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Darren (1599 KP) rated A Ghost Story (2017) in Movies
Jun 20, 2019
Story: A Ghost Story starts as we follow couple C (Affleck) and M (Mara), they live a happy life in their home even though they are planning to move, but when C dies the perfect world becomes shattered. M dealing with the loss of her husband but C not going into the light and returning home to watch over his wife with a bed sheet covering him.
When M leaves the home, C is seemingly stuck bound to the house for all time as he goes through different households and his only communication comes from a fellow ghost trapped in the neighbouring house, but C is determined to stay for the one he loves even through all the changes the environment around him goes through.
Thoughts on A Ghost Story
Characters – C is the husband of M that dies, he finds himself coming back as a ghost to watch over his wife but soon finds himself alone once she leaves their home, he sees different lives enter his as he waits for her to return. M is the wife that can’t cope with her husband’s death, she tries to move on but without any hope, so to get away completely she leaves the home. The two do make for a good screen couple.
Performances – Rooney Mara is good in her role even if she is only in part of the film, it is Casey Affleck who must wear a sheet for the most part of this movie that doesn’t say anything but lives a lonely life watching other lives.
Story – The story here is difficult to describe as for the most part we just follow C the ghost with the bed sheet over his head watching every moment of this one location, wait for a chance to be with his love again. This isn’t a horror though it plays into deeper meanings that when you watch the full film you will get rewarded by, but it can be slow getting there. This is a story that will make you think about life and death which is one you need to watch to enjoy.
Fantasy/Romance – The fantasy elements of this film come on strong for the second half as we see the journey the sheeted C goes on, the romance side of the film looks at the idea of eternal love that people could have.
Settings – The whole film is set in once location, the background may well change but our character can’t leave the area he finds himself bound too.
Special Effects – Not many effects are used but the ones that are do help the films journey.
Scene of the Movie – The Beginning?
That Moment That Annoyed Me – There is a really long scene of Rooney Mara eating, I think it could have been near 10 minutes long.
Budget: $100,000
Final Thoughts – This is a very different movie, it shows the idea of eternal love from the side of a deceased character. It will make you think and by the end you will feel like you experienced something different.
Overall: Interesting movie that makes you think.
https://moviesreview101.com/2017/09/24/a-ghost-story-2017/
When M leaves the home, C is seemingly stuck bound to the house for all time as he goes through different households and his only communication comes from a fellow ghost trapped in the neighbouring house, but C is determined to stay for the one he loves even through all the changes the environment around him goes through.
Thoughts on A Ghost Story
Characters – C is the husband of M that dies, he finds himself coming back as a ghost to watch over his wife but soon finds himself alone once she leaves their home, he sees different lives enter his as he waits for her to return. M is the wife that can’t cope with her husband’s death, she tries to move on but without any hope, so to get away completely she leaves the home. The two do make for a good screen couple.
Performances – Rooney Mara is good in her role even if she is only in part of the film, it is Casey Affleck who must wear a sheet for the most part of this movie that doesn’t say anything but lives a lonely life watching other lives.
Story – The story here is difficult to describe as for the most part we just follow C the ghost with the bed sheet over his head watching every moment of this one location, wait for a chance to be with his love again. This isn’t a horror though it plays into deeper meanings that when you watch the full film you will get rewarded by, but it can be slow getting there. This is a story that will make you think about life and death which is one you need to watch to enjoy.
Fantasy/Romance – The fantasy elements of this film come on strong for the second half as we see the journey the sheeted C goes on, the romance side of the film looks at the idea of eternal love that people could have.
Settings – The whole film is set in once location, the background may well change but our character can’t leave the area he finds himself bound too.
Special Effects – Not many effects are used but the ones that are do help the films journey.
Scene of the Movie – The Beginning?
That Moment That Annoyed Me – There is a really long scene of Rooney Mara eating, I think it could have been near 10 minutes long.
Budget: $100,000
Final Thoughts – This is a very different movie, it shows the idea of eternal love from the side of a deceased character. It will make you think and by the end you will feel like you experienced something different.
