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Mark Arm recommended Black & White by The Stranglers in Music (curated)
Lyndsey Gollogly (2893 KP) rated Hannibal Rising (Hannibal #4) in Books
Mar 15, 2021
of 250
Book
Hannibal Rising ( Hannibal Lecter book 4)
By Thomas Harris
Once read a review will be written via Smashbomb and link posted in comments
HE IS ONE OF THE MOST HAUNTING CHARACTERS
IN ALL OF LITERATURE.
AT LAST THE EVOLUTION OF HIS EVIL
IS REVEALED.
Hannibal Lecter emerges from the nightmare of the Eastern Front, a boy in the snow, mute, with a chain around his neck.
He seems utterly alone, but he has brought his demons with him.
Hannibal's uncle, a noted painter, finds him in a Soviet orphanage and brings him to France, where Hannibal will live with his uncle and his uncle's beautiful and exotic wife, Lady Murasaki.
Lady Murasaki helps Hannibal to heal. With her help he flourishes, becoming the youngest person ever admitted to medical school in France.
But Hannibal's demons visit him and torment him. When he is old enough, he visits them in turn.
He discovers he has gifts beyond the academic, and in that epiphany, Hannibal Lecter becomes death's prodigy.
I’ve read the first 3 books quite a few times and come to a point I have to remind myself Hannibal is NOT real!! This is the first book I’ve read within a few hours for a while! It helps explain a little of why he was the way he was! You kind of start to feel sorry for him and support his acts of revenge. I love Thomas Harris and Hannibal!
Book
Hannibal Rising ( Hannibal Lecter book 4)
By Thomas Harris
Once read a review will be written via Smashbomb and link posted in comments
HE IS ONE OF THE MOST HAUNTING CHARACTERS
IN ALL OF LITERATURE.
AT LAST THE EVOLUTION OF HIS EVIL
IS REVEALED.
Hannibal Lecter emerges from the nightmare of the Eastern Front, a boy in the snow, mute, with a chain around his neck.
He seems utterly alone, but he has brought his demons with him.
Hannibal's uncle, a noted painter, finds him in a Soviet orphanage and brings him to France, where Hannibal will live with his uncle and his uncle's beautiful and exotic wife, Lady Murasaki.
Lady Murasaki helps Hannibal to heal. With her help he flourishes, becoming the youngest person ever admitted to medical school in France.
But Hannibal's demons visit him and torment him. When he is old enough, he visits them in turn.
He discovers he has gifts beyond the academic, and in that epiphany, Hannibal Lecter becomes death's prodigy.
I’ve read the first 3 books quite a few times and come to a point I have to remind myself Hannibal is NOT real!! This is the first book I’ve read within a few hours for a while! It helps explain a little of why he was the way he was! You kind of start to feel sorry for him and support his acts of revenge. I love Thomas Harris and Hannibal!
ClareR (5726 KP) rated We Germans in Books
Aug 17, 2023
We Germans is told from the point of view of a German soldier on the Eastern Front. A young British man asks his German grandfather about his role in the war, and whilst his grandfather doesn’t want to talk about it with him, he does leave him a letter to read about what happened to him after his death.
That letter is the book we read, with asides and clarifications from the grandson.
We don’t have a story that covers from the beginning to the end of the war. This is told from when things have started to go wrong for the Germans. The army is fragmented. The soldiers don’t really know where they’re going, but they know that they want to try and make it back to Germany - on foot. These men are scared, confused and the acts they see committed by both sides are horrific.
The grandson helps us to see the effects of the war on his grandfather, and his subsequent imprisonment in Russia. How 70 years post-war have changed him, how the war changed him as well. He acknowledges that he was to blame for what had happened as much as anyone else, but that he was expected to toe the line as a soldier.
This is historical fiction, but its well researched and has the hint of reality about it. It really gives the reader something to think about, and I know that personally, I haven’t found many books out there that cover this period of history in this way. I can’t say as it’s something I want to avidly read lots of books about, but having read this from a more human perspective (rather than a factual history book that lists dates and places), it feels very personal.
This is a short, powerful novel, and I think it’s worth the time spent reading it if you have an interest in either the time in history, or human nature.
That letter is the book we read, with asides and clarifications from the grandson.
We don’t have a story that covers from the beginning to the end of the war. This is told from when things have started to go wrong for the Germans. The army is fragmented. The soldiers don’t really know where they’re going, but they know that they want to try and make it back to Germany - on foot. These men are scared, confused and the acts they see committed by both sides are horrific.
The grandson helps us to see the effects of the war on his grandfather, and his subsequent imprisonment in Russia. How 70 years post-war have changed him, how the war changed him as well. He acknowledges that he was to blame for what had happened as much as anyone else, but that he was expected to toe the line as a soldier.
This is historical fiction, but its well researched and has the hint of reality about it. It really gives the reader something to think about, and I know that personally, I haven’t found many books out there that cover this period of history in this way. I can’t say as it’s something I want to avidly read lots of books about, but having read this from a more human perspective (rather than a factual history book that lists dates and places), it feels very personal.
This is a short, powerful novel, and I think it’s worth the time spent reading it if you have an interest in either the time in history, or human nature.
