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Bob Mann (459 KP) rated Old (2021) in Movies
Jul 28, 2021
Cinematography and Sound Design - very Hitchcockian (1 more)
Concept and initial set-up of the movie
Dafter than the Dharma initiative.
"Old" is the latest from the gloriously inconsistent writer/director M. Night Shyamalan. Will this be great Shyamalan (à la "The Sixth Sense") or dire Shyamalan (à la "The Last Airbender")? The answer, in my view, is somewhere in the middle. It's a curate's egg of a movie.
Positives:
- The premise feels very familiar (desert island beach; time slips; weird things happening.... "Lost" anyone?). But as a shell for a big screen adventure it kept me well-engaged.
- Shyamalan and his "Glass" cinematographer Mike Gioulakis use some novel techniques to portray the ageing effects. The angles they utilize feel quite Hitchcockian at times. Shyamalan supports this with the sound design, which makes this a REALLY good movie to watch in a cinema with good surround sound. Often the camera will be spinning showing nothing but ocean or rocks, with the character's conversation rotating behind you in the cinema. It's really quite effective.
- Shyamalan knows that no visual effects can improve on the horrors your mind can come up with. Although a '15' certificate, the "sustained threat, strong violence and injury detail" referenced by the BBFC pales into insignificance (in terms of what you actually see) compared to the equally rated "Freaky".
- I've seen other reviews comment that the "twist" (no spoilers here) was obvious. But, although not a ground-breaking idea, I was sufficiently satisfied with the denouement. It made sense, albeit twisted sense.
Negatives:
- I enjoyed the movie's leisurely set-up, introducing the characters and the movie's concept. (In many ways, it felt like the start of one of Irwin Allen's disaster movies of the 70's and 80's). But then Shyamalan turns the dial up to 11 and the action becomes increasingly farcical. Add into that the fact that you can see some of the 'jolts' coming a mile off, and the movie becomes progressively more disappointing, with a high ERQ (eye-rolling quotient) by the end.
- In particular, there are inconsistencies to the story that get you asking uncomfortable questions. For example, wounds can heal in the blink of an eye.... but not stab wounds apparently.
- The cast is truly global in nature: Vicky ("Phantom Thread") Krieps hails from Luxembourg; Bernal is Mexican; Sewell is a Brit; Amuka-Bird ("David Copperfield") is Nigerian; Leung is American; Eliza Scanlan is an Aussie; and Thomasin McKenzie (so good in "Jojo Rabbit", and good here too) is a Kiwi. But although it's clearly quite natural that an exotic beach resort would attract guests from all over the world, the combination of accents here makes the whole thing, unfortunately, sound like a dodgy spaghetti western!
Summary Thoughts: 'Time' and 'ageing' have of course been a popular movie topic for many years. I remember being both gripped and horrified by George Pal's wonderful 1960's version of "The Time Machine" when Rod Taylor threw his machine into fast forward and the dead Morlock decomposed in front of his eyes! Ursula Andress did the same as the rapidly ageing Ayesha in 1965's "She". And, more recently and with better effects, Julian Glover did the same in "Indiana Jones and the Last Crusade".
Unfortunately, "Old" isn't likely to join any of these classic movies in my consciousness. It's a diverting enough movie, with fabulous views of the Dominican Republic (which the local tourist board will no doubt be delighted with). A "less is more" approach might have made this a classic. But unfortunately, that's not what Shyamalan delivered here. Since what we get is a 'Lost-lite' with farcical elements.
And, by the way.... The movie that Charles (Rufus Sewell) refers to starring Jack Nicholson and Marlon Brando is "The Missouri Breaks". It has a very unusual John Williams soundtrack, which I have on vinyl somewhere and is probably worth a few bob!
(For the full graphical review, please check out One Mann's Movies on t'interweb, Facebook and Tiktok. Thanks.)
Positives:
- The premise feels very familiar (desert island beach; time slips; weird things happening.... "Lost" anyone?). But as a shell for a big screen adventure it kept me well-engaged.
- Shyamalan and his "Glass" cinematographer Mike Gioulakis use some novel techniques to portray the ageing effects. The angles they utilize feel quite Hitchcockian at times. Shyamalan supports this with the sound design, which makes this a REALLY good movie to watch in a cinema with good surround sound. Often the camera will be spinning showing nothing but ocean or rocks, with the character's conversation rotating behind you in the cinema. It's really quite effective.
- Shyamalan knows that no visual effects can improve on the horrors your mind can come up with. Although a '15' certificate, the "sustained threat, strong violence and injury detail" referenced by the BBFC pales into insignificance (in terms of what you actually see) compared to the equally rated "Freaky".
- I've seen other reviews comment that the "twist" (no spoilers here) was obvious. But, although not a ground-breaking idea, I was sufficiently satisfied with the denouement. It made sense, albeit twisted sense.
Negatives:
- I enjoyed the movie's leisurely set-up, introducing the characters and the movie's concept. (In many ways, it felt like the start of one of Irwin Allen's disaster movies of the 70's and 80's). But then Shyamalan turns the dial up to 11 and the action becomes increasingly farcical. Add into that the fact that you can see some of the 'jolts' coming a mile off, and the movie becomes progressively more disappointing, with a high ERQ (eye-rolling quotient) by the end.
- In particular, there are inconsistencies to the story that get you asking uncomfortable questions. For example, wounds can heal in the blink of an eye.... but not stab wounds apparently.
- The cast is truly global in nature: Vicky ("Phantom Thread") Krieps hails from Luxembourg; Bernal is Mexican; Sewell is a Brit; Amuka-Bird ("David Copperfield") is Nigerian; Leung is American; Eliza Scanlan is an Aussie; and Thomasin McKenzie (so good in "Jojo Rabbit", and good here too) is a Kiwi. But although it's clearly quite natural that an exotic beach resort would attract guests from all over the world, the combination of accents here makes the whole thing, unfortunately, sound like a dodgy spaghetti western!
Summary Thoughts: 'Time' and 'ageing' have of course been a popular movie topic for many years. I remember being both gripped and horrified by George Pal's wonderful 1960's version of "The Time Machine" when Rod Taylor threw his machine into fast forward and the dead Morlock decomposed in front of his eyes! Ursula Andress did the same as the rapidly ageing Ayesha in 1965's "She". And, more recently and with better effects, Julian Glover did the same in "Indiana Jones and the Last Crusade".
