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Lady Silver (Warlock Chronicles #1)
Lady Silver (Warlock Chronicles #1)
Bobbie R Byrd | 2021 | Romance, Science Fiction/Fantasy
6
6.0 (1 Ratings)
Book Rating
LADY SILVER is the first book in the Warlock Chronicles and we enter a futuristic world that has been split between humans and warlocks, with obvious mistrust and antagonism on both sides. Bryanna and T'Laan have lived their lives on the edge under no one's control but that changes when they are captured by Devon Bastion and taken aboard his ship, Maelstrom.

There is a lot that goes on in this book that isn't explained. I hope it will become clearer in future books but, for this one, it left me wondering what was going on. We have a prologue with someone who has been captured, who drops names like breadcrumbs, and as a reader, I had no idea if I was supposed to remember these names as someone to be important. Then we skip to someone new, and then something new again. It became mostly conjoined as the story went on, but there were still parts that were fragmented and confusing.

T'Laan is the best character here, followed by Glynda. Bryanna gets away with a lot due to her naivete, but Devon? Well, he's certainly a character but I really can't say I like him. Apparently, he has reasons for everything he does, but he is just arrogant and dislikeable most of the time. He is aware that Bryanna has feelings for him, talks about possibly having feelings for her, and then treads all over them with no reason given apart from the obvious "I'm not good enough. It's for her benefit..." He lies and hides the truth, only sharing when it suits him.

I definitely wanted to know more about the Flow and how it works. Yes, I know there are different Elements, but how? What do they do? Are there limits? And the Big Bad? Just what is going on there?

I read this book and enjoyed it but I'm left with more questions than when I started and a healthy dislike of the main male character. Overall, I think this book is good and has the potential to be part of a great series.

** same worded review will appear elsewhere **
 
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
  
Star Trek (2009)
Star Trek (2009)
2009 | Action, Drama, Sci-Fi
As Leonard Nimoy says on the “making of” featurette, few directors can successfully deliver both ‘action’ and ’emotion’ in the same film, but J.J. Abrams can do. You can tell that he loved the original series, and adds both energy and ‘fan-friendly’ easter eggs into the movie:

We saw Kirk’s death in “Generations” – here we see his birth, with a pre-Thor Chris Hemsworth as his heroic Dad!;
The nasty Ceti Eel creatures are back from “The Wrath of Khan”!;
We see the historic event of Kirk beating the Kobayashi Maru starfleet test;
And we see all of the key characters meeting for the first time.
There are some surprises though. The fact that Spock and Uhuru are ‘a thing’ adds a spice to the film that feels like it messes with existing Trek lore. And similarly the destruction of Vulcan – giving this the highest body count of any of the movies! – has to be explained away with the old ‘parallel timeline’ ploy.

The action scenes work well, reliving the ‘submarine warfare in space’ elements that worked so well in the original series and the “Wrath of Khan”. A ‘space drop’ onto Nero’s ‘drill’ is particularly thrilling.

The casting is just about bang on, with Chris Pine pitch perfect as Kirk and Karl Urban particularly impressive as ‘Bones’ McCoy (although the evolution of the nickname – shown here – feels overly forced). The one character that I don’t get on with here is Simon Pegg’s Scotty: might be controversial, but he just doesn’t work for me.

Finally, the music by Michael Giacchino is a favourite score of mine. Simply thrilling and brilliant. I was lucky enough to hear it played live at a showing in the Royal Albert Hall a few years back, where both Giacchino and Abrams appeared on stage – – a truly memorable evening.

It’s not perfect. The whole “transportation of Scotty into the water works” irritates me enormously for some reason. And it’s somewhat glossed over what Nero and his crew have been doing for the 25 years while Kirk grows up: (Nero: “Man, I’ve finished ALL of my Sodoku books… when is this lockdown EVER GONNA END??”). And the JJ ‘lens flare’ is used to a level here that is mind-blowingly distracting! But as a reboot, in the main, it works.
  
