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Joelene Marie (28 KP) rated The Hundred Thousand Kingdoms in Books
Oct 1, 2018
Finally got around to reading this one to see what all the fuss was about. I purchased the omnibus ebook on my nook app to have all three after reading the sample a few days prior and it stuck with me. let me just say that the hype is warranted. going into it I really didn't expect to be so entranced by the story, as I haven't read this sort of fantasy in a long time, but I found myself resentful every time real life interfered with my reading forcing me to put it down for a while. I was so absorbed that I even dreamed about it lol. there is something about the authors writing style that hooked me from the beginning, the world building is superb, and the characters were very well developed. I loved that there were plot twists I didn't see coming a mile away, especially at the end. the ending was nicely done, tying up this particular story while also setting up the next book in the trilogy. highly recommended! now I'm on to book two!

Stig of the Dump
Clive King and Edward Ardizzone
Book
A Puffin Book - stories that last a lifetime. Puffin Modern Classics are relaunched under a new...

Butch Vig recommended track My Generation by The Who in Who Sings My Generation by The Who in Music (curated)

Hazel (2934 KP) rated Vera Wong's Unsolicited Advice for Murderers [Audiobook] in Books
Apr 16, 2023
After initially thinking "oh dear, I'm not going to like this", the more I listened the more I grew to love Vera Wong.
Vera lives on her own after the death of her husband, her son being successful and not in her life quite as much as she would like. Once a thriving tea shop, Vera Wang's World Famous Tea House is now on it's last legs having only one regular customer so when she discovers a dead body in the middle of her shop one morning, she decides it has to be murder and begins to investigate and find out who killed Marshall.
Using her own logic, Vera decides that those who turn up at her shop to ask questions about the body immediately become suspects and she begins to ingratiate herself into their lives using her forthright nature, a little bit of manipulation, fantastic cooking and, if course, tea.
As the story develops, we get to know each of the characters and suspects more so by the end, you don't want any of them to be guilty of murder but one of them must be surely?
This is definitely within the 'cosy mystery' genre and whilst there is little action, I was caught up in the story hook, line and sinker and desperate to know what the ultimate outcome was going to be and I definitely wasn't disappointed.
The narrator was excellent and she totally drew me into the story and into Vera's life. This, for me, was definitely a book to listen to rather than to read myself and I am hopeful that Vera will do more investigating in the future.
Many thanks to HarperCollins UK Audio and NetGalley for enabling me to listen to and share my thoughts of Vera Wong's Unsolicited Advice for Murderers.
Vera lives on her own after the death of her husband, her son being successful and not in her life quite as much as she would like. Once a thriving tea shop, Vera Wang's World Famous Tea House is now on it's last legs having only one regular customer so when she discovers a dead body in the middle of her shop one morning, she decides it has to be murder and begins to investigate and find out who killed Marshall.
Using her own logic, Vera decides that those who turn up at her shop to ask questions about the body immediately become suspects and she begins to ingratiate herself into their lives using her forthright nature, a little bit of manipulation, fantastic cooking and, if course, tea.
As the story develops, we get to know each of the characters and suspects more so by the end, you don't want any of them to be guilty of murder but one of them must be surely?
This is definitely within the 'cosy mystery' genre and whilst there is little action, I was caught up in the story hook, line and sinker and desperate to know what the ultimate outcome was going to be and I definitely wasn't disappointed.
The narrator was excellent and she totally drew me into the story and into Vera's life. This, for me, was definitely a book to listen to rather than to read myself and I am hopeful that Vera will do more investigating in the future.
Many thanks to HarperCollins UK Audio and NetGalley for enabling me to listen to and share my thoughts of Vera Wong's Unsolicited Advice for Murderers.

