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Purple Phoenix Games (2266 KP) rated Tides of Madness in Tabletop Games
Dec 7, 2021
As you know, the world of board games is quite vast – there are so many games out there, I feel like I can barely keep up! So oftentimes when I come across a game, it’s not necessarily a new one. Enter Tides of Madness. It maaaay sound familiar, and that is because it is a reimplementation of Tides of Time (which we have reviewed before). Is this just a Cthulhian re-theme of the same game, or does it alter the gameplay at all? Keep reading to find out!
Tides of Madness is a game of card drafting and set collection in which 2 players are trying to amass the most points by the end of 3 rounds. To setup for a game, shuffle the deck and deal 5 cards to each player. Place the rest aside as a draw deck, and place the Madness tokens within reach. Each of the 3 rounds is broken down into 3 phases: Drafting, Scoring, and Refresh. During the Drafting phase, each player will choose one card from their hand to keep, and place it face-down in front of them. Once both players have chosen their card, they will be revealed simultaneously and placed in your tableau. Take the remaining cards from your hand and pass them to your opponent. You now draft another card from this new hand, and will then pass the cards again. Drafting continues in this fashion until both players have no cards remaining in hand.
The next phase, Scoring, now begins. Players check their tableau and take a Madness token for each card with a Madness icon. The player with the most Madness this round can choose to gain an additional 4 VP or heal (discard) one Madness token. An important note – if at any time a player receives 9 or more Madness tokens, they immediately lose the game! So keep an eye on those cards, and know when to heal. Next, players will score the cards based on printed objectives – sets of suits, majority of a suit, etc. Points are tallied on the score pad. Finally, the Refresh phase gets you ready for the next round. Each player collects their tableau and selects one card to keep for the next round, and another card to discard from the game. Players simultaneously reveal their kept card and it starts the round already in their tableau. Players will draw 2 new cards to total 5 in hand, and the next round is ready to begin. Play ends either if a player has 9 or more Madness, or after a total of 3 rounds. After the 3rd and final round, all points are added up and the player with the highest score wins.
So if you’re thinking this game is basically Tides of Time, you’re pretty much correct. The only difference between the two is the concept/mechanic of the Madness tokens. And honestly, I think the inclusion of the tokens elevates the strategy a bit. In Tides of Time, it really is all about set collection. But with Madness tokens, you’ve got some risk/reward balance to play with. Do you take a card to complete a set even though it gives you a Madness token? Or do you leave it for last so your opponent is forced to take it? The same applies to the extra step in the Scoring phase. Do you risk keeping all your Madness to snag 4 extra VP or is it better (and safer) to heal 1? It just adds another element to the gameplay that makes it feel a little more engaging and exciting than simple set collection.
To touch on components for a minute – this game consists of 18 oversized cards, a bunch of cardboard Madness tokens, a score pad, and small pencil. The artwork on the cards is appropriately thematic and dark, and the text is clear and easy to interpret. The Madness icon on certain cards is a bunch of tentacles on the side of the card, and it is easy to see which cards are affected and which are not. The tokens and score pad are both decent quality as well. Although not 100% necessary, I appreciate the inclusion of a score pad just to help you remember points between rounds. All in all, good production all around.
I have to say that of the two, I prefer Tides of Madness over Tides of Time. You may have noticed that I have rated both games at a 4, but the Madness element in this one just pushes it over the top for me. Both are good games, don’t get me wrong! Either work as a good set collection/drafting game, and are quick to learn and play. Tides of Madness just engages me a little more and that makes the overall gameplay more enjoyable for me. So all in all, Purple Phoenix Games gives this one a maddening 4 / 6.
Tides of Madness is a game of card drafting and set collection in which 2 players are trying to amass the most points by the end of 3 rounds. To setup for a game, shuffle the deck and deal 5 cards to each player. Place the rest aside as a draw deck, and place the Madness tokens within reach. Each of the 3 rounds is broken down into 3 phases: Drafting, Scoring, and Refresh. During the Drafting phase, each player will choose one card from their hand to keep, and place it face-down in front of them. Once both players have chosen their card, they will be revealed simultaneously and placed in your tableau. Take the remaining cards from your hand and pass them to your opponent. You now draft another card from this new hand, and will then pass the cards again. Drafting continues in this fashion until both players have no cards remaining in hand.
The next phase, Scoring, now begins. Players check their tableau and take a Madness token for each card with a Madness icon. The player with the most Madness this round can choose to gain an additional 4 VP or heal (discard) one Madness token. An important note – if at any time a player receives 9 or more Madness tokens, they immediately lose the game! So keep an eye on those cards, and know when to heal. Next, players will score the cards based on printed objectives – sets of suits, majority of a suit, etc. Points are tallied on the score pad. Finally, the Refresh phase gets you ready for the next round. Each player collects their tableau and selects one card to keep for the next round, and another card to discard from the game. Players simultaneously reveal their kept card and it starts the round already in their tableau. Players will draw 2 new cards to total 5 in hand, and the next round is ready to begin. Play ends either if a player has 9 or more Madness, or after a total of 3 rounds. After the 3rd and final round, all points are added up and the player with the highest score wins.