On the Way to the Wedding (Bridgertons, #8)
On the Way to the Wedding (Bridgertons, #8)
Julia Quinn | 2006 | Fiction & Poetry, Romance
9
7.7 (3 Ratings)
Book Rating
Another brilliantly written Bridgerton book. This one has all the elements of a thriller. Blackmail, treason, someone showing up to stop a wedding by proposing to the bride, what more could you want in a book?
This book follows Gregory and his pursuit of love, which he firmly believes in, thanks to all seven of his siblings being married and blissfully happy and in love with their chosen spouses. We start the book as he runs into a wedding and proposes to the bride and the chapter ends before we find out both who it is and what she says. It takes about half the book to find out who the bride is, and then another few chapters to find out her answer. The suspense kept me reading as I needed to find out what happened.
This book, although obviously similar to the rest of the series, was a lot faster paced and reminded me more of a thriller (without the darkness of a thriller) with the situations that the characters found themselves in.
I think that Gregory’s story may have moved up to one of my favourite Bridgerton books, although this seems to change with every book I read from the series. But this definitely seemed more like the type of book I usually read and I loved every minute of it.
As I started reading, I realised that the previous seven books didn’t really tell us a lot about Gregory, and I would put him in the same category as Francesca was when I started reading When He Was Wicked. But it was good to read about him and learn about his character so late on in the series as it meant that you didn’t really have any preconceptions about his character and how you believe he should behave in the pursuit of love which happened with all of his other siblings (again with exception of Francesca).
I really will be sad to say goodbye to this family when I read the final book in the Bridgerton series, but I hope that the Netflix adaption stays true to the tones of the books and that we get an adaptation of each book as I believe they will work very well on screen as well as in print.
  
Doctor Strange in the Multiverse of Madness (2022)
Doctor Strange in the Multiverse of Madness (2022)
2022 | Action, Adventure, Fantasy
I've taken a few days since seeing Multiverse of Madness to try and digest it as a whole, and decide how I felt about it. It's certainly wild, and leaves a hefty impression. My initial reservations stem from a couple of elements. Firstly, due to the nature of the multiverse, there are some big set pieces and character moments that feel a bit inconsequential. I hope that future projects might reveist these moments and the subsequent fallout from them, but I've got a sneaky feeling that might not happen. Secondly, there's a massive plot point that drives the entire movie that feels a little unearned, even if the execution packs a hell of a punch.
Overall though, I feel that these are minor detriments to what is a spectacular, and comic-book-as-fuck MCU entry, an entry that carries a unique signature, thanks in no small part to its director. It's no secret that I'm a big ol' Sam Raimi fan, and the entirety of MoM feels like a film straight from his mind. Sure, it has the standard Marvel Studios template, but his style shines through with little effort. There are definitely some moments that feel like a gateway horror flick, and even a bit of splatter that you might not expect from an MCU movie. There's even a few Evil Dead references chucked in for good measure.
It terms of wider connections, there's a lot goinh on here. The narrative does a lot to establish Dr Strange as a major player going forward, and introduces a great deep cut from the comics in America Chavez, another character that would fit right in with a Young Avenger film that is surely not too far off. It's also the first theater release to really feel impacted by the Disney+ shows, essentially acting as not just a sequel to Doctor Strange and No Way Home, but to WandaVision as well. On that note, Elizabeth Olsen all but steals the show here, and it's quite glorious. Elsewhere, the multiverse ensures that there are some crazy set pieces, and some fun cameos that will surely have fans talking and speculating for quite some time.
If nothing else, MoM is an incredibly fun Sam Raimi film, and a solid entry into the wider MCU, and I'm happy with that result.
  
Night Swim (2024)
Night Swim (2024)
2024 | Horror
6
7.0 (2 Ratings)
Movie Rating
The first major release of 2024 has arrived in the form of “Night Swim” and the Blumhouse production looks to follow on the success of “M3gan” and

their other recent hit “Five Nights at Freddy’s”.

The movie stars Wyatt Russell and Kerry Condon as Ray and Eve Walter; a married couple trying to raise their two children and deal with Ray’s M.S.
diagnosis. Ray is a former Major League Baseball player and holds out hope that he can overcome his situation and make a return to his profession even if those around him do not.