Unfortunately, "Old" isn't likely to join any of these classic movies in my consciousness. It's a diverting enough movie, with fabulous views of the Dominican Republic (which the local tourist board will no doubt be delighted with). A "less is more" approach might have made this a classic. But unfortunately, that's not what Shyamalan delivered here. Since what we get is a 'Lost-lite' with farcical elements.
And, by the way.... The movie that Charles (Rufus Sewell) refers to starring Jack Nicholson and Marlon Brando is "The Missouri Breaks". It has a very unusual John Williams soundtrack, which I have on vinyl somewhere and is probably worth a few bob!
(For the full graphical review, please check out One Mann's Movies on t'interweb, Facebook and Tiktok. Thanks.)
Donner Party tale (1 more)
Lots of mystery
Inconsistencies (1 more)
Changes characters referred name too much
Authors Preston and Child did such a great job on 'Old Bones' that once you start reading, you won't be able to put it down.
'Old Bones' follows two women, Nora Kelly and Corrie Swanson, with a small segment following a man named Clive Benton, all of who end up being intertwined within this one novel. The entire story revolves around the dark history of the cannibalistic Donner Party, while bringing in fictitious elements to give the readers a well-rounded adventure.
The story gets rolling after Benton visits Kelly with a historical diary that belonged to a member of the Donner Party- - - Kelly is a well-known archaeologist, while Benton is an accredited historian - - - Benton tells Kelly that the journal revealed a lost camp which had never been discovered by anyone, and that this camp could be one of the biggest archaeological finds of the century. While Kelly has to convince the director of the Archaeology Institute to fund the expedition, Benton springs on her and the director that there is a possibility of twenty million dollars worth of gold coins that belonged to a member of the Donner Party could still be located at this lost camp, and, of course, the director quickly agrees to fund the expedition.
Before this, I have never read a book by Preston and Child, but after reading 'Old Bones,' I am anxious to read their other works. The writing is fluid, and keeps the pace going quite well, and the transition between the two main characters is done flawlessly without any confusion as to whose view point you are viewing. The fictitious take on the historical Donner Party is done masterfully enough that even I had to go back to actual historic documents to see what was true and what was not. In one book, readers get dark history, paranormal elements, archaeology, thriller moments, mystery and suspense.
Although the story is a well-written one, there is one scene that could have had great potential, but nothing ever came of it: "Taking a few more steps, she passed through a particularly dense stand of trees and suddenly emerged into a roughly circular clearing. Odd: there was no reason for a break like this in such thick forest. She shone her light around, but there was nothing: just a soft bed of green moss, undisturbed by tracks, and a few scattered boulders." The way this scene is written leaves readers to believe that this may be important later on, but the area is unfortunately never mentioned again.
The story brings FBI agent Swanson into the lives of Benton and Kelly after a string of grave robberies and one presumed murder takes place; the former and latter have one thing in common: they are descendants of a member belonging to the Donner Party.
" 'So where do we fit into this?' asked Nora.
'The commonality I referred to. All four individuals were descended from a single person: a man named Parkin.'
Nora saw Clive start in surprise. 'Albert Parkin?' he asked. 'Of the Donner Party?'
'Exactly. And I've been led to understand he's one of the individuals in the camp you're excavating.' " Agent Swanson isn't exactly welcomed with open arms at the expedition.
The amount of archaeological understanding that was put into this novel is astounding. Preston and Child relay a lot of terms and devices used in the career field such as when Benton uses a bamboo pick to loosen the surface of a quad area and a whisk to gently work dirt away from findings. But this story isn't all archaeological terms, there's also a lot of great development among the characters.
These characters are written differently just enough that the reader should be able to tell them apart easily. Kelly is a leading archaeologist, who has led many different expeditions, but she is also still dealing with the grief of losing her husband years before. Benton is a historian that is a descendant of a member belonging to the Donner Party,and Swanson is a junior FBI agent that is eager to work on her first active case. Even minor characters are distinct among themselves.
Yet, the story is not flawless, there are quite a few inconsistencies, but the major problem I have found with the novel is the changing of characters' names in which they are addressed by. One scene, Nora would be referred to as Kelly - her last name - then more than usually the next paragraph, she would be called Nora. This happens with the main characters too often than it should, that it can confuse the reader and upset the flow of the story itself.
And unfortunately, the paranormal and horror elements are few and far between. We get an amazing retelling of the Donner Party tragedy not once, but throughout the story, reliving the cannibalism that took place, as well as the fictional element of gold leading to murder:
" 'Then you'll recall that when Wolfinger's wagon became stuck while crossing the Great Salt Lake Desert, two men - - - Reinhardt and Spitzer- - - volunteered to go back and help dig it out. Those two men returned, claiming Indians had killed Wolfinger.'
' Yes, yes, ' Dr. Fugit said, concealing a growing impatience.
'Well, that was a lie. Even at the time the members of the party were suspicious that something untoward had happened to Wolfinger. Reinhardt and Spitzer were viewed with a great deal if suspicion, and the two men afterwards kept to themselves and were somewhat ostracized by the rest. When Reinhardt was dying of starvation in the Lost Camp, he made a deathbed confession: Wolfinger had not been killed by Indians. Reinhardt and Spitzer had gone back, murdered Wolfinger, and taken his gold.' He paused. ' This information has been known to historians for over a century, but nobody, incredibly enough, thought to ask the next question: what happened to the gold? ' "
I highly recommend this book to fans of Thomas Harris; the writing is very similar and the character Swanson reminds me a lot of Harris' character Clarice Starling (refer to 'Silence of the Lambs' and 'Hannibal'). I also recommend this book to anyone who enjoys history, especially that of dark history, such as the Donner Party tale.
'Old Bones' follows two women, Nora Kelly and Corrie Swanson, with a small segment following a man named Clive Benton, all of who end up being intertwined within this one novel. The entire story revolves around the dark history of the cannibalistic Donner Party, while bringing in fictitious elements to give the readers a well-rounded adventure.
The story gets rolling after Benton visits Kelly with a historical diary that belonged to a member of the Donner Party- - - Kelly is a well-known archaeologist, while Benton is an accredited historian - - - Benton tells Kelly that the journal revealed a lost camp which had never been discovered by anyone, and that this camp could be one of the biggest archaeological finds of the century. While Kelly has to convince the director of the Archaeology Institute to fund the expedition, Benton springs on her and the director that there is a possibility of twenty million dollars worth of gold coins that belonged to a member of the Donner Party could still be located at this lost camp, and, of course, the director quickly agrees to fund the expedition.
