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Purple Phoenix Games (2266 KP) rated Space Kraken in Tabletop Games
Jul 22, 2021
Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L
Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!
A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.
The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.
Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.
Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!
Bong Mines Entertainment (15 KP) rated Wishful Thinking by Augustine in Music
Jun 17, 2019
“The first song I released as an artist that changed so much about my life. It’s a memory of the contrasts in a relationship, thinking that it’s a bit scary if the current moment is the highlight of your life. You are high on life but so afraid to lose the feeling that you somehow lose yourself instead.” – Augustine
‘Luzon’ is Augustine’s debut single. Shortly after its release, it skyrocketed to #1 on Hype Machine.
The likable tune contains a lighthearted storyline, beautiful falsetto vocals, and cinematic instrumentation flavored with an alternative-pop aroma.
Augustine – “Viola”
“I was a little angry with the world when I wrote ‘Viola’. Much of that anger was due to feelings of anxiety, guilt, and other boring things. The line ‘I’ll be your biggest disappointment if you sum up the years of adolescence’ is really about being scared of not being enough.” – Augustine
‘Viola’ contains a relatable narrative, likable vocals, and warm instrumentation pulsating with mellotron tones and distinctive drums.
Augustine – “Wishful Thinking”
“I’m weak for synth-pop songs that are so big that you just lose yourself in them. So I wanted to try one myself. ‘Wishful Thinking’ is a twisted love story about looking back at something with both regret and lack. But mostly with a fear of forgetting how a certain person is, looks and sounds.” – Augustine
The title track “Wishful Thinking” tells a twisted love story about looking back at something with both regret and lack. But mostly with a fear of forgetting how a certain person is, looks and sounds.
This reminiscence is juxtaposed with exhilarating energy which builds throughout the song, emulating a windows-down late night drive and overwhelming liberation.
‘Wishful Thinking’ contains a relatable storyline, pleasing vocals, and enjoyable instrumentation which takes listeners on a bombastic synth-pop thrill ride.
The likable tune reveals Augustine’s penchant for massive synth-based productions like Lana Del Rey‘s “Summertime Sadness” and Future Islands’ “Seasons”.
Augustine – “A Scent of Lily”
“This was initially an attempt to write a pop song, with inspiration from the chorus of Ariana Grande’s ‘Into You’. ‘Lily’ eventually became much more alternative. It’s about powerlessness in a relationship, when you buy into everything about the other person, to the point that you stop thinking your own sensible thoughts.” – Augustine
‘A Scent of Lily’ is another critically acclaimed tune which made Augustine one of 2019’s most talked about new artists.
Like “Luzon”, it peaked at #1 on Hype Machine. Also, it placed Augustine in a conversational comparison with iconic voices like Bon Iver, Mark Foster, James Blake, and Ezra Koenig.
‘A Scent of Lily’ contains a relatable storyline, ear-welcoming vocals, and lush instrumentation flavored with electro-pop and modern dance elements.
Augustine – “Slacks”
“The most personal song of the EP. It’s about how a lovely relationship didn’t last because of the distance. We moved to different cities, and I became so self-absorbed. I started suffering from agoraphobia that made it hard for me to even go outside. A little crazy in hindsight.” – Augustine
‘Slacks’ possesses a bittersweet storyline, heartfelt vocals, and stripped instrumentation perfumed with a nostalgic scent.
Get acquainted with Augustine’s “Wishful Thinking” EP by streaming it via Spotify.
“Hearing the EP from a distance, it became clear that this music grew out many years of me being afraid of being a disappointment to others. All the lyrics were inspired by being afraid of people, the world and leaving things behind.” – Augustine
All five songs featured on “Wishful Thinking” are collaborations between Augustine and producers Rassmus Björnson and Agrin Rahmani (LÉON, Skott).
https://www.bongminesentertainment.com/augustine-wishful-thinking/