Gareth von Kallenbach (980 KP) rated Gods Of Egypt (2016) in Movies
Aug 6, 2019
The trailers for this film set high expectations, promising a story of the mythical, god-like beings that come from Egyptian lore. But they also raised questions: would the story keep in tune with common mythos, or branch out into a whole new realm?
With Game of Thrones star Nikolaj Coster-Waldau taking the lead, along with 300’s Gerard Butler, the film starts off in a beautiful, ancient Egypt, ruled over by Osiris and his Queen. Horus, Osiris’s son (Coster- Waldau), is ready to assume the crown, but Set (Butler), brother to Osiris, has other plans. He feels scorned for having to live in the desert, and decides it is his time to rule all of Egypt. He murders Osiris, but leaves Horus alive, taking his eyes instead of his life.
Enter a thief, who wants to rescue his beloved from the clutches of Set’s architect (Rufus Sewell). The love of his life somehow talks him into rallying a dejected Horus to fight Set.
All the gods of Egypt are represented in some form or fashion, even if in minor capacity.
The gods have the ability to morph into larger, more powerful beings. They are nigh invincible, but still age, and die. They pray to Ra, god of the sun and grandfather to Horus.
This two-hour movie is filled to the brim with star-power, and superb acting. The special effects are a sight to behold, and they instill a sense of wonderment. The adventure is grand indeed, and will certainly leave you entertained.
That said, the script is sub-par. There are moments where emotional lines could be delivered, but aren’t. This is not from lack of trying on the part of the actors; the writers simply failed to find the proper words. In these moments, there was laughter from the audience at my viewing — during scenes clearly not meant for humor. This is the precarious knife-edge the movie walks between greatness and campy.
I’ve read several articles about how moviegoers are upset at the very Caucasian-looking cast. I shared this sentiment, to a certain degree. It seemed odd that a movie about a specific time and place in history made little effort to be ethnically accurate.
In the end, I let it go. The movie’s lore turned out to be so far from a real-world tie in that it no longer mattered. It was clear this was some sort of alternate universe; one of the major plot holes is a lack of connection to planet Earth.
If you can divorce yourself from some of these elements, you can really enjoy the film for what it is.
My screener companion said he didn’t care for the graphics, because they were obviously fake. I experienced this movie using animated films as my frame of reference, and that made it easier to watch. It is also clearly a High Fantasy film.
In summary: great acting is the glue that holds this film together. Without that talent, it wouldn’t stand up. It is, however, worth seeing if you love fantasy films. You will be entertained, for sure.
3.5 out 5 stars
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Purple Phoenix Games (2266 KP) rated Tutankhamun in Tabletop Games
Jul 9, 2021
In Tutankhamun, players take on the roles of Egyptian priests attempting to cleanse their souls by gifting the sarcophagus with relics found along the Nile River. The priest who can cleanse their soul quickest will be proclaimed the next High Priest and winner of the game!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the King Tut sarcophagus on the table somewhere inside the box bottom. From this starting place (or you could place these components last I suppose), begin the laborious job of creating the Nile from the trapezoidal Relic TIles. This part took me a good several minutes each game. Place out the Underworld Mat near the start of the Nile, and place upon it the two Guardian Statue standees. From there give every player a reference card, have them choose a player color, place their boats at the start of the Nile, and Canopic Jar scoring markers on the appropriate space along the box bottom score track. The game may now begin!
Tutankhamun is played in turns starting with the starting player and proceeding clockwise. The starting player will choose ANY Relic Tile to collect and move their boat to that location. Once collected, the player will check to make sure there are still matching Relics along the Nile. If so, then play continues to the next player. If the active player had collected the last Relic of that type still active in the game, then the Relic type is scored.
Each Relic Tile features art of a Relic, a God, or a Scarab Ring. Relics come in sets, and when the final Relic of its type is collected, scoring immediately follows. Whichever player possesses the most Relic Tiles of the one being scored will earn points (or rather, negative points, as the priests are trying to cleanse their souls down to the winning score of zero) equal to the number printed on the tile. That number stands for the score earned as well as the number of Relics of that type in the game. The player with the second most Relics of the scored type will score half the number printed on the tile. All others do not score.
God Tiles feature art of one of five ancient Egyptian Gods: Osiris, Isis, Ra, Thoth, and Horus. Each of these Gods provide the collecting player with special powers to be used during the turn, and are always positive for the player.
Finally, Scarab Ring tiles are special in that they feature no number upon them. There are 10 tiles in the game, and as soon as a player collects one they immediately score one point (or one negative point). These tiles are not thrown into the box bottom, as the other scoring tiles are once scored, but are kept with the players to be scored at the end of the game. The player holding the most Scarab Tiles scores five negative points.