Before this, I have never read a book by Preston and Child, but after reading 'Old Bones,' I am anxious to read their other works. The writing is fluid, and keeps the pace going quite well, and the transition between the two main characters is done flawlessly without any confusion as to whose view point you are viewing. The fictitious take on the historical Donner Party is done masterfully enough that even I had to go back to actual historic documents to see what was true and what was not. In one book, readers get dark history, paranormal elements, archaeology, thriller moments, mystery and suspense.
Although the story is a well-written one, there is one scene that could have had great potential, but nothing ever came of it: "Taking a few more steps, she passed through a particularly dense stand of trees and suddenly emerged into a roughly circular clearing. Odd: there was no reason for a break like this in such thick forest. She shone her light around, but there was nothing: just a soft bed of green moss, undisturbed by tracks, and a few scattered boulders." The way this scene is written leaves readers to believe that this may be important later on, but the area is unfortunately never mentioned again.
The story brings FBI agent Swanson into the lives of Benton and Kelly after a string of grave robberies and one presumed murder takes place; the former and latter have one thing in common: they are descendants of a member belonging to the Donner Party.
" 'So where do we fit into this?' asked Nora.
'The commonality I referred to. All four individuals were descended from a single person: a man named Parkin.'
Nora saw Clive start in surprise. 'Albert Parkin?' he asked. 'Of the Donner Party?'
'Exactly. And I've been led to understand he's one of the individuals in the camp you're excavating.' " Agent Swanson isn't exactly welcomed with open arms at the expedition.
The amount of archaeological understanding that was put into this novel is astounding. Preston and Child relay a lot of terms and devices used in the career field such as when Benton uses a bamboo pick to loosen the surface of a quad area and a whisk to gently work dirt away from findings. But this story isn't all archaeological terms, there's also a lot of great development among the characters.
These characters are written differently just enough that the reader should be able to tell them apart easily. Kelly is a leading archaeologist, who has led many different expeditions, but she is also still dealing with the grief of losing her husband years before. Benton is a historian that is a descendant of a member belonging to the Donner Party,and Swanson is a junior FBI agent that is eager to work on her first active case. Even minor characters are distinct among themselves.
Yet, the story is not flawless, there are quite a few inconsistencies, but the major problem I have found with the novel is the changing of characters' names in which they are addressed by. One scene, Nora would be referred to as Kelly - her last name - then more than usually the next paragraph, she would be called Nora. This happens with the main characters too often than it should, that it can confuse the reader and upset the flow of the story itself.
And unfortunately, the paranormal and horror elements are few and far between. We get an amazing retelling of the Donner Party tragedy not once, but throughout the story, reliving the cannibalism that took place, as well as the fictional element of gold leading to murder:
" 'Then you'll recall that when Wolfinger's wagon became stuck while crossing the Great Salt Lake Desert, two men - - - Reinhardt and Spitzer- - - volunteered to go back and help dig it out. Those two men returned, claiming Indians had killed Wolfinger.'
' Yes, yes, ' Dr. Fugit said, concealing a growing impatience.
'Well, that was a lie. Even at the time the members of the party were suspicious that something untoward had happened to Wolfinger. Reinhardt and Spitzer were viewed with a great deal if suspicion, and the two men afterwards kept to themselves and were somewhat ostracized by the rest. When Reinhardt was dying of starvation in the Lost Camp, he made a deathbed confession: Wolfinger had not been killed by Indians. Reinhardt and Spitzer had gone back, murdered Wolfinger, and taken his gold.' He paused. ' This information has been known to historians for over a century, but nobody, incredibly enough, thought to ask the next question: what happened to the gold? ' "
I highly recommend this book to fans of Thomas Harris; the writing is very similar and the character Swanson reminds me a lot of Harris' character Clarice Starling (refer to 'Silence of the Lambs' and 'Hannibal'). I also recommend this book to anyone who enjoys history, especially that of dark history, such as the Donner Party tale.

Purple Phoenix Games (2266 KP) rated Cartographers: A Roll Player Tale in Tabletop Games
Sep 13, 2021
I have often wondered how cartography actually works. How was it that people with primitive tools were able to grasp the lay of the land and sea? And are we complete in our mapping of Earth or are there more secrets we have yet to discover? Thankfully, in Cartographers we aren’t really answering those questions, but other practical questions may arise.
Cartographers is a flip-and-write style game where players are competing to gain the queen’s favor and become the royal cartographer. While the main game focuses on finishing with a greater score than your opponent(s) the solo game is more relaxed. The solo player will be competing against their previous scores and comparing against the queen’s title matrix. Each game will be played over four seasons (rounds) and once the year is over the winner or title is claimed. Can you score 30 or more points to become a “Legendary Cartographer?”
To setup, lay out the Queen’s Edict cards that show A, B, C, and D. Shuffle each small deck of like-backed Scoring Cards and randomly place one from each deck underneath the Edict cards. Remove all the enemy Ambush Cards and shuffle one into the main deck of Explore Cards. Set the Season Cards in order: Spring, Summer, Fall, and Winter. Each player will receive one Map Sheet and a pencil. The game may now begin!
Each Season Card will feature a time threshold number that when met or exceeded will end the season. This corresponds to the time markings on each Explore Card drawn from the deck. For example, Spring allows 8 measures of time before it will switch to Summer. Explore Cards will usually show from 0-2 time measures on it, so seasons could change after four or more cards. At the start of each season, the player will flip an Explore Card to reveal which type of map element is requested and of which shape. The map elements are Forest, Farm, Water, Village, Mountain, and Monster. The shapes shown on the cards are reminiscent of Tetris-style shapes and also some others as well.
Once a card has been revealed, the player now will draw on their sheet the shape (or one of the shapes if more than one are shown) and fill it in with the matching symbol for map element type. If during this phase of the round the player surrounds the four sides of a pre-printed Mountain square they will score one coin and mark it at the bottom of their Map Sheet.
Should a Ruins card be revealed the player will flip another card to reveal the next card in line. Whatever shape and element is shown on the card AFTER the Ruins card will be used, with a twist. The shape shown on this card will now be required to encompass one of the pre-printed Ruins squares on the Map Sheet. If there are no legal spaces to place these shapes (or any shape on future cards) the player will be allowed to place a single 1×1 square on their Map Sheet anywhere they wish.
Should an enemy Ambush card be revealed the player will check which corner of the map the ambush takes place and will draw the provided monster shape in the closest area to the corner as possible. These are awarded negative points at the end of the seasons and can make large impacts on final scores.