So if you’re thinking this game is basically Tides of Time, you’re pretty much correct. The only difference between the two is the concept/mechanic of the Madness tokens. And honestly, I think the inclusion of the tokens elevates the strategy a bit. In Tides of Time, it really is all about set collection. But with Madness tokens, you’ve got some risk/reward balance to play with. Do you take a card to complete a set even though it gives you a Madness token? Or do you leave it for last so your opponent is forced to take it? The same applies to the extra step in the Scoring phase. Do you risk keeping all your Madness to snag 4 extra VP or is it better (and safer) to heal 1? It just adds another element to the gameplay that makes it feel a little more engaging and exciting than simple set collection.
To touch on components for a minute – this game consists of 18 oversized cards, a bunch of cardboard Madness tokens, a score pad, and small pencil. The artwork on the cards is appropriately thematic and dark, and the text is clear and easy to interpret. The Madness icon on certain cards is a bunch of tentacles on the side of the card, and it is easy to see which cards are affected and which are not. The tokens and score pad are both decent quality as well. Although not 100% necessary, I appreciate the inclusion of a score pad just to help you remember points between rounds. All in all, good production all around.
I have to say that of the two, I prefer Tides of Madness over Tides of Time. You may have noticed that I have rated both games at a 4, but the Madness element in this one just pushes it over the top for me. Both are good games, don’t get me wrong! Either work as a good set collection/drafting game, and are quick to learn and play. Tides of Madness just engages me a little more and that makes the overall gameplay more enjoyable for me. So all in all, Purple Phoenix Games gives this one a maddening 4 / 6.
okletmereviewit (4 KP) rated Shin Godzilla (2016) in Movies
May 11, 2018
The King of the Monsters is Back
Contains spoilers, click to show
I must say that when I heard that TOHO was coming out with a new Godzilla movie I was super ecstatic. I have enjoyed the Godzilla franchise since I was a kid. The movie starts with a modern Tokyo with the pretense that it is shortly after the Fukushima Nuclear meltdown and after several earthquakes. An explosion in the harbor alerts the officials to scramble to find out what has happened. At first there is a lot of chaos and uncertainties as to what is happening out in the harbor. Then a grotesque creature is seen swimming up the on of the rivers inland. The look of this monster is that of a Snake Shark and an Eel with hind legs. This underdeveloped monster is referred to as Godzilla's "1st Form". As it snakes its way through metropolitan area's, forced evacuations are sent underway to assure as many lives that can be saved could. As the fledgling Godzilla struggles with trying to maneuver on land, you see red almost blood looking liquid pouring from its gills. It shortly there after makes its way back to the bay and resubmerged. The Japanese Government is in a panic trying to figure out what this thing is, and how to best deal with it. Teams of researchers from around the country begin an unprecedented collaboration of the minds to classify and to come up with a solution on how to defend Tokyo and the rest of Japan from this creature. Next time we see the creature coming out of the water it begins to resemble the Godzilla we all know and love. But with sudo deformed forearms, and red coloring to its skin, and a misshapen mouth. This form is referred to as his 3rd form. This 3rd form Godzilla begins making its way through the cities headed for Tokyo. The government authorizes the use of any and all weapons in order to stop the best in its tracks. After some failures trying what they could. The Japanese reach out to America for help. The US deploys B2 Stealth Bombers with subnuclear missile's which cause significant damage, causing Godzilla to undergo another transformation, this time expelling fiery breath that is then focused into a plasma beam that destroys a large section of the city. Then the bombers go to make a second attack and in a wholly new never before seen attack in any of the Godzilla franchise, Godzilla shoots its plasma beams out of his back, in multiple directions destroying the attacking fleet. To which Godzilla enters a hibernation type sleep in the middle of all the destruction and chaos. Both Japanese and American governments as well as several other countries around the world begin sharing data and ideas with one another and a plan is formulated to 'freeze' Godzilla thus killing the creature. The entire country of Japan commissions local chemical plants to create a coagulant and freezing agent to stop Godzilla. A 4 Tier Attack plan is put into place. They begin by sending trains filled with explosives to awaken the monster. Then one after another the Japanese Military begins assaulting Godzilla. At which point Godzilla begins to use his Plasma beam from both his mouth and in another totally new move, from his tail. Godzilla is finally knocked down and the coagulant is then pumped into him, in two stages. At the last stage, Godzilla destroys the Cranes that were pumping the fluid into him, and as he stands to begin more destruction, you see him instantly freeze. At the end of the movie, you see a destroyed Tokyo trying to recover and find some form of normality. And before credit roll, you see up close of Godzilla's tail. It looks like miniature aliens or babies were being birthed from Godzilla's tail. And then it fades to black. Even though the whole movie was Englished Subtitled, I found it very enjoyable and action packed. TOHO has done it again.
