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Jamie (131 KP) rated The Shining Girls in Books
Jun 4, 2017
The story is a heavily character driven dive through recent American history, from the Great Depression in the 1930’s all the way up to the early 1990’s. I was impressed by the amount of research that was put into this book, each decade having enough detail to get a good feel for the era. Many of the characters were pretty well fleshed out for such short chapters, and I found myself liking many of them.
My favorite part of the story, though, was the tragedy that was Harper because of how very flawed and human he is. He views himself as commanding, charming, persuasive, but to many of his victims he’s just downright creepy. He thinks himself calculating yet he makes mistakes left and right. He has a drive to rise up from the trenches of poverty and starvation from his own era, to be powerful. His choice of victims are all women in a great act of femicide, because he has this dire need to feel masculine. He chooses women that he views as invincible, that shine with ambition in order to assert his dominance by snuffing them out. He thinks he has this divine purpose, a destiny to fulfill because he wants it so desperately, even though the reality is that it’s simply senseless violence with no real meaning. He obsesses over the murders, returning to the scene of the crimes over and over to get off. Harper is pathetic. It was a refreshing change from the stereotypical smooth, genius archetype that glorifies killers. I didn’t know right away that this book was meant to be a feminist novel, but that’s what I took away from not only Harper’s struggle with masculinity, but with the strong and fiercely independent female characters all throughout the book.
There were a couple of problems with the book, however, that I feel need to be addressed. The mash up of genres is both a good and bad aspect of the story. The middle chapters where romance comes into play to me was really distracting and feels out of place. The tagline describing the novel also states that “the girl who wouldn’t die hunts the killer who shouldn’t exist” but honestly, it didn’t feel much like Kirby was really hunting the killer. Looking for connections with other murder cases and investigating some wild hunches, yes, but really she spends most of the book developing her bond with Dan. I would have really liked for this to be more of a cat and mouse type of hunt between Kirby and Harper.
The chapters with Harper were much more interesting, but even those became a little repetitive. We as the reader follow Harper as he stalks his victims in childhood, waiting for the right time to strike when they reach adulthood. While it was necessary for the plot to detail the characters to both connect them to the greater chain of paradoxes and to show Harper’s descent, the violence is excessive and extremely detailed, and after a while it started to feel more like torture porn. It just got tiring after a while.
Despite its flaws, I thought this book was good, and I mean really good. I loved the way that the time paradoxes were handled, time travel stories tend to be tricky and usually end up with a couple of glaring loop holes. The loops are handled in a way that I found satisfying and this book is easily my favorite time travel novel I’ve ever read. It is truly unique and a story I won’t soon forget.
Purple Phoenix Games (2266 KP) rated Cthulhu Realms in Tabletop Games
Jun 12, 2019
In Cthulhu Realms, a deck-building game, you are a Cthulhu cultist that is trying to drive your rivals literally insane. By gathering followers, collecting artifacts, and discovering new locations, you will gain enough power to influence the sanity of those who would oppose you! On your turn, you will play cards from your hand to Conjure (acquire new cards from the communal pool), Draw/Discard cards, Gain/Lose Sanity, or Abjure (permanently discard cards from the game). The game ends when a player is reduced to zero sanity – and the player who has retained their sanity is the winner!
I love deck-building games. I really do. I think it’s a neat mechanic that allows you to customize your strategy with every play. So I enjoy playing Cthulhu Realms because of that element. And that’s kind of where my enjoyment ends with this game. Don’t get me wrong – it’s a decent game. I just have a couple of issues with the actual cards and abilities. The cards themselves are very reliant on iconography to communicate powers/abilities. Props to the player boards for having a quick reference for the basic actions, but I still always keep the rule sheet on hand for the in-depth explanation as I play. And even then, the rule sheet still has a bit of ambiguity on how some of the powers work. I wish they’d provided a couple of examples because sometimes I still get confused by certain combinations of icons. Just a little more detail in the rule sheet could alleviate some of the ambiguity of the icon abilities.