Any tile along the Nile that has been passed by all players is deposited onto the Underworld Mat and not added to the box bottom with the King Tut sarcophagus. Tiles may still be collected from the Underworld by permission of the Gods being collected in-game. Whichever priest is able to dwindle down their points and cleanse their soul first will win the game and become the next High Priest of Egypt!
Components. I am more and more becoming a fan of everything 25th Century Games is putting out. This is certainly no exception. I have seen photos of the original versions of this game, entitled Tutankhamen (with an E at the end instead of a U) and this game was certainly begging for a renovation. All the components have updated art, more vibrant colors, and the game even includes luxurious (and completely unnecessary) components. These are the very cool, but very unnecessary King Tut sarcophagus, and the Guardian Statue standees that add nothing to the gameplay but definitely help set the mood and theme. That all said, this version looks amazing on the table and has nearly infinite setup configurations!
What I like most about the game is the fact that on a player’s turn they can literally move forward to ANYWHERE along the Nile to gather whatever Relic they wish. They can pass up a tile or twelve along the way to snatch exactly what they want. However, the quicker a player reaches the sarcophagus does not automatically make them the winner. No, they still need to reduce their soul spirit score to zero in order to win (or be closest by the time all players reach the final spot). Conversely, dilly-dallying along the River just picking up every available tile also will not guarantee a victory. Specializing in a select few items may be the ticket to a victory, or setting oneself to win a couple types and win runner-up on the remainder may be a great path to victory.
Unlike many other games with this lazy race mechanic, the player furthest back does NOT get to keep taking turns to catch up (I’m looking at you, Tokaido), but rather just means that player has many more options ahead of themselves than the other players have. This is very interesting to me, and definitely something worth exploring more. It makes for tough turns when players have to really crunch which options are best for them: take the tile right ahead of them, diversify vs bolster the collection, or hate block another player by taking what you know they need. Ahh, so beautiful are the choices given!
At the end of the day (and this review), Purple Phoenix Games gives this one an Obama-meme-where-he-is-drinking-a-beer-and-giving-a-thumbs-up 5 / 6. I would certainly not have purchased this game in its original form had I seen it in a game store. However, with the changes made to make it more pretty, I would have given it a chance. I am so very glad I have the opportunity to play this a lot, as I can see this getting to the table allllllll the time. It is right up my alley, and I place it high among other Knizia games. Long live King Toot!!
Sophia (Bookwyrming Thoughts) (530 KP) rated Daughter of Isis (Descendants of Isis #1) in Books
Jan 23, 2020
The first book in Kelsey Ketch's <em>Descendants of Isis</em> series is a book with very heavy romance.
Of course, I was highly aware of that upon reading the synopsis.
But I'm an absolute sucker for mythology of all kinds (This is why I am highly interested in debut author Heidi Helig's <em>The Girl From Everywhere</em>. I mean, <em>Hawaiian</em>. Saucer eyes RIGHT here! I intend on waiting until the book is published, though.) and I simply couldn't resist myself. So instead of moping about the possibility of a heavy romance, I replaced my "NUUU ROMANCE" hat with my "TOLERABLE ROMANTIC" hat (the caps are intentional), sat back with my tablet (after transferring the review copy from the computer), and just hoped Ketch would take me on an unforgettable journey.
Natti has just moved from London to a small town in California after her Grandmother's death, with her only clue in a necklace she inherited. Since the first day Natti starts at her new school, Seth O'Keefe starts pursuing her in the hopes of seducing her.
Plus, Tolerable Romantic (I'll stop capping my hats now) hat says it's not exactly love at first sight Natti is completely resistant to Seth's attempts at charming her from the beginning, even though she sort of succumbs to his charms eventually. At that point in time, however, I know each of the characters well enough and have a particular fondness for each of them (for the first in a series) that it isn't awkward at all.
Ketch writes the book in two views: Natti's and Seth's. Natti's comparison of British life to American life and big city to a small town is mildly hilarious (we totally do everything backward). Even though she would rather remain in England, she smoothly transitions into her new life after meeting Wanda, Kevin, and Jen and being tucked under their wings.
Also, she has a fire in her I kind of like.
I honestly feel having Seth's view works out in the book's favor; hearing from his point of view makes him a lot more human than he comes out as with the other Sons of Set: someone who worships the Egyptian god Set and spreads chaos in the world on his behalf, hoping to eventually come across a secret from the past. They also sound insane and just want to take over the world one woman at a time.
It basically puts him in an entirely different perspective for readers than simply reading what Natti thinks of him.
