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Not bad. A little bit slow at first, but an enjoyable introduction to The Edge Chronicles - will definitely read another
  
I am a huge fan of the author and have read all of the books in her Emperor’s Edge series and all in her Flash Gold Chronicles to date. I will read anything she write so when I saw her blog post about this book I was instantly thinking, “I need this now!”

Lindsay is a genius at blending action, steampunk and romance into her books and they are easy to read and very addictive. (I read the last four books in The Emperor’s Edge series back to back so I could find out how it all ended.)

This is set in a prison and centres around it’s new head, Ridge Zirkander, after he caused some political problems back in the city with his attitude. To me, he sounds like a laugh. The female lead, Sardelle, has just awoken after 300 years and finds herself within the prison walls. There is a sort of instant attraction between them which Ridge tries to ignore as he doesn’t believe it a good thing to get involved with inmates.

If you’re a fan of the author, this isn’t to be missed. If you’ve never read anything by her the first books in her Emperor’s Edge and Flash Gold Chronicles are free on Amazon.
  
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Charley (64 KP) rated The Mermaid in Books

Jan 28, 2019  
The Mermaid
The Mermaid
Christina Henry | 2018 | Fiction & Poetry
10
10.0 (2 Ratings)
Book Rating
Unusual and left you wanting more
This author is truly amazing. She is able to take well know tales/ folk lores and turn them into gripping novels. This book is no different. I found this enchanting tale after reading her Chronicles of Alice series of books.
She has taken the story of Bo Burnham and the little mermaid and amalgamated them into what is an amazing read.
In short the story is about a mermaid who wants to see the world. She is taken in by Burnham with a promise of money to show the world her mermaid tricks. Safe to say that like all of Christina Henry's other books it takes a dark and twisted turn however seems to work out well in the end.
There are definitely some moments in the book where i was worried to read on as i thought something really bad was going to happen.
It kept me on the edge of my seat through out and was a wonderful tale of the darkness of men and magic.
  
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Chloe (514 KP) Jan 28, 2019

Woo that sounds so interesting and scary ?? I may have to read this even if it does ruin my childhood lol

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Charley (64 KP) Jan 28, 2019

its brilliant and very thought provoking

Lady Silver (Warlock Chronicles #1)
Lady Silver (Warlock Chronicles #1)
Bobbie R Byrd | 2021 | Romance, Science Fiction/Fantasy
6
6.0 (1 Ratings)
Book Rating
LADY SILVER is the first book in the Warlock Chronicles and we enter a futuristic world that has been split between humans and warlocks, with obvious mistrust and antagonism on both sides. Bryanna and T'Laan have lived their lives on the edge under no one's control but that changes when they are captured by Devon Bastion and taken aboard his ship, Maelstrom.

There is a lot that goes on in this book that isn't explained. I hope it will become clearer in future books but, for this one, it left me wondering what was going on. We have a prologue with someone who has been captured, who drops names like breadcrumbs, and as a reader, I had no idea if I was supposed to remember these names as someone to be important. Then we skip to someone new, and then something new again. It became mostly conjoined as the story went on, but there were still parts that were fragmented and confusing.

T'Laan is the best character here, followed by Glynda. Bryanna gets away with a lot due to her naivete, but Devon? Well, he's certainly a character but I really can't say I like him. Apparently, he has reasons for everything he does, but he is just arrogant and dislikeable most of the time. He is aware that Bryanna has feelings for him, talks about possibly having feelings for her, and then treads all over them with no reason given apart from the obvious "I'm not good enough. It's for her benefit..." He lies and hides the truth, only sharing when it suits him.

I definitely wanted to know more about the Flow and how it works. Yes, I know there are different Elements, but how? What do they do? Are there limits? And the Big Bad? Just what is going on there?

I read this book and enjoyed it but I'm left with more questions than when I started and a healthy dislike of the main male character. Overall, I think this book is good and has the potential to be part of a great series.