Overall: Interesting movie that makes you think.
https://moviesreview101.com/2017/09/24/a-ghost-story-2017/
Data Mining for Business Analytics: Concepts, Techniques, and Applications with JMP Pro
Galit Shmueli, Nitin R. Patel, Peter C. Bruce and Mia L. Stephens
Book
Data Mining for Business Analytics: Concepts, Techniques, and Applications with JMP Pro(R) presents...
graveyardgremlin (7194 KP) rated Outside In (Insider, #2) in Books
Feb 15, 2019
***Possible spoiler alert concerning <b>Inside Out</b>***
<b>2.5 stars</b>
A rather disappointing end to the duet after the very enjoyable first book, [b:Inside Out|7059135|Inside Out (Insider, #1)|Maria V. Snyder|http://photo.goodreads.com/books/1327883282s/7059135.jpg|6662880]. Suffering from too many subplots that connected to the central story, the book just had too much going on. Each subplot that popped up was quickly taken care of in order to move on to the next scene and felt like the author was going down a checklist, "Okay, that's done, on to the next." It just wasn't very smooth at all. Most of the action was indicative of Chicken-with-its-head-cut-off Syndrome (yes, I did just make that up), so there was way too much confusion and running around, and I wanted it to slow. The. Heck. Down. This lead to my confusion of what in the world was going on, because I couldn't visualize much at all. The more hectic the story became, the more sketchy the details were. Not a good thing to do as an author. Since there was a lot more action than interaction this installment, the characters suffered and I found I didn't care for anyone at all or what happened to them, even Trella. While this book started off well enough, it quickly became more of a chore than a joy to read, and unfortunately, there was more tell than show in the writing. A very weak ending to what was a fun and exciting story arc. As I'm sure there isn't going to be another book in this series, there are many questions left dangling that should have been answered. Like who are the "Insiders" really, where are they from, what are they, who are the "Outsiders," etc., etc. I wasted time reading two books and am left without a real ending explaining most everything, if not all. One of the worst aspects about this sequel was the missed potential. It was already there but it was left ignored. The author would have done better to have created a slow, tension-filled build-up than the fast-paced mess of running around here, there, and everywhere, that ultimately was a big let-down and a disservice to the plot and characters.
<b>2.5 stars</b>
A rather disappointing end to the duet after the very enjoyable first book, [b:Inside Out|7059135|Inside Out (Insider, #1)|Maria V. Snyder|http://photo.goodreads.com/books/1327883282s/7059135.jpg|6662880]. Suffering from too many subplots that connected to the central story, the book just had too much going on. Each subplot that popped up was quickly taken care of in order to move on to the next scene and felt like the author was going down a checklist, "Okay, that's done, on to the next." It just wasn't very smooth at all. Most of the action was indicative of Chicken-with-its-head-cut-off Syndrome (yes, I did just make that up), so there was way too much confusion and running around, and I wanted it to slow. The. Heck. Down. This lead to my confusion of what in the world was going on, because I couldn't visualize much at all. The more hectic the story became, the more sketchy the details were. Not a good thing to do as an author. Since there was a lot more action than interaction this installment, the characters suffered and I found I didn't care for anyone at all or what happened to them, even Trella. While this book started off well enough, it quickly became more of a chore than a joy to read, and unfortunately, there was more tell than show in the writing. A very weak ending to what was a fun and exciting story arc. As I'm sure there isn't going to be another book in this series, there are many questions left dangling that should have been answered. Like who are the "Insiders" really, where are they from, what are they, who are the "Outsiders," etc., etc. I wasted time reading two books and am left without a real ending explaining most everything, if not all. One of the worst aspects about this sequel was the missed potential. It was already there but it was left ignored. The author would have done better to have created a slow, tension-filled build-up than the fast-paced mess of running around here, there, and everywhere, that ultimately was a big let-down and a disservice to the plot and characters.
Keith and The Girl comedy talk show
Podcast
If you're easily offended, this podcast is not for you. Keith and The Girl (KATG) is a fast-paced...
Violet Spark (Butterfly Witch #1)
Book
Imogen Taylor: Artist. College dropout. Gamer. Screwup. I had big plans for art school in...
Urban Fantasy New Adult
Zuky the BookBum (15 KP) rated The Chalk Man in Books
Mar 15, 2018
Big thanks to Janel @ Keeper of Pages for sending me her copy of the book!
This is one of those books that’s been getting a lot of attention in the bookish world, so of course, I wanted to see what all the fuss was about! While it only took me a couple of sessions to get through the whole thing, I wasn’t that thrilled by it. The hype wasn’t worth it for me.
