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Viceroy's House (2017)
Viceroy's House (2017)
2017 | International, Drama
5
5.0 (1 Ratings)
Movie Rating
The 80:20 Rule.
India, 1947. Churchill’s government has sent Lord Grantham – – sorry — Lord Louis Mountbatten of Burma (Hugh Bonneville, “The Monuments Men“) as the new Viceroy. His mission is to make sure he is the last ever Viceroy, for India is to be returned to independence. But racial tensions between the Hindu and minority Muslim populations are brittle and deteriorating fast. Can India survive as a single country, or will Mountbatten be forced to partition the country along religious lines to avoid civil-war and countless deaths?

Of course, there is little tension in this plot line since we know Pakistan was indeed founded by Muhammad Ali Jinnah (played by Denzil Smith) on August 14th 1947. (In reality, Jinnah’s victory was short lived as he died of TB the following year). The rest of India went on to be ruled by Jawaharlal Nehru (played by Tanveer Ghani). What the film does remind this generation of is the extreme cost of that partition, with riots, mass abductions and rapes, over a million estimated deaths and one of the biggest migrations of populations ever seen. (All of this is largely shown through original newsreel footage, which is effectively inter-weaved with the film).

So as an educational documentary it is useful. However, as an entertaining movie night out? Not so much. After coming out of the film we needed to buy some milk at Tesco and I was put on the spot by the checkout lady to sum-up the film: “Worthy but dull” was what I came up with, which with further time to reflect still seems a good summary.
This shouldn’t have been the case, since the film is directed by the well-respected Gurinder Chadha (“Bend it like Beckham) and boasts a stellar cast, with Bonneville supported by Gillian Anderson (“The X Files”) as Lady Mountbatten; Michael Gambon (“Harry Potter”) as General Ismay (Mountbatten’s chief of staff); Simon Callow (“Four Weddings and a Funeral”) as Radcliffe (the drawer of ‘the new map’); and Om Puri (“The Hundred Foot Journey“) as former political prisoner Ali Rahim Noor. Playing Mountbatten’s daughter is Lily Travers (“Kingsman: The Secret Service“): Virginia McKenna’s granddaughter.

But unfortunately, for me at least, the film lumbers from scene to scene, seldom engaging with me. Bonneville’s Mountbatten, whilst perfectly sound, was just a re-tread of Downton with added humidity and curry; Anderson’s (probably extremely accurate) crystal-glass English accent quickly becomes tiresome; and elsewhere a lot of the acting of the broader Indian cast is, I’m sorry to comment, rather sub-par. For me, only Om Puri, who sadly died in January, delivers an effective and moving performance as the blind father (literally) unable to see that the arranged marriage for his daughter Aalia (Huma Qureshi) is heading for trouble thanks to Mountbatten’s man-servant. And no, that isn’t a euphemism…. I’m talking about his real manservant, Jeet Kumar (Manish Dayal)!!
As an aside, the late Puri (probably most famous in western cinema for “East is East”) has made over 270 feature films in his prolific career, over and above his many appearances on Indian TV. And he still has another 6 films to be released! May he rest in peace.

Probably realising that the historical plot is not enough to sustain the film, the screenwriters Paul Mayeda Berges (“Bend it like Beckham”), Moira Buffini (“Tamara Drewe”) and Gurinder Chadha try to add more substance with the illicit romance between the Hindu Jeet and the Muslim Aalia. Unfortunately this is clunky at best, with an incessant 30 minutes-worth of longing looks before anything of substance happens. Even the “Lion“-style denouement (also with a railway train connection) is unconvincing.

After that, the film just tends to peter out, with a ‘real-life photograph’ segue delivering a rather tenuous connection between a character not even featured in the film and the director!
Mrs. Chadha has clearly corralled an army of extras to deliver some of the scenes in the film, in the hope of delivering a historical epic of the scale of Attenborough’s “Gandhi”. For me, she misses by a considerable margin. But that’s just my view….. if you like historical dramas, its a film you might enjoy: as the great man himself said “Honest disagreement is often a good sign of progress”.
  
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RəX Regent (349 KP) rated Saving Private Ryan (1998) in Movies

Feb 25, 2019 (Updated Feb 25, 2019)  
Saving Private Ryan (1998)
Saving Private Ryan (1998)
1998 | Action, Drama, War
Groundbreaker mired in slop
Contains spoilers, click to show
Regarded as one of the best war films ever made, it certainly qualifies. The opening twenty minutes are still as breathtaking, shocking and disturbing realistic as they were back in 1998. It is hard to imagine that it has now been over twelve years since Saving Private Ryan broke the mold of World War II film making.

