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I Am Not Okay With This
I Am Not Okay With This
2020 | Fantasy
Proof that Netflix can rule your life, in an OK way, I guess. Every time I have dropped in for the last two weeks, this is the show they went out of their way to push on me. I watched the trailer and thought hmm, I don’t get it… but after relentless publicity I ended up watching the entire first series within 36 hours of its release on February 26th. Which is easy enough to do, as the entire first series only lasts 2 1/2 hours, in 7 x 23 minute easy to swallow episodes. Another nice tactic for the attention deficient generation.

Based on the graphic novels of Charles Forsman, who also gave us The End of the F***ing World – an equally dark edged teen angst story, that has had 2 full seasons of similarly short episodes. It also continues the partnership of that series’ main director, British born Jonathon Entwistle, who seems happily stuck with this genre on his, as yet, limited CV. It stars the quirky charm of Sophia Lillis, best known from the It reboot movies, and Wyatt Oleff, also plucked from that franchise. And, oh yeah, it shares production credits with a small show called Stranger Things; so it has a pop culture pedigree 100% guaranteed to attract a young audience.

In terms of tone and direction, it does wobble at the beginning, but also shows a lot of promise, thanks largely to the watchability of Lillis, who is perfectly cast as a nervy, nerdy teen with a lot of smarts, but not too many friends. The humour is black, the satire subtle, and the delivery is disarmingly adult; on the surface this is a high school comedy, but underneath it is a fucked up, biting exploration of grief, paranoia and anger (mis)management – it pushes boundaries on content, visually and in use of language that only Netflix can endorse and get away with. Which of course is what audiences want!

The premise is that after the suicide of her father, 17 year old Sydney Novak is having some emotional issues beyond the normal teenage stuff of zits on your thighs. As she keeps a secret journal to document her worries and thoughts (heard in voice-over consistently, giving it a definite graphic novel thought bubble vibe) we are in from the start on the possibility she may have a dubious superpower linked to being pissed off.

It takes a while for that aspect to kick in, however, so don’t expect big, showy, superhero set pieces; this is a comedy drama that borrows from every teenage trope available, and is focussed more on the troubles of high school, a single mom and general growing pains. It is funny – I laughed, and found it a charming mix of something really modern feeling, but with retro vibes; it is clearly 2020, but could be 1985, a trick Stranger Things has taught them well.

Really, it is almost all over before it gets started, with these brief episode times – which is smart; no time to waste, so it moves along, and is always endearingly entertaining. In essence, what we have here is a 2 1/2 hour pilot show, chopped into bite sized chunks and released as a tease for the main show, which will be series 2. Think of it as an origin story, if you will. Undoubtedly, that 2nd series is already on the way. Early critical response is solid, and in about another month you will be hearing everyone and their cat talking about it, for sure.

The lack of originality didn’t massively bother me, as you could see what they were trying to do with it, and the large appeal is to recreate a teen world that feels familiar and comfortable, and then play with those preconceptions, choosing the right moments to flip it upside down. Which eventually it does. The final episode of seven is an absolute doozy! Talk about teasing cliff-hangers! They really know how to keep us hooked!

The best thing about it, by a country mile, is the obvious star quality of Sophia Lillis, who must surely use this as a stepping-stone to a fine career, if she can master the emotional scenes as well as the charming quirky ones, at which she already excels. She reminds me a lot of Ellen Page, without the unlikely gravitas… yet. There is time to mature. I will be there for season 2 for sure, so it will be exciting to find out where it all goes next – this is a big opportunity for a BIG little show. I am only half sure they won’t fuck it up…
  
OI
Outside In (Insider, #2)
4
5.0 (2 Ratings)
Book Rating
***Possible spoiler alert concerning <b>Inside Out</b>***

<b>2.5 stars</b>
A rather disappointing end to the duet after the very enjoyable first book, [b:Inside Out|7059135|Inside Out (Insider, #1)|Maria V. Snyder|http://photo.goodreads.com/books/1327883282s/7059135.jpg|6662880]. Suffering from too many subplots that connected to the central story, the book just had too much going on. Each subplot that popped up was quickly taken care of in order to move on to the next scene and felt like the author was going down a checklist, "Okay, that's done, on to the next." It just wasn't very smooth at all. Most of the action was indicative of Chicken-with-its-head-cut-off Syndrome (yes, I did just make that up), so there was way too much confusion and running around, and I wanted it to slow. The. Heck. Down. This lead to my confusion of what in the world was going on, because I couldn't visualize much at all. The more hectic the story became, the more sketchy the details were. Not a good thing to do as an author. Since there was a lot more action than interaction this installment, the characters suffered and I found I didn't care for anyone at all or what happened to them, even Trella. While this book started off well enough, it quickly became more of a chore than a joy to read, and unfortunately, there was more tell than show in the writing. A very weak ending to what was a fun and exciting story arc. As I'm sure there isn't going to be another book in this series, there are many questions left dangling that should have been answered. Like who are the "Insiders" really, where are they from, what are they, who are the "Outsiders," etc., etc. I wasted time reading two books and am left without a real ending explaining most everything, if not all. One of the worst aspects about this sequel was the missed potential. It was already there but it was left ignored. The author would have done better to have created a slow, tension-filled build-up than the fast-paced mess of running around here, there, and everywhere, that ultimately was a big let-down and a disservice to the plot and characters.
  