** same worded review will appear elsewhere **
 
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
Midnight Fear (The Bloodline Chronicles #2)
Midnight Fear (The Bloodline Chronicles #2)
Evelyn Silver | 2024 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
did not see that coming, not at all!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

Thi is book 2 in the Bloodline Chronicles, and it cannot be read as a stand alone. You NEED to read Witch's Knight before this one, to get the full story, much is not recapped and you will need it all.

I loved this one, more so than Witch's Knight, because it took a turn I did NOT see coming and it kinda threw me for a loop, in the best way. And there is one niggle at the back of my mind I need to talk about.

Marcelle is NOT fine, at all. After being tortured in the first book, she really is suffering emotionally, and it takes a session with Setanta, in which she does something that she never did before, to make her see that she needs help. Sarai makes her see too, and it's the love Marcelle has for Sarai that tips her over the edge and she gets some help.

Setanta plays a huge part here, but we don't hear very much from him. And I missed him at key points along the way. Hearing MORE from him would have, probably, negated my niggle, but that is not my niggle. I'll come back to that.

It's dark and deadly, steamy and smexy! Oh so smexy, and I did not, never in a million years, see that coming at me! It really threw me, and I wasn't sure it was gonna work, but boy, oh boy, does it ever! And when Sarai gets to meet some of her mother's family, THAT surprise too, what was said then, I did not see coming and I loved that this book surprised me at every turn.

So, my niggle?? This is billed as the conclusion to the duet of books. BUT I feel it's unfinished. I found the ending kinda rushed, and while Sarai, Marcelle and Setanta are happy for now, I wouldn't give them a happy ever after. They need another book, to tell what happens when Giovanni gets her comeuppance, along with Sarai's sister, when she wakes. There is much unfinished and I need it, Goddammit!!

So, because of the unfinished feeling, I gave this book...

4 very VERY VERY good stars

*same worded review will appear elsewhere
  
FUSE
FUSE
2015 | Action, Dice Game, Real-time
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

FUSE is a fast-paced game where a bomb squad is working against the clock to diffuse a number of bombs discovered on their ship! The goal is simple: diffuse all of the bombs before they explode. The gameplay, however, is a little bit more complicated. While there are a few minor differences between group- and solo-play, the basics of the game are unchanged – players roll and place dice in unique combinations to ‘diffuse’ each card. If all cards are diffused in the 10-minute time limit, then the game is won! And if not…then I think you know what that means. BOOOOOOOOOM!

Having played and enjoyed FUSE in both a group and solo setting, I think I can honestly say that I miiiight like it a little more as a solo game. My main reason is purely selfish – playing alone means that I don’t have to share dice. In a group game, the dice are rolled and divvied up between all of the players. Playing solo means that I can keep all of the dice for myself! And, theoretically, that means that I should be able to diffuse my bomb cards more quickly since I have more dice with which to work! Gone is the agony associated with sacrificing dice to other players – they’re all mine! Yeah, I have to deal with all of the bombs by myself too, but not having to share my materials makes the job seem easier even though it might not necessarily be any easier.

For me, one of the most challenging parts of playing FUSE solo is the real-time countdown. I know, I know, the timer is one of the most integral parts of this entire game. However, the pressure of a time limit is stressful and it makes me a sloppy player – dropping dice, knocking over towers, etc. Some lucky people have been blessed with the ability to remain calm under pressure, but unfortunately I am not one of them. I hope you don’t misunderstand my grievance with the timer for disliking the overall game, though. Having a timer adds an element of excitement that creates such a high-energy atmosphere, even when playing solo. I’m literally just rolling and placing dice, but with a ticking clock, I’m on the edge of my seat with adrenaline pumping as I try to complete my cards as quickly as possible! With every play, I’d like to think that I have gotten better at managing the pressure of the timer, even though that may not necessarily be true…