I immediately knew this novel wasn’t going to be a 5 star read because I didn’t like the way it was written from page 1. It’s one of those novels that’s told in flashbacks, but rather than transporting us back in time to live the events as they happened, we were told it as though we were being read a story. I feel like this way of writing really makes you take a step back from the events and you don’t get the chance to experience them along with the characters. So anything that’s meant to be tense or exciting didn’t feel that way for me.
As for characters, I honestly didn’t have an opinion on any of them. You would have thought that our main character / narrator Eddie would have left some kind of impression on me, but he didn’t. I genuinely have nothing to say about him… he was unforgettable. The only thing I can think to mention is that his relationship with his housemate Chloe seriously cringy.
<spoiler>For me, there were too many characters in this book that were irrelevant. Including Mr. Halloran – “The Chalk Man”. He was literally only a character to make the title make sense and to have an extremely obvious ‘distraction’ to the real bad guy.</spoiler>
I didn’t mind the story in this one, but the synopsis had me ready for something so much more exciting and sinister. It kept me interested for the most part, but I wasn’t enthralled. I had the ‘baddie’ sussed in a matter of chapters, so from there, all I was trying to work out was their motive. It was pretty good at keeping you on your toes in that sense.
Some books try so hard to be exciting and this is one of them. It seemed to me, that each chapter had new drama in it. Less is sometimes more! Don’t forget that! We don’t need drama, after drama, after drama to keep us entertained. It got tedious and took any realism away from the story.
In the end, this novel was extremely underwhelming for me. I didn’t find it exciting and I didn’t think the story was particularly unique. I think this would be a good novel for non-mystery readers, but I’ve just read too many similar stories.
This is one of those books that’s been getting a lot of attention in the bookish world, so of course, I wanted to see what all the fuss was about! While it only took me a couple of sessions to get through the whole thing, I wasn’t that thrilled by it. The hype wasn’t worth it for me.
I immediately knew this novel wasn’t going to be a 5 star read because I didn’t like the way it was written from page 1. It’s one of those novels that’s told in flashbacks, but rather than transporting us back in time to live the events as they happened, we were told it as though we were being read a story. I feel like this way of writing really makes you take a step back from the events and you don’t get the chance to experience them along with the characters. So anything that’s meant to be tense or exciting didn’t feel that way for me.
As for characters, I honestly didn’t have an opinion on any of them. You would have thought that our main character / narrator Eddie would have left some kind of impression on me, but he didn’t. I genuinely have nothing to say about him… he was unforgettable. The only thing I can think to mention is that his relationship with his housemate Chloe seriously cringy.
<spoiler>For me, there were too many characters in this book that were irrelevant. Including Mr. Halloran – “The Chalk Man”. He was literally only a character to make the title make sense and to have an extremely obvious ‘distraction’ to the real bad guy.</spoiler>
I didn’t mind the story in this one, but the synopsis had me ready for something so much more exciting and sinister. It kept me interested for the most part, but I wasn’t enthralled. I had the ‘baddie’ sussed in a matter of chapters, so from there, all I was trying to work out was their motive. It was pretty good at keeping you on your toes in that sense.
Some books try so hard to be exciting and this is one of them. It seemed to me, that each chapter had new drama in it. Less is sometimes more! Don’t forget that! We don’t need drama, after drama, after drama to keep us entertained. It got tedious and took any realism away from the story.
In the end, this novel was extremely underwhelming for me. I didn’t find it exciting and I didn’t think the story was particularly unique. I think this would be a good novel for non-mystery readers, but I’ve just read too many similar stories.
Purple Phoenix Games (2266 KP) rated Aldabas: Doors of Cartagena in Tabletop Games
May 16, 2021
I’m just going to come right out with it so I can get it out of the way. This game has some really nice knockers. Yes, it is kid-friendly – I am referencing the door knockers that adorn the Doors of Cartagena. These ornate knockers have historically signified professions held by the residence’s inhabitants and can still be found in this Colombian city today. So how does this translate into a board game? Well, let’s dive into the world of Aldabas: Doors of Cartagena.
In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.
To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.
The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!
So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.
The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.
So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.
To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.
The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!
So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.
The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.