Purple Phoenix Games (2266 KP) rated Samurai Spirit in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!
Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.
For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.
The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.
The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.
For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.
I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.
https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/
As a Samurai, you spend your life traveling across the land to help those in need. Most recently, you and a handful of other Samurai have been contracted by a small village to defend them against a clan of invading raiders. Only by working together, and by using your extensive training, will you succeed in keeping this village safe!
Samurai Spirit is a cooperative game of press-your-luck. Players take on the role of a Samurai, each with a unique power, and take turns drawing cards and fighting off the invaders or offering support to your fellow Samurai. Invaders can have recurring negative effects, so strategize wisely on how best to combat them and see how far you can push your luck each round. If you are able to survive through 3 rounds (waves) of invaders with at least one surviving farmstead and family, the Samurai are victorious and the village is saved! If any of the Samurai are killed, or the village has been completely destroyed by invaders, then the game is lost. As a solo game, Samurai Spirit plays essentially the same as in group play, with only 2 main differences – the solo player controls 2 Samurai instead of 1, and the support tokens from the unused Samurai are each available for use once during the game.
For such a neat theme, this game falls short for me. It seems simple enough, but there are areas of ambiguity in the rules that lead to some confusion. For starters, the text size is so small that I am not able to find any information at a quick glance! The text itself is not always clear either – like when, at the end of a round, the rules say to collect all cards used this round, does that include cards that have been discarded due to Samurai abilities? How about the cards of the Intruder stack that are presumably discarded after being revealed? The rulebook offers no clarification, and I honestly still don’t know the right answer.
The order/layout of the rules feels mismatched too – relevant information is not always grouped together, and I find myself flipping between several pages at a time trying to figure out one single thing. For example, in the ‘Fight’ action description, it says that if you reach your Kiai value exactly, you can activate your Kiai ability. You have to turn the page to a different section to see exactly what activating that ability means, and then you have to flip an additional 2 more pages to see what each individual Kiai ability is! Why not just put them all in one place? It would certainly be easier to understand if all relevant information was grouped together.
The prominent mechanic of Samurai Spirit is press-your-luck, and I would definitely say that this game is very luck-based. When setting up the game, the initial deck of cards is randomly selected and that can impact whether or not you are able to complete certain requirements each round – if there aren’t enough hat/farm/doll cards for each Samurai, you are guaranteed to incur a penalty at the end of every round. Actual gameplay is very luck-based too, and for me it feels like there are no good ways to strategize – your choices are all dependent on the luck of the draw. You can push your luck to draw more cards and use special abilities, but since you are suffering from recurring penalties each turn, it feels futile to keep going at a certain point.
For me, Samurai Spirit is repetitive and kind of boring – suffer penalty, draw card, and repeat until you eventually pass or the deck runs out. It’s like a too-complicated version of blackjack in which the deck is stacked against you. It’s such a bummer because the theme and artwork are neat, and the gameplay (in theory, at least) should be effective. But the actual execution is too reliant on luck to be successful.
I do quite a bit of solo gaming, but this game is never one that I willingly decide to play. I honestly only broke it out recently as a refresher for this review. Perhaps it is better at higher player counts, but since that is not where most of my gaming occurs, Samurai Spirit is a dud for me.
https://purplephoenixgames.wordpress.com/2019/02/06/solo-chronicles-samurai-spirit/

ArecRain (8 KP) rated Haunted on Bourbon Street (Jade Calhoun, #1) in Books
Jan 18, 2018
I downloaded this novel free from Amazon because I was looking for a lighthearted paranormal romance to distract me. I assumed it was along the same vein as other paranormal romances I have made like Karen Chances Cassandra Palmer Series or Patricia Briggs Mercy Thompson series. I wasnt too far off.
My favorite part of this book had to be the diversity of characters. Each character had their own personality, that it felt like you were reading about real people instead of caricatures. It seemed to come naturally too. There were no page long paragraphs tediously describing each character. You picked up bits and pieces along the way.
The world and story that Chase created were also pretty interesting. I am partial to ghost stories, which is what drew me to the book in the first place, so that whole aspect and how they dealt with the ghost was fantastic. The rest of the Chases mythology, however, is what was really interesting. After looking at future novels in the series, however, I feel that the series will become way to complicated and in depth for me. I also dont enjoy reading about angels v. demons.
The novel has a couple twists. The one concerning the ghost didnt feel like a twist to me. I figured it out much earlier in the novel so when it was confirmed I really didnt even notice. The secret surrounding Kane, however, was pretty surprising. I wasnt expecting it even though I knew he had a secret.
All in all, Haunted on Bourbon Street is a well-rounded novel with engaging characters, an interesting world, and plot that keeps you reading til the very end. I cannot think of a single thing I didnt like about the novel. I am not sure I will read the rest of the series, however, after reading the synopsizes and seeing where the story is headed.
If you are looking for an enjoyable quick read, I highly recommend downloading it, especially since its currently free!
My favorite part of this book had to be the diversity of characters. Each character had their own personality, that it felt like you were reading about real people instead of caricatures. It seemed to come naturally too. There were no page long paragraphs tediously describing each character. You picked up bits and pieces along the way.
The world and story that Chase created were also pretty interesting. I am partial to ghost stories, which is what drew me to the book in the first place, so that whole aspect and how they dealt with the ghost was fantastic. The rest of the Chases mythology, however, is what was really interesting. After looking at future novels in the series, however, I feel that the series will become way to complicated and in depth for me. I also dont enjoy reading about angels v. demons.
The novel has a couple twists. The one concerning the ghost didnt feel like a twist to me. I figured it out much earlier in the novel so when it was confirmed I really didnt even notice. The secret surrounding Kane, however, was pretty surprising. I wasnt expecting it even though I knew he had a secret.
All in all, Haunted on Bourbon Street is a well-rounded novel with engaging characters, an interesting world, and plot that keeps you reading til the very end. I cannot think of a single thing I didnt like about the novel. I am not sure I will read the rest of the series, however, after reading the synopsizes and seeing where the story is headed.
If you are looking for an enjoyable quick read, I highly recommend downloading it, especially since its currently free!

