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StarMaker is one karaoke singing app that lets you pick your favorite songs from a massive catalog...

Gareth von Kallenbach (980 KP) rated Maneater in Video Games
Jul 26, 2019
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
What is the background and setting for the game?
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
Will the game offer multiplayer or DLC?
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
What can you tell us about the music and sound effects in the game?
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.

Ross (3284 KP) rated Cold Iron (Masters & Mages #1) in Books
Jan 22, 2019
The story that is told is how Aranthur, this young man (selected from his village to attend the big city university) finds himself in the midst of conflict and significant events in the empire's changing status. The idea of fate dictating that this one man would be at the centre of things (see Wheel of Time) is not one that is explored here. While it is hinted at (he is frequently told off for ending up in unusual circumstances), it isn't overly laboured. Nobody tells him he was chosen or anything like that. Instead he gradually learns that he has found himself at the centre of political intrigue, plotting, counter-plotting, conspiracies and war.
This book is not about Aranthur. He is just the focal point of the book, the story is so much bigger than him. This meant it did at times become a little hard to take that he always just happened to meet the right person, go to the right place at the right time in order to witness or participate in a number of significant plot events. In hindsight, this is largely all explained as some hidden agenda and him being put in those places to make those decisions but at the time it was a little jarring.
The narrative is more akin to Robert Jordan than many contemporary writers - so much overly elaborate description of people, places, clothes, horses, weapons etc. At times this adds to the reading experience but I found it over-used and made the book feel like a much longer read (I was shocked when I found out it was just under 450 pages - it reads like around 700). Also, so much of the narrative is in either italics (to show it is a magic/majick/magik delete as appropriate) or is in some odd variation of French ("gonne" for gun, "quaveh" for coffee etc) to become irritating. At times the book is more like a decent fantasy tale or conspiracy and intrigue which has been edited by a historical re-enactment nut. Given this is fictional and the world is the author's to do with as he wishes, forcing some historical accuracy at the expense of reader enjoyment seemed an odd decision to make.
The magical system seems fairly standard fantasy fayre, albeit it is not described or explored in any detail, people just suddenly do things which haven't previously been mentioned. A large aspect of the book is Aranthur's being chosen to translate an ancient text to decode the magical secrets hidden there. I think in all he decodes three of these, and uses them, but there is no mention of them until he has to use them in a fight. It could just be that I have been reading a lot of LitRPG recently, where every spell is described in intimate detail and its uses are discussed way in advance of being needed in combat, but I felt like it was something of an afterthought or rescue from a plot dead-end ("oh sod it, say he done a magic").
While I did enjoy this book on the whole, the narrative style and the focus being on clothes rather than describing the interesting aspects of the world were to its detriment. Also, the book is written as two "books" (chapters), the first "book" covers around 80% and all in one long chapter without breaks. To my mind, ending there would have sufficed. The final 20% in "book 2" felt like part epilogue, part sequel and should maybe have been split as such.
My advice to anyone reading this, is to suspend disbelief that little bit further and trust that things do largely get explained satisfactorily before the end.

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Kayleigh (12 KP) rated The Mortal Instruments 1: City of Bones in Books
Jan 2, 2019
I’d say this book was a bit of a slow-burner. I was enjoying it, but I wasn’t whipping through the pages as much as I would usually – until the end, anyway. At the moment, I’m hating how much YA stuff depends on a romance, and I think I was a little wary that this is what City of Bones would be all about. Clary (short for Clarissa – knowing that helped me pronounce her name) has two love interests – her best friend, Simon, who is in love with her; and Jace, the new boy she meets. As this blogger here writes (which I agree with), the love interests are fairly stereotypical and underdeveloped. With this much ‘choice’, I thought it was fairly inevitable that the book would sink into romantic fantasy, which would not have impressed me. It was about two-thirds in, then, when the ‘twist’ starts to unfold (no spoilers!), that I was able to start properly enjoying it and let myself be taken along for the ride.
Not all the characters were developed fully (as I mentioned before), so I did find myself not caring when certain people were hurt (namely, Alec). Then there were some elements that weren’t fully explained. A good example is when Jace mysteriously knows it’s Clary’s birthday, although I’m pretty sure she never told him and nobody else, even Simon, refers to it.
However, the plot moved at a good pace and I was blown away by the numerous twists at the end, only one or two of which I was expecting. I was fully immersed into the world the characters moved in, and had great fun reading about their adventures along the way. I’ll definitely be reading the next books in the series, and may even treat myself to see the film, considering it’s out a few days before my birthday!
Speaking of the film, I’ve just watched the trailer for the first time, and I’m not sure. While I can see that she’s supposed to be seeing unusual things, Clary’s mouth seems to be wide open for the whole time! It does look action-packed though – what do you think?

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Darren (1599 KP) rated Seeds (2018) in Movies
Sep 13, 2019
Performances – Trevor Long does give us a disturbing performance, where we see just how conflicted he is through the events of the film, Andrea Chen shines too which is important for her role in the film. Garr Long and the rest of the cast have all done well through the film without taking over from the two leads.
Story – The story follows a man dealing with his past while looking after his niece and nephew, believing there is a creature living in his home. This story can be broken down into dealing with temptation and letting the evil in the world manifesting into a thing of nightmares. If we dive deeper, we will end up going full spoilers. The tone of story is unsettling and disturbing throughout, it almost feels like you want to turn away, but you want to know just what is happening at the same time.
Horror – The horror comes from the visits from the long legged creature in the shadows, it only strikes at night, when Marcus is most vulnerable.
Settings – The film is set in one location, a beach house which shows us just where one man will go for time away from the world to fix his mind.
Special Effects – The effects used to create the creature are creepy and feel like they could come for the people being haunted by them.
Scene of the Movie – The first creature appearance.
That Moment That Annoyed Me – It does get too deep in places.
Final Thoughts – This is a horror that is looking at life and how it decisions can have different results for the people involved.
Overall: Deep horror.