After the elements have been drawn on the Map Sheet the player will check if the season ends. The season will end if the total number of revealed cards’ time measures equal or exceed the time printed on the Season Card (again, for example, Spring lasts 8 time). If not, then the player resumes another card reveal. If the time threshold has been met or exceeded then the player will score for the season by referencing the Scoring Cards that were placed under the Edicts at setup. For Spring the player scores Edict Cards A and B. Mark the score in the space provided at the bottom of the Scoring Sheet and flip the Season Card to the next season to begin a new round.
Play continues in this fashion until all four seasons have been played. At the end of the fourth season the game ends and the player will tally up their score to compare against the queen’s title matrix at the back of the rulebook. Not to brag, but my first game scored over 30 points, so I began this journey as a Legendary Cartographer.
Components. This game is 100 double-sided Map Sheets, four golf pencils, and a bunch of cards. The sheets and pencils are just fine, and the cards are good quality. What I really enjoy about the components is that this is “A Roll Player Tale,” meaning that many of the components and art hearken back to the original Roll Player game. As I love Roll Player’s art style, I also love that of Cartographers. There isn’t a ton of art in the game, more of graphic design, the art that IS provided is stellar Roll Player fare. I have no complaints about the components here except my wife thinks the pencil erasers could be better.
I skipped backing this one on Kickstarter and have only recently come to acquire it. I am definitely kicking myself in the rear for that decision because this is an excellent game. Obviously, anything that is enjoyable solo AND multiplayer is a huge boon (my wife scored it a 5!), and being able to play it multiple times in a row is a benefit as well.
We both love the decision-making in Cartographers, and when we first played together I had to shield my map sheet from my wife because she was copying! SHE was copying ME! She ended up handing me my booty in that game (of course) but we both had a great time plotting out our map elements. Determining where and which direction a shape should be placed can certainly be frustrating, but seeing your well-laid plans come to life is very rewarding. I am definitely seeing myself needing to download and print off more map sheets in the future because I have a feeling I am going to be playing the mess out of this one.
If you are looking for something special for your collection, check out Cartographers. If you already enjoy Roll Player, this will feel homey to you while offering a completely different style of game. My wife and I love it, and I am not sure I know anyone who would turn their nose up at it. Once we get into the Post-COVID era I plan to play this all the time at game nights.
Cartographers is a flip-and-write style game where players are competing to gain the queen’s favor and become the royal cartographer. While the main game focuses on finishing with a greater score than your opponent(s) the solo game is more relaxed. The solo player will be competing against their previous scores and comparing against the queen’s title matrix. Each game will be played over four seasons (rounds) and once the year is over the winner or title is claimed. Can you score 30 or more points to become a “Legendary Cartographer?”
To setup, lay out the Queen’s Edict cards that show A, B, C, and D. Shuffle each small deck of like-backed Scoring Cards and randomly place one from each deck underneath the Edict cards. Remove all the enemy Ambush Cards and shuffle one into the main deck of Explore Cards. Set the Season Cards in order: Spring, Summer, Fall, and Winter. Each player will receive one Map Sheet and a pencil. The game may now begin!
Each Season Card will feature a time threshold number that when met or exceeded will end the season. This corresponds to the time markings on each Explore Card drawn from the deck. For example, Spring allows 8 measures of time before it will switch to Summer. Explore Cards will usually show from 0-2 time measures on it, so seasons could change after four or more cards. At the start of each season, the player will flip an Explore Card to reveal which type of map element is requested and of which shape. The map elements are Forest, Farm, Water, Village, Mountain, and Monster. The shapes shown on the cards are reminiscent of Tetris-style shapes and also some others as well.
Once a card has been revealed, the player now will draw on their sheet the shape (or one of the shapes if more than one are shown) and fill it in with the matching symbol for map element type. If during this phase of the round the player surrounds the four sides of a pre-printed Mountain square they will score one coin and mark it at the bottom of their Map Sheet.
Should a Ruins card be revealed the player will flip another card to reveal the next card in line. Whatever shape and element is shown on the card AFTER the Ruins card will be used, with a twist. The shape shown on this card will now be required to encompass one of the pre-printed Ruins squares on the Map Sheet. If there are no legal spaces to place these shapes (or any shape on future cards) the player will be allowed to place a single 1×1 square on their Map Sheet anywhere they wish.
Should an enemy Ambush card be revealed the player will check which corner of the map the ambush takes place and will draw the provided monster shape in the closest area to the corner as possible. These are awarded negative points at the end of the seasons and can make large impacts on final scores.
After the elements have been drawn on the Map Sheet the player will check if the season ends. The season will end if the total number of revealed cards’ time measures equal or exceed the time printed on the Season Card (again, for example, Spring lasts 8 time). If not, then the player resumes another card reveal. If the time threshold has been met or exceeded then the player will score for the season by referencing the Scoring Cards that were placed under the Edicts at setup. For Spring the player scores Edict Cards A and B. Mark the score in the space provided at the bottom of the Scoring Sheet and flip the Season Card to the next season to begin a new round.
Play continues in this fashion until all four seasons have been played. At the end of the fourth season the game ends and the player will tally up their score to compare against the queen’s title matrix at the back of the rulebook. Not to brag, but my first game scored over 30 points, so I began this journey as a Legendary Cartographer.
Components. This game is 100 double-sided Map Sheets, four golf pencils, and a bunch of cards. The sheets and pencils are just fine, and the cards are good quality. What I really enjoy about the components is that this is “A Roll Player Tale,” meaning that many of the components and art hearken back to the original Roll Player game. As I love Roll Player’s art style, I also love that of Cartographers. There isn’t a ton of art in the game, more of graphic design, the art that IS provided is stellar Roll Player fare. I have no complaints about the components here except my wife thinks the pencil erasers could be better.
I skipped backing this one on Kickstarter and have only recently come to acquire it. I am definitely kicking myself in the rear for that decision because this is an excellent game. Obviously, anything that is enjoyable solo AND multiplayer is a huge boon (my wife scored it a 5!), and being able to play it multiple times in a row is a benefit as well.
We both love the decision-making in Cartographers, and when we first played together I had to shield my map sheet from my wife because she was copying! SHE was copying ME! She ended up handing me my booty in that game (of course) but we both had a great time plotting out our map elements. Determining where and which direction a shape should be placed can certainly be frustrating, but seeing your well-laid plans come to life is very rewarding. I am definitely seeing myself needing to download and print off more map sheets in the future because I have a feeling I am going to be playing the mess out of this one.