For card abilities, each individual card can have anywhere from 1-3 special abilities. The tricky thing is that the abilities do not all have to be used at the same time. So I could use 1 ability from a card, use an ability from a different card, and then come back to my first card and use another of it’s printed abilities. And with a hand of 5 cards every turn (not counting additional cards you may draw…), it can be hard to keep track of which abilities you’ve already used that turn. On top of that, many of the abilities have prerequisites – you can’t use that specific ability unless you’ve already played/have in play the requisite card. Some abilities only have 1 prerequisite, but some have 2, which just adds another layer of bookkeeping to your turns. Not only are you trying to remember which card abilities you’ve already used, but you’re also trying to keep track of your cards/actions that turn that could unlock other card abilities. The rule sheet suggests sliding a card to one side of your play area once you’ve used one of its powers. But again, if it has more than 1 ability on it, you’ve got to remember which ones you’ve used/haven’t used yet, regardless of where they are in your play area. This is a competitive game overall, but with all of these elements to track on your turns, it saps the tension from the game and makes it feel a little more luck-based than strategic.
To alleviate some of my grievances, I think the game could just have more cards with fewer abilities on each. That would make it much easier to execute all of your turns. And eliminate some of the ability prerequisites – having them on most of the abilities just adds another element for you to keep track of, and it feels a little unnecessary. If the turns were a little more clear and concise, I would like this game a lot more. It’s not bad, it just gets bogged down a little bit with too much action on your turns. That’s why Purple Phoenix Games gives Cthulhu Realms a 6/12.
https://purplephoenixgames.wordpress.com/2019/03/22/cthulhu-realms-review/
Sophia (Bookwyrming Thoughts) (530 KP) rated Beyond the Red (Beyond the Red, #1) in Books
Jan 23, 2020
I can be trusted with responsibilities again! the reviewer says as she slowly climbs out of the reviewing hiatus hole.
You're delusional, the hiatus whispers menacingly, just a voice from the dark depths. You've still got a few books from 2016 left! And what about all those books you abandoned reviewing even though you want to review? I still have their souls! And I will have yours!
<b>I'm not going to get out of this, aren't I? 😢</b>
<i>Beyond the Red</i> is one of the last books I read back in 2017 that I haven't gotten around to reviewing yet, and here we are, a year later, with shenanigans but no review yet.
And when I want to write a review, I'm staring at a blank document in Google Drive for hours upon hours wondering what to say.
<h2 style="text-align: center;"><b>Four Things About <i>Beyond the Red</i></b></h2>
<div style="text-align: left;">Generally I write a list of either the good or bad (primarily just good. Bad I've been skipping or writing little paragraphs for), but my brain is crying on the forgetfulness of this book, so I'm going to go with generic little things you should be aware of before picking up the book.</div>
<h3><b>There are two perspectives and they are polar opposites</b></h3>
We have a half-blood who loses everything and becomes a slave, and then we have a queen who technically has everything. I thought it was really cool to see Jaes world from two different sides of the spectrum.
<h3><b>I don't think I'm a fan of the language</b></h3>
I don't mind made up languages in a book (within boundaries, of course, because my brain cannot wrap itself around overly complex words sometimes), but <em>Beyond the Reds</em> world language is very similar to ours yet different.
<blockquote class="tr_bq">I know three different ways to break out of this kinduv brace, and everything inside me screams that I use one of them.
I wont feel bad, not for her, not after what she did, and yet I cant fight this fucken ridiculous need to fix this, to hold her until its okay.</blockquote>
Is it <i>meant </i>to be similar? I'm assuming so based on how humans are still around and the Sepharon are very similar to humans in <i>Beyond the Red</i>. <b>Either way, I'm confused.</b> Or I missed something. Who knows. <strong>I've been out of it lately. :/</strong>
<h3><b> </b><b>But the world building is super cool despite language</b></h3>
Jaes world building is well developed, and it's shown constantly throughout the book. And is it just me, or did anyone else think of this as Star Wars just a little? Am I just assuming Star Wars is going to be like this because if so, I'm going into the box of shame. (Lupe, help.)