So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
Gareth von Kallenbach (980 KP) rated Iron Man 3 (2013) in Movies
Jun 19, 2019
For Tony Stark, (Robert Downey Jr.), life has become very complicated for the self-proclaimed genius, philanthropist, billionaire, and playboy. In the new film “Iron Man 3”, Stark is wracked by insomnia and dread following the battle he waged to save New York in “The Avengers”.
Stark throws himself into his work and endlessly creates new Iron Man suits as well as system upgrades which currently have him at the Mark 42 version which is a huge jump from the Mark VII he was last seen in which was itself a prototype.
When a terrorist named The Mandarin (Sir Ben Kingsley), has unleashed a series of bizarre bombings on the world and has opening challenged the President (William Sadler), Stark is caught up in his own fears, most notably protecting his beloved Pepper (Gwyneth Paltrow).
When his friend Happy (John Farveau) is caught in an explosion, Stark openly challenges the Mandarin which results in a devastating helicopter upon Stark and Potts. With the world thinking he has died, Stark sets out to stop the Mandarin at all costs and find a way to battle his inner demons and fears to save the ones he loves and do what he knows is right.
The movie is big on laughs and character as we see a more well-rounded Stark this time out. He is haunted by demons of his past yet committed to improving himself and doing what is right. The film takes a bit of time to get up to speed, but thanks to Downey’s performance you maintain your interest as you are always waiting for what he will do next as he is in total command of the character and never lets the quirks or humor of his situation overshadow his humanity or undermine his performance.
I would have liked to have seen Downey is his armor more kicking butt and taking names, but thankfully the finale is very enjoyable. The converted 3D in the film is very good as although I am not a fan of 3D conversions this was the best I have seen to date as ash, snow, and debris did seem to float into the audience the way it does in films that are shot properly in the new 3D technology.
The supporting cast for the film is very strong especially Kingsley and Guy Pearce and I enjoyed the effort that Writer/Director Shane Black put into allowing the characters time to grow. I was a bit disappointed that Don Cheadle was not given a lot to do in his role especially when playing Iron Patriot/War Machine. The battle at the end of “Iron Man 2” where he and Iron Man took on legions of bad guys had me hoping for more this time out.
That being said, this is a very enjoyable summer movie that shows the franchise is not slowing down or taking the easy road out. There has been discussion that Downey Jr. may step away after the next Avengers film but hopefully that is not to be the case as I could not imagine another actor capturing the role as perfectly as he has.
Following a bonus post credits scene, we are told in the best James Bond style that Tony Stark will return, and you can bet legions of fans will be waiting.
http://sknr.net/2013/05/03/iron-man-3/
Stark throws himself into his work and endlessly creates new Iron Man suits as well as system upgrades which currently have him at the Mark 42 version which is a huge jump from the Mark VII he was last seen in which was itself a prototype.
When a terrorist named The Mandarin (Sir Ben Kingsley), has unleashed a series of bizarre bombings on the world and has opening challenged the President (William Sadler), Stark is caught up in his own fears, most notably protecting his beloved Pepper (Gwyneth Paltrow).
When his friend Happy (John Farveau) is caught in an explosion, Stark openly challenges the Mandarin which results in a devastating helicopter upon Stark and Potts. With the world thinking he has died, Stark sets out to stop the Mandarin at all costs and find a way to battle his inner demons and fears to save the ones he loves and do what he knows is right.
The movie is big on laughs and character as we see a more well-rounded Stark this time out. He is haunted by demons of his past yet committed to improving himself and doing what is right. The film takes a bit of time to get up to speed, but thanks to Downey’s performance you maintain your interest as you are always waiting for what he will do next as he is in total command of the character and never lets the quirks or humor of his situation overshadow his humanity or undermine his performance.
I would have liked to have seen Downey is his armor more kicking butt and taking names, but thankfully the finale is very enjoyable. The converted 3D in the film is very good as although I am not a fan of 3D conversions this was the best I have seen to date as ash, snow, and debris did seem to float into the audience the way it does in films that are shot properly in the new 3D technology.
The supporting cast for the film is very strong especially Kingsley and Guy Pearce and I enjoyed the effort that Writer/Director Shane Black put into allowing the characters time to grow. I was a bit disappointed that Don Cheadle was not given a lot to do in his role especially when playing Iron Patriot/War Machine. The battle at the end of “Iron Man 2” where he and Iron Man took on legions of bad guys had me hoping for more this time out.