Purple Phoenix Games (2266 KP) rated Dingo's Dreams in Tabletop Games
Mar 25, 2020
If you’re like us, you are always on the lookout for great deals on board games. Our FLGS has a Used Game Sale every year, and it is a saving grace for me (and my wallet). If I’m lucky, I’ll find an OOP game that’s been on my wishlist forever, or I’ll find a game that may be new to me even if it isn’t new to the market. And 2 years ago at that Used Game Sale is where I stumbled upon Dingo’s Dreams.
In Dingo’s Dreams, the goal is to guide your spirit animal through the dream world and back home before your opponents do. How do you do that? By being the first to get your dreamscape to match the dream card pattern. To setup the game, each player takes the 25 tiles of their chosen animal, and creates a 5×5 grid in front of them. The tiles are double-sided, and the side with the animal should be face-down. There will be 1 extra tile, with the animal on both sides, which should be kept to the side. The Walkabout cards are shuffled and placed in a face-down deck, and a single dream card is revealed. Each turn of the game has 2 phases: Walkabout and Dreamtime. In the Walkabout phase, a card is revealed from the Walkabout deck and all players find the corresponding tile in their grid and flip it over so the animal side is face-up. In the Dreamtime phase, all players will take their extra tile and place it at the end of any row/column, thus forcing that line of tiles to shift over and push out a different tile. Play continues until one player has manipulated their grid to match that of the dream card. Once you do that, call out the name of your animal (Dingo!) and you win!
The rules and gameplay of Dingo’s Dreams are relatively simple, but how does it perform overall? It’s a pretty light game, but it does require some strategy. It takes some creative manipulation to shift your grid to victory. You have to be thinking a turn or two in advance to see if you can setup your grid for maximum benefit. That being said, the randomness of the grid setups and the Walkabout cards sometimes makes the game feel too luck-based. Yes, you do have the power to manipulate your own grid, but ultimately you are at the mercy of the cards and they can really work against you, no matter how strong your strategy is. Another drawback of Dingo’s Dreams is the lack of player interaction. This game is pretty much multi-player solitaire. Everyone is working on their own grids at the same time, and the only thing that affects you are the cards. It’s kind of a quiet and low energy game, which is not necessarily a bad thing, but it can halt the momentum of game night.
On that same note, one of the things that I do really like about Dingo’s Dreams is that it is so relaxed and simple. It makes for a great filler game and palette cleanser between some beefier games. The overall playtime is relatively short, and it can quickly be played multiple times in a row. Another great thing about Dingo’s Dreams is the option to increase the difficulty by adding Hazards. Hazards are tokens placed on certain spaces of the dream cards, and they mean that you cannot have an animal tile in that spot of your grid in order to win. It just adds another level of strategy and can up the ante around the table.
Overall, Dingo’s Dreams is a light and relaxing game that is perfect for playing between heavier games when you need a little break. Was this a good find for me at the Used Game sale? I would say so. It’s not one that I pull out at every single game night, but it’s one that I will use to introduce newer gamers to the hobby, and one that I will pull out when I just want a quiet night in. Purple Phoenix Games gives Dingo’s Dreams a fantasy-filled 13 / 18.
In Dingo’s Dreams, the goal is to guide your spirit animal through the dream world and back home before your opponents do. How do you do that? By being the first to get your dreamscape to match the dream card pattern. To setup the game, each player takes the 25 tiles of their chosen animal, and creates a 5×5 grid in front of them. The tiles are double-sided, and the side with the animal should be face-down. There will be 1 extra tile, with the animal on both sides, which should be kept to the side. The Walkabout cards are shuffled and placed in a face-down deck, and a single dream card is revealed. Each turn of the game has 2 phases: Walkabout and Dreamtime. In the Walkabout phase, a card is revealed from the Walkabout deck and all players find the corresponding tile in their grid and flip it over so the animal side is face-up. In the Dreamtime phase, all players will take their extra tile and place it at the end of any row/column, thus forcing that line of tiles to shift over and push out a different tile. Play continues until one player has manipulated their grid to match that of the dream card. Once you do that, call out the name of your animal (Dingo!) and you win!