Winner of five Academy Awards, including Best Director for Spielberg, Best Cinematography, and Sound, which was astonishing, even by today's standards, it failed to win Best Picture, losing out to Shakespeare In Love. Shakespeare In Love! Don't get me wrong, it's a good film, but easily forgettable compared to Ryan, only proving yet again that if you touch upon the British monarchy you get Oscars.

The film is a fictional account of four brothers, all serving in the U.S. Army, three of which were killed in action on or around the D-Day landings. The fourth, James Ryan played by Matt Damon is somewhere in Europe, and Tom Hanks with his platoon are sent to bring him home, to spare his mother anymore heartache.

Tom Hanks, who was also snubbed at the 1998 Oscars for his perfect performance as Captain Miller, the everyman who was losing himself in the horrors of war, underplayed his role perfectly. He is believable on every level, emotionally, physically and has a sense of subtly with makes him of Hollywood's greats.

The action is visceral, gritty and horrifying. But never played for crass effect. Scenes of soldiers intestines spilling out, limbs flying a sunder and brutal killing left, right and centre are recreated for one purpose. To truly demonstrate the horrors of war, and to change our perceptions of the global conflict which had almost become a joke, a setting for gung- ho action films, where the Yanks reign supreme and single-handedly win the war.

This shows troops crying, hurting and making decisions which should not be made under any moral circumstances, but you understand why, whether you agree or not. There is no doubt that Spielberg is not innocent of making an American film, but it is about as even-handed as you might expect, with the exception of Tora! Tora! Tora! or The Longest Day.

So, the action is first-rate, graphic and perfectly toned to recreate to horror of the last century's greatest and most of destructive conflicts. But that's only half the story.

The other half is the talking, reminiscing and the almost sepia tone is more than a little cloying. The U.S. General's monologues, which seem to consist almost entirely of Lincoln quotations are overly sentimental, erring on the side of sloppy patriotism rather than Jingoism, which is hardly a bad thing but it isn't good either.

The civilian scenes, such as Mrs Ryan, washing a plate as she sees the car drive down to road to inform her of her sons deaths are so sentimental that they jar against the realism of the war scenes. It's not so much contrast as it is as extreme as black and white.

The action is obviously interspersed, as all war films are, with rest stops and moments of talking, pondering etc., but the scenes drag on too long and disrupt the tone of the film. On the other hand, the direction is brilliant when explaining the situations during and around the action, but Spielberg seemed to think that we needed these sloppy and often boring moments, such as The Church, and the outside the cafe in Ramelle, to express the emotional torment of the characters, but I think that these scenes are so boring and pointless that I' can hardly remember them, as my attention drifts off during them! But I do have an understanding of the soldiers, and this was achieved, quite adorably without these scenes.

Overall, this is a film of two halves if ever there was one. The battle scenes and the journey through war-torn France are brilliant, gritty and educational, but the scenes of American sentimentality are in danger of derailing the whole film. Many feel that is the best war film of all time. I do not agree, favouring Black Hawk Down over this, but I would be remiss if I didn't acknowledge that Blank Hawk Down owes a debt to Saving Private Ryan, by opening the door to the gritty war dramas of the naughties and to the style itself.

This film is on of the most important contributions to cinema ever, and has done so much to finally show to true nature of WWII and war in general. But even though I would rate this 10/10 if it was just for the war scenes, the slop just gets in the way and devalues what should have been perfection.
  
Go Extinct!: Stardust Catches the Carnivores
Go Extinct!: Stardust Catches the Carnivores
2020 | Animals, Card Game, Deduction, Educational, Kids Game
“Yo, uhh, got any sevens?” “Naw, go fish.” “Dag, yo.” “Hmm, got any Queens?” “Nope, go fish.” “*&%#@!!” While this may be many of us during the social distancing or self-isolation using meager playing cards, there is now another option – Go Extinct!: Stardust Catches the Carnivores. The title is long, but the playtime isn’t, and the Go Fish is there, but it is masked by an educational skin. Does this one make a case for our collection?