A Ghost Story (2017)
A Ghost Story (2017)
2017 | Drama
Story: A Ghost Story starts as we follow couple C (Affleck) and M (Mara), they live a happy life in their home even though they are planning to move, but when C dies the perfect world becomes shattered. M dealing with the loss of her husband but C not going into the light and returning home to watch over his wife with a bed sheet covering him.

When M leaves the home, C is seemingly stuck bound to the house for all time as he goes through different households and his only communication comes from a fellow ghost trapped in the neighbouring house, but C is determined to stay for the one he loves even through all the changes the environment around him goes through.

 

Thoughts on A Ghost Story

 

Characters – C is the husband of M that dies, he finds himself coming back as a ghost to watch over his wife but soon finds himself alone once she leaves their home, he sees different lives enter his as he waits for her to return. M is the wife that can’t cope with her husband’s death, she tries to move on but without any hope, so to get away completely she leaves the home. The two do make for a good screen couple.

Performances – Rooney Mara is good in her role even if she is only in part of the film, it is Casey Affleck who must wear a sheet for the most part of this movie that doesn’t say anything but lives a lonely life watching other lives.

Story – The story here is difficult to describe as for the most part we just follow C the ghost with the bed sheet over his head watching every moment of this one location, wait for a chance to be with his love again. This isn’t a horror though it plays into deeper meanings that when you watch the full film you will get rewarded by, but it can be slow getting there. This is a story that will make you think about life and death which is one you need to watch to enjoy.

Fantasy/Romance – The fantasy elements of this film come on strong for the second half as we see the journey the sheeted C goes on, the romance side of the film looks at the idea of eternal love that people could have.

Settings – The whole film is set in once location, the background may well change but our character can’t leave the area he finds himself bound too.

Special Effects – Not many effects are used but the ones that are do help the films journey.


Scene of the Movie – The Beginning?

That Moment That Annoyed Me – There is a really long scene of Rooney Mara eating, I think it could have been near 10 minutes long.

Budget: $100,000

Final Thoughts – This is a very different movie, it shows the idea of eternal love from the side of a deceased character. It will make you think and by the end you will feel like you experienced something different.

 

Overall: Interesting movie that makes you think.

https://moviesreview101.com/2017/09/24/a-ghost-story-2017/
  
The Chalk Man
The Chalk Man
C.J. Tudor | 2018 | Thriller
6
7.7 (11 Ratings)
Book Rating
Big thanks to Janel @ Keeper of Pages for sending me her copy of the book!

This is one of those books that’s been getting a lot of attention in the bookish world, so of course, I wanted to see what all the fuss was about! While it only took me a couple of sessions to get through the whole thing, I wasn’t that thrilled by it. The hype wasn’t worth it for me.

I immediately knew this novel wasn’t going to be a 5 star read because I didn’t like the way it was written from page 1. It’s one of those novels that’s told in flashbacks, but rather than transporting us back in time to live the events as they happened, we were told it as though we were being read a story. I feel like this way of writing really makes you take a step back from the events and you don’t get the chance to experience them along with the characters. So anything that’s meant to be tense or exciting didn’t feel that way for me.

As for characters, I honestly didn’t have an opinion on any of them. You would have thought that our main character / narrator Eddie would have left some kind of impression on me, but he didn’t. I genuinely have nothing to say about him… he was unforgettable. The only thing I can think to mention is that his relationship with his housemate Chloe seriously cringy.

<spoiler>For me, there were too many characters in this book that were irrelevant. Including Mr. Halloran – “The Chalk Man”. He was literally only a character to make the title make sense and to have an extremely obvious ‘distraction’ to the real bad guy.</spoiler>

I didn’t mind the story in this one, but the synopsis had me ready for something so much more exciting and sinister. It kept me interested for the most part, but I wasn’t enthralled. I had the ‘baddie’ sussed in a matter of chapters, so from there, all I was trying to work out was their motive. It was pretty good at keeping you on your toes in that sense.