That being said, this is a very enjoyable summer movie that shows the franchise is not slowing down or taking the easy road out. There has been discussion that Downey Jr. may step away after the next Avengers film but hopefully that is not to be the case as I could not imagine another actor capturing the role as perfectly as he has.
Following a bonus post credits scene, we are told in the best James Bond style that Tony Stark will return, and you can bet legions of fans will be waiting.
http://sknr.net/2013/05/03/iron-man-3/
Lottie disney bookworm (1056 KP) rated Rebel Rose (The Queen's Council #1) in Books
Dec 29, 2020
Contains spoilers, click to show
Set against the backdrop of revolutionary France, ‘Rebel Rose’ continues the story of Beauty and the Beast after the curse is broken. Belle and her Prince now have to find a way to navigate married life, rank, politics and explain a 10-year absence from the French Court of Versailles.
Controversially, Emma Theriault baits the hardcore Disney fans straight out of the gates by naming her Prince Lio (Lio, Lion, beast, gettit?) rather than Adam. In the grand scheme of things this can easily be forgiven but it still seems a strange choice. Maybe Adam was too English for a French Prince?
However, the use of first person perspective ensures that our protagonist remains firmly in Belle. Belle has refused the title of Princess upon marriage in order to stay true to her roots but is constantly hiding her true self: even referring to a trip around Europe as “one last adventure before the walls of the castle close around her”. When Belle witnesses the revolutionary sparks within the city this divides her further: how can she be part of the nobility these people rally against and an avid “commoner” at the same time?
In truth, Belle as a character divided me as well. Belle has always been my favourite Disney Princess (possibly to do with that massive library) and, in the most part, I feel Theriault wrote her well and stayed true to the character. However, in the early pages Belle felt very spoilt and selfish to me: preferring to disguise herself and explore Paris rather than support Lio in explaining his decade-long disappearing act to King Louis.
I was intrigued to know what my fellow reviewers thought and was unsurprised to see a LOT of criticism of our heroine, her shunning of the title of Princess and her lack of enthusiasm to be a leader. However, I almost felt that this made the story more realistic. Just because she broke a curse and married a Prince doesn’t mean she can automatically feel ready and comfortable leading a kingdom! Maybe she just has a fondness for hairy men?
Belle’s reluctance and tentativeness to lead also fed very nicely into her passion to improve the lives of the residents of the kingdom of Aveyon. This is common sense to her and therefore doesn’t feel like ruling. Indeed, it is not seen by any of the main characters as ruling but in the end it saves them all from a revolution of their own.
I would have liked Lio to be a little bit more developed than he was. The fact that he harboured an element of PTSD from the curse was really interesting but not explored any further than his nightmares and aversion towards roses. There was undoubtedly chemistry between him and Belle but it was just a bit lacklustre in my opinion. This may be due to his absence for a lot of the book but I felt the reader could have loved him a lot more than we did.
Lio’s cousin Bastien is the slimy villain of the tale and I would have liked a bit more mystery and suspense within his character. I appreciated that Belle didn’t like him initially as he was a powdered, wig wearing noble who was close to King Louis, basically as far away from Belle as possible. Bastien is also quite snobby towards Belle in his earliest chapters so you can’t blame her for disliking him.
However, by using language to plainly show that Belle distrusts her husband’s cousin, Theriault instantly creates a flashing neon “villain” sign above his head. This would have been fine in a middle-grade book but within YA I think the reader could have been afforded to be misled a couple of times before uncovering Bastien’s real intentions.
**This section contains spoilers**
I also believe that Bastien’s eventual story arc was a tad unbelievable. At first I thought his revolutionary sympathies and further plots with various goons was a ruse in order to gain the throne for himself, particularly once he had established himself firmly with the advisory. Emma Theriault’s decision to keep Bastien true to the revolution seemed rushed, and a bit odd to be honest. This is a noble who lives in the lap of luxury and attends to King Louis himself but who then turns on his own kind after basically forcing the kingdom of Aveyon to break away from France? It didn’t seem plausible to me.
