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Eight-Minute Empire
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!! Release SALE -17% !! The official version of the board game - Eight-Minute Empire, by Ryan...
Lenard (726 KP) rated Pig (2021) in Movies
Aug 1, 2021
One could look at the film as Nicolas Cage's "Ransom" ("Give me back my pig!"), "John Wick" (if the dog had survived the original attack), or "Taken" ("I don't know who you are. I don't know what you want. If you're looking for ransom, I can tell you I don't have money but what I do have are a very particular set of skills. Skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you let my pig go now, that will be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you and I will kill you."). Ten years ago, Rob left the civilized world behind and chose an isolated life in the mountains, just him and his highly talented truffle pig. Once a week, twentysomething Alex Wolff comes to buy his "finds." That is the lone connection to humanity after tragedy left him broken. Then, in the middle of the night, a couple break in to steal the pig and leave him physically scarred. Rob must now return to the old life he left behind in order to get back his pig. Along for the ride is his young benefactor who has his own tragic backstory. Similar to "John Wick," there is a powerful puppetmaster behind all the tragedy. But that is where the similarities end as no one is a highly skilled assassin or underworld boss. Both Rob and his antagonist are just men with skills, connections, and money not guns and muscles. In fact, there is a running joke where people ask Rob if his face hurts or he needs medical attention for his wounds. This is a film for your heart and your mind to absorb starring two of the greatest shouters in Hollywood giving quiet performances. I highly recommend the film.
Purple Phoenix Games (2266 KP) rated Firefly: Shiny Dice in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
I really like Firefly. So when Travis told me he had Firefly: Shiny Dice, and was looking to get rid of it, I jumped on the chance to get my hands on something Firefly! I’d never played the game and had never even heard of it either. Having played it now, though, I can see why Travis wanted to off-load it on someone else.
In Firefly: Shiny Dice, over the course of three rounds, players are rolling dice to assemble a crew, complete missions, and defeat bad guys. All of the main characters of the show are represented by different die faces, each with a special power. Use those powers to help defeat bad guys and earn VPs on your turn each round! The player at the end of the game with the most points is the winner. Firefly: Shiny Dice is played the same way, regardless of player count – in solo play, you are still trying to amass the most points possible over three rounds.
At it’s core, Firefly: Shiny Dice is a dice-rolling game. And that’s where the simplicity ends. This game is bogged down an ambiguously confusing rulebook, complicated turn steps, and just way too much text overall. When I first got this game, I was psyched to play. I sat down, opened up the rulebook, read through it at least 3 times, and then put the game away. I was so confused by what I had read, I couldn’t even bring myself to try it at first. There is a lot of ambiguity in the rulebook that caused a lot of confusion and frustration for me. For example, the brown dice are Outlaw characters and the white dice are Passenger characters, but the rulebook and player aids use “Crew Dice” most of the time – so are they all Crew Dice, or just the Outlaws since, in the show, those are the characters who actually are the crew on Serenity? Are Passengers considered Crew? The same ambiguity goes for Mission Cards – if you draw one that you cannot complete, is it just discarded? Then what’s the point of the Mission Card? How about if you draw one and don’t want to complete it? Are you required to complete it if you can? Or can you choose to ignore it to negate the Mission Keyword? I felt like after I read the rulebook, I actually had more questions than before I started.
Regarding turn order, there is just way too much going on for me. There are 4 steps each turn, and some steps have several ‘phases.’ First you roll your dice, and then depending on what you rolled maybe you can re-roll some, and then you have to check to see if you got any bonuses/penalties after your re-roll, but then you stop and draw a Mission Card and possibly resolve it (?), and now you go and deal 1 damage to a foe but only if the current Mission says ‘Shiny,’ and then the foe dice resolve their effects, and now you can use your dice and character powers to fight the foes, and then depending on how many dice you have left/the Mission Keyword from your card this turn, you can decide to push your luck and take another turn immediately or just end your turn now. Whew. There are just way too many unnecessary steps, in my opinion. All you should need to do is to roll/re-roll your dice, resolve foe effects, and fight the foes. The Missions and die bonuses/penalties feel extraneous to me, and result in clunky gameplay.
In theory, this should be a cool game. In reality, it’s just frustrating. To me it feels like every single small idea made it into the end-game, but they were not executed well enough to justify including them. This game is way too wordy and ambiguous to make sense, and even though I keep the rulebook on hand every time I play, I feel like it doesn’t really help me at all. I think a more pared down/edited version of this game could be a hit.
As a fan of Firefly, I want to like this game. I really do. But I don’t. I think it is too complicated and far too confusing for what it is supposed to be, which is a relatively light dice-rolling game. Firefly: Shiny Dice is not on my short-list of games to play, nor is it on my long-list (is that a thing?). It’s kind of just in my collection at this point, though I don’t know if it’ll stay here for long.
https://purplephoenixgames.wordpress.com/2019/01/28/solo-chronicles-firefly-shiny-dice/
I really like Firefly. So when Travis told me he had Firefly: Shiny Dice, and was looking to get rid of it, I jumped on the chance to get my hands on something Firefly! I’d never played the game and had never even heard of it either. Having played it now, though, I can see why Travis wanted to off-load it on someone else.
