Mothergamer (1646 KP) rated Tales of Vesperia in Video Games
Apr 3, 2019
I genuinely liked the main character Yuri because he's not a perfect hero. He isn't purely good, but he's not necessarily evil either. It's a matter of he's had to make the hard decisions that others around him are not willing to make, but in the end he's always stayed true to himself and his ideals. I think a lot of the reason why that scenario worked is because of the story line with Yuri's best friend Flynn. Flynn is the other side of the coin, walking a different path, but ultimately the goal to try and make the world a better place is similar.
The idea of blastia technology is interesting and they do explain how it came to be and what it is used for as the game and story progress. It also explains the reasons behind how the empire that controls it came to exist which I thought that the developers did a pretty good job of intertwining with the main story line.
You meet more characters along the way on this adventure and they all have pretty decent back stories. I myself liked Raven's and Judith's in particular. There are of course, the usual skits during game play, but they never get tedious. In fact, some of them are amusing with jokes that are actually funny and add a little more depth to the story and the characters themselves. The anime cut scenes are very well done and great to watch. The musical soundtrack not only is beautiful, but fits well with the various battles and pivotal plot points throughout the story.
There are one or two boss battles that can be a little frustrating because of certain mystic artes attacks, but once you get through them you feel a sense of accomplishment for having won. Of course, if you get too frustrated you do have the option of changing the difficulty level to easy without being penalized for it which is a nice perk. With a myriad of fun extra side quests like getting cafe costumes for all the characters or the cute disguise costumes for the female characters in your party, you get a pleasant break from level grinding and the main story. Overall, the game is a good time and fun to play. Even level grinding in this particular RPG is enjoyable because of a decent battle system, and beautifully designed scenery and enemies. Now, I'm going to get back to playing this extra dungeon I've won. As for all of you, I suggest you pick up Tales Of Vesperia for the Xbox 360 and give it a try. I am sure you will have as much fun as I did playing it.
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Purple Phoenix Games (2266 KP) rated Yarr Harr! in Tabletop Games
Jul 2, 2020
Disclaimer: We were provided a copy of Yarr Harr! for the purposes of this preview. The final components of the upcoming Kickstarter campaign might vary slightly from those pictured below. Also, our copy had some extra cards/content that will be available as Stretch Goals during the campaign. -L
Yarr Harr! is a competitive card game in which players are building up their individual pirate ships and trying to amass the most Doubloons by the end of the game. The gameplay itself is pretty simple, but actually winning takes more strategy than you might think. To setup the game, every player receives a Bow and Stern card for their Harbor (play area), and a starting hand with 5 cards. The remaining cards form the Draw deck for the game, and is placed in the center of the play area. On your turn, you will draw 2 cards from the Draw deck, and then play up to 3 cards. There are 2 different types of cards that can be played: Ship cards and Action cards. Ship cards, played between your own Bow and Stern cards, are used to build up your ship and score points at the end of the game. Action cards are used to sabotage opponents or to give yourself a buff. You may not play more than 2 Ship cards in one turn, and you may only have a maximum of 8 cards in your hand at the end of your turn. Play continues as such, until the end-game requirement has been met. That requirement depends on the number of players in the game, and tells you how many Ship cards must be in your own Harbor for the game to end. As soon as any 1 player achieves that number, the game ends. Players then tally up all of the Doubloon points on the Ship cards in their Harbor, subtracting any negative points from Action cards affecting their ship, and the player with the most Doubloons wins!
The thing that I like about Yarr Harr! the most is that it can be played with differing levels of strategy. The game comes with a number of Captain cards and Objective cards that are optional to use in play. To include Captain cards, each player receives 1 Captain card at the start of the game, which grants special abilities throughout the game, depending on the given Captain. To play with Objective cards, each player receives 3 Objective cards at the start of the game, and then selects 2 to keep for play. Objectives are kept secret from your opponents, and will earn you end-game Doubloons upon completing them. With these optional modes of play, you can really cater the strategic level to that of your current game group. You can play with younger gamers with no extra content, just the base game as described above. If you are looking to turn this into a possibly more difficult game, add in those Captain and Objective cards. Offering those optional elements is a huge plus because it makes Yarr Harr! accessible to more gamers. So that’s a big win to me.
The other thing that I really like about Yarr Harr! is that the gameplay is pretty light and fast. It is easy to teach, learn, and play, thus lending itself to lots of gaming situations. Need something quick to play before dinner is ready? Yarr Harr! Want to pick the pace back up after a long, brain-burning game at game night? Yarr Harr! It can fit in wherever you want, and because of that, I can see myself bringing it to the table often. The only warning I have for this game is that, since it is competitive, more sensitive gamers might not find it enjoyable. There are Action cards to be played to directly sabotage and inhibit your opponents, and sometimes that can feel like personal attacks against a player. To alleviate that, I recommend playing at higher player counts, so it doesn’t feel like players are ganging up on a single player. Just something to be aware of! Let’s talk components. This is a card game, and the quality of the cards we received was pretty good. They are nice and sturdy, and could hold up for many plays. The artwork is thematic, creative, colorful, and just enjoyable to look at overall.
All in all, I think Yarr Harr! is a fast and fun game for any type of gamer. The varying degrees of difficulty and strategy make it a versatile game, and I really appreciate that aspect. It is a competitive game, but it feels more light-hearted than cutthroat and that helps keep it enjoyable for all players. If you’re looking for something fun, yet strategic, and easy to play, look no further than Yarr Harr! The Kickstarter campaign begins on June 23rd, so be on the lookout for this awesome little card game!
James Koppert (2698 KP) rated Arctic Zoo in Books
Oct 28, 2019
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