If you are looking for something special for your collection, check out Cartographers. If you already enjoy Roll Player, this will feel homey to you while offering a completely different style of game. My wife and I love it, and I am not sure I know anyone who would turn their nose up at it. Once we get into the Post-COVID era I plan to play this all the time at game nights.

Chris Sawin (602 KP) rated Doctor Strange in the Multiverse of Madness (2022) in Movies
May 4, 2022
The noticeable Sam Raimi elements. (2 more)
The film is great when it's able to showcase horror.
The second end credits sequence is amazing.
The film is incredibly formulaic outside of its horror elements. (2 more)
You don't really care about any of the new characters.
No one is going to get that first end credits sequence.
Sam Raimi Finally Brings Horror to the MCU
Even with all of the universe jumping and Sam Raimi being able to add his filmmaking trademarks, Doctor Strange in the Multiverse of Madness is a bit too formulaic for its own good. Doctor Strange (Benedict Cumberbatch) has been having dreams of a different version of himself dying while seeking a mythical book known as The Book of Ashanti. In his dream, Strange encounters America Chavez (Xochitl Gomez), a young girl with the uncontrollable power of universe jumping.
But then Strange meets America in his universe and learns that dreams are actually us seeing different versions of ourselves in different universes. Still blinded by the events in WandaVision, Scarlet Witch (Elizabeth Olsen) intends to capture America and utilize her universe jumping ability to reunite with the children she created with magic.
Doctor Strange in the Multiverse of Madness relies on what feels like a simplistic storyline to drive what is essentially the MCU’s first horror film. Strange really only seems driven to protect America because he dreamed about her and Wanda Maximoff has only turned evil because there’s suddenly this very thin line between being a mother and becoming a monster. Most of the film feels like a typical MCU film featuring the standard humor and wisecracking you’ve come to expect from superhero films along with the fate of the world (and possibly every other) probably being at stake.
The most refreshing moments of Doctor Strange in the Multiverse of Madness are the moments that you can tell Raimi had a hand in writing, directing, or having some sort of input in some capacity. This is Raimi’s first directorial gig since 2013’s Oz: The Great and Powerful and it becomes quite obvious that audiences have missed his work. The Shuma Gorath sequence (renamed Gargantos for trademark purposes) is outstanding. Doctor Strange, Wong, and America battling a giant one eyed octopus is something so awesome that it kind of writes itself. Not only is it the film’s first big action sequence, but you can see a lot of Doctor Octopus and Spider-Man 2 influences as Gargantos destroys skyscrapers and gets his tentacles chopped off. The slicing of the bus as it’s thrown at Doctor Strange and America is also legitimately one of the coolest moments of the film.
There is a ton of homage to Evil Dead and Drag Me to Hell buried within the film. The final 20 minutes are overflowing with concepts seemingly pulled from classic Sam Raimi films. Doctor Strange in the Multiverse of Madness revolves around a book of the damned not unlike the Necronomicon. There are at least two major eyeball gags and a ridiculous amount of burning candles in the film. Like most Sam Raimi films, there’s an emphasis on corniness. His sense of humor has always been on the corny side and the heartfelt moments always seem to be milked and over exaggerated ever so slightly. All of these elements are in Doctor Strange in the Multiverse of Madness and they are the moments that make the film feel more unique in comparison to the other 28 films in the MCU.
Strange saves America from Scarlet Witch by knocking her and himself into her own star shaped portal that sees them both falling through multiple universes. It’s a gloriously disorienting sequence, but it’s also incredibly similar to not only what we saw in the first Doctor Strange film but also a lot like the 700 space jumps in Guardians of the Galaxy Vol. 2. This film is meant to open the door even further when it comes to the cosmic side of the MCU and now the horror side of it as well. Doctor Strange in the Multiverse of Madness is not Spider-Man: No Way Home. There are not a ton of nostalgic cameos sprinkled throughout the film. There’s one sequence that combines fan speculation and other universes, but there aren’t a lot of hidden cameos like the internet speculated.
What is perhaps most interesting about this superhero sequel is that Stephen Strange is still learning to be more humble. His only play during Infinity War that ended up costing so many their lives for five long years is still weighing heavily on his mind. He also still loves Christine (Rachel McAdams) despite the fact that she’s moved on and struggles with whether he’s now happy or not. Throughout the film he’s constantly compared to the Doctor Strange of that universe and yet the film goes out of its way to show that this Doctor Strange is different. He will break the rules if he has to, but he will only do so when it’s the only option.
With so many universes and alternate versions of himself, it was naturally only a matter of time before Doctor Strange would have to fight himself. The musical note war Strange has with the Darkhold obsessed version of himself in the collapsed universe in the second half of the film does some really intriguing stuff with musical notes that essentially borrows visuals from the Chuck Jones directed animated short, “High Note,” from 1960 as well as the battle or reactionary element found in video games such as Dance Dance Revolution and Guitar Hero. It’s an unusual fight that seems to be inspired solely by Strange bumping into a piano during the magical brawl.
Doctor Strange in the Multiverse of Madness is dark, silly, and fan pleasing. The film is at is most bewitching when Sam Raimi can let his horror roots be showcased. It will satisfy horror and superhero film fans alike, but would have and could have been even better if Raimi was allowed to dive even further into the horror genre. Be sure to stay after the credits, as well. There are two after credits sequences with the final one being so absurdly on the nose for Sam Raimi that it may be the most entertaining part of the film.
But then Strange meets America in his universe and learns that dreams are actually us seeing different versions of ourselves in different universes. Still blinded by the events in WandaVision, Scarlet Witch (Elizabeth Olsen) intends to capture America and utilize her universe jumping ability to reunite with the children she created with magic.
Doctor Strange in the Multiverse of Madness relies on what feels like a simplistic storyline to drive what is essentially the MCU’s first horror film. Strange really only seems driven to protect America because he dreamed about her and Wanda Maximoff has only turned evil because there’s suddenly this very thin line between being a mother and becoming a monster. Most of the film feels like a typical MCU film featuring the standard humor and wisecracking you’ve come to expect from superhero films along with the fate of the world (and possibly every other) probably being at stake.