A life on the road has caused Ray to miss many events such as the birth of their daughter as well as be distant from their son. A new job at a prestigious school offers Eve a chance to have the needed insurance for Ray and work to do while she completes her degree.

The family opt to purchase a home with a pool versus renting as the ability to finally have some stability and use the pool for therapy is a welcome combination. This is enhanced by the discovery that the pool is
actually filled by a natural water source which Ray believes is healing him and rapidly putting him on the road to recovery.

Things are not as they seem as the pool holds some dark and deadly secrets that go back for decades and the family soon finds themselves dealing
with forces beyond their control as they desperately try to survive.

The film has an interesting premise though at times I did think about various other films and some of the shock moments failed to get me as they did others in the audience but I am not one who startles easily.

The cast was strong but at times I found myself not caring as much for the outcomes of certain characters as I was more concerned with the overall
explanation behind the supernatural elements of the film.

Despite this, it was an enjoyable watch that provided something a bit different than the usual monster or psycho on the loose horror film and Co-Writer/ Director Bryce McGuire has adapted his short film well into a
film which provides just enough of what the core audience wants to make it an effective horror entry.

3 stars out of 5
  
Bound Across Time (Bound #1)
Bound Across Time (Bound #1)
Annie R. McEwen | 2024 | Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
Bound Across Time is intrigued with the title. The description also pulled me in. Who doesn't like a bit of paranormal with historical fiction mixed in? I was surprised by something I usually do not read, which brings in some magic.

Bound Across Time offers a unique perspective, blending historical fiction with elements of time travel or 'time slipping '. The narrative is enriched by a female main character, a rarity in this genre. Alongside her, a male main character adds depth to the story. The book initially presents itself as a blend of paranormal romance and historical fiction, a combination that it delivers on.

Though most of the story action takes place in the castle and its grounds, I do like that the author included a bit of witchcraft and soulers. Though the pace of the book at the beginning is a bit slow, it does pick up and get a bit more interesting when things start to happen without FMC and our MMC meeting each other.

Bound Across Time weaves a tantalizing mystery into its narrative, keeping the reader on the edge of their seat. The FMC's initial ignorance of her family history adds a layer of intrigue, and as the story unfolds, her research on a young man who is a ghost leads to unexpected and fascinating revelations. This element of suspense is a major draw for readers interested in historical fiction with a paranormal twist.

CeCe wants to go to Wales to use her history degree. What she finds is different from what she expected. The plot is really good. However, I was unsure if CeCe found out who she was in the plot. But it was good nonetheless. Mixing in love and witchcraft and a little magic was really good. I enjoyed it and will read more about it. The ending has me wanting more. I would have liked to hear more about CeCe and her lover.

This book may be your ally if you're a fan of witchcraft and historical fiction with a paranormal romance. I was craving to find out more about CeCe and what happened at the end. I wanted more, and there is a bit of explicit sex in this book, but nothing to offend anyone. Does CeCe and her lover have sons or not, or does CeCe have a big family? You will need to find out by reading.
  
The Dead Zone (1983)
The Dead Zone (1983)
1983 | Horror, Mystery, Sci-Fi
A Chilling and Thoughtful Thriller
David Cronenberg’s The Dead Zone (1983) is a film that quietly lingers with you long after the credits roll. Adapted from Stephen King’s novel, it’s a rare blend of psychological horror, heartfelt drama, and supernatural thriller that doesn’t rely on cheap scares to grip its audience. Instead, it uses its haunting premise, a strong central performance by Christopher Walken, and Cronenberg’s understated direction to craft a deeply unsettling exploration of fate, morality, and the burden of knowing the future.

The story follows Johnny Smith (Walken), an ordinary schoolteacher whose life is upended when a car accident leaves him in a coma for five years. When he awakens, he discovers he has gained the ability to see people’s pasts and futures through physical contact—a gift that feels more like a curse. What begins as an attempt to understand and use this newfound power for good spirals into a dark moral dilemma when Johnny foresees a catastrophic future involving a rising politician, Greg Stillson (Martin Sheen).

