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Jordan Binkerd (567 KP) rated Gideon's Angel in Books
Aug 15, 2019
Note: this review is transposted from my personal review blog, and so was originally written several years ago. I figured if I reposted it here, someone might actually read it….
I received my copy of Gideon’s Angel through the Goodreads FirstReads program. This in no way influences my review, except to ensure that I was able to get ahold of this book and thus review it. I have to say, I really enjoyed this one. I want to describe it as “steampunk,” but my understanding is that steampunk is usually set in the 1800s (or at least that level of tech and society) whereas this work is firmly set in 1653. If there’s already a term for pseudo-historical fiction with a fantasy touch set in that timeframe, I apologize for not knowing what it is and using it accordingly.
Things are not going well for Richard Treadwell. The English Civil War is over, the King’s Cavaliers lost to the forces of Parliament and Oliver Cromwell, and Charles I has been executed. Treadwell has managed to escape the destruction of his cause, and has spent the past eight years in exile in France, performing a delicate balancing act between loyalty to his exiled king* and his employer, Cardinal Mazarin. When Mazarin informs him that someone is using the forces of Hell to tip the balance in their favor and asks him to spy on the exile court to find out if it is one of the king’s supporters, Treadwell decides that it’s time to get out of Paris. He accepts a mission for one of the king’s more militant supporters that will take him back to his beloved England–to lead a Royalist uprising, one last try to oust Cromwell and his Puritan cronies. Treadwell has other business to tend to as well, including a wife who by now probably considers herself a widow. Unfortunately for Treadwell’s simple worldview, it soon becomes clear that Cromwell’s power is the only thing preventing the more radical Puritan elements from running roughshod over the whole country. Worse still, a demon from the pits of Hell has appeared to a radical Puritan sect masquerading as an angel of light and ordering the death of Cromwell so that the Kingdom of God may be fulfilled. Now instead of assassinating Cromwell Treadwell will be forced to save him–if he can find a way to fight the forces of Hell, gain some allies in his quest, and avoid d’Artagnan, a young Musketeer dispatched by the Cardinal to bear him back to Paris….
I really enjoyed this book. It’s not exactly “high literature,” but I think I’ve very well established that I care far more about a work’s entertainment value than whatever it is critics look for. The world Beal creates here feels very real, slipping in background historical information without making you feel like you’ve been lectured. Some readers will probably wish for more background on the English Civil War, and that’s fine. If they care that much, there are numerous good books on the subject. If they don’t, there’s a Wikipedia article that should give you a good rundown on what happened. Beal manages to evoke seventeenth-century London in all its grimy glory, much as it would have actually been aside from the fact that all the magic we dismiss as superstition is actually going on behind the scenes. Moreover, this magic very much resembles what you would find depicted in the folklore of the era without obvious modern embellishment. I’m not really all that well versed in the history of the Freemasons, so I can’t accurately speak to how they were portrayed here except to say that I very much doubt their claim to date back to the builders of the pyramids. Then again, I doubt they have the tools to summon demons too, so maybe I shouldn’t be too critical. Secondary characters generally proved to be interestingly complex, especially Billy Chard, but I am seeing criticism of how the female characters in the book act. They aren’t weak characters by any means, but they are constrained by their roles in society. Treadwell’s wife has pragmatically joined her fate to that of the officer who took over Treadwell’s land when he was banished and is pregnant with his child. Is she weak for this? Or is she a strong female doing what she has to in order to protect what is left of her family? Treadwell’s Parisian mistress follows him to England rather than stay in Paris and face the scandal of their liasion alone. Weak, for needing Treadwell by her side? Or strong, for following him into whatever dangers he may be facing? Finally, Isabelle decides to follow her father and the rest of Treadwell’s band into battle against the forces of Darkness, deciding that it would be better to fall by his side than live on without him. Possibly a sign of weakness, but look at her situation realistically. She and her father were driven from Spain for their Jewish heritage, her mother dying along the way. Jews do not fare well in the Christian world of the seventeenth century, not even in England. The lot of a young woman alone in the world is already hard enough in this time without adding the burden of religious and ethnic persecution. She would have no respectable means of supporting herself, and could conceivably find herself forced into prostitution–on her own if she was lucky, as no more than a slave if she was not. Is preferring death in battle to such a fate a sign of weakness or of strength? She certainly has no trouble speaking her mind, and in fact berates Treadwell severely for endangering her father when they first meet. I suppose I can understand where some people would find these characters and their portrayal to be weak and sexist, but I respectfully disagree. I submit that instead they are strong characters reacting realistically to a world where women are not treated equally–in fact, I would have more of a problem with them if they demonstrated anachronistic modern sensibilities.** The ending was a little deus ex machina, but on the whole I didn’t mind. I would say that I want to read a sequel, but I don’t think the author could come up with anything to top this in terms of personal impact on the characters–Treadwell’s internal conflict between hating Cromwell and having to save him is very well done, and I fear Beal would prove unable to find something equally interesting as a follow up. We never really got to find out what happened to Treadwell back during the Thirty Years War that introduced him to the world of angels and demons, so I could see maybe writing that up….I’d buy it, anyway.
CONTENT: R-rated language, occasionally harsh but I would argue not gratuitous. Moderately explicit sexual content, as you would expect from a work in this vein.*** A fair amount of violence, from both man and demon. Not usually too gory in its description. There is also a good deal of occult content, as the villains are summoning a demon they believe to be an angel. This demon’s lesser minions dog Treadwell and his friends, and there are multiple encounters with them. One is implied to be a golem, others appear as strange amalgamations of beast(s) and man. For me, this is adequately balanced by the recognition that, as powerful as the forces of Darkness are, God is far more powerful than they. Bottom line: if you’re mature enough to handle the other content, I don’t believe the occult elements should prove to be an issue.
*Charles I was executed, while his son Charles II went into exile. Just in case you were concerned with the historical accuracy of the book. So far as I can tell, this is pretty accurate. You know, aside from the demons and fictional characters roaming London…..
**Please understand, I’m neither defending nor endorsing the inequality of the seventeenth century. Neither is Clifford Beal, for that matter. I’m simply pointing out that it was how it was, and this was the world the characters would have come from. I’m all for equality, but to whitewash history and pretend it was different from it was….that way lies dangerous waters.
***This evokes more than anything a supernatural-tinged Alexandre Dumas novel for me….and you know how bawdry his musketeers could be when they wanted to be.
Original post: https://jordanbinkerd.wordpress.com/2013/10/24/review-gideons-angel-by-clifford-beal/
I received my copy of Gideon’s Angel through the Goodreads FirstReads program. This in no way influences my review, except to ensure that I was able to get ahold of this book and thus review it. I have to say, I really enjoyed this one. I want to describe it as “steampunk,” but my understanding is that steampunk is usually set in the 1800s (or at least that level of tech and society) whereas this work is firmly set in 1653. If there’s already a term for pseudo-historical fiction with a fantasy touch set in that timeframe, I apologize for not knowing what it is and using it accordingly.
Things are not going well for Richard Treadwell. The English Civil War is over, the King’s Cavaliers lost to the forces of Parliament and Oliver Cromwell, and Charles I has been executed. Treadwell has managed to escape the destruction of his cause, and has spent the past eight years in exile in France, performing a delicate balancing act between loyalty to his exiled king* and his employer, Cardinal Mazarin. When Mazarin informs him that someone is using the forces of Hell to tip the balance in their favor and asks him to spy on the exile court to find out if it is one of the king’s supporters, Treadwell decides that it’s time to get out of Paris. He accepts a mission for one of the king’s more militant supporters that will take him back to his beloved England–to lead a Royalist uprising, one last try to oust Cromwell and his Puritan cronies. Treadwell has other business to tend to as well, including a wife who by now probably considers herself a widow. Unfortunately for Treadwell’s simple worldview, it soon becomes clear that Cromwell’s power is the only thing preventing the more radical Puritan elements from running roughshod over the whole country. Worse still, a demon from the pits of Hell has appeared to a radical Puritan sect masquerading as an angel of light and ordering the death of Cromwell so that the Kingdom of God may be fulfilled. Now instead of assassinating Cromwell Treadwell will be forced to save him–if he can find a way to fight the forces of Hell, gain some allies in his quest, and avoid d’Artagnan, a young Musketeer dispatched by the Cardinal to bear him back to Paris….