The rules and gameplay of Dingo’s Dreams are relatively simple, but how does it perform overall? It’s a pretty light game, but it does require some strategy. It takes some creative manipulation to shift your grid to victory. You have to be thinking a turn or two in advance to see if you can setup your grid for maximum benefit. That being said, the randomness of the grid setups and the Walkabout cards sometimes makes the game feel too luck-based. Yes, you do have the power to manipulate your own grid, but ultimately you are at the mercy of the cards and they can really work against you, no matter how strong your strategy is. Another drawback of Dingo’s Dreams is the lack of player interaction. This game is pretty much multi-player solitaire. Everyone is working on their own grids at the same time, and the only thing that affects you are the cards. It’s kind of a quiet and low energy game, which is not necessarily a bad thing, but it can halt the momentum of game night.
On that same note, one of the things that I do really like about Dingo’s Dreams is that it is so relaxed and simple. It makes for a great filler game and palette cleanser between some beefier games. The overall playtime is relatively short, and it can quickly be played multiple times in a row. Another great thing about Dingo’s Dreams is the option to increase the difficulty by adding Hazards. Hazards are tokens placed on certain spaces of the dream cards, and they mean that you cannot have an animal tile in that spot of your grid in order to win. It just adds another level of strategy and can up the ante around the table.
Overall, Dingo’s Dreams is a light and relaxing game that is perfect for playing between heavier games when you need a little break. Was this a good find for me at the Used Game sale? I would say so. It’s not one that I pull out at every single game night, but it’s one that I will use to introduce newer gamers to the hobby, and one that I will pull out when I just want a quiet night in. Purple Phoenix Games gives Dingo’s Dreams a fantasy-filled 13 / 18.
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Merissa (13739 KP) rated The Ashes That Remain (Cimmerian Moon #2) in Books
Apr 7, 2023 (Updated Apr 10, 2023)
This book continues with Sinta's tale - Jason is still in DC as far as she knows, Wade still wants to be with her, and she is still trying to leave Jason behind emotionally and find something more than brotherly love for Wade. Throw in the lizards, trying to find out information, surviving plus the general angst of living underground in conditions as best as can be made for weeks on end. Sinta's mum doesn't want her to become one of the 'hunters' but wants her to remain in the enclosure where she is safe. Sinta doesn't want that as she knows that she is good at what she can do.
Sinta has grown up a lot in the time gone by since the first book. She doesn't hesitate to put her hand up to go 'outside' to find other survivors although Wade has a few words to say about this. The action that continues in this book is gripping and full on - you never feel that anything isn't happening for a reason though which makes it wonderful to read.
I won't give any of the story away except to say that it had me holding my breath in places as I read as fast as I could to find out what the result was. An absolutely brilliant, breathtaking venture into Sinta's dystopian world. This is a five-star series and I can't wait for In Danger's Embrace, book 3, to be released hopefully in October.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
August 3, 2016
Sinta has grown up a lot in the time gone by since the first book. She doesn't hesitate to put her hand up to go 'outside' to find other survivors although Wade has a few words to say about this. The action that continues in this book is gripping and full on - you never feel that anything isn't happening for a reason though which makes it wonderful to read.
I won't give any of the story away except to say that it had me holding my breath in places as I read as fast as I could to find out what the result was. An absolutely brilliant, breathtaking venture into Sinta's dystopian world. This is a five-star series and I can't wait for In Danger's Embrace, book 3, to be released hopefully in October.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
August 3, 2016
Debbiereadsbook (1647 KP) rated Gaining Trust (Kiss of Leather #5) in Books
May 3, 2018
straight back up to 5 stars
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
And just like that, back up to 5 stars!
This is book 5 in the Kiss of Leather series, and you really REALLY should read the previous books first. There is an ongoing story arc and you need to be able to follow what's going on with that. And they are 4 and 5 stars reads ?
Chuck has been undercover in another BDSM establishment, and has come to the conclusion he needs to be in this world. A world where these guys are so totally and utterly in love with each other, that he NEEDS that too. Master Jordan has been waiting to get his hands on Chuck, waiting for Chuck to admit what he wants to experience. Master Jordan knows that once he gets his hands on the handsome man, he might never be able to let go.
Master Jordan is, quite possibly, my most favourite of the Doms in this series. He is so laid back, any further and he would be horizontal! While very much a Dom, he is much more relaxed about it, calling Chuck things like babe, and sweetheart. He loves Chuck, right from the start and that shows in his careful handling of Chuck.
Chuck takes to Master Jordan very quickly, and I love watching these guys: Doms and subs alike, fall fast and fall HARD. Loving that it usually takes a major traumatic event to make the Doms see who they really want but not so much here.
I'm loving that each and every one of them from previous books play some part in future books. Loving the gentle introduction of the new guys. Loving the ongoing story arc that seems to be coming to a head. Loving that I have no idea when or where this is going to end!