Christopher Walken is the emotional core of the film, delivering one of his most human and vulnerable performances. He masterfully conveys Johnny’s pain, loneliness, and reluctant heroism, making his character deeply sympathetic. Walken’s portrayal grounds the supernatural elements of the story, ensuring they never feel far-fetched. Martin Sheen is equally compelling as the menacing and unhinged Stillson, a character whose ambition and ruthlessness are frighteningly plausible.

Cronenberg, known for his visceral body horror, takes a restrained approach here, focusing on mood and atmosphere over gore. This subtlety works to the film’s advantage, allowing the tension to simmer until its gripping climax. The muted color palette and moody score by Michael Kamen add to the sense of dread, perfectly capturing the eerie small-town setting.

However, The Dead Zone isn’t without its flaws. The pacing occasionally drags, and some of the supporting characters feel underdeveloped. Additionally, the episodic structure—though true to the novel—can make the narrative feel uneven.

Despite these minor issues, The Dead Zone is an intelligent and emotionally resonant thriller that explores heavy themes with nuance. It may not be as flashy as other Stephen King adaptations, but its quiet power and moral complexity make it a standout. A solid 8/10.
  
Company of Heroes 2
Company of Heroes 2
Strategy
Fans of the real-time strategy World War II epic Company of Heroes were delighted when a full sequel to the game was announced. There was a bit of trepidation when publisher THQ was forced to sell off much of their assets to rival companies due to bankruptcy issues. Thankfully for the fans of the game and developer Relic Sega stepped in and acquire the franchise as well is provided to developers additional time to polish the game beyond its initial scheduled release.

For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.

This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.

As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.

Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.

Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.

Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.

The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.

I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .

The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.

This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.

Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.

http://sknr.net/2013/07/29/company-of-heroes-2/
  
Seeking a Friend for the End of the World (2012)
Seeking a Friend for the End of the World (2012)
2012 | Comedy
7
8.0 (2 Ratings)
Movie Rating
How many times have you seen this premise played out in film or other forms of entertainment: The world is going to end and there’s one last ditch plan or effort to save it (It inevitably succeeds, of course!); alternatively, the world has ended already and we’re left with post-apocalyptic society picking up the pieces. The premise is everywhere; the fascination with the end of days has been evident throughout our popular culture for decades. Yet, the thing about these two premises is that it avoids a (quite large) important question about the nature of the situation. What if our last ditch effort doesn’t succeed? What if there is no post-apocalyptic setting giving us hope for a re-built future. “Seeking a Friend for the End of the World”, a brand new film directed and written by Lorene Scafaria (“Nick and Nora’s Infinite Playlist”) attempts to focus on that gap often glossed over by apocalyptic fiction. It assumes there is no hope, there is a conclusion, and how do we deal with that?

It’s a comedy drama that pokes fun of the absurdity of a monotonous society coping with the conclusion of all civilization, while interweaving a touching romance between two people with broken pasts and deep regrets. Yet, it is a movie with some notable flaws, mainly in how it focuses its attention.
The premise is fairly simple, and rightly so. There is a large asteroid named “Matilda” barreling towards Earth and its impact will wipe out all life on our beloved planet. The film starts with the announcement that the last chance for Earth’s survival, a space mission to destroy the asteroid, has failed due to a fire on board the vessel. With only three weeks left to live, insurance salesman Dodge Peterson (Steve Carell) must decide how to spend the rest of his life. He decides to chase down an old highschool sweetheart and is accompanied by his neighbor, Penny (Keira Knightley) who wishes to return home to see her family one last time. They meet several characters in their roadtrip journey through pre-apocalyptica, including characters played by Rob Corddry and Martin Sheen.

The simple premise seems familiar due to its subject matter (C’mon, it’s 2012. I’m surprised there hasn’t been even more apocalypse movies flooding the theaters). Yet, strangely it feels fresh simply in how it handles itself. As said, most movies focus on the last daring mission to save mankind from certain destruction, or assumes that certain destruction really isn’t the end. People like to see hope, they don’t want to be confined by fate. This movie takes a different approach. Right off the bat it basically tells you there is zero hope, zero chance of getting out of this mess. Now what do you do? This particular premise lets comedy shine for the first two acts of the movie. There are subtle jokes, like the absurdity of naming a rock about to destroy all of mankind “Matilda”.