Gareth von Kallenbach (980 KP) rated Call of Duty: WWII - The Resistance in Video Games
Jun 19, 2019
The first of four planned DLC packs for Call of Duty: WW2 has arrived for PC and Xbox One owners after being available for PS4 owners for a month.
The Resistance keeps the usual theme of four new maps and a new episode for the Zombie series but this time does it with a bit of a twist.
Usually players see the name of the DLC in the Multiplayer menu and once selected; players can see the various modes available to play the new maps in.
Resistance does away with this and puts the content in the “Featured” area where players have to play either standard or Hardcore Mosh pits and experience the maps in a rotating selection of game modes vs picking a mode.
The three maps available are
Anthropoid
Based in Prague; this is a detailed map with a river, central bridge and lots of terrain to cover. Snipers will love the central area but those who want to run and gun can have some luck if they make sure to duck in and out of buildings.
Occupation
This is a remastered map set in Paris where multiple levels, side streets, shops, and vehicle littered streets allow for some great mid to close range combat. This is a fast-paced map where you can set an ambush, sneak up on enemies, or squad up to take the streets.
Valkyrie
If you like a nice run and gun mode based in bunkers; this is the mode for you. Inspired by the Eastern Front headquarters; this is a fast action map ideal for players of all styles.
The fourth map is only available in War mode and is Operation Intercept. Set in France, players need to set up communications, stop a train, and other team based missions.
The new Zombie mode is The Darkest Shore and pits the four heroes on a remote island where the Undead come fast and often. The map mixes bunkers, beaches, and emplacements with the usual weapon, armor, and power up stations and gameplay players got to expect in the original mission.
This time a think and concealing fog will roll in frequently which adds a new danger as you must fight the unending hordes with limited visibility.
Resistance provides more WW2 action for gamers and while it does not radically change the online portion of the game, it does offer some new wrinkles for fans to enjoy and should keep fans happy until the next DLC arrives.
http://sknr.net/2018/03/05/call-duty-ww2-resistance-dlc/
The Resistance keeps the usual theme of four new maps and a new episode for the Zombie series but this time does it with a bit of a twist.
Usually players see the name of the DLC in the Multiplayer menu and once selected; players can see the various modes available to play the new maps in.
Resistance does away with this and puts the content in the “Featured” area where players have to play either standard or Hardcore Mosh pits and experience the maps in a rotating selection of game modes vs picking a mode.
The three maps available are
Anthropoid
Based in Prague; this is a detailed map with a river, central bridge and lots of terrain to cover. Snipers will love the central area but those who want to run and gun can have some luck if they make sure to duck in and out of buildings.
Occupation
This is a remastered map set in Paris where multiple levels, side streets, shops, and vehicle littered streets allow for some great mid to close range combat. This is a fast-paced map where you can set an ambush, sneak up on enemies, or squad up to take the streets.
Valkyrie
If you like a nice run and gun mode based in bunkers; this is the mode for you. Inspired by the Eastern Front headquarters; this is a fast action map ideal for players of all styles.
The fourth map is only available in War mode and is Operation Intercept. Set in France, players need to set up communications, stop a train, and other team based missions.
The new Zombie mode is The Darkest Shore and pits the four heroes on a remote island where the Undead come fast and often. The map mixes bunkers, beaches, and emplacements with the usual weapon, armor, and power up stations and gameplay players got to expect in the original mission.
This time a think and concealing fog will roll in frequently which adds a new danger as you must fight the unending hordes with limited visibility.
Resistance provides more WW2 action for gamers and while it does not radically change the online portion of the game, it does offer some new wrinkles for fans to enjoy and should keep fans happy until the next DLC arrives.
http://sknr.net/2018/03/05/call-duty-ww2-resistance-dlc/
Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops II - Vengeance in Video Games
Jun 19, 2019
Fans of Call of Duty: Black Ops 2 who are waiting patiently for the November release of Call of Duty: Ghosts, can put their skills to the test with the latest map pack DLC. The collection is named Vengeance and it offers four new multiplayer maps as well as a new Zombie campaigns for players aching for more of the wildly popular series.
The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.
The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,
A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.
Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..
There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.
The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.
As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.
Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.
Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.
Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.
Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.
Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.
To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.
If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.
In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:
http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.
The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,
A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.
Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..
There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.
The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.
As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.
Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.
Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.
Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.
Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.
Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.
To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.
If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.
In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:
http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
Gareth von Kallenbach (980 KP) rated Company of Heroes 2 in Video Games
Jun 19, 2019
Fans of the real-time strategy World War II epic Company of Heroes were delighted when a full sequel to the game was announced. There was a bit of trepidation when publisher THQ was forced to sell off much of their assets to rival companies due to bankruptcy issues. Thankfully for the fans of the game and developer Relic Sega stepped in and acquire the franchise as well is provided to developers additional time to polish the game beyond its initial scheduled release.
For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.
This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.
As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.
Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.
Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.
Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.
The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.
I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .
The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.
This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.
Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.
http://sknr.net/2013/07/29/company-of-heroes-2/
For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.
This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.
As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.
Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.
Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.
Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.
The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.
I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .
The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.
This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.
Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.
http://sknr.net/2013/07/29/company-of-heroes-2/