I really enjoyed this book. It’s not exactly “high literature,” but I think I’ve very well established that I care far more about a work’s entertainment value than whatever it is critics look for. The world Beal creates here feels very real, slipping in background historical information without making you feel like you’ve been lectured. Some readers will probably wish for more background on the English Civil War, and that’s fine. If they care that much, there are numerous good books on the subject. If they don’t, there’s a Wikipedia article that should give you a good rundown on what happened. Beal manages to evoke seventeenth-century London in all its grimy glory, much as it would have actually been aside from the fact that all the magic we dismiss as superstition is actually going on behind the scenes. Moreover, this magic very much resembles what you would find depicted in the folklore of the era without obvious modern embellishment. I’m not really all that well versed in the history of the Freemasons, so I can’t accurately speak to how they were portrayed here except to say that I very much doubt their claim to date back to the builders of the pyramids. Then again, I doubt they have the tools to summon demons too, so maybe I shouldn’t be too critical. Secondary characters generally proved to be interestingly complex, especially Billy Chard, but I am seeing criticism of how the female characters in the book act. They aren’t weak characters by any means, but they are constrained by their roles in society. Treadwell’s wife has pragmatically joined her fate to that of the officer who took over Treadwell’s land when he was banished and is pregnant with his child. Is she weak for this? Or is she a strong female doing what she has to in order to protect what is left of her family? Treadwell’s Parisian mistress follows him to England rather than stay in Paris and face the scandal of their liasion alone. Weak, for needing Treadwell by her side? Or strong, for following him into whatever dangers he may be facing? Finally, Isabelle decides to follow her father and the rest of Treadwell’s band into battle against the forces of Darkness, deciding that it would be better to fall by his side than live on without him. Possibly a sign of weakness, but look at her situation realistically. She and her father were driven from Spain for their Jewish heritage, her mother dying along the way. Jews do not fare well in the Christian world of the seventeenth century, not even in England. The lot of a young woman alone in the world is already hard enough in this time without adding the burden of religious and ethnic persecution. She would have no respectable means of supporting herself, and could conceivably find herself forced into prostitution–on her own if she was lucky, as no more than a slave if she was not. Is preferring death in battle to such a fate a sign of weakness or of strength? She certainly has no trouble speaking her mind, and in fact berates Treadwell severely for endangering her father when they first meet. I suppose I can understand where some people would find these characters and their portrayal to be weak and sexist, but I respectfully disagree. I submit that instead they are strong characters reacting realistically to a world where women are not treated equally–in fact, I would have more of a problem with them if they demonstrated anachronistic modern sensibilities.** The ending was a little deus ex machina, but on the whole I didn’t mind. I would say that I want to read a sequel, but I don’t think the author could come up with anything to top this in terms of personal impact on the characters–Treadwell’s internal conflict between hating Cromwell and having to save him is very well done, and I fear Beal would prove unable to find something equally interesting as a follow up. We never really got to find out what happened to Treadwell back during the Thirty Years War that introduced him to the world of angels and demons, so I could see maybe writing that up….I’d buy it, anyway.
CONTENT: R-rated language, occasionally harsh but I would argue not gratuitous. Moderately explicit sexual content, as you would expect from a work in this vein.*** A fair amount of violence, from both man and demon. Not usually too gory in its description. There is also a good deal of occult content, as the villains are summoning a demon they believe to be an angel. This demon’s lesser minions dog Treadwell and his friends, and there are multiple encounters with them. One is implied to be a golem, others appear as strange amalgamations of beast(s) and man. For me, this is adequately balanced by the recognition that, as powerful as the forces of Darkness are, God is far more powerful than they. Bottom line: if you’re mature enough to handle the other content, I don’t believe the occult elements should prove to be an issue.
*Charles I was executed, while his son Charles II went into exile. Just in case you were concerned with the historical accuracy of the book. So far as I can tell, this is pretty accurate. You know, aside from the demons and fictional characters roaming London…..
**Please understand, I’m neither defending nor endorsing the inequality of the seventeenth century. Neither is Clifford Beal, for that matter. I’m simply pointing out that it was how it was, and this was the world the characters would have come from. I’m all for equality, but to whitewash history and pretend it was different from it was….that way lies dangerous waters.
***This evokes more than anything a supernatural-tinged Alexandre Dumas novel for me….and you know how bawdry his musketeers could be when they wanted to be.
Original post: https://jordanbinkerd.wordpress.com/2013/10/24/review-gideons-angel-by-clifford-beal/
Purple Phoenix Games (2266 KP) rated Space Kraken in Tabletop Games
Jul 22, 2021
The overall story is not unfamiliar. Scientists create a genetically-modified creature to help solve a global problem, creature is somehow mutated through radioactive exposure, creature poses a threat to mankind, mankind must eliminate the creature. Now take that monster to space and BAM – we’ve got the origins on Space Kraken. Humanity has been forced to space in search of a new inhabitable planet. But alien races await you in the vast unknown, and the Space Kraken is always lurking…
Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L
Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!
A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.
The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.
Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.
Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!
Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L
Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!
A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.
The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.
Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.
Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!
TheDefunctDiva (304 KP) rated Alice in Wonderland (2010) in Movies
Sep 26, 2017
A is for Artful
Contains spoilers, click to show
As with another of Tim Burton’s films, Sleepy Hollow, Alice in Wonderland strays significantly from the original material. And, in a vein similar to Sleepy Hollow, decapitation is a much-discussed topic.
Alice is introduced to the audience as a child who has strange dreams. In the subsequent scenes, an older Alice is seen in a carriage with her mother. She is unwittingly on her way to her engagement party, and she is fully expected to accept the offer of marriage from someone who seems quite ill-suited for her. “Your life will be perfect. It’s already been decided,” says her sister Margaret.
Elements of the engagement party offer foreshadowing for the alternate reality Alice soon finds herself in. Instead of accepting her suitor’s proposal, Alice runs away and follows a rabbit wearing a waistcoat into an exceptionally large rabbit hole. There, she is found falling with a variety of household objects, including one particularly friendly piano.
Once in Wonderland, Alice’s world has literally turned upside-down. She falls from her perch on the ceiling to the floor. Alice solves a puzzle of many locked doors, using the expected growing and shrinking mechanisms, and then she emerges into a strange topiary. There she is greeted by the rabbit and other residents of Wonderland, who argue whether this Alice is “the right Alice.”
Many of the traditional characters are found in this Wonderland, but most of the ominous poetry associated with those characters has been omitted. Tweedledum and Tweedledee are introduced, but they don’t seem to serve much purpose. I missed the recitation of “the Walrus and the Carpenter” very much.
Alice insists that the world around her must be a dream, as she is led through oversized mushrooms to a blue caterpillar, voiced by the talented Alan Rickman. Once again, Alice’s destiny is written: the caterpillar reveals a scroll which shows an image of Alice slaying the dreaded Jabberwocky. Indeed, it is her role to become the champion of Wonderland, to rise up and defeat the Red Queen who keeps this horrible beast as a weapon.
Later, we come across a dysfunctional tea party held under the shadow of a dilapidated windmill. Johnny Depp appears as the wild and wide-eyed Mad Hatter. Alice, it seems, is late to her tea just as she was to her engagement party. We learn that there is a whole network of characters, including the White Queen (Anne Hathaway), who wish to bring down the tyrannical Red Queen.
The struggle between the Red and White Queens eventually comes to a head, and Alice bravely accepts her fate to fight the Jabberwocky. And the Jabberwocky is indeed a terrifying entity, as it seems to be part dinosaur and part dragon.
The visual effects in this film were striking. Burton paints a beautiful landscape full of dark, rich colors. Several moments in the film are surreal and disturbing, such as when Alice crosses a moat full of dismembered heads to gain access to the Red Queen’s castle. However, some of the characters, such as the Cheshire cat, had a more cartoonish quality about them that I found off-putting.
The acting and voice-overs in the film were also impressive. Actress Mia Wasikowska was enchanting as Alice. She reflected the vulnerability and the more intrepid characteristics of the young girl quite well. Depp was delightfully creepy as the Mad Hatter. Crispin Glover was effective as the Knave of Hearts, the Red Queen’s lead henchman. And Stephen Fry was a marvelous voice choice for the strange and eerie Cheshire Cat.
The Red Queen is quite the character in this film. Helena Bonham Carter perfectly captures the Queen’s cruelty and absurdity. She delivers the “off with his head” line repeatedly and with gusto. The Queen’s cranium was so large that I was surprised she didn’t fall forward from the weight of it. And I haven’t seen that much blue eyeshadow since the 80s.
