Olive Rush: Finding Her Place in the Santa Fe Art Colony
Book
This engaging biography brings light to the life, art, and extraordinary contributions of Olive Rush...
Eavesdrop: Scary Chat Stories
Book and Entertainment
App
Short on time? Love reading short stories? How about funny stories, or even horror stories? If you...
Gareth von Kallenbach (980 KP) rated the PC version of Zombie Army 4: Dead War in Video Games
Feb 11, 2020
The game opens with players playing either on their own or in a group of up to four players as the Rebellion is seeing a resurgence of the Zombie forces that have spread over Europe.
This time around players will have many more options at their disposal such as the ability to find Upgrade Kits that will allow them to upgrade their weapons with added power, enhanced magazines, and other features. As before players can use Sniper Rifles, Shotguns, Machines Guns, and Pistols. There is a nice variety of weapons and players will want to find and customize ones that best suit their style of play.
Another great new feature is the Heavy Weapons that can be used when a player defeats a Boss Zombie and they include a Heavy Machine Gun, Flamethrower, and Super Saw. There are some others as well such as a Rocket Launcher and Emplacement Machine Guns.
All this is needed as the hordes are endless and they come at players in unending waves as they attempt to complete mission objectives and make it to strategic points on a map.
There are scores of new creatures to battle beyond the traditional hordes and the vast variety and abilities of the enemies makes the game a challenge. This combined with the fact that ammunition, health packs, and explosives are in limited supply, players must find supply chests and recover them from enemies in the form of stomping enemies.
Zombie Army 4 also allows players to customize the look of their characters and enhance their abilities such as Stamina as they would the same way they upgrade weapons.
The various segments are broken down into four-part chapters and the names and visuals that go with them embark memories of the classic Horror Films of the 70s and 80s.
Players will be able to take a break from the action by locating Safe Rooms at the end of each chapter. This haven allows players a safe place to upgrade, heal, reload, and more before taking on the next chapter.
Another nice feature of the game is that players can now do Melee based eliminations of enemies as well as pick a custom option such as a Flaming Axe, Power Punch, etc. to clear the hordes. Should a player fall they are able to be revived by their fellow players or else they have to wait until the next Checkpoint to be revived.
The game has some really impressive graphics and great imagery as locales from Sewers, Docks, Zoos, Bunkers, and more are all depicted in full detail complete with Macabre and Gory Supernatural decor.
Zombie Army 4: Dead War is lots of fun to play and has all of the gory action that fans of the series will love. The addition of all the new enemies, weapons, customizations, and abilities greatly enhances the game as well as the replay value as players can select a skill level that works best for them.
Should players need a break from the traditional game and want to practice using the traps, explosives, and other techniques in the game, there is a Horde Mode where players can simply focus on taking down waves vs doing mission objectives.
While the series began as a DLC; Zombie Army 4: Dead War looks and plays like a completely new game from the ground up. The look and gameplay will be familiar to fans of the series but the multitude of enhancements and new features make this a game that players will want to play.
Some of the lines in the game did get a bit annoying as they repeated themselves often and in the heat of battle hearing the same thing over and over gets old fast. Another issue comes when players play as the same character and you hear the voice of your character saying that their ammo was low even though you just reloaded.
In the end; Zombie Army 4: Dead War is not only an engaging and fun game; it is the best game in the series.
4 stars out of 5
V Usernames - For Viber Messenger
Social Networking and Utilities
App
Join one of the largest online community of Viber users! It couldn't be easier to make new friends...
Darren (1599 KP) rated Notorious (2009) in Movies
Jul 25, 2019
At 19 he gets a chance to enter the music industry when Puffy Daddy (Luke) gives him a way to escape the life of drug dealing, however difficult it seems. When Biggie finally get the record deal, he soon becomes an international sensation grabbing the attention from another rapper Tupac Shakur (Mackie) who soon becomes a rival with deadly consequences.