There are more traditional joke set-ups, favoring quick joke-punchline material that is mostly laugh-out-loud funny. And there is a fair amount of dark humor, simple funniness in the absurdity of how people treat the end of days. People mowing their lawns, still cleaning houses, even cops who continue to pull people over all poke fun of how people cannot let go of even the most monotonous of tasks that define their lift – regardless of how pointless they are due to the situation. Or the people who just let go and want to spend their last days without care, throwing themselves into orgies, drugs or riots. However, the tone of the drama limits the humor of the movie, favoring those kinds of moderate laughs over hysterical or hilarious moments. That’s the underlying issue of the film: that it feels like the humor is constrained due to fear of it undermining its drama.

Those who expect a comedy movie will only get two-thirds of one. And those who expect a drama movie will get mostly one. By no means does it fail at comedy or drama, but it just does not strike that delicate balance to be both in the same setting. The last act of the movie almost completely drops the comedy in favor of a dramatic and romantic conclusion. It’s not a huge fault, because the writing, and well-paced relationship development between the two main protagonists (Dodge and Penny), means that their inevitable romance seems natural, honest, and believable. The comedy is really only around in the first two thirds of the movie to try and keep your attention away from the obvious conclusion to their story – the fact that they end up together (and, perhaps, another conclusion entirely). So, when it does eventually happen, even though it was obvious from the start that it would, it does feel very endearing. The natural chemistry between Steve Carell and Keira Knightley is quite good, so buying their romance is not difficult in the slightest.

Yet, even still, that underlying issue keeps coming back. The fact that the comedy feels like a tool to facilitate a good dramatic ending ,instead of natural focus of the movie, undermines the experience for those who want to get some laughs. If there was a more natural balance between the romantic elements and comedy elements throughout the whole movie and not just the first two thirds, it could bring forth much more powerful comedy and/or drama. That way those who desire comedy or romance would be delighted to get a good deal of both intertwined.

I commend the film for how it handles the subject matter of inevitability. Even though it pokes fun at absurdity and really garners good laughs, it always has this underlying sense of regret, sadness and dread. You’re always reminded in the back of your mind that the world is going to end, but it does a good enough job pulling you into the characters’ last struggle to piece together their lives after decades of failure and regret that you end up really wanting to see them pull through somehow. Its last act is especially poignant, and definitely emotionally strong. Even though the themes of throwing away your past in favor of a happier future (despite it being such a short future) are not well concealed, they still end up being particularly strong. A film that can really make you appreciate what you have outside the film and the limited time you have left to enjoy it has to be commended for making you think.

“Seeking a Friend for the End of the World” is a fairly powerful romance drama that focuses on how people deal with loss, regret and the prospect of inevitable fate. More importantly, though, is that it focuses on how people can build something profoundly beautiful even in the last moments of their lives – regardless of their pasts or (lack) of future prospects. It has comedy in the movie, but it never really shines nor intertwines with the drama. They almost feel like two separate elements that struggle to mix together. Yet, the comedy is mostly laugh-out-loud funny and the drama is quite poignant and endearing. It definitely had the potential to make us laugh to tears or even bring us to tears through drama, but instead it settles for simply making us laugh and reflect.
  
Stellar Leap
Stellar Leap
2018 | Exploration, Science Fiction, Space
You are the member of an alien species, and your mission is to explore the galaxy! Discover new solar systems, build colonies on new planets, and gather resources along the way to sustain your species. Some neighboring alien species have also decided to foray into exploration, and will likely cross your path at some point or another. Are you a friendly race, willing to cooperate and maybe even cohabit a new planet? Or are you more aggressive and less willing to share? Only time, the cards, and the dice, will tell. Put your strategy to the test as you race to become the most prestigious alien species in the galaxy. So suit up and get ready for blast off!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. We do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Stellar Leap is, at its core, a worker placement game with elements of dice rolling, variable powers, and a modular ‘board’ sprinkled in. To setup, each player receives an individual player board and components, while the Galaxy is set up for use by all players. Players then add their home planet, as well as 1 population marker, to the Galaxy, and the game is ready to begin! Stellar Leap is played over a series of rounds in which players take turns performing any or all actions available to them.