I said in a previous review, that I'm loving the differences between the subs, but that all the Doms are these big guys and the subs are all younger and smaller. I still AM loving that, but I find myself thinking, what if?? What if there was a brand new Dom, who needs training with an older bigger sub?? Cos, you know, that would just bean amazing addition to this series!
Off to read book 6, trying really hard NOT to read them back to back but it's getting harder!!
5 stars
**same worded review will appear elsewhere**
And just like that, back up to 5 stars!
This is book 5 in the Kiss of Leather series, and you really REALLY should read the previous books first. There is an ongoing story arc and you need to be able to follow what's going on with that. And they are 4 and 5 stars reads ?
Chuck has been undercover in another BDSM establishment, and has come to the conclusion he needs to be in this world. A world where these guys are so totally and utterly in love with each other, that he NEEDS that too. Master Jordan has been waiting to get his hands on Chuck, waiting for Chuck to admit what he wants to experience. Master Jordan knows that once he gets his hands on the handsome man, he might never be able to let go.
Master Jordan is, quite possibly, my most favourite of the Doms in this series. He is so laid back, any further and he would be horizontal! While very much a Dom, he is much more relaxed about it, calling Chuck things like babe, and sweetheart. He loves Chuck, right from the start and that shows in his careful handling of Chuck.
Chuck takes to Master Jordan very quickly, and I love watching these guys: Doms and subs alike, fall fast and fall HARD. Loving that it usually takes a major traumatic event to make the Doms see who they really want but not so much here.
I'm loving that each and every one of them from previous books play some part in future books. Loving the gentle introduction of the new guys. Loving the ongoing story arc that seems to be coming to a head. Loving that I have no idea when or where this is going to end!
I said in a previous review, that I'm loving the differences between the subs, but that all the Doms are these big guys and the subs are all younger and smaller. I still AM loving that, but I find myself thinking, what if?? What if there was a brand new Dom, who needs training with an older bigger sub?? Cos, you know, that would just bean amazing addition to this series!
Off to read book 6, trying really hard NOT to read them back to back but it's getting harder!!
5 stars
**same worded review will appear elsewhere**
Heather Cranmer (2721 KP) rated Promenade (The Dark Nocturne #3) in Books
Aug 30, 2022
After reading and loving the first two books in the Dark Nocturne series by Morgan Shamy, Serenade and Etude, I jumped right into reading the final book in the trilogy, Promenade. Promenade was the best book in the series which is saying a lot since I loved the first two! I was just sad that the trilogy was ending.
In Promenade, November and Vincent are in two separate eras in time. After an attack on November's life that lives others she cares about dead, she enlists the help of the Fae to help her get back in time to help stop Vincent's death in the present time. However, there's the shadow wraith that keeps coming after her to send her back to her time. November must convince Vincent, who's a totally different person than his present self, to somehow change the future to prevent his death in her time. However, things don't go as planned. More lives are lost, and November's plan is left in shambles.
I very much loved the plot of Promenade! I was hooked right from the start. Yes, the first two books in the series are fantastic, but Promenade really blew me away! There's so much action and adventure packed in each and every page throughout this book. It's hard not to get sucked right back into November's world. There was a few time where the pacing took off without me, and I was left confused, but that was not very often. Other than those few times, the pacing was perfect, and I found myself fully immersed in the story. I loved the setting of early 20th century London, England. With Shamy's great descriptions of everything that was around, I was easily transported back with November. It was easy to imagine everything going on around November. The world building was so good! The time travel aspect was written superbly, and it was done in a way that wasn't extremely confusing. In Promenade, we still had some mentions of blood walkers, shifters, and witches, but now November was also dealing with the Fae, the Shadow Fae, and a shadow wraith. I loved all the new types of fantasy beings in this book. There were a few plot twist throughout the book, and I loved how the whole trilogy was tied up nicely by the end of the book.
Where do I start with the characters in Promenade? Just like in the previous two books in the trilogy, Shamy does an amazing job at breathing life into each and every one of her characters no matter how big or small of a role they play. November redeemed herself in Promenade after annoying me in Etude. I admired her love and strong bond with Vincent. I loved how she'd risk everything just to try to make sure he and her friends would be alright (even if it would sometimes have the opposite effect). The depth of November's emotions felt very realistic, and I felt myself having the same feelings as November. I enjoyed reading about the Vincent of 1901. He was much different from the present day Vincent, and it was interesting to read how different they were. I liked how we got to know Quincey a little better in this book as well. I enjoyed learning more about him. Cam was also heavily featured, and I was thrilled! I've always had a soft spot for Cam after the first book in the trilogy when he turns over a new leaf. We are also introduced to the characters of Rowan and Hazel. Although they weren't featured a lot, they were still awesome characters. We also get to meet Vincent's father. Let's just say he is definitely a piece of work! Shamy does a fantastic job of making us kind of sympathize with him for wanting to protect his land and people but at the same time, hating him for what he's done to the people he thinks disobey him.