The Blu-ray version of this film enhanced the quality of the computer graphic imagery quite well. The special features consisted of interviews of the cast regarding the characters. These interviews contained behind-the-scenes looks at some of the makeup and green screen work done on this film. Though these interviews were enlightening, I would have loved to see more about the production process, since the sets and some characters were entirely computer-generated.
All things considered, Burton’s Alice in Wonderland is a delightful departure from reality. Fans of Burton’s other films are sure to love it.
Alice is introduced to the audience as a child who has strange dreams. In the subsequent scenes, an older Alice is seen in a carriage with her mother. She is unwittingly on her way to her engagement party, and she is fully expected to accept the offer of marriage from someone who seems quite ill-suited for her. “Your life will be perfect. It’s already been decided,” says her sister Margaret.
Elements of the engagement party offer foreshadowing for the alternate reality Alice soon finds herself in. Instead of accepting her suitor’s proposal, Alice runs away and follows a rabbit wearing a waistcoat into an exceptionally large rabbit hole. There, she is found falling with a variety of household objects, including one particularly friendly piano.
Once in Wonderland, Alice’s world has literally turned upside-down. She falls from her perch on the ceiling to the floor. Alice solves a puzzle of many locked doors, using the expected growing and shrinking mechanisms, and then she emerges into a strange topiary. There she is greeted by the rabbit and other residents of Wonderland, who argue whether this Alice is “the right Alice.”
Many of the traditional characters are found in this Wonderland, but most of the ominous poetry associated with those characters has been omitted. Tweedledum and Tweedledee are introduced, but they don’t seem to serve much purpose. I missed the recitation of “the Walrus and the Carpenter” very much.
Alice insists that the world around her must be a dream, as she is led through oversized mushrooms to a blue caterpillar, voiced by the talented Alan Rickman. Once again, Alice’s destiny is written: the caterpillar reveals a scroll which shows an image of Alice slaying the dreaded Jabberwocky. Indeed, it is her role to become the champion of Wonderland, to rise up and defeat the Red Queen who keeps this horrible beast as a weapon.
Later, we come across a dysfunctional tea party held under the shadow of a dilapidated windmill. Johnny Depp appears as the wild and wide-eyed Mad Hatter. Alice, it seems, is late to her tea just as she was to her engagement party. We learn that there is a whole network of characters, including the White Queen (Anne Hathaway), who wish to bring down the tyrannical Red Queen.
The struggle between the Red and White Queens eventually comes to a head, and Alice bravely accepts her fate to fight the Jabberwocky. And the Jabberwocky is indeed a terrifying entity, as it seems to be part dinosaur and part dragon.
The visual effects in this film were striking. Burton paints a beautiful landscape full of dark, rich colors. Several moments in the film are surreal and disturbing, such as when Alice crosses a moat full of dismembered heads to gain access to the Red Queen’s castle. However, some of the characters, such as the Cheshire cat, had a more cartoonish quality about them that I found off-putting.
The acting and voice-overs in the film were also impressive. Actress Mia Wasikowska was enchanting as Alice. She reflected the vulnerability and the more intrepid characteristics of the young girl quite well. Depp was delightfully creepy as the Mad Hatter. Crispin Glover was effective as the Knave of Hearts, the Red Queen’s lead henchman. And Stephen Fry was a marvelous voice choice for the strange and eerie Cheshire Cat.
The Red Queen is quite the character in this film. Helena Bonham Carter perfectly captures the Queen’s cruelty and absurdity. She delivers the “off with his head” line repeatedly and with gusto. The Queen’s cranium was so large that I was surprised she didn’t fall forward from the weight of it. And I haven’t seen that much blue eyeshadow since the 80s.
The Blu-ray version of this film enhanced the quality of the computer graphic imagery quite well. The special features consisted of interviews of the cast regarding the characters. These interviews contained behind-the-scenes looks at some of the makeup and green screen work done on this film. Though these interviews were enlightening, I would have loved to see more about the production process, since the sets and some characters were entirely computer-generated.
All things considered, Burton’s Alice in Wonderland is a delightful departure from reality. Fans of Burton’s other films are sure to love it.
Hazel (1853 KP) rated The Witchwood Crown in Books
Jul 22, 2017
Gosh, what a long book!
Review I received this book for free through Goodreads First Reads.
Approximately 30 years ago, the first novel in Tad Williams’ Memory, Sorrow and Thorn trilogy was published. Fans all over the world adored this high fantasy story about a young kitchen boy, Simon, who goes on to become King of Ostern Ard. Now Williams’ has returned to the fictional lands with a follow-up trilogy, The Last King of Ostern Ard.
Three decades have been and gone since the ending of the previous series. The Witchwood Crown explores the changes that have occurred since the epic story finished, unfortunately, things are not looking good. Simon and his wife, Miriamele, have suffered a few personal tragedies, leaving them with two fatherless grandchildren. Young Lillia is an out spoken child who expostulates with everyone in order to get her way – she is a princess after all. Morgan, the heir, is rather obtuse in comparison; a lazy young man whose vexatious behaviour constantly causes the Royals to despair. However, this is only a tiny problem in their restless kingdom.
The Norn Queen, an antagonist of the original story, has been asleep for the past few decades. Mortals foolishly believed they were safe from the evil character, yet unexpectedly, she has awoken and is determined to destroy humanity. Too weak to carry out her own plans, she infiltrates the minds of the members of her immortal race, sending them off on perilous missions, for example, to extract blood from a live dragon.
As well as Simon’s city and the Norns, there are several more important characters and locations, each with their own on going storyline. A mix of assiduous and animus personas shake up the peace that had settled at the closing of Memory, Sorrow and Thorn. It is almost impossible to fathom whom the good and bad are, especially when reading from so many different points of view.
If the 700 odd pages did not already give it away, the inclusion of maps and appendixes prove the book to contain an extremely lengthy tale. Flitting from one set of characters to another, it is hard to keep up with the hundreds of names and roles. It does not help that the majority are unpronounceable, full of additional apostrophes making them as unlike English names as possible – a usual trait of fantasy fiction.
Not only are the names difficult to pronounce, the words and vernacular some of the characters use are just as dumbfounding. Thankfully, definitions are provided at the back of the book, but to keep flipping between pages can get quite tedious after a while.
The sheer number of characters makes it difficult to unearth the main storyline. In fact, there does not appear to be a strong plot at all. Judging by the ending, it is as though The Witchwood Crown is only an introduction to the narrative that will begin in the following book.
Reading the primary series first will have its benefits, however, it is not mandatory. New readers, like myself, are able to pick up snippets of past events and piece together the lead up to the current scenario. Although a work of historical fantasy, it is possible to see elements of real life within the story. Dragons and fairies may not exist in our world, but similar beliefs and systems are relatable. For instance, the days of the week are obviously based on the English names: Sunday, Moonday, Tiasday, Udunsday, Drorsday, Frayday and Satrinsday.
The most striking connection between real and imagined is the religious beliefs of different clans and species. Many of the mortals have taken, up what is suggested to be, a new religion. There are so many similarities; it is undoubtedly based on Christianity. Likewise, other beliefs are comparable to pagan rites and ceremonies of the distant past.
The Witchwood Crown is not an easy book to read, neither is it all that exciting. On the other hand, it is interesting. It is equivalent to reading historical information with the added benefit of mythical creatures. This is not a quick read; therefore you need to be dedicated to sitting down and pacing through the story. It is definitely targeted at high fantasy fans – in fact, the original stories influenced George R. R. Martin (A Game of Thrones) – who are used to the length and complexity of the narrative
Approximately 30 years ago, the first novel in Tad Williams’ Memory, Sorrow and Thorn trilogy was published. Fans all over the world adored this high fantasy story about a young kitchen boy, Simon, who goes on to become King of Ostern Ard. Now Williams’ has returned to the fictional lands with a follow-up trilogy, The Last King of Ostern Ard.
Three decades have been and gone since the ending of the previous series. The Witchwood Crown explores the changes that have occurred since the epic story finished, unfortunately, things are not looking good. Simon and his wife, Miriamele, have suffered a few personal tragedies, leaving them with two fatherless grandchildren. Young Lillia is an out spoken child who expostulates with everyone in order to get her way – she is a princess after all. Morgan, the heir, is rather obtuse in comparison; a lazy young man whose vexatious behaviour constantly causes the Royals to despair. However, this is only a tiny problem in their restless kingdom.