The most refreshing moments of Doctor Strange in the Multiverse of Madness are the moments that you can tell Raimi had a hand in writing, directing, or having some sort of input in some capacity. This is Raimi’s first directorial gig since 2013’s Oz: The Great and Powerful and it becomes quite obvious that audiences have missed his work. The Shuma Gorath sequence (renamed Gargantos for trademark purposes) is outstanding. Doctor Strange, Wong, and America battling a giant one eyed octopus is something so awesome that it kind of writes itself. Not only is it the film’s first big action sequence, but you can see a lot of Doctor Octopus and Spider-Man 2 influences as Gargantos destroys skyscrapers and gets his tentacles chopped off. The slicing of the bus as it’s thrown at Doctor Strange and America is also legitimately one of the coolest moments of the film.
There is a ton of homage to Evil Dead and Drag Me to Hell buried within the film. The final 20 minutes are overflowing with concepts seemingly pulled from classic Sam Raimi films. Doctor Strange in the Multiverse of Madness revolves around a book of the damned not unlike the Necronomicon. There are at least two major eyeball gags and a ridiculous amount of burning candles in the film. Like most Sam Raimi films, there’s an emphasis on corniness. His sense of humor has always been on the corny side and the heartfelt moments always seem to be milked and over exaggerated ever so slightly. All of these elements are in Doctor Strange in the Multiverse of Madness and they are the moments that make the film feel more unique in comparison to the other 28 films in the MCU.
Strange saves America from Scarlet Witch by knocking her and himself into her own star shaped portal that sees them both falling through multiple universes. It’s a gloriously disorienting sequence, but it’s also incredibly similar to not only what we saw in the first Doctor Strange film but also a lot like the 700 space jumps in Guardians of the Galaxy Vol. 2. This film is meant to open the door even further when it comes to the cosmic side of the MCU and now the horror side of it as well. Doctor Strange in the Multiverse of Madness is not Spider-Man: No Way Home. There are not a ton of nostalgic cameos sprinkled throughout the film. There’s one sequence that combines fan speculation and other universes, but there aren’t a lot of hidden cameos like the internet speculated.
What is perhaps most interesting about this superhero sequel is that Stephen Strange is still learning to be more humble. His only play during Infinity War that ended up costing so many their lives for five long years is still weighing heavily on his mind. He also still loves Christine (Rachel McAdams) despite the fact that she’s moved on and struggles with whether he’s now happy or not. Throughout the film he’s constantly compared to the Doctor Strange of that universe and yet the film goes out of its way to show that this Doctor Strange is different. He will break the rules if he has to, but he will only do so when it’s the only option.
With so many universes and alternate versions of himself, it was naturally only a matter of time before Doctor Strange would have to fight himself. The musical note war Strange has with the Darkhold obsessed version of himself in the collapsed universe in the second half of the film does some really intriguing stuff with musical notes that essentially borrows visuals from the Chuck Jones directed animated short, “High Note,” from 1960 as well as the battle or reactionary element found in video games such as Dance Dance Revolution and Guitar Hero. It’s an unusual fight that seems to be inspired solely by Strange bumping into a piano during the magical brawl.
Doctor Strange in the Multiverse of Madness is dark, silly, and fan pleasing. The film is at is most bewitching when Sam Raimi can let his horror roots be showcased. It will satisfy horror and superhero film fans alike, but would have and could have been even better if Raimi was allowed to dive even further into the horror genre. Be sure to stay after the credits, as well. There are two after credits sequences with the final one being so absurdly on the nose for Sam Raimi that it may be the most entertaining part of the film.

Daniel Boyd (1066 KP) rated What We Do In The Shadows (2014) in Movies
Feb 5, 2019 (Updated Feb 5, 2019)
Reliable, consistent laughs (1 more)
Even funnier than I remembered
Bitingly Funny
I recently re-watched this vampire mockumentary from the very talented Taika Waititi and had a great time revisiting it. Waititi has gone on to do bigger things since, but it is nice to go back and see where he was at as a filmmaker a few years ago. Watching a comedy for a second time is an interesting test of its quality. It is a good way to determine if the movie can still make you chuckle even when you already know what's coming. Thankfully, this movie passed that test with flying colours and had me splitting my sides throughout.
Waititi co wrote, directed and starred in this thing and he pulls all of it off phenomenally. His comedic timing is absolutely fantastic and is really what pulls this whole film together. The now widely known genius of his writing is also present here and is pertinent to so many of the movies major laughs. The slightly offbeat, awkward style of comedy that we have come to expect from his movies is also prevalent here and gives the movie a style and feel that is as unique as it is hilarious.
The supporting characters also nail their roles and bring their own fair share of laughs to the movie respectively. Also, (although this feels a tad weird to mention in a review for a comedic movie,) the solid cinematography and clever editing and sound mixing also work beautifully to add to the project's overall appeal. These technical elements, - which are never normally given much thought in the majority of comedies, - add a class to the film that sets it apart from any other comedy that I have seen.
Overall, this is a side splittingly hilarious, fantastically well made movie that owes everything to it's writer, director and main star. It is well written, well shot and joyously acted by it's cast with an extreme level of quickness and wit. If you are looking for a unique laugh, you would struggle to better than What We Do In The Shadows
Waititi co wrote, directed and starred in this thing and he pulls all of it off phenomenally. His comedic timing is absolutely fantastic and is really what pulls this whole film together. The now widely known genius of his writing is also present here and is pertinent to so many of the movies major laughs. The slightly offbeat, awkward style of comedy that we have come to expect from his movies is also prevalent here and gives the movie a style and feel that is as unique as it is hilarious.
The supporting characters also nail their roles and bring their own fair share of laughs to the movie respectively. Also, (although this feels a tad weird to mention in a review for a comedic movie,) the solid cinematography and clever editing and sound mixing also work beautifully to add to the project's overall appeal. These technical elements, - which are never normally given much thought in the majority of comedies, - add a class to the film that sets it apart from any other comedy that I have seen.
Overall, this is a side splittingly hilarious, fantastically well made movie that owes everything to it's writer, director and main star. It is well written, well shot and joyously acted by it's cast with an extreme level of quickness and wit. If you are looking for a unique laugh, you would struggle to better than What We Do In The Shadows

Rachel King (13 KP) rated At Grave's End (Night Huntress, #3) in Books
Feb 11, 2019
I find it funny that with all of the vampire books I have read over the years, I still have not tired of the theme. In this third book in the Night Huntress series, Jeaniene Frost continues to make life interesting for Cat and Bones and friends by adding a little magic to the mix, specifically from the legendary Cleopatra's daughter-turned-vampire, Patra, who also happens to be Bones's grandsire-turned-partner, Mancheres's wife. Life as a vampire only becomes more convoluted for Cat as Bones gains a few new abilities, and Cat learns why vamps are not allowed to practice magic. When they learn that Patra has sent "the grave" after Bones, I had visions of horror movies dancing in my head - and I was not that far off in my guesses. Since I am not a fan of this particular fad in fantasy fiction, I was glad that Frost depicted these paranormal creatures so horrifically.