Rebel Rose is an easy to read continuation of one of our favourite Disney tales. It reintroduces us to old favourites such as Mrs Potts and Lumiere as well as introducing new characters such as Marguerite and Bastien. Belle’s journey to staying true to herself and following her gut is one anyone can empathise with and her discovery that she does not have to appease to outsider’s expectations will never cease to be important.
The magic contained within this novel is a perfect springboard for the rest of the novels within the Queen’s Council series: the next one is based on Mulan and will be written by Livia Blackburne before Jasmine’s story by Alexandra Monir follows in 2022. The majority of the action within this novel does take place towards the end so it can be a little slow paced and politics focused but I enjoyed seeing Belle and Lio break free of their fairytale life and become a little more real.
Although this isn’t my favourite Disney novel, I do appreciate the break away from the retelling genre and the move towards bringing these well-known characters into the real world. For a debut novel I think Emma Theriault should be immensely proud: the research for the historical context alone must have been a mission!
Controversially, Emma Theriault baits the hardcore Disney fans straight out of the gates by naming her Prince Lio (Lio, Lion, beast, gettit?) rather than Adam. In the grand scheme of things this can easily be forgiven but it still seems a strange choice. Maybe Adam was too English for a French Prince?
However, the use of first person perspective ensures that our protagonist remains firmly in Belle. Belle has refused the title of Princess upon marriage in order to stay true to her roots but is constantly hiding her true self: even referring to a trip around Europe as “one last adventure before the walls of the castle close around her”. When Belle witnesses the revolutionary sparks within the city this divides her further: how can she be part of the nobility these people rally against and an avid “commoner” at the same time?
In truth, Belle as a character divided me as well. Belle has always been my favourite Disney Princess (possibly to do with that massive library) and, in the most part, I feel Theriault wrote her well and stayed true to the character. However, in the early pages Belle felt very spoilt and selfish to me: preferring to disguise herself and explore Paris rather than support Lio in explaining his decade-long disappearing act to King Louis.
I was intrigued to know what my fellow reviewers thought and was unsurprised to see a LOT of criticism of our heroine, her shunning of the title of Princess and her lack of enthusiasm to be a leader. However, I almost felt that this made the story more realistic. Just because she broke a curse and married a Prince doesn’t mean she can automatically feel ready and comfortable leading a kingdom! Maybe she just has a fondness for hairy men?
Belle’s reluctance and tentativeness to lead also fed very nicely into her passion to improve the lives of the residents of the kingdom of Aveyon. This is common sense to her and therefore doesn’t feel like ruling. Indeed, it is not seen by any of the main characters as ruling but in the end it saves them all from a revolution of their own.
I would have liked Lio to be a little bit more developed than he was. The fact that he harboured an element of PTSD from the curse was really interesting but not explored any further than his nightmares and aversion towards roses. There was undoubtedly chemistry between him and Belle but it was just a bit lacklustre in my opinion. This may be due to his absence for a lot of the book but I felt the reader could have loved him a lot more than we did.
Lio’s cousin Bastien is the slimy villain of the tale and I would have liked a bit more mystery and suspense within his character. I appreciated that Belle didn’t like him initially as he was a powdered, wig wearing noble who was close to King Louis, basically as far away from Belle as possible. Bastien is also quite snobby towards Belle in his earliest chapters so you can’t blame her for disliking him.
However, by using language to plainly show that Belle distrusts her husband’s cousin, Theriault instantly creates a flashing neon “villain” sign above his head. This would have been fine in a middle-grade book but within YA I think the reader could have been afforded to be misled a couple of times before uncovering Bastien’s real intentions.
**This section contains spoilers**
I also believe that Bastien’s eventual story arc was a tad unbelievable. At first I thought his revolutionary sympathies and further plots with various goons was a ruse in order to gain the throne for himself, particularly once he had established himself firmly with the advisory. Emma Theriault’s decision to keep Bastien true to the revolution seemed rushed, and a bit odd to be honest. This is a noble who lives in the lap of luxury and attends to King Louis himself but who then turns on his own kind after basically forcing the kingdom of Aveyon to break away from France? It didn’t seem plausible to me.
Rebel Rose is an easy to read continuation of one of our favourite Disney tales. It reintroduces us to old favourites such as Mrs Potts and Lumiere as well as introducing new characters such as Marguerite and Bastien. Belle’s journey to staying true to herself and following her gut is one anyone can empathise with and her discovery that she does not have to appease to outsider’s expectations will never cease to be important.