The Norn Queen, an antagonist of the original story, has been asleep for the past few decades. Mortals foolishly believed they were safe from the evil character, yet unexpectedly, she has awoken and is determined to destroy humanity. Too weak to carry out her own plans, she infiltrates the minds of the members of her immortal race, sending them off on perilous missions, for example, to extract blood from a live dragon.
As well as Simon’s city and the Norns, there are several more important characters and locations, each with their own on going storyline. A mix of assiduous and animus personas shake up the peace that had settled at the closing of Memory, Sorrow and Thorn. It is almost impossible to fathom whom the good and bad are, especially when reading from so many different points of view.
If the 700 odd pages did not already give it away, the inclusion of maps and appendixes prove the book to contain an extremely lengthy tale. Flitting from one set of characters to another, it is hard to keep up with the hundreds of names and roles. It does not help that the majority are unpronounceable, full of additional apostrophes making them as unlike English names as possible – a usual trait of fantasy fiction.
Not only are the names difficult to pronounce, the words and vernacular some of the characters use are just as dumbfounding. Thankfully, definitions are provided at the back of the book, but to keep flipping between pages can get quite tedious after a while.
The sheer number of characters makes it difficult to unearth the main storyline. In fact, there does not appear to be a strong plot at all. Judging by the ending, it is as though The Witchwood Crown is only an introduction to the narrative that will begin in the following book.
Reading the primary series first will have its benefits, however, it is not mandatory. New readers, like myself, are able to pick up snippets of past events and piece together the lead up to the current scenario. Although a work of historical fantasy, it is possible to see elements of real life within the story. Dragons and fairies may not exist in our world, but similar beliefs and systems are relatable. For instance, the days of the week are obviously based on the English names: Sunday, Moonday, Tiasday, Udunsday, Drorsday, Frayday and Satrinsday.
The most striking connection between real and imagined is the religious beliefs of different clans and species. Many of the mortals have taken, up what is suggested to be, a new religion. There are so many similarities; it is undoubtedly based on Christianity. Likewise, other beliefs are comparable to pagan rites and ceremonies of the distant past.
The Witchwood Crown is not an easy book to read, neither is it all that exciting. On the other hand, it is interesting. It is equivalent to reading historical information with the added benefit of mythical creatures. This is not a quick read; therefore you need to be dedicated to sitting down and pacing through the story. It is definitely targeted at high fantasy fans – in fact, the original stories influenced George R. R. Martin (A Game of Thrones) – who are used to the length and complexity of the narrative
RəX Regent (349 KP) rated Ben-Hur (2016) in Movies
Feb 20, 2019
Who thought it was a good idea to remake Ben-Hur? Well, on paper, it would seem to be a possibility. Ben-Hur has been hitting our cinema screens since 1907, with three other theatrical versions before this one; a short silent effort in 1907, the 1925 silent epic and the blockbusting MGM epic from 1959.
But this follows stage plays, TV movies and even animated movies, all based on General Lee Wallace's 1880 novel of the same name. But if a comparison is to be made, let us focus on the 1959 Charlton Heston movie. That, which ran for over three and half hours, takes its time to establish characters and situations, then takes us on a journey across the Roman Empire as we follow the turmoil of Judah Ben-Hur, betrayed by his best friend, a Roman who he considered to be a brother.
This journey takes place and parallels the life and ultimate execution of Jesus Christ and with this parallel, Judah is gradually inspired to temper his vengeance against his friend turned enemy and after the famous chariot race and the hollow victory therein, he will witness the crucifixion and through several machinations, find solace in the fledgling Christian movement.
So, how does this version hold up? To the 1959 version; not very well. This two-hour action movie is centred around the chariot race from start to finish, something which happens in the second act of the 1959 version but this is NOT the conclusion, but a catalyst for the finale.
Here, even though the events play out in a similar fashion, they are rushed and none of the character moments are earned. It is as if the film was pitched soley on the concept of showing an action packed chariot race in the 21st century.
If you want to see a modern interpretation of this race, possibly cinema's greatest such sequence, then look at Star Wars: Episode I's Podrace which captures the spirit perfectly. The positioning of this race and its significance to the plot was the same in the 1925 version as well, yet the fifteen minute 1907 short pretty much cherry picked the same plot elements as this 2016 version, which is quite telling really.
There was little interest in the story, just a cynical desire to bring this iconic movie back to the big screen and milk it as they would any franchise. But Ben-Hur is a poisoned chalice, so iconic that it would have to have offered something new without losing the original feel to succeed, as this classic simply did not warrant a remake.
But if you are going to remake it, give it a mega budget, which they did not, an all star cast, again, not the case and bring on board a top director to lead this project.
Instead we have a cast of relative unknowns, with Morgan Freeman being the most notable cast member, the director of such movies as Wanted (2007) and a small budget of just $100,000,000, when a blockbuster these days is usually pushing $200,000,000.
The main selling point for the previous two Ben-Hurs was the scale. These were epics and pushed the technology, filmmaking styles and never shied away from the strong religious overtones. Here it looks like it is given little more than lip service hoping to pander to the religious right.
It failed. Darren Aronofsky's Noah (2013) made more of an impact and it divided audiences, but at least it was faithful to itself, pushed boundaries and left its mark on cinema.
But by the end, my jaw was literally on the floor as the maimed Massalia reconciled with Judah and the pair ride off into the sunset together, all forgiven....
WHAT!!!
And more importantly, what was the point? Jesus sacrified himself, (in the story) so that people like Judah would put down their swords and learn to forgive, yet in the end, Judah and Massalia sacrifice nothing as they both regain their friendship and live happily ever after. In the previous versions, Ben-Hur beat Massalia but he has the last laugh as his mother and sister have been left with leprosy, that is until Jesus' death sparks a miracle which cures them. This was his reward for seeing the error of his ways, not getting his family and his friend back.
In the end, this is not a bad action romp, very watchable and is an entertaining spectacle but ultimately forgettable. It will entertain for two hours but leaves you with nothing to think about, unlike the books, plays and films which have preceded this.
A real shame...
But this follows stage plays, TV movies and even animated movies, all based on General Lee Wallace's 1880 novel of the same name. But if a comparison is to be made, let us focus on the 1959 Charlton Heston movie. That, which ran for over three and half hours, takes its time to establish characters and situations, then takes us on a journey across the Roman Empire as we follow the turmoil of Judah Ben-Hur, betrayed by his best friend, a Roman who he considered to be a brother.
This journey takes place and parallels the life and ultimate execution of Jesus Christ and with this parallel, Judah is gradually inspired to temper his vengeance against his friend turned enemy and after the famous chariot race and the hollow victory therein, he will witness the crucifixion and through several machinations, find solace in the fledgling Christian movement.
So, how does this version hold up? To the 1959 version; not very well. This two-hour action movie is centred around the chariot race from start to finish, something which happens in the second act of the 1959 version but this is NOT the conclusion, but a catalyst for the finale.
Here, even though the events play out in a similar fashion, they are rushed and none of the character moments are earned. It is as if the film was pitched soley on the concept of showing an action packed chariot race in the 21st century.
If you want to see a modern interpretation of this race, possibly cinema's greatest such sequence, then look at Star Wars: Episode I's Podrace which captures the spirit perfectly. The positioning of this race and its significance to the plot was the same in the 1925 version as well, yet the fifteen minute 1907 short pretty much cherry picked the same plot elements as this 2016 version, which is quite telling really.
There was little interest in the story, just a cynical desire to bring this iconic movie back to the big screen and milk it as they would any franchise. But Ben-Hur is a poisoned chalice, so iconic that it would have to have offered something new without losing the original feel to succeed, as this classic simply did not warrant a remake.
But if you are going to remake it, give it a mega budget, which they did not, an all star cast, again, not the case and bring on board a top director to lead this project.
Instead we have a cast of relative unknowns, with Morgan Freeman being the most notable cast member, the director of such movies as Wanted (2007) and a small budget of just $100,000,000, when a blockbuster these days is usually pushing $200,000,000.
The main selling point for the previous two Ben-Hurs was the scale. These were epics and pushed the technology, filmmaking styles and never shied away from the strong religious overtones. Here it looks like it is given little more than lip service hoping to pander to the religious right.
It failed. Darren Aronofsky's Noah (2013) made more of an impact and it divided audiences, but at least it was faithful to itself, pushed boundaries and left its mark on cinema.
But by the end, my jaw was literally on the floor as the maimed Massalia reconciled with Judah and the pair ride off into the sunset together, all forgiven....
WHAT!!!