Now that I look at the ARC I have, it's the blurbs. I blame the blurbs. Help me.
<h3><b>Thankfully, the names aren't complicated</b></h3>
Sometimes books go all out and the characters have strange names that are hard to pronounce, so my brain cries in terror and starts wailing. <i>Beyond the Red</i> has its strange names, but they're not complicated. They're an average of two syllables and my brain won't start tearing itself to shreds figuring out the right pronunciation. Is this right? wonders the reviewer, as she puzzles over all the possible ways to say the name.
Honestly, if you're looking for an adventure on a new planet that's a nod to Mars with not complicated names, <i>Beyond the Red</i> might be perfect for you. If you don't mind the language, that is.
<a href="http://bookwyrmingthoughts.com/beyond-red-ava-jae-review/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Bob Mann (459 KP) rated The Mitchells vs The Machines (2021) in Movies
May 16, 2021
But the world is set to change forever, as sentient operating system PAL (Olivia Colman) and her army of robots take over the world and prepare to launch human-kind into deep dark space. The Mitchell's, as the world's unlikeliest Avengers, appear to be the only ones available to prevent the evil plan!
Positives:
- In my review of the lamentable "Thunder Force", I commented that it failed my "six laughs test" for a comedy. I only laughed 3 times in the whole film. In contrast, this movie hammered home guffaw-generating lines and scenes about six times a minute! It's hilarious. It's one of those films (like the best Pixar ones) with so much hidden detail buried in every shot. You could watch it a dozen times and still find new hidden gags.
- This is a movie that is the perfect family film. A film that kids will love for the knockabout comedy and a film that adults will also fall in love with. This comes from three different angles:
-- Excellent character development of the whole family. Katie feels like a fully rounded stroppy teen: she seems to be struggling with her identity (lesbian? - "It took me a while to figure myself out"); and she is struggling towards her personal goals despite the well-intentioned but destructive doubts that her rough-and-ready father keeps sowing. This feels like a journey that the family is on towards enlightenment, before it's too late.
-- This is also a film with considerable emotional heft. It channels at times some of the best elements of the Toy Story films (most notably "Toy Story 3" with Andy's departure for college). (Any parents who have never experienced that joyous yet dreadful day when you drive your chicks to university or college for the first time: brace yourselves!)
-- It's a dream for film fans. Like "Ready Player One", it's populated with lots of fun movie easter-eggs scattered throughout. Katie's 'Mount Rushmore' by the way has Greta Gerwig, Céline Sciamma (from "Portrait of a Lady on Fire"), Lynne Ramsey and Hal Ashby as her directorial inspirations.
- And finally, it's a film for adults appreciative of some truly great satirical one-liners, including some razor-sharp zingers at 'big tech'. For example:
"It's almost like stealing people's data and giving it to a hyper-intelligent AI as part of an unregulated tech monopoly was a bad thing"
Negatives:
- My only minor criticism - and its a debatable one - might be the running time of 113 minutes. It might be a little too long for younger kids' attention spans. A 90 minute, more condensed, movie might have ticked the 'perfection' box.
Summary Thoughts: I don't normally "go" for animated films much. But this one is a different breed. An instant classic. It knocks you round the chops and forces your respect by being like no animated feature you've seen before. Witty, irreverent, gloriously entertaining it's a no-brainer that this gets 5-stars from me.
I said in my review of "Nomadland" that although that wasn't a 5* film for me, I could see why its brave and different slant at film-making earned it the Best Film Oscar. Well, almost regardless of what epically beautiful production Pixar might bring out before the end of the year, if the Academy doesn't vote this Best Animated Feature at next year's Oscars, then some sort of crime might have been committed.
(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2021/05/16/the-mitchells-vs-the-machines-dog-pig-dog-pig-loaf-of-bread-kerboom/. Thanks.)
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