The magic contained within this novel is a perfect springboard for the rest of the novels within the Queen’s Council series: the next one is based on Mulan and will be written by Livia Blackburne before Jasmine’s story by Alexandra Monir follows in 2022. The majority of the action within this novel does take place towards the end so it can be a little slow paced and politics focused but I enjoyed seeing Belle and Lio break free of their fairytale life and become a little more real.
Although this isn’t my favourite Disney novel, I do appreciate the break away from the retelling genre and the move towards bringing these well-known characters into the real world. For a debut novel I think Emma Theriault should be immensely proud: the research for the historical context alone must have been a mission!
Purple Phoenix Games (2266 KP) rated Quests of Valeria in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
A royal King may rule the city of Valeria, but we all know who really is responsible for the prosperity of this kingdom – it’s YOU, the Guild Masters! Your hard work behind the scenes (providing work for Citizens, and overseeing the completion of various Quests) has helped turn Valeria into the thriving epicenter of life and commerce that it is today! Make sure you keep up the good work, because if you don’t, another Guild Master will jump at the opportunity to outperform you and win the favor of the King!
Quests of Valeria, a game of card drafting and hand management, pits players against each other as they try to hire Citizens to complete Quests and earn Victory Points. Each Quest requires certain Citizen roles and Resources to be completed, so strategy is key! Work efficiently, or another Guild Master could swipe a Citizen or Quest right out from under you! On your turn, you will take 2 actions from these listed: Draw, Hire, Reserve, or Quest. Citizen and Quest cards sometimes have special powers that, when played, allow you to take bonus actions on your turn. The game continues until a player has completed their 5th quest, and then all players count up their Victory Points. The player with the highest score is the winner! In solo play, the game ends when either the Citizen or Quest card deck is completely depleted – the solo player then counts up their Victory Points and tries to beat their personal best score!
As a solo game, Quests of Valeria is played almost exactly the same way, with one main gameplay difference. That difference has to do with the setup and handling of the available Citizen and Quest cards. In group play, Citizens and Quest cards remain in the game until their are either hired, completed, or actively discarded. In solo play, at the end of each turn, the Citizen and Quest cards at the furthest left side of the Tavern Line (play area, see photo below for reference) are discarded permanently from the game. All other cards shift one or more spaces as far left as possible in the Tavern Line and any remaining empty slots are refilled from their respective draw decks. This puts a time limit on how long cards remain in the game without being hired/completed. It really forces you to strategize which Citizens to hire and when since they only appear for a finite amount of time. The same goes for Quests – each turn pushes Quests closer to elimination from the game, so you must act quickly and efficiently to complete as many as you can before they are discarded.
I really like the idea of the shifting Tavern Line in solo play. The game would be so easy without it – there would be no rush to do anything and no real strategy involved since I could just bide my time until I have the appropriate Citizens to complete each Quest. With the shifting line, I do have to come up with an ever-changing strategy. I can’t just focus on one Quest – I have to be looking ahead to see what I need for the next quest and how long I have to complete that one too.
My only dislike of this game is that sometimes it can be slow-going getting your Guild up and running. Sometimes the Citizens and Resources I need just aren’t showing up in the Tavern Line (thanks to my awful card shuffling, I’m sure) and I just get to watch those Quests make their way through the line towards the discard pile. And then usually with my luck, I discard precious cards from my hand to Hire a Citizen that I was waiting for only to have all of those Quests slowly replaced by Quests for the Citizens that I was passing on! Since I can only have a maximum of 8 Citizens in my Guild at any given time, I can’t just recruit everybody until I get a Quest that needs those people. It’s a balancing act for sure, and it’s one that I haven’t quite mastered. I’m sure that once I figure out a better strategy for handling this type of situation, I’ll enjoy the game more. But for now, these stand-stills have me stumped.