<div class="separator" style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://3.bp.blogspot.com/-kFwoMM-NvD4/VodHIVFyhoI/AAAAAAAAFqQ/y-lTjSgr4j0/s1600/perspective.gif"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2016/01/perspective.gif" width="320" height="240" border="0" /></a></div>
<em>Daughter of Isis</em> is one of those books where I'll probably keep my Tolerable Romantic hat on for the entire series because the romance between Seth and Natti fits the story really well. The world Kelsey builds in a small town California where nearly everyone is under the thumb of the Sons of Set captivated me by the end of the book I can't wait to see what trials the couple will face in the future of the series.
<a href="https://bookwyrmingthoughts.com/review-daughter-of-isis-by-kelsey-ketc/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
Purple Phoenix Games (2266 KP) rated Paradox of Morality in Tabletop Games
Dec 17, 2020
Paradox of Morality is a moderated scenario game between players (or teams of players) where one player will be the judge and the others will be convincing the judge to award them points based on their responses to scenario prompts.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to back the game through the Kickstarter campaign or through any retailers stocking it after fulfillment. -T
Setup is very easy: choose a judge, split up the remaining players into teams and choose the first scenario from the stack of large cards. The game may now begin!
Playing a round is similar to playing a company-mandated icebreaker activity where each team is given the same prompt by the judge to be discussed in their groups. Once the judge has called time for the scenario each team will need one or more spokespeople to deliver their arguments for what they have discussed. The judge then listens to all teams’ spokespeople and awards points based on responses given. The first team to reach 200 points is the winner.
Components. Again, this is a prototype and I do not know if the components will be any different once the game is officially produced. That said, this game is just a large stack of large prompt cards. The rules are printed on the inside of the box cover. There is minimal art in the game and it only resides on the box and on the card backs. I can describe the art as photos of trippy scantily-clad quasi-Egyptian masquerade attendees with the females wearing what appears to be only body paint. It certainly does not connect to the gameplay in any fashion, and I question its usage. Additionally, the verbiage throughout the game (and maybe it’s just for the prototype) uses abbreviated text-speech. So a prompt could read similar to, “u c a man walking down the street n he has 2 call out 2 u 2 ask a question.” I must be getting old because that is not at all endearing to me.
Similarly, the game as a whole just does not speak to me. The prompts are strange and almost railroad players and teams down paths of just grossness or straight up ridiculousness. I will admit, there are a few good scenarios in the box, but it is really hard to get past the delivery style and presentation of the game (at least in this format). Perhaps cleaning up the verbiage would help, and paring down the number of scenarios given to truly enhance the game’s offerings would be better. I don’t know, I’m not a designer.
All in all, if you are someone who lusts for those staff meetings like this, then Paradox of Morality is for you. If you dread those activities, I would stay away this time. Perhaps the game will change by the time it reaches Kickstarter or full production, and if so I would like to take another look at it. However, as it is presented now, I would be passing on this. Perhaps it is not targeting 41-year-old married men, but for me it has missed my bullseye.
Becs (244 KP) rated Ember Burning in Books
Oct 2, 2019
Okay, so I was honestly really looking forward to reading this novel when I first received it in the mail that I’m kicking myself in the rear end for not picking it up sooner. I was shocked that it was exactly everything I was looking for in a young adult fantasy novel.
It’s got some witchiness to it. It’s got an adventure in it. And it’s got the best thing known to man, love. Fast-paced with well-rounded characters that make you either hate them or love them with a hint of history underlain throughout the novel. What more can I say about this wonderful book?
Genre: Paranormal, Fantasy, Young Adult
Reading Level: High School and up
Interests: Witch’s, Egyptian hieroglyphics, darkness
Style: Not so light but also not a heavy read. Very fast-paced – which I loved.
Difficulty Reading: NO, I could not put this book down. Oh my goodness, Jennifer Alsever has such a unique way of writing. At first, I was a little annoyed that there were so many sentences that could be switched to, ya know, longer sentences which leads to a way easier read. But they grew on me and as I started to get further into the book, I understood why it was written in such a way. Because that is the personality of the main character Ember. It definitely helped understand her more as an individual, rather than just another character in a book.
Promise: A mystery meets fantasy – it delivers.
Insights: Honestly, none. I wouldn’t change anything in Ember Burning even if it meant saving the planet. (Okay, maybe I might change stuff to save the planet. But that’s our home for crying out loud.) Ember Burning is such a well-written novel that leaves you wanting to continue on her journey with her in Oshun Rising and Venus Shining. (Which by the way, is the rest of the series.)