Andy K (10823 KP) rated Hereditary (2018) in Movies
Jul 19, 2019
I'm going to piss people off with this one! (Nothing personal)
I will agree with some who have said either this film is weird, not for everyone or horror is a tough genre to get correct. I felt kind of like I was watching Drag Me To Hell or even Suspiria toward the end of this creepy thriller/horror film, but I was along for the ride.
I will say now more than ever in the world of no opening credits anymore Marvel/Disney CGI Conjuring/Insidious universe modern horror movie crap, this film is a standout above most of those for sure. I am not sure why people can't let a story unfold and be in the mood for a gradual buildup of tension rather than stupid jump scare movies or some random computer-generated pukefest.
If you don't like slow build movies (which they don't make much anymore because of modern moviegoer attention spans) then make sure you don't watch Jaws, Close Encounters of the 3rd Kind, E.T. or even The Exorcist and Rosemary's Baby because you will be thoroughly bored.
I'm certainly not saying Hereditary is the best of its genre, but it is certainly unconventional and keeps you guessing as to what will happen next. Toni Collette is really good playing a nutty mother whose family is continually torn apart and I feel the screenplay has enough interesting elements to make this a thoroughly entertaining film.
So there! I still love you all. :)
I will say now more than ever in the world of no opening credits anymore Marvel/Disney CGI Conjuring/Insidious universe modern horror movie crap, this film is a standout above most of those for sure. I am not sure why people can't let a story unfold and be in the mood for a gradual buildup of tension rather than stupid jump scare movies or some random computer-generated pukefest.
If you don't like slow build movies (which they don't make much anymore because of modern moviegoer attention spans) then make sure you don't watch Jaws, Close Encounters of the 3rd Kind, E.T. or even The Exorcist and Rosemary's Baby because you will be thoroughly bored.
I'm certainly not saying Hereditary is the best of its genre, but it is certainly unconventional and keeps you guessing as to what will happen next. Toni Collette is really good playing a nutty mother whose family is continually torn apart and I feel the screenplay has enough interesting elements to make this a thoroughly entertaining film.
So there! I still love you all. :)

Emma @ The Movies (1786 KP) rated Fearless (Fe@rleSS_) (2020) in Movies
Aug 18, 2020
On a whim I put this one on, computer games mixed with aliens... why not!
Miles, username Fe@rleSS_, is nearly at the end of his favourite video game, just one level stands between him and the win. The game gives him a special boost... of babies, super babies, it might not be what he expected but it's what he's got and the game is about to get a lot more real. The babies land in a ship in his backyard and his job is now intergalactic babysitter, with the added danger of a villain on their tails.
Fe@rleSS_ has a great cast of talent and the voices fit well with all the characters, but despite that there's little to help this film along. It doesn't matter how well you can perform lines what you've been given is so bland. There are some amusing moments but nothing that raised more than a small nasal exhale laugh.
The animation is nice, fun design and easy to follow, everything is just right... it really does sit exactly in the middle, not awful enough to moan about and not spectacular enough to rave about. It's not great when you start shrugging your shoulders when you talk about things.
My main issue with the film overall is the story. The idea is that something from Miles' game comes to the real world, fine, it's got the Jumanji sound to it. But in practice it doesn't look like that at all. For anyone who isn't young enough not to care about anything but the action it is entirely frustrating. There are many ways to make game life come to the real world, we see it in so many different things, so I don't understand why you wouldn't use something like that. The film makes it appear like it's all in the real world, but when you couple that with the video game aspect it doesn't make sense. The whole baby angle also doesn't make any sense, even if they are adorable.
There's a cute little message of "even dads can be superheroes", though not responsible ones who protect their kids from space battles... beyond that nothing jumped out at me at all. I'm going to be filing it under "it didn't annoy me, but I wouldn't stop and watch it if it was on."
Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/fearless-movie-review.html
Miles, username Fe@rleSS_, is nearly at the end of his favourite video game, just one level stands between him and the win. The game gives him a special boost... of babies, super babies, it might not be what he expected but it's what he's got and the game is about to get a lot more real. The babies land in a ship in his backyard and his job is now intergalactic babysitter, with the added danger of a villain on their tails.
Fe@rleSS_ has a great cast of talent and the voices fit well with all the characters, but despite that there's little to help this film along. It doesn't matter how well you can perform lines what you've been given is so bland. There are some amusing moments but nothing that raised more than a small nasal exhale laugh.
The animation is nice, fun design and easy to follow, everything is just right... it really does sit exactly in the middle, not awful enough to moan about and not spectacular enough to rave about. It's not great when you start shrugging your shoulders when you talk about things.
My main issue with the film overall is the story. The idea is that something from Miles' game comes to the real world, fine, it's got the Jumanji sound to it. But in practice it doesn't look like that at all. For anyone who isn't young enough not to care about anything but the action it is entirely frustrating. There are many ways to make game life come to the real world, we see it in so many different things, so I don't understand why you wouldn't use something like that. The film makes it appear like it's all in the real world, but when you couple that with the video game aspect it doesn't make sense. The whole baby angle also doesn't make any sense, even if they are adorable.
There's a cute little message of "even dads can be superheroes", though not responsible ones who protect their kids from space battles... beyond that nothing jumped out at me at all. I'm going to be filing it under "it didn't annoy me, but I wouldn't stop and watch it if it was on."
Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/fearless-movie-review.html

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