And more importantly, what was the point? Jesus sacrified himself, (in the story) so that people like Judah would put down their swords and learn to forgive, yet in the end, Judah and Massalia sacrifice nothing as they both regain their friendship and live happily ever after. In the previous versions, Ben-Hur beat Massalia but he has the last laugh as his mother and sister have been left with leprosy, that is until Jesus' death sparks a miracle which cures them. This was his reward for seeing the error of his ways, not getting his family and his friend back.
In the end, this is not a bad action romp, very watchable and is an entertaining spectacle but ultimately forgettable. It will entertain for two hours but leaves you with nothing to think about, unlike the books, plays and films which have preceded this.
A real shame...
Movie Metropolis (309 KP) rated Avengers: Infinity War (2018) in Movies
Jun 10, 2019
An Exhausting Thrill Ride
The Marvel Cinematic Universe has been delighting fans of the comics and thrilling moviegoers since 2008 when Iron Man steamrolled itself onto the big screen in an epic fashion. From the special effects to the casting of Robert Downey Jr. as Tony Stark, it was the complete package.
The culmination of all those films through Phase One, Phase Two and Three has come to a head in this, Avengers: Infinity War. It promises to be the biggest, baddest and most epic Marvel movie to date, but is it actually any good? Read on to find out.
Directed by Antony and Joe Russo, the masterminds behind the fantastic Captain America sequels, Infinity War picks up just after the end of Thor: Ragnarok. This starting place seems fitting and not jumping too far ahead of the finale of that film is perfect to reintroduce our beloved heroes.
The cast form one of the best ensembles ever put to screen, though from each of their solo outings, this is really no surprise. Seeing Black Panther, Black Widow, Captain America et al come back together is frankly, a joy and the film works best when there are as many heroes on screen together as possible.
A highlight in this instance is Benedict Cumberbatch’s Dr. Strange – prepare to jump on the Steven Strange bandwagon. After a relatively lacklustre solo outing, his character pops on the screen and really benefits from the Russo brothers zingy direction.
As is the case with many films involving such a large cast, much of the 149 minute runtime is spent following a few of them at once, each going about their own mission in relation to stopping Thanos and his possession of the Infinity stones. If I count correctly, there are 3 quests going on at once, but only two are really successful.
Special effects wise, this is a $400million movie, so you know what to expect. For the most part, the CGI from Industrial Light & Magic is seamless and really rather beautiful. The motion capture work done on Josh Brolin to turn him into Thanos is exquisite and the end result is a truly menacing villain. Elsewhere however, there are a few corners cut if you look closely enough, but I’ll leave it down to you to try and spot them.
Focussing on Thanos himself, he proves to be a fitting villain for a film this gargantuan in scale. His towering presence and almost demonic sense of entitlement completely does away with the stereotypical Marvel bad-guy problem that the MCU has been suffering with. Obviously helped massively by Brolin’s incredible performance, Thanos is up there with Loki in terms of sheer entertainment value.
Nevertheless, Avengers: Infinity War is not a perfect film and it would be wrong of me to pretend it was. Despite its massive length, elements do feel rushed from time-to-time and cramming 20+ characters into a film was never going to be a slam dunk. Some moments that should have deep resonance really don’t reach the emotion they were clearly intended to do, and that’s because of the film’s need to tie up as much of the plot as possible. Thankfully, from a tonal perspective, the Russo brothers manage to keep the balance almost perfect and it’s a vast improvement over Joss Whedon’s disjointed Age of Ultron.
My biggest issue with the film however, is the ending. Avengers: Infinity War is not a film you come to the end of and applaud. In fact, the main response from the entire screening of the film I was watching was a collective groan as the end credits begin to roll. Despite the promise that Infinity War would work as a standalone movie; it just doesn’t. It’s very much a starting chapter for what comes next in Avengers 4. But we need to wait just over a year for the concluding chapter to arrive in UK cinemas, and that is incredibly infuriating.
Overall, Avengers: Infinity War is a culmination of everything Marvel has been working towards for a decade. In its favour are an incredible cast, that trademark MCU humour and some stunning action sequences but these are offset by an infuriating ending and a lack of emotional heft to the film’s inevitable darker moments.
This may definitely be the biggest movie in the MCU and it’s definitely the 2nd best Avengers movie, but it’s not quite up there with the very best.
https://moviemetropolis.net/2018/04/26/avengers-infinity-war-review-an-exhausting-thrill-ride/
The culmination of all those films through Phase One, Phase Two and Three has come to a head in this, Avengers: Infinity War. It promises to be the biggest, baddest and most epic Marvel movie to date, but is it actually any good? Read on to find out.
Directed by Antony and Joe Russo, the masterminds behind the fantastic Captain America sequels, Infinity War picks up just after the end of Thor: Ragnarok. This starting place seems fitting and not jumping too far ahead of the finale of that film is perfect to reintroduce our beloved heroes.
The cast form one of the best ensembles ever put to screen, though from each of their solo outings, this is really no surprise. Seeing Black Panther, Black Widow, Captain America et al come back together is frankly, a joy and the film works best when there are as many heroes on screen together as possible.
A highlight in this instance is Benedict Cumberbatch’s Dr. Strange – prepare to jump on the Steven Strange bandwagon. After a relatively lacklustre solo outing, his character pops on the screen and really benefits from the Russo brothers zingy direction.
As is the case with many films involving such a large cast, much of the 149 minute runtime is spent following a few of them at once, each going about their own mission in relation to stopping Thanos and his possession of the Infinity stones. If I count correctly, there are 3 quests going on at once, but only two are really successful.
Special effects wise, this is a $400million movie, so you know what to expect. For the most part, the CGI from Industrial Light & Magic is seamless and really rather beautiful. The motion capture work done on Josh Brolin to turn him into Thanos is exquisite and the end result is a truly menacing villain. Elsewhere however, there are a few corners cut if you look closely enough, but I’ll leave it down to you to try and spot them.
Focussing on Thanos himself, he proves to be a fitting villain for a film this gargantuan in scale. His towering presence and almost demonic sense of entitlement completely does away with the stereotypical Marvel bad-guy problem that the MCU has been suffering with. Obviously helped massively by Brolin’s incredible performance, Thanos is up there with Loki in terms of sheer entertainment value.
Nevertheless, Avengers: Infinity War is not a perfect film and it would be wrong of me to pretend it was. Despite its massive length, elements do feel rushed from time-to-time and cramming 20+ characters into a film was never going to be a slam dunk. Some moments that should have deep resonance really don’t reach the emotion they were clearly intended to do, and that’s because of the film’s need to tie up as much of the plot as possible. Thankfully, from a tonal perspective, the Russo brothers manage to keep the balance almost perfect and it’s a vast improvement over Joss Whedon’s disjointed Age of Ultron.
My biggest issue with the film however, is the ending. Avengers: Infinity War is not a film you come to the end of and applaud. In fact, the main response from the entire screening of the film I was watching was a collective groan as the end credits begin to roll. Despite the promise that Infinity War would work as a standalone movie; it just doesn’t. It’s very much a starting chapter for what comes next in Avengers 4. But we need to wait just over a year for the concluding chapter to arrive in UK cinemas, and that is incredibly infuriating.
Overall, Avengers: Infinity War is a culmination of everything Marvel has been working towards for a decade. In its favour are an incredible cast, that trademark MCU humour and some stunning action sequences but these are offset by an infuriating ending and a lack of emotional heft to the film’s inevitable darker moments.
This may definitely be the biggest movie in the MCU and it’s definitely the 2nd best Avengers movie, but it’s not quite up there with the very best.
https://moviemetropolis.net/2018/04/26/avengers-infinity-war-review-an-exhausting-thrill-ride/
Movie Metropolis (309 KP) rated Rogue One: A Star Wars Story (2016) in Movies
Jun 10, 2019
The 2nd best star wars film
The Star Wars universe just got a whole lot bigger. When Rogue One: A Star Wars Story was announced by Disney a couple of years ago, diehard fans of the sci-fi saga met the news with a huge dose of scepticism.
After all, the prequel trilogy was an unmitigated disaster, doing all it could to destroy not only the greatest villain in the history of film, but the series itself. Then Gareth Edwards was announced as director, whose film credits include the brilliant Monsters and Godzilla, which was critically praised but received a lukewarm reception publically.
THEN Disney announced the film was undergoing “heavy” reshoots to its first cut, reportedly due to executives being unhappy with the finished product’s tone.
So it’s clear that it’s not been plain sailing for Rogue One, but that headline isn’t a misprint – the finished article is just that damn good. But why?