Ah-Ha Moment: WHEN EMBER AND TRE KISS. (Yes, that needed all caps.) Awh man, I love me a good romance. Especially one so sweet and simple like Ember and Tre’s. **SPOILERS AHEAD** I mean it’s such goals to be laying out talking about life and then turning to each other, kissing, and then both admitting that you wanted to do that for a while now. Like OH MY GOD, I’m seriously dying over here. **SPOILERS END** I ship Ember and Tre so hard and Lilly, Zoe or this redhead b**ch better not get in the way of their love. I’ll come after them. (‘I kill you!‘)
Favorite Quote: “Of course I know this is ridiculous. What I’m doing. Going to Trinity Forest. Alone. Like the freak show I am. The girl who goes off the tracks. Who obsesses about missing people, about what happens in Trinity. But the mystery of Trinity calls to me. If I disappear, so be it.” – Girl, you ain’t no freak show. You are so perfectly normal. And if you’re a freak show well, I guess I’m a freak show too.
What will you gain: A love for Ember and her determination to get out of the black vortex known as Trinity Forest. A hate for Zoe’s sweet yet bossy attitude of not giving a shit about anything. A love-hate for Lilly and her psychotic yet charming sides. A love for Tre, my favorite character in the entire novel.
Aesthetics: The cover. The way Tre smiles. The entire book. The way Tre looks. The way Jennifer Alsever describes Synesthesia within Ember’s mind. Have I mentioned Tre and how much I really dig him?
“Would you sacrifice your future to forget your past.”
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Is the Bible really gospel truth? This is the question the honourable, academic Robert Babcock aims to find out on his quest to find the earliest copies of the gospels in order to prove the reliability of the story of Jesus as recounted in the King James Bible. However, this is not the key focus of Stephen Taylor’s fictional novel, Gospels. The main character is the perfidious John Campbell-John, a rogue, imposter and swindler who flees 19th-century England in an attempt to escape from his debts.
John meets the magnanimous Robert in Venice and, despite being polar opposites, become firm friends. After being honest for the first time in his life, admitting to owing thousands of pounds in gambling debts, Robert offers John the opportunity to accompany him on his quest through the deserts of Egypt. John accepts and the pair finds themselves on an adventure of discovery and personal redemption.
John and Robert make an unlikely but excellent team. Robert’s knowledge of the Bible and ancient history is vital, however, John’s propensity for falsehoods and cunningness gets them out of a few scrapes and tricky situations. Nonetheless, it is difficult for John to give up his old ways and his insular behaviour threatens to get them in more trouble.
Fortunately, Robert’s humility begins to influence the young scoundrel, as does his penchant for historical artefacts. As the story progresses, John begins to leave his past behind and becomes interested in Robert’s work, learning new things about Egyptian culture and the origins of the Bible. However, when a new gospel comes to light that threatens the whole of Christianity, Robert does not know what to do; and only John can give him counsel.
John Campbell-John is a character that the author introduced in a previous book. However, the timelines are not sequential, therefore Gospels is a stand-alone novel. The time frame for this book needed to be set in 1835 to correspond with historical truths. Although Robert’s discovery of a Gospel of Thaddeus Jude is an invention of the author, the quest itself is based on the journeys of three 19th-century Bible hunters. Stephen Taylor has conducted an enormous amount of research, including the biographies of Robert Curzon, Constantin von Tischendorf and Émile Amélineau who, on separate occasions, sought the same knowledge as the fictional Robert Babcock.
Despite being titled Gospels, the novel, for the most part, focuses on John Campbell-John and his wicked ways. Through a first-person narrative, John explains his past, his betrayal of a friend, and his addiction to gambling. Initially, he has no qualms about his behaviour and acts only for himself and his selfish greed. Whilst Robert goes in search of knowledge, John goes on a journey of redemption, coming to terms with his previous wrongdoings. However, acknowledging these faults is not enough, he needs to turn away from these roguish ways.
It is disappointing that the narrative does not focus more on the gospels, both real and imagined. There was enormous scope for an in-depth look at the life of Jesus and the inconsistencies in the Bible. The fictitious Gospel of Thaddeus Jude evokes a similar reaction in Robert as the Non-Canonical Gospel of Thomas found in the 19th-century had on many devout Christians. There was so much potential with this direction of thought, however, the author passes over it in preference to the life of John Campbell-John.
Slow to begin but increasingly interesting as it progresses, Gospels is a book of many themes. History, both 19th-century and ancient; religion, although not a Christian story; and achievement and absolution combine together to produce a unique tale that takes the reader from the back alleys of London to the River Nile and the deserts of Sinai. A subtle clue in the prologue keeps readers alert as they await the conclusion of the adventure – an ending that ambiguously reveals whether John moves on from the follies of his past.