Thoughts on Notorious
Characters – Christopher ‘Biggie’ Wallace was a rapper from Brooklyn, he started on the streets as a drug dealer, before showing his rapping skills that saw him become one of the biggest rap stars in the world in the 90’s, we get to see how he has to deal with his vices with women chasing his desire to have too much money. The film doesn’t show him to be a nice man, he cheats on his partners, commits crimes and gets violent when he gets upset, it is a shame for somebody with talent to be such a horrible person. Sean Puffy Combs is the man that takes a chance on Biggie even after losing his position in a record company, he had an eye for talent and knew how to make the most out of it. Tupac is a rival rapper that starts with respect, but because of his continuing side business in drugs, the tension grows and Tupac soon starts a war against Biggie which became a bigger story than any of their music. Faith is Biggie’s wife that has the talent he has though she does become the one that stays with him even if they have an abusive relationship toward each other, well that is what the film shows us.
Performances – Jamal Woolard is brilliant in this leading role, he shows the laidback style Biggie presented himself as, while showing just how easily he can snap. Derek Luke and Anthony Mackie are both strong in the supporting roles, while the rest of the cast give us strong performances too.
Story – The story here follows the life of Biggie one of the biggest rappers of the 90s that wanted to prove music could inspire change only to get drawn into a gang war with another rapper Tupac, one that made the two even more famous. We follow Biggie in and out of the music world, seeing how he was trying to escape a life of crime, but is drawn into relationship problems. The story doesn’t always paint him as a nice guy though, the way he handles the women in his life is getting into the abusive area. Otherwise this shows us how Biggie wasn’t interested in getting involved in the gang war, he just want to make honest money.
Biopic/Crime/Music – The biopic side of the film shows how Biggie was being drawn towards a life of crime or leaving it behind to become a big music sensation and how his life changed with the new, making him part of one of the biggest rap battles in history. The crime world is showing how Biggie was always trying to get out of this world and give you hope to others that are facing it. While I personally wasn’t a fan of the music involved, it will please the fans of his music.
Settings – The film is set in the backdrop Brooklyn shows where he has come from and how he wants to stay loyal to the people who supported him.
Scene of the Movie – Making the choice.
That Moment That Annoyed Me – The film doesn’t show him able to treat his women with respect.
Final Thoughts – This is a biopic that showed how easily a rivalry can start within the business that could end up becoming deadly between two biggest names in the music industry.
Overall: Music biopic that defined a decade.
Dinner's on!: 100 Quick and Delicious Recipes the Whole Family Will Enjoy
Book
'He's a regular guy - he's not a chef and he's not formally a cook, and he was a virgin in the...
Hazel (1853 KP) rated The Boy I Am in Books
Dec 22, 2020
The protagonist, Jude, is running out of time to earn the right to live amongst the women. If he does not gain a sponsor, he faces a future in the dangerous mines. Yet, Jude is not sure he wants to live with the women, who have demeaned him for his gender since his birth. He has seen another side to them and believes the Chancellor has killed his best friend. Jude wants to escape, risk the poisonous fog outside and search for a better life. To do this, the Chancellor must die.
The way women treat men and boys is uncomfortable to read. Female readers, in particular, may have experienced similar treatment at the hands of men. Feminists desire an equal world, but there is the risk of going too far the other way. Yet, as Jude discovers, it is not as black and white as Female versus Male. An underground gang of women known as Hysterics are also trying to escape. They want to save themselves and the boys from a society not run by women, but by the elite.
K. L. Kettle explains her intentions behind the novel in a letter to the reader at the end of the book. She quotes Lord Acton's (1834-1902) proverb "absolute power corrupts absolutely" and questions if everyone is equal, does everyone have the ability to abuse the power they have? What may have seemed a good idea for humanity after the war, has become an oppressive state where no one is safe from those in power, not even the women. The Chancellor controls everyone, but Jude and the Hysterics are determined to take that power away from her.
Telling the story from Jude's perspective highlights the faults in today's societies. Many are unaware of the belittling behaviour happening around them, but when the roles are reversed, they are obvious. The Boy I Am is both thrilling and eye-opening, challenging gender roles and power dynamics in general. Those who have read books such as Noughts and Crosses by Malorie Blackman are guaranteed to enjoy K. L. Kettle's novel.
Porsche 959
Book
Porsche 959 has always been regarded as one of the most exceptional vehicles in automotive history:...
Natalia (73 KP) rated Detroit: Become Human in Video Games
Dec 17, 2018
While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
City of the Big Shoulders
Tabletop Game
After the great Chicago Fire of 1871, the brave men and women of Chicago sought to rebuild their...