In a time of conflict, a group of unlikely heroes band together on a mission to steal the plans to the Death Star, the Empire’s ultimate weapon of destruction. This key event in the Star Wars timeline brings together ordinary people who choose to do extraordinary things, and in doing so, become part of something greater than themselves.
If you cast your minds back to 1977 and the release of A New Hope, Rogue One takes place just before those events, acting as a stop-gap between the ending of Revenge of the Sith and the film that started it all.
A cast that includes Felicity Jones, Forest Whitaker, Diego Luna, Ben Mendelsohn and Mads Mikkelsen all gel together incredibly well to form one of the most coherent ensemble groups the galaxy has ever seen. Not since the introduction of Han, Chewie, Luke and Leia has the Star Wars franchise been so superbly kept afloat. Jones in particular is excellent and adds yet another leading lady to a franchise that loves putting women at the forefront, and rightly so.
Elsewhere, the cinematography is sublime. Director Gareth Edwards is renowned for his stunning shot choices and Rogue One is no exception. The intense variety of planets created from photo-realistic CGI and real landscapes adds an immersive quality that it has to be said, was lacking somewhat in The Force Awakens.
Then there is the much publicised return of Lord Vader. The aforementioned villain has been playing heavy on the minds of Star Wars fans for years after he was ridiculously robbed of any street cred at the climax of Revenge of the Sith. Mercifully, Edwards keeps his appearances to but a few, though he does loom heavy throughout the course of the film’s 133 minute running time, and returns to the dark presence he once was – it’s also nice to see James Earl Jones returning to the series.
There are Star Wars easter eggs abound, some only noticeable to diehards, whilst others smack you in the face with their lack of subtlety – though each and every one is placed at a point where the film feels better because of it. I’m not going to mention any by name, but a couple of old faces received cheers from the audience.
Any negatives? Well, Forest Whitaker’s Saw Gerrera fails to make a lasting impact and feels a little too much like executives wanted to shoehorn the Clone Wars television series into the film, and as much as it pains me to say, Michael Giacchino’s bombastic score, whilst brimming with nostalgia, doesn’t hit the right notes 100% of the time – with some musical elements feeling a little out of place with what is occurring on the screen.
Then there’s the dreaded reshoots. Well, they’re not noticeable… unless you’ve been watching the trailers, from which there are numerous scenes that aren’t included in the final cut. That’s a shame, though they’ll feature on the extended edition that will no doubt follow when the film is released on DVD and Blu-Ray.
Overall, Rogue One is better than anyone could have hoped. 2016 has been one of the worst years in decades for disappointing blockbusters and as it nears its end, we have one of the best yet. Smartly written with a heartfelt and engaging story, it adds a new and exciting layer to the Star Wars saga, and what’s even more impressive is its ability to make A New Hope a better film because of its existence.
https://moviemetropolis.net/2016/12/16/the-2nd-best-star-wars-film-rogue-one-review/
After all, the prequel trilogy was an unmitigated disaster, doing all it could to destroy not only the greatest villain in the history of film, but the series itself. Then Gareth Edwards was announced as director, whose film credits include the brilliant Monsters and Godzilla, which was critically praised but received a lukewarm reception publically.
THEN Disney announced the film was undergoing “heavy” reshoots to its first cut, reportedly due to executives being unhappy with the finished product’s tone.
So it’s clear that it’s not been plain sailing for Rogue One, but that headline isn’t a misprint – the finished article is just that damn good. But why?
In a time of conflict, a group of unlikely heroes band together on a mission to steal the plans to the Death Star, the Empire’s ultimate weapon of destruction. This key event in the Star Wars timeline brings together ordinary people who choose to do extraordinary things, and in doing so, become part of something greater than themselves.
If you cast your minds back to 1977 and the release of A New Hope, Rogue One takes place just before those events, acting as a stop-gap between the ending of Revenge of the Sith and the film that started it all.
A cast that includes Felicity Jones, Forest Whitaker, Diego Luna, Ben Mendelsohn and Mads Mikkelsen all gel together incredibly well to form one of the most coherent ensemble groups the galaxy has ever seen. Not since the introduction of Han, Chewie, Luke and Leia has the Star Wars franchise been so superbly kept afloat. Jones in particular is excellent and adds yet another leading lady to a franchise that loves putting women at the forefront, and rightly so.
Elsewhere, the cinematography is sublime. Director Gareth Edwards is renowned for his stunning shot choices and Rogue One is no exception. The intense variety of planets created from photo-realistic CGI and real landscapes adds an immersive quality that it has to be said, was lacking somewhat in The Force Awakens.
Then there is the much publicised return of Lord Vader. The aforementioned villain has been playing heavy on the minds of Star Wars fans for years after he was ridiculously robbed of any street cred at the climax of Revenge of the Sith. Mercifully, Edwards keeps his appearances to but a few, though he does loom heavy throughout the course of the film’s 133 minute running time, and returns to the dark presence he once was – it’s also nice to see James Earl Jones returning to the series.
There are Star Wars easter eggs abound, some only noticeable to diehards, whilst others smack you in the face with their lack of subtlety – though each and every one is placed at a point where the film feels better because of it. I’m not going to mention any by name, but a couple of old faces received cheers from the audience.
Any negatives? Well, Forest Whitaker’s Saw Gerrera fails to make a lasting impact and feels a little too much like executives wanted to shoehorn the Clone Wars television series into the film, and as much as it pains me to say, Michael Giacchino’s bombastic score, whilst brimming with nostalgia, doesn’t hit the right notes 100% of the time – with some musical elements feeling a little out of place with what is occurring on the screen.
Then there’s the dreaded reshoots. Well, they’re not noticeable… unless you’ve been watching the trailers, from which there are numerous scenes that aren’t included in the final cut. That’s a shame, though they’ll feature on the extended edition that will no doubt follow when the film is released on DVD and Blu-Ray.
Overall, Rogue One is better than anyone could have hoped. 2016 has been one of the worst years in decades for disappointing blockbusters and as it nears its end, we have one of the best yet. Smartly written with a heartfelt and engaging story, it adds a new and exciting layer to the Star Wars saga, and what’s even more impressive is its ability to make A New Hope a better film because of its existence.
https://moviemetropolis.net/2016/12/16/the-2nd-best-star-wars-film-rogue-one-review/
Zuky the BookBum (15 KP) rated The Good Kind of Bad in Books
Mar 15, 2018
Firstly Id like to thank Netgalley and Rita Brassington for the opportunity to read this in exchange for an honest review.
<b>3.5 stars!
<i>Secrets don't stay secret for long.</i></b>
This was definitely slow to start. After getting into my last read almost instantly <a href="https://www.goodreads.com/review/show/1637742966">(All The Ugly and Wonderful Things)</a> this one didnt seem like it was going to be my cup of tea, but after I got to around the 20% mark things started getting a little more interesting. I did enjoy reading this book, it was a much lighter read than my previous so it was nice to not really feel anything <b>I really do mean that in the nicest way possible btw!</b> For me, this book was an easy & quick read that was entertaining but just a little bit OTT. I think this book has a lot of cliches, all very predictable, things I guessed rather easily and so if it hadnt been for that, this would have probably been rated higher, but I prefer books that challenge and shock me.
Another problem I had with this book was that I felt like there are whole chunks of time missing from the story that either really could have helped with character and plot development or could have been explained better so we realised it had disappeared before our eyes... <spoiler>eg. she runs to Ninas apartment (which she says is only a short distance), sees Nina die, then runs away to the police station, stays outside for a little bit pondering what she should do (and obviously she doesnt choose the right thing) then ends up a cafe, only for Evan to walk in a claim shes been gone hours? Like where the <i>heck</i> did all those hours go?</spoiler>
Everything in this book was <i>massively</i> over the top. Ive said before in a review that books are supposed to take you away from everything and land you into something fictional and exciting. But there does get a point where things become too fictional. The crazy storyline wouldnt have mattered so much if it wasnt for the fact that all the characters were completely unrealistic people.
However the biggest downfall for this book was the characters. To love a book, youve got to love the characters, and I didnt.