In Go Extinct!: Stardust Catches the Carnivores (which I will shorten to Go Extinct from here on out) players are attempting to score the most points at the end of the game by collecting runs(?) of animals within the same biological family, called “clades.” More points are gained by collecting families with more members, and the game has a known end timeline – when the players’ cards run out.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but to give a feel for how the game generally plays. You are invited to back the game through the Kickstarter campaign running until April 16, 2020, purchase from your FLGS upon release, or through any retailers stocking it after fulfillment. -T

To setup, place the large board on the table for all to see. Follow the setup rules per player count listed in the rule book (because it’s different for three players and for 4+). Shuffle the cards and deal each player six cards. The rest of the deck becomes the central draw deck. You are now ready to begin!

A game of Go Extinct is played over several rounds where players are trying to collect and play complete clades of animals. Only clades played to the players’ personal score piles can be scored at the end of the game, and once in the score pile, can no longer be stolen (asked for) by other players – just like in Go Fish.

Go Extinct becomes a bit more distinct when asking for cards. A player can ask a specific player for a specific animal (Wolverine, Polar Bear, etc) or can ask for cards within the same family (a cub of Delicate Dog or Ancestor of Ursidae). If a player is given a specific animal species, the asking player may take another turn to ask for more animals or clade members. If the ask is unsuccessful, the asked player announces, “Go Extinct” to indicate that the asking player must hunt for animals elsewhere, namely, the draw pile. Redraw at the end of a turn to a hand size of six and the game continues with the next player.

Again, the game ends once all the cards are played, but when the draw deck runs out, a new rule enters play. When asked for a clade, the asked player must give up to three of their cards, if they have that many of that clade. Once a player runs out of cards in their hand, they are finished, and the game ends when every player is out of cards. Tally up the points per clade size, and determine who is the best at collecting animal clades!

Components. Again, we were provided a prototype copy of this game, which is on Kickstarter now, so the components may be different from what will be produced via a successful KS campaign. That said, the components we received are great! The cards are good quality with excellent card art depicting extinct and current animals. The graphic layout is good, and once you can read the cards, the board is no longer really necessary for play. That board. It is absolutely beautiful, though not overly ornate, and is also completely unnecessary for play. We did enjoy having it on the table while we played, but players never actually interact with it or use for anything other than reference. It is a nice touch, though.

Being a family man, myself, and having young children, this will be great for when my kids learn to read. Learning the names of ancestral animals and scientific nomenclature of current animals is something I cannot wait to teach my kids. I really see no reason for me to ever teach them Go Fish while I have Go Extinct in my collection, and I do believe I will keep it there for a long time. If you enjoy light games with a heavy dose of education and direct player interaction without conflict, then Go Extinct is for you. It may be too light for hardcore gamers, but those gamers are not the intended audience. If you are looking for games to bond with your kids over, then you simply must check out Go Extinct. Or if you just want to learn a little something yourself, go ahead and pick up a copy or three. I recommend it. Visit the Kickstarter campaign here and tell them Purple Phoenix Games sent you!
  
Virtual Reef Diver
Virtual Reef Diver
2020 | Animals, Card Game, Educational, Environmental
Ahh, ze Great Barrier Reef. How I would love to see you! To swim with ze fishies and see ze beautiful colors! But alas, I am no great diver, and have only snorkled once – in ze Caribbean. I am very interested in ze marine life on ze reefs surrounding Australia, and so when I heard of a game from one of our favorite publishers (who happen to be Australian) featuring photos of ze Great Barrier Reef I knew I had to take a look.

Virtual Reef Diver is an educational card game that helps to bring awareness to happenings of the Great Barrier Reef and even implements ways for players to participate in the studies of this natural wonder. The winner(s) of the game is (are) the team who scores the most points at the end of three rounds, and also hopefully learns several new things along the way.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. It is not my intention to detail every rule in the game, but to give a general idea of the feel of the game flow. You are invited to download the rulebook, purchase the game through the publisher directly, or through any retailers stocking it. -T


To setup, shuffle the Action card deck, the Reef Disturbance deck, and the Reef decks separately, placing them on the table. Each team, or player, may be given a Classification Card (reference card) as well. From the Reef deck deal 12 cards face-up on the table in a 3×4 (or 4×3 whatever) grid. Each round a new set of 12 cards will be dealt to the table. Determine the starting player/team and the game may begin!
Players will decide at the beginning of the game which mode they wish to play: Standard or Advanced. I will be previewing the Standard mode. On a turn a player will choose a card from the grid and attempt to identify its type: Hard Coral, Soft Coral, Algae, Invertebrates, Fish, Marine Mammals, or Technology. If correct, the player will collect the card as a trophy and it will be worth VPs at the end of the game. The next player may then take a turn identifying the type of card and collecting if correct, or leaving on the table if incorrect.

