be hiding and never be truly happy. She tried to live a normal life as well, but just ended up hurting the people around her.

I am not sure that I connected enough with this book. The ending wasn't a conclusive one - it seemed as if it only was an opening for yet another book of the many. It didn't feel like any of the characters grew or learned from their past actions, which was slightly disappointing.

<b>It is a nice chill book to read in your spare time, if you like these types of books. But it is nothing out of the ordinary. I don't believe I will remember how it ended or what it was about in a few months.</b>

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The Story of Silence
The Story of Silence
Alex Myers | 2021 | Fiction & Poetry, Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
An Arthurian tale, adapted from a 13th century lost poem, containing dragons and knights but tackling the fluid notion of gender? Sign me up! Literally! Thank you to Eidelweiss+ and HarperVoyager for the opportunity to read this in exchange for an honest review.

Silence is born a girl, but due to the laws of inheritance is raised a boy, with only 3 people knowing their true gender (one of whom, initially, is not Silence). The Story of Silence follows Silence from birth, showing their struggles between Nature and Nurture in the medieval period.
The writing style of this fantasy novel is remarkable, with an almost lyrical, ballad quality to it. The settings of Cornwall, and later Brittany, are described in such a way that captivates the reader, transporting them to the jousting fields, the towering castles and the courts of Earls and Kings.
The writing is at a slower pace, a literary journey rather than a sprint and for that reason I didn’t quite get the feeling of “I can’t put this down”, particularly in the middle of the novel. However, the twists and turns in Silence’s life were always quick to pull me back in.
As a character, the reader loves Silence from the very beginning. None of the struggles of their life are of their own making. Indeed, there are moments within this story where it would have been much simpler to tell the truth but Silence does not, displaying true knightly qualities of courage and loyalty. If I had one criticism of this book it is that, after his first “courses”, Silence doesn’t seem to find disguising his Nature very difficult., Yes, he binds his chest but he also travels on the road with male companions for years with no further mention of the more natural signs of his true nature.
The cast of characters surrounding Silence are also excellent, we have the troubled Earl Cador who, despite his original plan, it seems cannot love his child as he should; Griselle and the seneschal who do love and care for Silence and then there is Merlin.
Now, I know Silence should be my favourite character but Merlin stole the show in my opinion! There is no stoical wizard in Myers’ world, oh no! Merlin is a naked, disgusting old man who has an awful habit of laughing out loud at the unseen futures of those he passes. I also appreciated how Merlin wasn’t a solution to Silence’s problems (in fact the opposite is true!). Despite the magical undercurrent within this story, Merlin doesn’t fix everything with the flick of a magic wand – conversely he forces Silence to look inside and solve their own riddle, emphasising that you do not need to fit into one category or another, you can be both, you can be what you decide to be.
It should also be noted that, up to this point in the novel, Silence is referred to with the male pronoun, as that is how he sees himself. He is a boy. He is a knight! However, on processing Merlin’s world this pronoun notably changes to they and their. A beautiful detail that resonated how Silence had accepted their true identity.
The characterisation of women in The Story of Silence is something that has been picked up on a lot by my fellow reviewers and yes, the women in this book are often sex-crazed, deceitful, disloyal creatures. This is also an issue that is directly discussed within the author’s note, further proving that this was not an intentional slight on women. Alex Myers is an author, they are telling a story and that story takes place in the 13th century when, unfortunately, women were depicted like this. The main despicable action by a woman is essential to stay true to the poem. Was it frustrating as a female reader? Sometimes. But are there an equal number of ugly characteristics shown in the male characters? Absolutely!
The Story of Silence is a slow-burning tale which steadily unfurls into a captivating narrative which will stay with the reader long after the final page. The original 13th century poem captures the concept of gender so beautifully but Alex Myers takes this even further, handling Silence’s journey with love and compassion. I feel very lucky to have read this.
  
The Witchwood Crown
The Witchwood Crown
Tad Williams | 2017 | Fiction & Poetry, Science Fiction/Fantasy
6
7.0 (3 Ratings)
Book Rating
Gosh, what a long book!
Review I received this book for free through Goodreads First Reads.


Approximately 30 years ago, the first novel in Tad Williams’ Memory, Sorrow and Thorn trilogy was published. Fans all over the world adored this high fantasy story about a young kitchen boy, Simon, who goes on to become King of Ostern Ard. Now Williams’ has returned to the fictional lands with a follow-up trilogy, The Last King of Ostern Ard.

Three decades have been and gone since the ending of the previous series. The Witchwood Crown explores the changes that have occurred since the epic story finished, unfortunately, things are not looking good. Simon and his wife, Miriamele, have suffered a few personal tragedies, leaving them with two fatherless grandchildren. Young Lillia is an out spoken child who expostulates with everyone in order to get her way – she is a princess after all. Morgan, the heir, is rather obtuse in comparison; a lazy young man whose vexatious behaviour constantly causes the Royals to despair. However, this is only a tiny problem in their restless kingdom.

The Norn Queen, an antagonist of the original story, has been asleep for the past few decades. Mortals foolishly believed they were safe from the evil character, yet unexpectedly, she has awoken and is determined to destroy humanity. Too weak to carry out her own plans, she infiltrates the minds of the members of her immortal race, sending them off on perilous missions, for example, to extract blood from a live dragon.

As well as Simon’s city and the Norns, there are several more important characters and locations, each with their own on going storyline. A mix of assiduous and animus personas shake up the peace that had settled at the closing of Memory, Sorrow and Thorn. It is almost impossible to fathom whom the good and bad are, especially when reading from so many different points of view.

If the 700 odd pages did not already give it away, the inclusion of maps and appendixes prove the book to contain an extremely lengthy tale. Flitting from one set of characters to another, it is hard to keep up with the hundreds of names and roles. It does not help that the majority are unpronounceable, full of additional apostrophes making them as unlike English names as possible – a usual trait of fantasy fiction.

Not only are the names difficult to pronounce, the words and vernacular some of the characters use are just as dumbfounding. Thankfully, definitions are provided at the back of the book, but to keep flipping between pages can get quite tedious after a while.

The sheer number of characters makes it difficult to unearth the main storyline. In fact, there does not appear to be a strong plot at all. Judging by the ending, it is as though The Witchwood Crown is only an introduction to the narrative that will begin in the following book.

Reading the primary series first will have its benefits, however, it is not mandatory. New readers, like myself, are able to pick up snippets of past events and piece together the lead up to the current scenario. Although a work of historical fantasy, it is possible to see elements of real life within the story. Dragons and fairies may not exist in our world, but similar beliefs and systems are relatable. For instance, the days of the week are obviously based on the English names: Sunday, Moonday, Tiasday, Udunsday, Drorsday, Frayday and Satrinsday.

The most striking connection between real and imagined is the religious beliefs of different clans and species. Many of the mortals have taken, up what is suggested to be, a new religion. There are so many similarities; it is undoubtedly based on Christianity. Likewise, other beliefs are comparable to pagan rites and ceremonies of the distant past.

The Witchwood Crown is not an easy book to read, neither is it all that exciting. On the other hand, it is interesting. It is equivalent to reading historical information with the added benefit of mythical creatures. This is not a quick read; therefore you need to be dedicated to sitting down and pacing through the story. It is definitely targeted at high fantasy fans – in fact, the original stories influenced George R. R. Martin (A Game of Thrones) – who are used to the length and complexity of the narrative