Our main lady (we never find out her first name) of the book was beyond irritating. I felt like every single little thing she did was the wrong thing. She faced some really awful stuff throughout the book and then went about sorting it out in all the wrongs ways! She wanted you to think she was a high class, intelligent, independant lady, but in actual fact she was airheaded, weak and damn right ridiculous. What annoyed me most about her was the fact that she was ready to believe <i>anyone.</i> She knew all the people in this book for 3 months tops and she always just believed what they said, no questions asked. <spoiler>Also no questions asked as to why Evan was calling her honey & baby all of a sudden!</spoiler>
As for Joe, its pretty obvious why you wouldnt like him. Hes a cock from the start of the relationship, I dont understand what she saw in him to begin with to be honest.
Then theres Evan, the good guy cop who comes to save the damsel in distress how predictable he is. Hes the easiest character to work out in the world of fictional characters. I mean cmon, there was no mystery to him at all.
After all my complaining, this was still an enjoyable read for me. It wasn't one of those books I try and force myself to read just to finish it, I actually wanted to find out what was happening. I will say that I <b>hadnt</b> predicted the <i>ending</i> ending. I had predicted most of what was going to happen but there were elements I hadnt been expecting. Thats definitely what gave it the extra point 5 of a star, otherwise it would have just remained a mediocre 3 stars. I would recommend this to people who like fast paced thrillers. I think this is the perfect holiday book!
<b>3.5 stars!
<i>Secrets don't stay secret for long.</i></b>
This was definitely slow to start. After getting into my last read almost instantly <a href="https://www.goodreads.com/review/show/1637742966">(All The Ugly and Wonderful Things)</a> this one didnt seem like it was going to be my cup of tea, but after I got to around the 20% mark things started getting a little more interesting. I did enjoy reading this book, it was a much lighter read than my previous so it was nice to not really feel anything <b>I really do mean that in the nicest way possible btw!</b> For me, this book was an easy & quick read that was entertaining but just a little bit OTT. I think this book has a lot of cliches, all very predictable, things I guessed rather easily and so if it hadnt been for that, this would have probably been rated higher, but I prefer books that challenge and shock me.
Another problem I had with this book was that I felt like there are whole chunks of time missing from the story that either really could have helped with character and plot development or could have been explained better so we realised it had disappeared before our eyes... <spoiler>eg. she runs to Ninas apartment (which she says is only a short distance), sees Nina die, then runs away to the police station, stays outside for a little bit pondering what she should do (and obviously she doesnt choose the right thing) then ends up a cafe, only for Evan to walk in a claim shes been gone hours? Like where the <i>heck</i> did all those hours go?</spoiler>
Everything in this book was <i>massively</i> over the top. Ive said before in a review that books are supposed to take you away from everything and land you into something fictional and exciting. But there does get a point where things become too fictional. The crazy storyline wouldnt have mattered so much if it wasnt for the fact that all the characters were completely unrealistic people.
However the biggest downfall for this book was the characters. To love a book, youve got to love the characters, and I didnt.
Our main lady (we never find out her first name) of the book was beyond irritating. I felt like every single little thing she did was the wrong thing. She faced some really awful stuff throughout the book and then went about sorting it out in all the wrongs ways! She wanted you to think she was a high class, intelligent, independant lady, but in actual fact she was airheaded, weak and damn right ridiculous. What annoyed me most about her was the fact that she was ready to believe <i>anyone.</i> She knew all the people in this book for 3 months tops and she always just believed what they said, no questions asked. <spoiler>Also no questions asked as to why Evan was calling her honey & baby all of a sudden!</spoiler>
As for Joe, its pretty obvious why you wouldnt like him. Hes a cock from the start of the relationship, I dont understand what she saw in him to begin with to be honest.
Then theres Evan, the good guy cop who comes to save the damsel in distress how predictable he is. Hes the easiest character to work out in the world of fictional characters. I mean cmon, there was no mystery to him at all.
After all my complaining, this was still an enjoyable read for me. It wasn't one of those books I try and force myself to read just to finish it, I actually wanted to find out what was happening. I will say that I <b>hadnt</b> predicted the <i>ending</i> ending. I had predicted most of what was going to happen but there were elements I hadnt been expecting. Thats definitely what gave it the extra point 5 of a star, otherwise it would have just remained a mediocre 3 stars. I would recommend this to people who like fast paced thrillers. I think this is the perfect holiday book!
Cynthia Armistead (17 KP) rated American Gods in Books
Mar 1, 2018
I'm trying to remember whether or not I've read any of Gaiman's other novels before, and I'm fairly certain that I haven't. I read [b:Good Omens|12067|Good Omens|Terry Pratchett|http://photo.goodreads.com/books/1266659394s/12067.jpg|4110990], but that was co-written with [a:Terry Pratchett|1654|Terry Pratchett|http://photo.goodreads.com/authors/1235562205p2/1654.jpg], and the collaboration was genius. I know that the entire world seems to love Sandman, of course, but I'm just not a fan of graphic novels. In fact, it took me a while to realize that the Good Omens co-author and the Sandman author were one and the same.
I've certainly read some short stories, too. The most memorable, <a href="http://en.wikipedia.org/wiki/Snow,_Glass,_Apples">"Snow, Glass, Apples"</a> was reprinted in an anthology I read recently. I find it disturbing, so I won't re-read it. Well-written, of course—it wouldn't be so very memorably distressing if it weren't so masterfully done! (I found the <a href="http://www.holycow.com/dreaming/stories/snow-glass-apples">text online</a> if you care to read it, but please understand that the story deals with pedophilia, necrophilia, and incest here. It is the polar opposite of all things Disney.) Snow White was never one of of my favorite fairy tales, and Gaiman definitely pushed it much farther down the list.
In any case, I don't know what I was expecting from Gaiman, but <i>American Gods</i> wasn't it. I like stories with happy endings, and within the first few chapters I was fairly sure that there wouldn't be one. Is Gaiman fundamentally opposed to joy, or is it just happiness that he doesn't allow?
The novel is epic. It is masterful. All that stuff from the big critics is dead on. The book could be used as the backbone of a mythological scavenger hunt if a teacher were willing to run a very unstructured but engaging course that way. I certainly enjoyed that aspect of it, and it made me glad that I was reading it on my iTouch so that I could look up anything I liked online at any time, no matter where I happened to be (which was almost always at home or somewhere else that had wifi access, happily).
I seldom want to see illustrations in any book, but yes, I think I would like to see good pictures of some of the characters Gaiman described in this one. On the other hand, without artwork I spent time imagining what the characters looked like based on the descriptions. I don't normally stop to do that, as such matters as seldom relevant to a plot, but these beings caught my fancy. Not enough that I would sit through an entire graphic novel, I'm afraid, but if I saw one now I might flip through it to see how the artist's renderings compare with my versions.
I'm seldom able to identify an overall Theme to the books I read. Most of them, honestly, are fluff. I'm fine with that. I read them because they entertain me. <i>American Gods</i> is different. It is entertaining, but it isn't light or fluffy in the least. It definitely has an easily identifiably Theme and Tropes and all those elements that I recall from long-ago classes, the sorts of things that put me off from my original English major because I hated tearing other author's works apart instead of writing anything original. (Now, I begin to understand that we were being taught to recognize what makes for good writing so we might have some hope of possibly creating some of it one day.)
I somewhat timidly conclude that <i>American Gods</i> is the first piece of Literature I've read in a very long time, and well worth the time spent reading it. (I find it rather amusing that it would be British Literature, despite its title, due to the author's nationality.) I'm not going to state the theme, because that would be a spoiler, and I hate putting those in reviews—but it's something that I see as a Truth, and one that needs to be stated far more often, especiallly today. It's even more interesting that it took a Brit to say it.
The book is dark, although it does have some very bright spots in it. I will acknowledge that I was going through a particularly bad time with regards to my health when I was reading it, but I still think it might be best for some people to read this one when in a fairly positive state of mind.
I've certainly read some short stories, too. The most memorable, <a href="http://en.wikipedia.org/wiki/Snow,_Glass,_Apples">"Snow, Glass, Apples"</a> was reprinted in an anthology I read recently. I find it disturbing, so I won't re-read it. Well-written, of course—it wouldn't be so very memorably distressing if it weren't so masterfully done! (I found the <a href="http://www.holycow.com/dreaming/stories/snow-glass-apples">text online</a> if you care to read it, but please understand that the story deals with pedophilia, necrophilia, and incest here. It is the polar opposite of all things Disney.) Snow White was never one of of my favorite fairy tales, and Gaiman definitely pushed it much farther down the list.
In any case, I don't know what I was expecting from Gaiman, but <i>American Gods</i> wasn't it. I like stories with happy endings, and within the first few chapters I was fairly sure that there wouldn't be one. Is Gaiman fundamentally opposed to joy, or is it just happiness that he doesn't allow?