Overall, I enjoy Quests of Valeria as a solo game. It requires a decent amount of strategy, and the more I play it, the more I like it. There’s no single strategy for success, and I like to try out different ones with each game – do I try to finish as many easy Quests as possible (fewer VPs each, but more Quests overall), or do I save up my Citizens and go only for the big Quests (lots of VPs, but also lots of required Citizens/Resources)? There’s not a right answer, and I enjoy being able to adapt my strategy to the cards currently in play. For such a simple game (Hire Citizens, complete Quests), Quest of Valeria keeps me engaged the entire time. It’s easy to learn, fast to play, and strategic enough that it keeps you hooked. Give it a try as a solo game – it might surprise you!
https://purplephoenixgames.wordpress.com/2019/03/28/solo-chronicles-quests-of-valeria/
A royal King may rule the city of Valeria, but we all know who really is responsible for the prosperity of this kingdom – it’s YOU, the Guild Masters! Your hard work behind the scenes (providing work for Citizens, and overseeing the completion of various Quests) has helped turn Valeria into the thriving epicenter of life and commerce that it is today! Make sure you keep up the good work, because if you don’t, another Guild Master will jump at the opportunity to outperform you and win the favor of the King!
Quests of Valeria, a game of card drafting and hand management, pits players against each other as they try to hire Citizens to complete Quests and earn Victory Points. Each Quest requires certain Citizen roles and Resources to be completed, so strategy is key! Work efficiently, or another Guild Master could swipe a Citizen or Quest right out from under you! On your turn, you will take 2 actions from these listed: Draw, Hire, Reserve, or Quest. Citizen and Quest cards sometimes have special powers that, when played, allow you to take bonus actions on your turn. The game continues until a player has completed their 5th quest, and then all players count up their Victory Points. The player with the highest score is the winner! In solo play, the game ends when either the Citizen or Quest card deck is completely depleted – the solo player then counts up their Victory Points and tries to beat their personal best score!
As a solo game, Quests of Valeria is played almost exactly the same way, with one main gameplay difference. That difference has to do with the setup and handling of the available Citizen and Quest cards. In group play, Citizens and Quest cards remain in the game until their are either hired, completed, or actively discarded. In solo play, at the end of each turn, the Citizen and Quest cards at the furthest left side of the Tavern Line (play area, see photo below for reference) are discarded permanently from the game. All other cards shift one or more spaces as far left as possible in the Tavern Line and any remaining empty slots are refilled from their respective draw decks. This puts a time limit on how long cards remain in the game without being hired/completed. It really forces you to strategize which Citizens to hire and when since they only appear for a finite amount of time. The same goes for Quests – each turn pushes Quests closer to elimination from the game, so you must act quickly and efficiently to complete as many as you can before they are discarded.
I really like the idea of the shifting Tavern Line in solo play. The game would be so easy without it – there would be no rush to do anything and no real strategy involved since I could just bide my time until I have the appropriate Citizens to complete each Quest. With the shifting line, I do have to come up with an ever-changing strategy. I can’t just focus on one Quest – I have to be looking ahead to see what I need for the next quest and how long I have to complete that one too.
My only dislike of this game is that sometimes it can be slow-going getting your Guild up and running. Sometimes the Citizens and Resources I need just aren’t showing up in the Tavern Line (thanks to my awful card shuffling, I’m sure) and I just get to watch those Quests make their way through the line towards the discard pile. And then usually with my luck, I discard precious cards from my hand to Hire a Citizen that I was waiting for only to have all of those Quests slowly replaced by Quests for the Citizens that I was passing on! Since I can only have a maximum of 8 Citizens in my Guild at any given time, I can’t just recruit everybody until I get a Quest that needs those people. It’s a balancing act for sure, and it’s one that I haven’t quite mastered. I’m sure that once I figure out a better strategy for handling this type of situation, I’ll enjoy the game more. But for now, these stand-stills have me stumped.
Overall, I enjoy Quests of Valeria as a solo game. It requires a decent amount of strategy, and the more I play it, the more I like it. There’s no single strategy for success, and I like to try out different ones with each game – do I try to finish as many easy Quests as possible (fewer VPs each, but more Quests overall), or do I save up my Citizens and go only for the big Quests (lots of VPs, but also lots of required Citizens/Resources)? There’s not a right answer, and I enjoy being able to adapt my strategy to the cards currently in play. For such a simple game (Hire Citizens, complete Quests), Quest of Valeria keeps me engaged the entire time. It’s easy to learn, fast to play, and strategic enough that it keeps you hooked. Give it a try as a solo game – it might surprise you!
https://purplephoenixgames.wordpress.com/2019/03/28/solo-chronicles-quests-of-valeria/