I do thoroughly enjoy playing FUSE as a solo game. Since time is of the essence, the game forces me to be creative with my dice placement and I must constantly be changing my strategy based on which dice I draw and what cards I have before me at any given time. If you are looking for a high-energy game, even when playing solo, look no further than FUSE. It will certainly keep you on the edge of your seat and will keep you engaged in the action until the game ends – either in celebration of success or a fiery explosion!

https://purplephoenixgames.wordpress.com/2019/02/18/solo-chronicles-fuse/
  
In The Dark World, Zak Bagans talks about his ghostly encounters, as the lead investigator for the documentary series Ghost Adventures! As one of the more seasoned and experienced professionals in the field, Zak has had some pretty crazy experiences! They cover the entire spectrum of ghost hunting phenomena, from seeing full body apparitions, to having his butt pinched by a spirit, LOL!

Zak begins by talking about the experiences he’s had with spirits prior to the series, and explaining why his own nature led him to this danger’s-edge career path. It’s not a biography however, and in some places is more like a manual for future ghost hunters.

There is an element of progression in the book, in that it starts by concentrating on innocent spirits, which he admits make up the majority; followed by confused spirits, who are sometimes unaware that they have died. This is succeeded by chapters on angry spirits, followed by downright evil spirits, which he refers to as demons.

The book starts with less dramatic phenomena such as words being heard through a white noise generator, emotional transference, and unexplained orbs of light on camera. But this is quickly followed up by tales of pebbles and shards being levitated vertically and flung horizontally by unseen hands, and physical scratch marks on Zak’s back! Zak also comes dangerously close to being possessed!

When Zak carries out an investigation, he starts by researching the history of the buildings and accompanying remaining personalities linked to the buildings. This makes for better story-telling, both on the screen, and certainly in his book.

I am a follower of the show when it’s available in the UK, and have always been intrigued by the equipment they use. I was expecting the book to be heavily edited, and, as such lacking in this kind of detail. However I was very pleasantly surprised - Zak even goes as far as explaining which pieces of equipment are better, and why. To an extent, the book can serve as a manual for would be ghost hunters.

Zak explains the difference between residual and intelligent hauntings, and chronicles instances where the lines between the two are blurred. He also documents moments when he’s had simultaneous significant readings on several devices, and argues that that in itself provides excellent evidence of the paranormal.

The nerd that I am looked forward to the section on the scientific theories for these paranormal experiences - and I wasn’t disappointed! Several theories were put forward and they form one of the most accessible guides to scientific theories that I’ve ever read! Zak discusses how each theory fits particular experiences of his, and compares and contrasts them for different phenomena.

The book is rounded off with Zak relating his ambitions for the field of paranormal investigation, where he puts a case forward for a central repository of data. In this section, we also hear from other prominent figures in the field, with their hopes for the field, including a striking passage from Marie D. Jones.

The book has high entertainment value, but a mere book, even one written as seriously as this, won’t make a believer out of a sceptic. Its content provides essential background for a would-be ghost hunter however. A recommended read for the open-minded and curious.
  
Tranquility
Tranquility
2020 | Card Game, Numbers Game
Are you a boat person? As in, do you enjoy lounging on a boat, floating to nowhere in particular, just enjoying the day? Or are you a thrill-seeking water-skiier or tuber that enjoys shredding the waves and nearly drowning? Perhaps you are neither. I am definitely in the first category. I would rather just toot around a lake in a boat, maybe throw out a fishing pole, and just enjoy being out on the water with little care for what may be happening in the world around me. So when I heard that Lucky Duck Games was planning on publishing Tranquility I just had to jump at the opportunity to get it on my table. And I was definitely impressed.