To begin a turn, players first recover any Population markers that may have been exhausted on their last turn (more on that in a bit). Next, the player rolls the two dice, manipulating them with Special Dice Powers if desired, and resources are collected. The Galaxy is set up in columns, each column numbered 1-6, to which these dice rolls will correspond. If you have a Population marker on a planet in one of the columns that corresponds to your die roll (you have a Population in column 4 and you rolled a 4), you collect the resources provided by that planet. It is important to note that any player can receive resources from a die roll, even if it is not their turn!

The next phase of play involves three elements: Movement, High Command Actions, and Division Actions. There is no limit to the amount of Movement you can take on your turn, as long as you have resources available to perform that action. You may take two High Command Actions: Populate (add a new Population marker to a planet), Tax (collect any two resources), Discover (add planets/asteroids to the Galaxy), or Attack (fight an opponent located on the same planet as yourself). The same High Command Action could be performed twice on your turn, but you can only perform two per turn. The Division Actions can each be taken once per turn. Those actions are: Intelligence (complete a Mission), Mining (mine an asteroid for resources), or Labor (exhaust one of your populations on a planet to receive additional resources). Movement, High Command Actions, and Division Actions can be taken in any order on your turn – turns are not ‘set’ in a specific order and actions can be taken at your discretion. You also are not required to take every available action on your turn if you do not want to – your turns could be as long or as brief as you want them to be, depending on which actions you want to take.

At certain points throughout play, Events will be triggered. When an Event is triggered, draw the top Event card and resolve its effect. Some are resolved immediately, and some remain in play for the rest of the game. The game ends once six Events have been triggered. Players then tally up their Prestige points (earned by completing Missions, discovering planets, winning combats, and fulfilling their secret objectives), and the player with the highest Prestige is declared the winner!

So as you can see, there is quite a bit going on in Stellar Leap. Admittedly, it seemed pretty daunting to me as I first read through the rules. But in all actuality, the game flows pretty efficiently and calmly. How? Player Reference cards! I absolutely looooove a game that includes good references cards for player turns because it makes it so much easier to check instead of digging through the entire rulebook for an answer. The Player Reference cards included in this game are well-written, clear, and concise, and that truly helps the game flow smoothly even though there are many elements to every turn. Another thing that I love about Stellar Leap is that you have so many strategic options. Everyone has their own secret objectives for end-game scoring to complete, but you also have to decide which Missions you’d like to accomplish to earn points as well. And do you want to risk many combats, or would you rather live harmoniously with your opponents? When adding planets/asteroids to the Galaxy, you also have to strategize where you should put them – do you want them close to you for easy access? Or do you want to keep them as far away from opponents as necessary? The modular board makes this a different game every time you play, so you can’t just pick a blanket strategy for every play.

The only thing that gives me pause with this game are the rules regarding Movement. You pay certain resources to move, but it depends on the ‘threat level’ of the destination as well as its location in your Solar System or a neighboring Solar System. It just was a little tricky to keep track of how many of each resource I had to pay to move, when moving more than just one planet away. That aspect takes a little bit more concentration, but other than that, the game gave me no issues.

Speaking of no issues, let’s touch on components. The player boards are dual-layered and they are awesome. The text is clear, the organization is logical, and they are just of a great quality. The cards are nice and sturdy, the ‘meeples’ are cute and chunky, and the cardboard chits are good too. The space theme is definitely translated well in this game, and that adds to the immersion.

Overall, I would say Stellar Leap is stellar. (Ha, see what I did there?) The gameplay is engaging and the strategy is adaptable. Some of the rules seem a little tedious in some aspects, but for the most part, they are logical and easy to remember. Weird Giraffe Games is a publisher that has made a blip on our radar, and we are excited to see what other games they will put out in the future – we’ve been impressed so far! Purple Phoenix Games gives Stellar Leap an other-worldly 9 / 12.