All cards are worth VPs except the Technology cards. These, once correctly identified, will allow the player to exchange it for an Action card to be used in the future. Action cards can be very powerful at different times during the game.


Once all 12 cards have been taken for the round the players will reveal a Reef Disturbance card. These typically will have players discarding cards of a certain type, or several cards at once. Some Action cards will negate these effects, so having them ready is great strategy. The grid may now be replenished and the second round started. The game ends at the end of the third round and players count up points to determine the winner!
Components. Again, while this game is in production, I treated it as a preview, and these are final components. That said, this game exists to benefit the Australian Government-funded citizen science website ACEMS. Further, this game is a bunch of cards in a box. The photos on the main Reef cards are mostly quite nice, with a couple looking perhaps a little outdated. The other graphics on the game are fine. They don’t get in the way, and are functional. The cards themselves are also fine quality. Nothing in the box is exquisite nor subpar at all.

The gameplay is something that I am struggling with as a reviewer. You see, this is a VERY different game depending on the mode you play. I will probably always play it on Standard mode because I can guess what type a card may be, but the Advanced mode also awards extra points for identifying the common name, taxonomic family (scientific name), and habitat of each card’s subject. That is for eggheads, man! I’m just a normal American-educated gamer. I don’t know that stuff! So the Standard mode is relatively easy to play and be good, where the Advanced mode is for those times when you have, let’s say, a Scrabble or Chess snob who revels in being the most intellectual person in the room. That’s not at all a bad thing, and I hope any real eggheads know I am kidding around. I am merely jealous at how smart many people are.

That being the case, this game would work well for a group of younger gamers eager to learn about the marine life on the Great Barrier Reef, or those looking for a relaxing quasi-trivia style card game. Need to amp it up and play on Advanced mode? Go for it. I’ll still be flailing about like a clownfish out of water trying to understand the difference between hard and soft coral and how to distinguish them. Seriously. Take a look for yourself and help out a VERY worthy cause in the process.
  
Angel Thieves
Angel Thieves
Kathi Appelt | 2019 | Fiction & Poetry, History & Politics, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
I really enjoyed Kathi Appelt's writing style in her children's picture book Max Attacks, so when the chance to read and review her Young Adult novel Angel Thieves presented itself, I decided to give it a read. I'm really glad I did because I fell head over heels in love with this book!

I very much enjoyed the plot of Angel Thieves and found myself immersed in the story from the very first page. It is told from different perspectives including humans, an ocelot, and a bayou which definitely made this book even more interesting! The narrative is told from 1845 through to present time. It all takes place in Houston, Texas. Every perspective is interwoven with each other. We learn about a teenage crush, a father and son duo who steal marble angel statues to make a living, an ocelot who was poached from her home and caught in a hurricane where she's left starving and unable to escape from her cage, a former slave who is trying to help her young daughters escape from being slaves themselves, a bayou who has seen it all, and some other points of view from others throughout Angel Thieves. I was constantly memorized by each chapter, and I was on pins and needles wondering what would happen next. It also helps that the author, Kathi Appelt, is such a fabulous writer who makes all her words come to life with her extraordinary talent! There weren't any major plot twists, but this isn't a book that needs to rely on plot twists to keep it interesting. The writing itself is strong enough to hold its own. There are no cliff hangers, but I would have liked to know a little more about Achsah and her children. There is some mention of them at the end, but I was heavily invested in Achsah's story where I really wanted to know more. However, this doesn't take away from the appeal of the book by no means. Because the prose is so beautifully written, the pacing flows very well. The chapters are mostly all short as well, so it's easy to read this book in one sitting. The world building was done fantastically, and it was obvious that Kathi Appelt had done her research when it came to the plot of her story. In fact, I even learned something when it came to Texas history! I'm also grateful that Kathi Appelt included an author's note at the end of Angel Thieves. It's definitely worth reading even if you don't normally read author's notes. This will give you more of an insight about the real life history that her book is based upon.