Tranquility is a cooperative hand management, tile placement card game for one to five players. In it players will be attempting to create a sea of islands around which they sail their boat towards infinite paradise. They will accomplish this by laying numbered cards from their hand in numerical order before any of the players run out of chances to play a card. Oh, and there’s also no talking during the game. That’s kind of a big deal.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup the standard game, place all the border cards around a 6×6 grid, as in the photo below. Shuffle the appropriate number of Start and Finish cards into the deck of Island cards and place that beside the grid. Draw a hand of five cards and the game may begin. Setup is similar to the multiplayer setup, with a few changes. Once the hand of cards has been drawn, the game may begin! It is the solo player’s goal to build the sea of island cards, and place the Start and Finish cards before they run out of cards to be legally played.
The game is played over many turns. Each turn players will be either playing a card from hand or discarding two cards. When a player plays a card from hand to the grid, they may place it anywhere they wish within the grid. The goal is to have each card placed numerically in order beginning from the lower left of the grid in a zig-zag pattern left to right, then ascending to the next highest level. In other words, the play area would be ordered numerically as English-speaking people read, but from the bottom up instead of the top down – like a reverse typewriter.

When a card is played, the player may choose to place it in its own area, or immediately next to another card already in play. If the new card is placed adjacent to an existing card, the player must discard cards equal to the difference between the values of the two adjacent cards. For example, if a 12 is placed next to a 14, then the player would need to discard two cards after placement. If a card is placed that is already in direct numerical order, no discards are needed. Again, a card at the right-hand edge of a row is adjacent to the card on the next row higher on the left-hand edge, and this is the most difficult aspect of the game to grasp for new players.

Should a player instead wish to discard two cards for their turn, they do so to their discard pile. After each action (playing a card or discarding two cards) the player will draw back up to their hand of five cards.


Eventually, the player will happen across the Start and Finish cards. In the solo game, when a Start card is placed (outside the grid, but in amongst the border cards in the lower left-hand corner), the player will need to draw eight cards from the draw deck, keep four, and discard the remaining eight. This eats up cards from the draw pile and draws the game closer to the end. When the grid is completed and all the numbered cards are in numerical order, the player may then play the Finish card to end the game. If all cards are properly placed the player wins! If not, they must try again. Probably immediately, because it is that kind of game.
Components. This game is a bunch of square cards in a cubic box. Now, while that doesn’t sound super exciting, the art on the cards certainly make up for the lack of component diversity. Each card is matte finished, which I prefer for cards with great art on them. And oh man, that art is something wonderful! I have always been a fan of Tristam Rossin’s art, and it is on full display here. The cards are, well, I guess I cannot find the correct word because they aren’t double-sided, but split on the horizontal, with a daytime scene on the “top” and a nighttime scene on the “bottom” (or vice-versa, however you feel). I have nothing but praise for the components here.

The gameplay is familiar in feel, but definitely a little different and a whole lot of fun. Fans of The Mind will find this familiar in that the game is structured around silent players building a grid/stack of numerically appropriate cards until the win condition is met. However, I have not been able to play The Mind solo, and Tranquility comes with solo rules in the box. So that’s a win in my book.

Now, Tranquility solo is no cakewalk. No, there are no other players to make crazy decisions to throw off any tactics planned, but you most certainly can misjudge where to place a card, and then be married to its position as you try to fill in all the appropriate cards around it. I learned that all too early when I decided my first game that I should try to divide the grid into equal sections and approximate where a 48 should go. Well, I’ll tell you now that a 48 has absolutely no business being a row above a 19 (check the photo above if you don’t believe me). Silly choices like this make for an afternoon of pondering optimal placements when unboxing your next play, and that brings a smile to my face. Any time I think about a game the next day or several days later and it entices me to play again with a different strategy, I feel is the mark of a great game.

I have yet to play this with a group (damn COVID), but I know the people I play with are going to love this one. And, honestly, I am going to love the peace and quiet as the game plays out, so I can think about my turn and then think about a different possibility once someone ruins my plans. But I tell you what, even as a solo game, this one is great. I am quite happy to keep this as a pure solo experience, but I do want to try it once with others. We do not typically give out ratings for Solo Chronicles reviews, but this one would be pretty high, I’m telling you now. Okay, I have to go get the boat ready and pack my cooler. Enjoy Tranquility!