Trigger warnings for Promenade include murder, attempted murder, torture, violence, and blackmail.
Overall, Promenade is one of the best books I've read in awhile. With it's exciting plot and well developed characters, you'd be hard pressed not to like this book. I would definitely recommend Promenade by Morgan Shamy to those aged 14+ who are willing to stay up all night to finish a book due to how great it is!
In Promenade, November and Vincent are in two separate eras in time. After an attack on November's life that lives others she cares about dead, she enlists the help of the Fae to help her get back in time to help stop Vincent's death in the present time. However, there's the shadow wraith that keeps coming after her to send her back to her time. November must convince Vincent, who's a totally different person than his present self, to somehow change the future to prevent his death in her time. However, things don't go as planned. More lives are lost, and November's plan is left in shambles.
I very much loved the plot of Promenade! I was hooked right from the start. Yes, the first two books in the series are fantastic, but Promenade really blew me away! There's so much action and adventure packed in each and every page throughout this book. It's hard not to get sucked right back into November's world. There was a few time where the pacing took off without me, and I was left confused, but that was not very often. Other than those few times, the pacing was perfect, and I found myself fully immersed in the story. I loved the setting of early 20th century London, England. With Shamy's great descriptions of everything that was around, I was easily transported back with November. It was easy to imagine everything going on around November. The world building was so good! The time travel aspect was written superbly, and it was done in a way that wasn't extremely confusing. In Promenade, we still had some mentions of blood walkers, shifters, and witches, but now November was also dealing with the Fae, the Shadow Fae, and a shadow wraith. I loved all the new types of fantasy beings in this book. There were a few plot twist throughout the book, and I loved how the whole trilogy was tied up nicely by the end of the book.
Where do I start with the characters in Promenade? Just like in the previous two books in the trilogy, Shamy does an amazing job at breathing life into each and every one of her characters no matter how big or small of a role they play. November redeemed herself in Promenade after annoying me in Etude. I admired her love and strong bond with Vincent. I loved how she'd risk everything just to try to make sure he and her friends would be alright (even if it would sometimes have the opposite effect). The depth of November's emotions felt very realistic, and I felt myself having the same feelings as November. I enjoyed reading about the Vincent of 1901. He was much different from the present day Vincent, and it was interesting to read how different they were. I liked how we got to know Quincey a little better in this book as well. I enjoyed learning more about him. Cam was also heavily featured, and I was thrilled! I've always had a soft spot for Cam after the first book in the trilogy when he turns over a new leaf. We are also introduced to the characters of Rowan and Hazel. Although they weren't featured a lot, they were still awesome characters. We also get to meet Vincent's father. Let's just say he is definitely a piece of work! Shamy does a fantastic job of making us kind of sympathize with him for wanting to protect his land and people but at the same time, hating him for what he's done to the people he thinks disobey him.
Trigger warnings for Promenade include murder, attempted murder, torture, violence, and blackmail.
Overall, Promenade is one of the best books I've read in awhile. With it's exciting plot and well developed characters, you'd be hard pressed not to like this book. I would definitely recommend Promenade by Morgan Shamy to those aged 14+ who are willing to stay up all night to finish a book due to how great it is!
Erika Kehlet (21 KP) rated The Queen of the Tearling in Books
Feb 19, 2018
I finished this audiobook a while ago and put off writing the review because I couldn't decide how I felt about it. I went back and forth between 2 and 3 stars for a while. There were several things about the story that really bothered me (making me feel like it only deserved 2 stars), but then there were times when I was interested enough to think that I would need to read book two to see what happens. When all was said and done, I did decide I might read the next book at some point, so three stars it is.
A note about setting
The book sounds like any other fantasy novel. This story actually takes place in a future where for some reason (we are never told exactly what happened), a group of people have fled America and moved to a new land (again, we don't know how there was a new land available for them to colonize...) leaving all technology and modern conveniences behind them.
What bothered me about the book
Is it young adult or not? Occasionally the language, violence, or other crudeness seemed inappropriate for all but the most mature of teens, but then Kelsea would act like a nineteen year old girl, she spent an awful lot of time obsessing over her plain appearance, how handsome each of her guards happened to be, etc..., so I could never really tell.
Where / when is it? We get bits and pieces mentioning "the crossing", but why? What happened? Is there still an America with technology somewhere? Where are the main characters now? If the Capital is New London, are they anywhere near old London? How is there magic? And who is this enemy, this evil Mort/Red Queen who seems to have an abundance of it? I can go on and on here, and the lack of details or explanation about this world they are living in is my biggest complaint.