I felt like the characters in Angel Thieves were well written and fleshed out perfectly. Kathi Appelt even made a bayou feel like a real person which goes to show how much of a talented writer she really is! I felt Soleil's frustrations with trying to get Cade's attention and her hurt when it came to losing someone close to her. I felt her joy when she was happy. Cade was a great character too. I loved his relationship with his dad. It was obvious how close the two were. It was interesting to see Cade's conflicting emotions when it came to stealing marble angels. One one hand, he wanted to make his dad happy, but he also knew that what they were doing wasn't right. I enjoyed reading about how he dealt with his feelings about that. Zorra, I absolutely loved. My heart went out to this lovely little ocelot who was helpless and taken from everything she'd ever known. I was always hoping she'd be rescued when her next chapter was up. Out of all the characters, my favorite to read about was Achsah. As a mother, I could relate to wanting to keep her children safe no matter what. As a former slave, she had her freedom when her master died, but her daughters were to become slaves to her master's friend. Achsah couldn't and wouldn't let this happen, so she risked everything to keep her girls safe. I felt like Achsah had the most interesting story to tell. I was constantly wishing good things for Achsah and her two little girls. Unfortunately, Achsah's story is based in truth on what happened with a lot of slaves during that horrible period in American history.

Trigger warnings for Angel Thieves include slavery, minor profanity, stealing, a mention of child rape (although not graphic), and some violence (nothing too graphic).

All in all, Angel Thieves is highly interesting read that is also partly educational. It definitely taught me things about Texas that I didn't even know, and I grew up in Texas! Angel Thieves also has such strong characters, and Kathi Appelt's love for this story is apparent on each page. I would definitely recommend Angel Thieves by Kathi Appelt to those aged 14 and older who love getting lost in a good book. This is one book that's very easy to get lost in! An easy 5 out of 5 stars for Angel Thieves!
--
(A special thank you to Kathi Appelt for providing me with a hardback of Angel Thieves in exchange for an honest and unbiased review.)
  
WizBang!
WizBang!
2020 | Card Game
The current COVID-19 lockdown has really placed a burden on gaming with groups of 3 or more. Luckily, not all games are intended for medium or larger groups. I can sometimes game with up to 4 players but I am mostly able to game with my wife… when the kids (rarely) nap or are asleep for the night. So when I saw that WizBang! is a card dueling game for 2 players only I jumped at the chance to preview it. How did it fare for my wife and I? Keep reading.

A-la-kalhambra! A wizard’s duel has been accepted between you and your rival. Based on the whims of judges wanting displays of specific and ever-changing magic-types, you must cast a flurry of impressive spells to best your opponent. The duel will last exactly 6 rounds and the greatest spellslinger will reign supreme.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching in August, or purchase through any retailers stocking it after fulfillment. -T

WizBang! is a two-player card dueling game akin to a mashup of War and Crazy 8s. To setup, shuffle the large deck of WizBang! cards, and deal 30 to each player. Similarly, shuffle the small deck of Extra Trick Up My Sleeve cards and deal four to each player. Roll the magic die, place it on the Round 1 section of the round tracking card and the game is ready to begin!

A game of WizBang! is short, sweet, and light on rules. Perfect for that lockdown date night. The game lasts 6 rounds, and each round consists of playing five cards. First things first – roll that magic die. Yellow is Shiny magic, green is Slimy magic, and purple is Weird magic. This means that for the duration of the round, the judges only care about the values that correspond with the rolled magic type. So if Shiny is rolled, each card played (a la War) will compare Shiny values. Highest number wins both cards to the player’s VP stack.

However, Extra Trick Up My Sleeve cards can be played at any time, and can affect either yourself or your opponent. I have included some of those below. These cards do not count for VP at game end, but can certainly shake things up quite a bit during a round. In addition to these special cards, included in the WizBang deck are several Wizard cards that change the preferred magic type for the round or just for one trick. Once all six rounds have been played players count up their VP Spell cards and majority wins! If no majority: SUDDEN DEATH round.

Components. As I mentioned previously, we were provided a prototype copy of the game, but were assured that it is very close to the final version. This game is a bunch of cards and one die. The cards are nice and a little glossy, with sometimes funny art, and even better inside jokes on them. The die is nice quality and easy to interpret which magic source is being judged. All in all the components are good.

I also stated previously that this game is quick. The box says around 10-15 minutes and that’s spot on. I can see seasoned players being able to knock out a game in 5, but for the first few games we were in that 10-15 minute range. What I like about the game is that it is quick. We were needing something to fill a short timeframe, so I broke this one out, taught it to my wife, and played through once or twice before a child needed Mommy. So it definitely fits that bill.