One of the elements that I also like about this series is the humor - which Frost delivers in the form of Cat's mother, who embraces the circumstances of Cat and friends' protection with surprising relish. Without spoiling this juicy tidbit, I will say I laughed out loud when I read about the change in Cat's mother.
On the flip side, when anguish hits Cat hard, I felt her pain more than I expected to, even though I harbored doubts about what had really occurred. The emotion that Frost conveys in this section of the plot feels as real as if I felt the same loss as Cat.
There are many other interesting tidbits in the book, such as what almost occurs with Tate - and the result, Juan's decision, as well as the truce that develops between Annette and Cat. This is why I love series - side characters get more plot time, subplots can continue to mature, and I don't have to leave the imagined world behind just because I closed the book! I can't wait for the next book, Destined for an Early Grave (Night Huntress, Book 4).
One of the elements that I also like about this series is the humor - which Frost delivers in the form of Cat's mother, who embraces the circumstances of Cat and friends' protection with surprising relish. Without spoiling this juicy tidbit, I will say I laughed out loud when I read about the change in Cat's mother.
On the flip side, when anguish hits Cat hard, I felt her pain more than I expected to, even though I harbored doubts about what had really occurred. The emotion that Frost conveys in this section of the plot feels as real as if I felt the same loss as Cat.
There are many other interesting tidbits in the book, such as what almost occurs with Tate - and the result, Juan's decision, as well as the truce that develops between Annette and Cat. This is why I love series - side characters get more plot time, subplots can continue to mature, and I don't have to leave the imagined world behind just because I closed the book! I can't wait for the next book, Destined for an Early Grave (Night Huntress, Book 4).

graveyardgremlin (7194 KP) rated What's a Ghoul to Do? (Ghost Hunter Mystery, #1) in Books
Feb 15, 2019
I was really excited to read this book because I love the Psychic Eye Mysteries Victoria Laurie also writes. I'm not a picky reader, but I'm sorry, this didn't quite do it for me and I ended up very disappointed.
I was hoping they'd be different from the P. E. Mysteries, but still have similar elements of style. Even though I like romance, this book was supposed to be a mystery, hence A Ghost Hunter Mystery on the cover, but the mystery is thrown in around the rather awkwardly written romance between M. J. and Steven. I did think the first chapter was good because I thought M. J. would be different than Abby and more antisocial and a bit cranky (at least that's what I got from the first chapter), but then she ended up giggling throughout the whole book (seriously). What I like about the P. E. Mysteries are that they are fresh, fun, very well written, and the characters are (for the most part) believable. Not to mention, I got extremely tired of reading Steven's choppy English ('what do you say...?', 'Yes, that too', etc.), which made the dialogue even choppier and flatter than it already was, not to mention irritating as all get out. I don't know why V. L. couldn't have made him more fluent in English, especially since he was so well educated, it would only have been a small tweak in the plot. But I've noticed Ms. Laurie has a bit of a redundancy problem in her books, even if I do love Abby Cooper, Psychic Eye, which has the 'liar, liar, pants on fire' repetition, where when someone lies, Abby's 'inborn lie detector' goes off with that chant.
Overall, the dialogue was choppy, the plot and mystery were subpar, the characters were clichés and unbelievable (Doc was a nice addition though), and the whole book badly needed editing. I would not recommend this, although I'm sure many (as seen in the numerous four and five star ratings) would like this as it's not completely horrible; it's just not very fresh even if the subject is interesting. I haven't quite made up my mind if I'll pick up the next in the series.
I was hoping they'd be different from the P. E. Mysteries, but still have similar elements of style. Even though I like romance, this book was supposed to be a mystery, hence A Ghost Hunter Mystery on the cover, but the mystery is thrown in around the rather awkwardly written romance between M. J. and Steven. I did think the first chapter was good because I thought M. J. would be different than Abby and more antisocial and a bit cranky (at least that's what I got from the first chapter), but then she ended up giggling throughout the whole book (seriously). What I like about the P. E. Mysteries are that they are fresh, fun, very well written, and the characters are (for the most part) believable. Not to mention, I got extremely tired of reading Steven's choppy English ('what do you say...?', 'Yes, that too', etc.), which made the dialogue even choppier and flatter than it already was, not to mention irritating as all get out. I don't know why V. L. couldn't have made him more fluent in English, especially since he was so well educated, it would only have been a small tweak in the plot. But I've noticed Ms. Laurie has a bit of a redundancy problem in her books, even if I do love Abby Cooper, Psychic Eye, which has the 'liar, liar, pants on fire' repetition, where when someone lies, Abby's 'inborn lie detector' goes off with that chant.
Overall, the dialogue was choppy, the plot and mystery were subpar, the characters were clichés and unbelievable (Doc was a nice addition though), and the whole book badly needed editing. I would not recommend this, although I'm sure many (as seen in the numerous four and five star ratings) would like this as it's not completely horrible; it's just not very fresh even if the subject is interesting. I haven't quite made up my mind if I'll pick up the next in the series.

Whatchareadin (174 KP) rated Good Riddance in Books
Apr 10, 2019
Daphne has just inherited her mother's yearbook from the class of 1968 at Pickering High School in New Hampshire. That year her mother was not only the English teacher, but also the yearbook advisor. Mrs. Maritch has gone to every reunion and each year she has added notations to the yearbook to all of the students. Daphne has no need or room for the yearbook in her small New York City apartment, so she puts it in the recycling. A neighbor who is also a budding documentarian finds the yearbook, and is determined to make a movie with her findings. When Daphne finds out a dark secret at the 50th reunion they attend, she will stop at nothing to make sure the yearbook is not made public. With family secrets around each corner, Daphne will try her best to keep her mother's legacy in tact and her father's heart from being broken.
Thank you to NetGalley and St. Martin's Press for the opportunity to read and review this book.
I remember the thrill of getting my yearbook from middle school all through high school and having all of my friends sign it. I don't think that I ever had or even wanted any of my teachers to sign it though. And I've been to one or two of my reunions and I surely didn't go back and makes notes on what everyone is up to now.