What I liked about the book
Kelsea, when she could remember not to worry about her plain face or how greasy her hair looked, actually had a decent moral compass and wanted to do what was right for her new-found kingdom, not just what was easy or convenient for her. She was stubborn and idealistic, and I admired those traits in her. I even eventually grew to like some of her guards, the Mace and Pen in particular, as they finally learned to respect her and some of her ideas near the end of the story.
Will you like this book?
I wish I could say yes, but the best I can do is maybe. If you go into it knowing that you are not going to understand exactly where this world is, how it came about, or why, and that doesn't bother you, then you just might. I will give book two a try to see if there are more details forthcoming, but not right away.
A note about setting
The book sounds like any other fantasy novel. This story actually takes place in a future where for some reason (we are never told exactly what happened), a group of people have fled America and moved to a new land (again, we don't know how there was a new land available for them to colonize...) leaving all technology and modern conveniences behind them.
What bothered me about the book
Is it young adult or not? Occasionally the language, violence, or other crudeness seemed inappropriate for all but the most mature of teens, but then Kelsea would act like a nineteen year old girl, she spent an awful lot of time obsessing over her plain appearance, how handsome each of her guards happened to be, etc..., so I could never really tell.
Where / when is it? We get bits and pieces mentioning "the crossing", but why? What happened? Is there still an America with technology somewhere? Where are the main characters now? If the Capital is New London, are they anywhere near old London? How is there magic? And who is this enemy, this evil Mort/Red Queen who seems to have an abundance of it? I can go on and on here, and the lack of details or explanation about this world they are living in is my biggest complaint.
What I liked about the book
Kelsea, when she could remember not to worry about her plain face or how greasy her hair looked, actually had a decent moral compass and wanted to do what was right for her new-found kingdom, not just what was easy or convenient for her. She was stubborn and idealistic, and I admired those traits in her. I even eventually grew to like some of her guards, the Mace and Pen in particular, as they finally learned to respect her and some of her ideas near the end of the story.
Will you like this book?
I wish I could say yes, but the best I can do is maybe. If you go into it knowing that you are not going to understand exactly where this world is, how it came about, or why, and that doesn't bother you, then you just might. I will give book two a try to see if there are more details forthcoming, but not right away.
Charlie Cobra Reviews (1840 KP) rated Sweet Tooth in TV
Jun 23, 2021
Story/Plot (2 more)
Actors/acting
Music/Soundtrack
For some the rating being TV-14 (1 more)
Some of the CGI
A Lot of Heart and A Great Story, That Lives Up To The Hype
https://youtu.be/3vw5Un4qmU8
Sweet Tooth is an awesome show. I was pretty excited for this show when I saw the trailer and what it was going to be about. That's because shows and cartoons that have to do with anthropomorphic animal people have a special place in my heart. I think it's because of my love of Teenage Mutant Ninja Turtles growing up and also because of all the Disney cartoons with talking animals I watched as a kid. Anyways, I really dug this show and thought that it was excellent. I though the casting was pretty spot on for what they were trying to go with and there was some really good acting in this series. I for one, couldn't really see Will Forte as a father before this movie, but he did such a great job as Pubba/Richard Fox Gus's father. I also liked Adeel Akhtar who played Dr. Singh. His performance was really good and I liked his character more than I thought I would. He brought a lot of emotion to his character and his facial expressions really said a lot without having to say it in words. The cinematography was excellent, and there were a lot of this epic shots. Some of the ones I remember the most are these ones from the beginning of episodes showing the scenery like the forest and mountains and others of the cities and just ones where they were really zoomed out showing how big the world is. The plot for me was very interesting because of the whole mystery to it and it being two-fold with the mystery of the virus and then the one of the hybrids. There was the whole speculation on whether the two were related or not and what they had to do with each other if anything. I also liked how even though Gus is the main character, the plot turned into three main storylines following the characters of Gus, Dr. Singh and then Aimee Eden/Dania Ramirez. Aimee Eden is a lady who takes in abandoned hybrids to her sanctuary/orphanage that she creates. I love Dania Ramirez as an actress and you've probably seen her in the shows and movies she's been in like one of my all time favorites, the show Heroes and movies like X-Men: Last Stand, Premium Rush and American Reunion. The soundtrack for the show was really good and very fitting in setting the mood and there were a couple of good songs that stuck out for me like the songs "Dirty Paws" by Of Monsters and Men and "Dancing in the Moonlight" by King Harvest. It seems like the show has a few different themes and they are pretty powerful and universal. One of them is how society shows prejudice, hatred, and fear to those who are different. The series has a generally good atmosphere and mood but I like how the vibe changes in key moments and they do a good job of setting tension in certain spots like when the man approaches the fence near Gus' home in the first episode. The special effects and CGI were decent but nothing spectacular in my opinion from what I remember. There were a couple that could have been better but nothing terribly horrible. The dialogue seemed pretty natural and nothing that stuck out as unusual or something that seemed better on paper or unnatural being said for most of the characters. It was rated TV-14 so for a show that had some mature themes it kind of shies away from the more extreme actions of the plot which I know some people will criticize but I thought it had enough things going on action wise and didn't need to be overly violent or graphic. That being said, I've never read the comic and don't know how it compares to the source material. I thought the editing was rather good and the scenes transitioned well. I especially liked the narration that comes out in the episodes which took me until the end of the season to find out it was actually the voice of Josh Brolin. The pacing was good as well and I liked the way this show places the flashbacks and scenes of the past while still going forward plot wise in the story. I have to say that my favorite character so far is probably the girl called Bear. She's really interesting and has a really cool introduction to the show when she appears. Well that's going to do it for this review, Sweet Tooth is a an awesome show and I give it a 9/10 and it definitely gets my "Must See Seal of Approval". It's on Netflix, so if you haven't seen it yet, you need to give this show a watch.