However, the game play itself is a little lacking. Don’t get me wrong – I would play this again, and I would even use it to help teach my son (4 years old) several gaming concepts, but without using the cheat cards. It is basically a combination of War (play a card, winner takes both) and Crazy 8s/UNO (constantly changing trumps) with a wizard duel theme. I love wizards/fantasy themes in my games, so I am still somewhat drawn to this, but ultimately, if I want to play War or Crazy 8s, I might simply break out a normal deck of playing cards to do so.

The game is not at all bad. I really want to stress this. Just for gamers, it is a bit elementary. This would be great in a library’s game collection, or for educational purposes, or even simply as a quick filler game if you want a theme for your War/Crazy 8s hankerin. Need a game for younger gamers? Yes, this. Need a quick game for grandparents or in-law nongamers? This. Don’t know what to play and you’re running out of time (happens to me OFTEN)? This. If you need something like WizBang! in your collection to fill a 2-player fantasy card game hole, definitely check this one out.
  
Yes! Broccoli!
Yes! Broccoli!
2019 | Card Game, Kids Game
I’m sure you saw the title of this review and thought I had lost my mind. Well, I thought I had lost my mind when I saw the description of this one and immediately was excited to play it. Not that broccoli is my favorite food, but I do love it. My son, however, loves broccoli. Wait, he LOVES broccoli. Hopefully now you can understand why I would be excited to play a card game about health food geared toward children to teach them about good vs bad food items. I love my kids, and I love games. When I can combine those, I am a happy guy.

Yes! Broccoli! is a card game for 2-5 players that incorporates blind bidding, special player powers (in advanced games), and drafting elements. The hidden benefit from this game is that healthy food cards are worth more points while the junk food cards are worth negative points (boo and hiss).

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online from the publisher directly, or from your FLGS if stocked. -T

To setup a basic game, each player will take a personal deck of cards numbered 1-8 of the same color border (I choose orange or purple). These are the cards that will be used during the game. Shuffle the large stack of food cards as a draw deck. Draw a number of cards equal to the number of players, determine the starting player and the game is ready to be consumed!

The players will all choose one of their bid cards from their hand and place them face-down in front of them. Once all have chosen, all bid cards will be revealed simultaneously. The highest-bid card’s player will then choose one of the drawn food cards to take into their score pile. That winning player now acts as the dealer and will draw and reveal the next set of cards upon which the players will bid. As the players play all their numbered cards, they may win food cards worth many points, or they may be saddled with negative values as well. These are the junk food cards that nobody wants. Except my son, who wanted all the Candy T-Rex cards, even knowing that it will affect his score. Some people play to win. Others play to have a good time. I admire that about him. Play continues in this fashion until all bid cards have been played. Count up the points won/gathered and determine a winner! This is the basic game to be played with new players or young children.

To play a more advanced game, setup will be the same, except each player will also be dealt two special ability cards to be used during the game. These cards are very powerful, and can only be used once during the game. As this adds a new and thinky layer to the basic game, it is only recommended for older children or adult play. Examples of these special abilities are having the lowest-bid card win instead of highest card, or doubling a bid amount, or adding/subtracting three to/from a current bid.

Components. This game is a big stack of cards in a small (but appropriately-sized) box. The cards are great, and while I would prefer plastic cards for my young kids, children who can respect game components will be just fine. The art on these cards is super cute and I found myself just smiling while I was playing because not only is this game educational for youngsters, but it’s fun to look at while playing too. I made a parenthetical comment about the box being appropriately-sized, and I mean it. I appreciate when a game doesn’t try to be bigger on the shelf for that extra “presence” at the game store. When I open a box and more than 50% is air, it is very irksome to me. How wasteful. Well, not here. We have nothing bad to say about these components at all.

So while most kids may not appreciate the backstabbiness of the special abilities, adults certainly will. That said, when playing with the intended audience of children, we found that Yes! Broccoli! was a huge hit! We are still working on the younger kids and breaking them of the, “yes, the cake princess is very pretty, but you really don’t want to take her into your score pile.” Winning and losing really doesn’t matter much in the Lopez household, but gaming experiences do, and though my son doesn’t win this one ever, he loves it, and I love playing it with him. So I consider this a win, and though our official Purple Phoenix Games rating has a caloric value of 8 / 12, I do believe you will enjoy this little card game – ESPECIALLY if there are little ones in your life. Purchase it directly from the publisher at Gangway Games. You can use it as a precursor to Munchkin and Cutthroat Cavern, or as a stepstone to bidding games like Biblios and No Thanks!