Some books try so hard to be exciting and this is one of them. It seemed to me, that each chapter had new drama in it. Less is sometimes more! Don’t forget that! We don’t need drama, after drama, after drama to keep us entertained. It got tedious and took any realism away from the story.

In the end, this novel was extremely underwhelming for me. I didn’t find it exciting and I didn’t think the story was particularly unique. I think this would be a good novel for non-mystery readers, but I’ve just read too many similar stories.
  
Aldabas: Doors of Cartagena
Aldabas: Doors of Cartagena
2021 | Card Game
I’m just going to come right out with it so I can get it out of the way. This game has some really nice knockers. Yes, it is kid-friendly – I am referencing the door knockers that adorn the Doors of Cartagena. These ornate knockers have historically signified professions held by the residence’s inhabitants and can still be found in this Colombian city today. So how does this translate into a board game? Well, let’s dive into the world of Aldabas: Doors of Cartagena.

In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.

To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.


The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!

So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.

The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.

So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
  
Iron Man 3 (2013)
Iron Man 3 (2013)
2013 | Action, Sci-Fi
For Tony Stark, (Robert Downey Jr.), life has become very complicated for the self-proclaimed genius, philanthropist, billionaire, and playboy. In the new film “Iron Man 3”, Stark is wracked by insomnia and dread following the battle he waged to save New York in “The Avengers”.

Stark throws himself into his work and endlessly creates new Iron Man suits as well as system upgrades which currently have him at the Mark 42 version which is a huge jump from the Mark VII he was last seen in which was itself a prototype.

When a terrorist named The Mandarin (Sir Ben Kingsley), has unleashed a series of bizarre bombings on the world and has opening challenged the President (William Sadler), Stark is caught up in his own fears, most notably protecting his beloved Pepper (Gwyneth Paltrow).

When his friend Happy (John Farveau) is caught in an explosion, Stark openly challenges the Mandarin which results in a devastating helicopter upon Stark and Potts. With the world thinking he has died, Stark sets out to stop the Mandarin at all costs and find a way to battle his inner demons and fears to save the ones he loves and do what he knows is right.

The movie is big on laughs and character as we see a more well-rounded Stark this time out. He is haunted by demons of his past yet committed to improving himself and doing what is right. The film takes a bit of time to get up to speed, but thanks to Downey’s performance you maintain your interest as you are always waiting for what he will do next as he is in total command of the character and never lets the quirks or humor of his situation overshadow his humanity or undermine his performance.

I would have liked to have seen Downey is his armor more kicking butt and taking names, but thankfully the finale is very enjoyable. The converted 3D in the film is very good as although I am not a fan of 3D conversions this was the best I have seen to date as ash, snow, and debris did seem to float into the audience the way it does in films that are shot properly in the new 3D technology.

The supporting cast for the film is very strong especially Kingsley and Guy Pearce and I enjoyed the effort that Writer/Director Shane Black put into allowing the characters time to grow. I was a bit disappointed that Don Cheadle was not given a lot to do in his role especially when playing Iron Patriot/War Machine. The battle at the end of “Iron Man 2” where he and Iron Man took on legions of bad guys had me hoping for more this time out.

That being said, this is a very enjoyable summer movie that shows the franchise is not slowing down or taking the easy road out. There has been discussion that Downey Jr. may step away after the next Avengers film but hopefully that is not to be the case as I could not imagine another actor capturing the role as perfectly as he has.

Following a bonus post credits scene, we are told in the best James Bond style that Tony Stark will return, and you can bet legions of fans will be waiting.

http://sknr.net/2013/05/03/iron-man-3/
  
The Raven King
The Raven King
Maggie Stiefvater | 2016 | LGBTQ+, Science Fiction/Fantasy, Young Adult (YA)
8
8.3 (15 Ratings)
Book Rating
The fourth and final book in Stiefvater's "Raven Cycle" series picks up shortly after the third. Obviously, if you haven't read the three previous books, you should, and you shouldn't continue reading this review, as there will be spoilers. Gansey, of course, is still after the elusive Glendower, a buried king whom he believes will change his life. Blue, daughter of a psychic, is not-psychic, but still an amplifier of those who are, and still destined to kill her true love upon their first kiss. The pair--now in love--are joined by their usual gang: Ronan Lynch, dreamer of all things magical; Adam, a survivor, who is tied to the magical forest of Cabeswater in mysterious ways; Noah, who is dead; Maura, Blue's mother; and many more. In fact, we gain several more characters in this final installment, namely far more involvement from fellow Aglionby Academy student, Henry. Together, this group is focusing on the frenzied search to find Gansey's beloved king.