If you want to read the spoiler review section for my review, check it out on my website by clicking on the link below.
https://cobracharliecr.wixsite.com/charliecobrareviews/post/sweet-tooth-tv-series-review-9-10-a-lot-of-heart-and-a-great-story-that-lives-up-to-the-hype
Sweet Tooth is an awesome show. I was pretty excited for this show when I saw the trailer and what it was going to be about. That's because shows and cartoons that have to do with anthropomorphic animal people have a special place in my heart. I think it's because of my love of Teenage Mutant Ninja Turtles growing up and also because of all the Disney cartoons with talking animals I watched as a kid. Anyways, I really dug this show and thought that it was excellent. I though the casting was pretty spot on for what they were trying to go with and there was some really good acting in this series. I for one, couldn't really see Will Forte as a father before this movie, but he did such a great job as Pubba/Richard Fox Gus's father. I also liked Adeel Akhtar who played Dr. Singh. His performance was really good and I liked his character more than I thought I would. He brought a lot of emotion to his character and his facial expressions really said a lot without having to say it in words. The cinematography was excellent, and there were a lot of this epic shots. Some of the ones I remember the most are these ones from the beginning of episodes showing the scenery like the forest and mountains and others of the cities and just ones where they were really zoomed out showing how big the world is. The plot for me was very interesting because of the whole mystery to it and it being two-fold with the mystery of the virus and then the one of the hybrids. There was the whole speculation on whether the two were related or not and what they had to do with each other if anything. I also liked how even though Gus is the main character, the plot turned into three main storylines following the characters of Gus, Dr. Singh and then Aimee Eden/Dania Ramirez. Aimee Eden is a lady who takes in abandoned hybrids to her sanctuary/orphanage that she creates. I love Dania Ramirez as an actress and you've probably seen her in the shows and movies she's been in like one of my all time favorites, the show Heroes and movies like X-Men: Last Stand, Premium Rush and American Reunion. The soundtrack for the show was really good and very fitting in setting the mood and there were a couple of good songs that stuck out for me like the songs "Dirty Paws" by Of Monsters and Men and "Dancing in the Moonlight" by King Harvest. It seems like the show has a few different themes and they are pretty powerful and universal. One of them is how society shows prejudice, hatred, and fear to those who are different. The series has a generally good atmosphere and mood but I like how the vibe changes in key moments and they do a good job of setting tension in certain spots like when the man approaches the fence near Gus' home in the first episode. The special effects and CGI were decent but nothing spectacular in my opinion from what I remember. There were a couple that could have been better but nothing terribly horrible. The dialogue seemed pretty natural and nothing that stuck out as unusual or something that seemed better on paper or unnatural being said for most of the characters. It was rated TV-14 so for a show that had some mature themes it kind of shies away from the more extreme actions of the plot which I know some people will criticize but I thought it had enough things going on action wise and didn't need to be overly violent or graphic. That being said, I've never read the comic and don't know how it compares to the source material. I thought the editing was rather good and the scenes transitioned well. I especially liked the narration that comes out in the episodes which took me until the end of the season to find out it was actually the voice of Josh Brolin. The pacing was good as well and I liked the way this show places the flashbacks and scenes of the past while still going forward plot wise in the story. I have to say that my favorite character so far is probably the girl called Bear. She's really interesting and has a really cool introduction to the show when she appears. Well that's going to do it for this review, Sweet Tooth is a an awesome show and I give it a 9/10 and it definitely gets my "Must See Seal of Approval". It's on Netflix, so if you haven't seen it yet, you need to give this show a watch.
If you want to read the spoiler review section for my review, check it out on my website by clicking on the link below.
https://cobracharliecr.wixsite.com/charliecobrareviews/post/sweet-tooth-tv-series-review-9-10-a-lot-of-heart-and-a-great-story-that-lives-up-to-the-hype