The novel is epic. It is masterful. All that stuff from the big critics is dead on. The book could be used as the backbone of a mythological scavenger hunt if a teacher were willing to run a very unstructured but engaging course that way. I certainly enjoyed that aspect of it, and it made me glad that I was reading it on my iTouch so that I could look up anything I liked online at any time, no matter where I happened to be (which was almost always at home or somewhere else that had wifi access, happily).
I seldom want to see illustrations in any book, but yes, I think I would like to see good pictures of some of the characters Gaiman described in this one. On the other hand, without artwork I spent time imagining what the characters looked like based on the descriptions. I don't normally stop to do that, as such matters as seldom relevant to a plot, but these beings caught my fancy. Not enough that I would sit through an entire graphic novel, I'm afraid, but if I saw one now I might flip through it to see how the artist's renderings compare with my versions.
I'm seldom able to identify an overall Theme to the books I read. Most of them, honestly, are fluff. I'm fine with that. I read them because they entertain me. <i>American Gods</i> is different. It is entertaining, but it isn't light or fluffy in the least. It definitely has an easily identifiably Theme and Tropes and all those elements that I recall from long-ago classes, the sorts of things that put me off from my original English major because I hated tearing other author's works apart instead of writing anything original. (Now, I begin to understand that we were being taught to recognize what makes for good writing so we might have some hope of possibly creating some of it one day.)
I somewhat timidly conclude that <i>American Gods</i> is the first piece of Literature I've read in a very long time, and well worth the time spent reading it. (I find it rather amusing that it would be British Literature, despite its title, due to the author's nationality.) I'm not going to state the theme, because that would be a spoiler, and I hate putting those in reviews—but it's something that I see as a Truth, and one that needs to be stated far more often, especiallly today. It's even more interesting that it took a Brit to say it.
The book is dark, although it does have some very bright spots in it. I will acknowledge that I was going through a particularly bad time with regards to my health when I was reading it, but I still think it might be best for some people to read this one when in a fairly positive state of mind.
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Tom Clancy's The Division 2 in Video Games
Jun 19, 2019
Following up a hit game is never an easy task. The delicate balance
between keeping things familiar yet not repeating what has come before is
always tricky.
Such is the case facing Ubisoft with Tom Clancy’s The Division 2. I want to point out at the start that Ubisoft in no way helped
with the review process despite doing extensive pre-release coverage for
the game.
As such; there were elements to the game that I had question and issues with and the company would not respond to questions or even recognize the coverage that had been done prior.
The game follows up the events of the first game in that a virus named the
“Dollar Flu” has laid waste to the country after being passed around on
currency during the busy Christmas shopping season.
This time out the game
is set in Washington D.C. and players once again take on the role of a
member of an elite agency called “The Division”.
With the city in chaos and the survivors being tormented by criminal
factions and extreme militants; players must work solo and in groups to
complete various missions and objectives to reclaim the city.
Like the previous game players can customize their character to have a
look, weapons, and accessories that they want and can swap and update them
as they go along.
Playing from a third person perspective, the highly-detailed city is vast
and many points from the White House to the Lincoln Memorial, and
Smithsonian Institute are available to explore and even undertake missions
in.
The enemies are dangerous as the vicious Hyena gang as well as the
Outcasts roam the city. There is also a Military faction called The True
Sons who bring military tactics into their encounters.
Players will be able to gather loot and armor and weapon upgrades as they
go and can even use special power ups to heal, set mines, and other traps
to help even the odds.
Those abilities can be upgraded, swapped, and assigned, and make the game
very interesting as some players opt to have a Drone while others elect
for Turrets or other options.
Weapons can go from pistols, machine guns, shotguns, and sniper rifles,
and players can also use grenades to dispatch large groups.
While working solo is fine, the key to success is working with others and
players can now call for backup to get help in addition to the general
matchmaking and friend invites. There has also been a Clan system added
which is nice as players can create or join a group and have support
available when needed.
This is a great thing as the missions can be challenging as your level
rank rises and players are always outnumbered and outgunned in missions.
I found the game to be very impressive and lots of fun and the ability to
upgrade bases and take on side missions and patrols beyond the core
missions ensures lots of gameplay as was the case with the first game.
There have also been updates which add new content and based on the prior
game, we expect to see lots of new content released in the months ahead.
There were some annoying issues with the sound as some channels would
drop. One example was how voices became muted and how some sounds such as
radio messages utterly vanished. While it was not a deal-breaker; it was
annoying s the updates pre and post mission help give players a great
understanding of the unfolding story.
I did like the fact that the abundance of side missions was curtailed in
favor of more relevant missions and capturing control points and helping
end threats to the general population.
One time I took control of a mounted machine gun and found the sound
locked during firing and continued for several minutes even after I
respawned. I had to go back to the gun and fire it again to get the sound
glitch to stop.
There were also some annoying graphical glitches like textures and enemies
appearing late while I was walking after the last update. With a 2070 GTX
Graphics Card this should not happen and thankfully it seemed to abate
after a few annoying occurrences.
That being said; the game is very solid and enjoyable and it is a shame
that a company that has such great games is very difficult to work with
from the media and support side of things as The Division 2 is a solid
sequel and one of the more enjoyable games I have played in a while.
http://sknr.net/2019/04/08/tom-clancys-the-division-2/
between keeping things familiar yet not repeating what has come before is
always tricky.
Such is the case facing Ubisoft with Tom Clancy’s The Division 2. I want to point out at the start that Ubisoft in no way helped
with the review process despite doing extensive pre-release coverage for
the game.
As such; there were elements to the game that I had question and issues with and the company would not respond to questions or even recognize the coverage that had been done prior.
The game follows up the events of the first game in that a virus named the
“Dollar Flu” has laid waste to the country after being passed around on
currency during the busy Christmas shopping season.
This time out the game
is set in Washington D.C. and players once again take on the role of a
member of an elite agency called “The Division”.
With the city in chaos and the survivors being tormented by criminal
factions and extreme militants; players must work solo and in groups to
complete various missions and objectives to reclaim the city.
Like the previous game players can customize their character to have a
look, weapons, and accessories that they want and can swap and update them
as they go along.
Playing from a third person perspective, the highly-detailed city is vast
and many points from the White House to the Lincoln Memorial, and
Smithsonian Institute are available to explore and even undertake missions
in.
The enemies are dangerous as the vicious Hyena gang as well as the
Outcasts roam the city. There is also a Military faction called The True
Sons who bring military tactics into their encounters.
Players will be able to gather loot and armor and weapon upgrades as they
go and can even use special power ups to heal, set mines, and other traps
to help even the odds.
Those abilities can be upgraded, swapped, and assigned, and make the game
very interesting as some players opt to have a Drone while others elect
for Turrets or other options.
Weapons can go from pistols, machine guns, shotguns, and sniper rifles,
and players can also use grenades to dispatch large groups.
While working solo is fine, the key to success is working with others and
players can now call for backup to get help in addition to the general
matchmaking and friend invites. There has also been a Clan system added
which is nice as players can create or join a group and have support
available when needed.
This is a great thing as the missions can be challenging as your level
rank rises and players are always outnumbered and outgunned in missions.
I found the game to be very impressive and lots of fun and the ability to
upgrade bases and take on side missions and patrols beyond the core
missions ensures lots of gameplay as was the case with the first game.
There have also been updates which add new content and based on the prior
game, we expect to see lots of new content released in the months ahead.
There were some annoying issues with the sound as some channels would
drop. One example was how voices became muted and how some sounds such as
radio messages utterly vanished. While it was not a deal-breaker; it was
annoying s the updates pre and post mission help give players a great
understanding of the unfolding story.
I did like the fact that the abundance of side missions was curtailed in
favor of more relevant missions and capturing control points and helping
end threats to the general population.
One time I took control of a mounted machine gun and found the sound
locked during firing and continued for several minutes even after I
respawned. I had to go back to the gun and fire it again to get the sound
glitch to stop.
There were also some annoying graphical glitches like textures and enemies
appearing late while I was walking after the last update. With a 2070 GTX
Graphics Card this should not happen and thankfully it seemed to abate
after a few annoying occurrences.
That being said; the game is very solid and enjoyable and it is a shame
that a company that has such great games is very difficult to work with
from the media and support side of things as The Division 2 is a solid
sequel and one of the more enjoyable games I have played in a while.
http://sknr.net/2019/04/08/tom-clancys-the-division-2/