I'm not really even sure what I can say about this book. This whole series is amazing and crazy. I need to re-read all four books at some point, now that all are released. This novel actually started out a bit slow for me. It was, as weird as it sounds, almost a bit too fantastical, filled with almost too bizarre magic and plot. However, as things continued to unfold, pieces fell into place, and I was consumed by the story and its characters, per usual. Overall, I found this a fitting end to a beloved series. I will insert a caveat that it doesn't tie up loose ends for some of the ancillary characters and some pieces may leave you a bit befuddled. But some of the magic of these books is that everything doesn't make sense to the characters, so I give it a pass when it doesn't all make sense to us as well. I'd recommend the series-- it's an amazing trip to another world, and I certainly have grown to love the characters. I'll miss them!
  
Quests of Valeria
Quests of Valeria
2017 | Card Game, Fantasy
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

A royal King may rule the city of Valeria, but we all know who really is responsible for the prosperity of this kingdom – it’s YOU, the Guild Masters! Your hard work behind the scenes (providing work for Citizens, and overseeing the completion of various Quests) has helped turn Valeria into the thriving epicenter of life and commerce that it is today! Make sure you keep up the good work, because if you don’t, another Guild Master will jump at the opportunity to outperform you and win the favor of the King!

Quests of Valeria, a game of card drafting and hand management, pits players against each other as they try to hire Citizens to complete Quests and earn Victory Points. Each Quest requires certain Citizen roles and Resources to be completed, so strategy is key! Work efficiently, or another Guild Master could swipe a Citizen or Quest right out from under you! On your turn, you will take 2 actions from these listed: Draw, Hire, Reserve, or Quest. Citizen and Quest cards sometimes have special powers that, when played, allow you to take bonus actions on your turn. The game continues until a player has completed their 5th quest, and then all players count up their Victory Points. The player with the highest score is the winner! In solo play, the game ends when either the Citizen or Quest card deck is completely depleted – the solo player then counts up their Victory Points and tries to beat their personal best score!

As a solo game, Quests of Valeria is played almost exactly the same way, with one main gameplay difference. That difference has to do with the setup and handling of the available Citizen and Quest cards. In group play, Citizens and Quest cards remain in the game until their are either hired, completed, or actively discarded. In solo play, at the end of each turn, the Citizen and Quest cards at the furthest left side of the Tavern Line (play area, see photo below for reference) are discarded permanently from the game. All other cards shift one or more spaces as far left as possible in the Tavern Line and any remaining empty slots are refilled from their respective draw decks. This puts a time limit on how long cards remain in the game without being hired/completed. It really forces you to strategize which Citizens to hire and when since they only appear for a finite amount of time. The same goes for Quests – each turn pushes Quests closer to elimination from the game, so you must act quickly and efficiently to complete as many as you can before they are discarded.

I really like the idea of the shifting Tavern Line in solo play. The game would be so easy without it – there would be no rush to do anything and no real strategy involved since I could just bide my time until I have the appropriate Citizens to complete each Quest. With the shifting line, I do have to come up with an ever-changing strategy. I can’t just focus on one Quest – I have to be looking ahead to see what I need for the next quest and how long I have to complete that one too.

My only dislike of this game is that sometimes it can be slow-going getting your Guild up and running. Sometimes the Citizens and Resources I need just aren’t showing up in the Tavern Line (thanks to my awful card shuffling, I’m sure) and I just get to watch those Quests make their way through the line towards the discard pile. And then usually with my luck, I discard precious cards from my hand to Hire a Citizen that I was waiting for only to have all of those Quests slowly replaced by Quests for the Citizens that I was passing on! Since I can only have a maximum of 8 Citizens in my Guild at any given time, I can’t just recruit everybody until I get a Quest that needs those people. It’s a balancing act for sure, and it’s one that I haven’t quite mastered. I’m sure that once I figure out a better strategy for handling this type of situation, I’ll enjoy the game more. But for now, these stand-stills have me stumped.

Overall, I enjoy Quests of Valeria as a solo game. It requires a decent amount of strategy, and the more I play it, the more I like it. There’s no single strategy for success, and I like to try out different ones with each game – do I try to finish as many easy Quests as possible (fewer VPs each, but more Quests overall), or do I save up my Citizens and go only for the big Quests (lots of VPs, but also lots of required Citizens/Resources)? There’s not a right answer, and I enjoy being able to adapt my strategy to the cards currently in play. For such a simple game (Hire Citizens, complete Quests), Quest of Valeria keeps me engaged the entire time. It’s easy to learn, fast to play, and strategic enough that it keeps you hooked. Give it a try as a solo game – it might surprise you!

https://purplephoenixgames.wordpress.com/2019/03/28/solo-chronicles-quests-of-valeria/