This was a quirky story that had quite a few different elements in it. A little bit of romance, some mystery, and an annoying neighbor. Daphne is newly divorced and trying to find her way in New York City. Her apartment is small and there isn't any room for much more than her. She is going to school to be a chocolatier, but that's not really working out. She tries going back to teaching at Montessori school which she did before she was married. But with the contents of the yearbook and rumors about her mother maybe reaching the public Daphne's plate seems to be overflowing. Can she keep her mom's legacy alive and keep herself from going crazy at the same time?
Thank you to NetGalley and St. Martin's Press for the opportunity to read and review this book.
I remember the thrill of getting my yearbook from middle school all through high school and having all of my friends sign it. I don't think that I ever had or even wanted any of my teachers to sign it though. And I've been to one or two of my reunions and I surely didn't go back and makes notes on what everyone is up to now.
This was a quirky story that had quite a few different elements in it. A little bit of romance, some mystery, and an annoying neighbor. Daphne is newly divorced and trying to find her way in New York City. Her apartment is small and there isn't any room for much more than her. She is going to school to be a chocolatier, but that's not really working out. She tries going back to teaching at Montessori school which she did before she was married. But with the contents of the yearbook and rumors about her mother maybe reaching the public Daphne's plate seems to be overflowing. Can she keep her mom's legacy alive and keep herself from going crazy at the same time?

Caffeinated Fae (464 KP) rated Beauty and the Professor (A Modern Fairy Tale Duet) in Books
Apr 23, 2019
When I saw Skye Warren post a call for bloggers to review her book I knew I had to jump at the chance. I really enjoyed some of her previous books, and I really love retellings of the Beauty and the Beast story. One of the things that I love about Skye Warren is that she isn’t scared to take a risk. Her books always have a bit of a taboo feel to them, and this one is no different. The power dynamics in this book have a forbidden edge to them & I enjoyed the Student/Teacher elements that were present.
Though generally, I love Skye Warren’s books I felt like the writing was a bit off in this one. There was little to distinguish between the perspectives of the characters. It seemed that they blended in with each other which became confusing at times. Another thing that seemed off with this book was the character development. It appeared that Erin & Blake didn’t genuinely grow as characters during this book. This is what I consider the curse of the Novella. I tend to find that character development is harder to flesh out when it comes to a novella. Since there is a second in the series, I hope that we see more growth.
Even though I didn’t feel that there was growth in the characters, I still loved them. Erin has a compelling background. I love that she doesn’t come from a wealthy family & I loved the dynamic that she has with the few side characters. Blake just made my heart hurt. The pain he has is heartbreaking and makes me want to just give him a hug. Both of them together was the highlight (as it should be with a romance). I loved that they (for the most part) were open and honest with each other. It’s rare to read a book where a character will openly admit to their insecurities, so this was refreshing.
All in all, this book has some faults, but I still enjoyed it. It was fast-paced with some captivating characters. I hope to see some character growth in the next book!
Though generally, I love Skye Warren’s books I felt like the writing was a bit off in this one. There was little to distinguish between the perspectives of the characters. It seemed that they blended in with each other which became confusing at times. Another thing that seemed off with this book was the character development. It appeared that Erin & Blake didn’t genuinely grow as characters during this book. This is what I consider the curse of the Novella. I tend to find that character development is harder to flesh out when it comes to a novella. Since there is a second in the series, I hope that we see more growth.
Even though I didn’t feel that there was growth in the characters, I still loved them. Erin has a compelling background. I love that she doesn’t come from a wealthy family & I loved the dynamic that she has with the few side characters. Blake just made my heart hurt. The pain he has is heartbreaking and makes me want to just give him a hug. Both of them together was the highlight (as it should be with a romance). I loved that they (for the most part) were open and honest with each other. It’s rare to read a book where a character will openly admit to their insecurities, so this was refreshing.
All in all, this book has some faults, but I still enjoyed it. It was fast-paced with some captivating characters. I hope to see some character growth in the next book!

Sensitivemuse (246 KP) rated The Conqueror's Shadow in Books
Apr 26, 2019
Anti heroes join this great plot
I haven’t read a good fantasy in such a long time! And this one was excellent! It’s fun to see a bunch of misfit anti heroes come together to try and save the world because not only did they leave on bad terms back then in the day, Corvis actually had the galls to come back to ask them for favors (we all had that one friend didn’t we?)
Each of the characters have their distinct quirk and personality. Also they’re not afraid to tell Corvis how it is (and he surprisingly takes it...which makes them a more fun bunch to read) I can’t really say I have a favorite although I admit I was disappointed in Khanda towards the last half of the book. He definitely had the best and more fun personality to read on but he just *had* to do it didn’t he? (you’ll see when you finish the book)
The plot had a steady pace and it was good. I was actually surprised as to who the Serpent really was as you’d think it was obvious. It was a good surprise and the action in the last third of the book was massive with lots of action. Although it gets pretty dark at times and Corvis isn’t a hero per se (more like a terrorizing horrible despot who decimates towns and villages to his liking) it has black comedy elements in it and overall because of this provides a ‘lightness’ to the story. It helps that the cast of characters have witty retorts and comebacks which also provides a few laughs here and there.
The world building and setting is pretty much your standard fantasy setting that is portrayed in most novels of the genre out there. Nevertheless it doesn’t take away from the novel and still provides a good foundation for it.
A plot rich with a variety of characters, good light banter, and some action is what makes up this book in a nutshell. I definitely recommend it as it was an enjoyable read.
Each of the characters have their distinct quirk and personality. Also they’re not afraid to tell Corvis how it is (and he surprisingly takes it...which makes them a more fun bunch to read) I can’t really say I have a favorite although I admit I was disappointed in Khanda towards the last half of the book. He definitely had the best and more fun personality to read on but he just *had* to do it didn’t he? (you’ll see when you finish the book)
The plot had a steady pace and it was good. I was actually surprised as to who the Serpent really was as you’d think it was obvious. It was a good surprise and the action in the last third of the book was massive with lots of action. Although it gets pretty dark at times and Corvis isn’t a hero per se (more like a terrorizing horrible despot who decimates towns and villages to his liking) it has black comedy elements in it and overall because of this provides a ‘lightness’ to the story. It helps that the cast of characters have witty retorts and comebacks which also provides a few laughs here and there.
The world building and setting is pretty much your standard fantasy setting that is portrayed in most novels of the genre out there. Nevertheless it doesn’t take away from the novel and still provides a good foundation for it.
A plot rich with a variety of characters, good light banter, and some action is what makes up this book in a nutshell. I definitely recommend it as it was an enjoyable read.