In Firefly: Shiny Dice, over the course of three rounds, players are rolling dice to assemble a crew, complete missions, and defeat bad guys. All of the main characters of the show are represented by different die faces, each with a special power. Use those powers to help defeat bad guys and earn VPs on your turn each round! The player at the end of the game with the most points is the winner. Firefly: Shiny Dice is played the same way, regardless of player count – in solo play, you are still trying to amass the most points possible over three rounds.
At it’s core, Firefly: Shiny Dice is a dice-rolling game. And that’s where the simplicity ends. This game is bogged down an ambiguously confusing rulebook, complicated turn steps, and just way too much text overall. When I first got this game, I was psyched to play. I sat down, opened up the rulebook, read through it at least 3 times, and then put the game away. I was so confused by what I had read, I couldn’t even bring myself to try it at first. There is a lot of ambiguity in the rulebook that caused a lot of confusion and frustration for me. For example, the brown dice are Outlaw characters and the white dice are Passenger characters, but the rulebook and player aids use “Crew Dice” most of the time – so are they all Crew Dice, or just the Outlaws since, in the show, those are the characters who actually are the crew on Serenity? Are Passengers considered Crew? The same ambiguity goes for Mission Cards – if you draw one that you cannot complete, is it just discarded? Then what’s the point of the Mission Card? How about if you draw one and don’t want to complete it? Are you required to complete it if you can? Or can you choose to ignore it to negate the Mission Keyword? I felt like after I read the rulebook, I actually had more questions than before I started.
Regarding turn order, there is just way too much going on for me. There are 4 steps each turn, and some steps have several ‘phases.’ First you roll your dice, and then depending on what you rolled maybe you can re-roll some, and then you have to check to see if you got any bonuses/penalties after your re-roll, but then you stop and draw a Mission Card and possibly resolve it (?), and now you go and deal 1 damage to a foe but only if the current Mission says ‘Shiny,’ and then the foe dice resolve their effects, and now you can use your dice and character powers to fight the foes, and then depending on how many dice you have left/the Mission Keyword from your card this turn, you can decide to push your luck and take another turn immediately or just end your turn now. Whew. There are just way too many unnecessary steps, in my opinion. All you should need to do is to roll/re-roll your dice, resolve foe effects, and fight the foes. The Missions and die bonuses/penalties feel extraneous to me, and result in clunky gameplay.
In theory, this should be a cool game. In reality, it’s just frustrating. To me it feels like every single small idea made it into the end-game, but they were not executed well enough to justify including them. This game is way too wordy and ambiguous to make sense, and even though I keep the rulebook on hand every time I play, I feel like it doesn’t really help me at all. I think a more pared down/edited version of this game could be a hit.
As a fan of Firefly, I want to like this game. I really do. But I don’t. I think it is too complicated and far too confusing for what it is supposed to be, which is a relatively light dice-rolling game. Firefly: Shiny Dice is not on my short-list of games to play, nor is it on my long-list (is that a thing?). It’s kind of just in my collection at this point, though I don’t know if it’ll stay here for long.
https://purplephoenixgames.wordpress.com/2019/01/28/solo-chronicles-firefly-shiny-dice/
Engineering Monthly - Leading UK Engineering Magazine
Business and Magazines & Newspapers
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Engineering Monthly Magazine is one of the UK’s leading business magazines for the engineering...
Darren (1599 KP) rated A Monster Calls (2016) in Movies
Jun 20, 2019
Story – The story here is clear for everyone watching, this is one family a son, mother, grandmother and dad dealing with the impending death of a loved one. We get to see how Conor the son deals with everything in his own way that means he doesn’t get punished for anything, we get to see how the mother must stay strong for her son until the very end and how the grandmother must deal with the upcoming death of her daughter while being the only one there for grandson. This will make you cry it is as simple as that because his is one of the hardest hitting emotional punches you will ever receive.
Fantasy – We are thrown into a fantasy world that Conor creates to help him deal with the tragic events that are happening within his life, we are left to decide for ourselves which side of the story is real or not with the fantasy element too.
Characters/Performance – Conor is a character that we could see in so many situations when a parent is terminally ill, he struggles to find his place when he knows his future but can’t face it. When we look at the adults we get to see the struggling mother with her health, the father who isn’t around and the grandmother who doesn’t really know how to act because she will be losing her daughter but needing to be strong for her grandson. The tree monster is a great character in its own right, even if it is created to help Conor deal with the problems in his life.
When you look at the performance youngest Lewis MacDougall is brilliant in this role going through the full range of emotions while the bigger name actors let him take the centre stage.
Settings – The settings used make us feel like this is just a normal family that has had to deal with its ups and downs but now it will be taking on the biggest down. We don’t get any iconic settings but we get everything we need to feel the pain the characters go through.
Special Effects – The special effects here are brilliant making us fully believe there is in fact a monster with Conor helping him through this difficult time.
Final Thoughts – This is easily one of the most heart-breaking films of the year but shows just how difficult the situation would be for a young boy.
Overall: Bring your tissues to this film that will leave you emotional exhausted by the end.
https://moviesreview101.com/2017/01/26/a-monster-calls-2016/
Fantasy – We are thrown into a fantasy world that Conor creates to help him deal with the tragic events that are happening within his life, we are left to decide for ourselves which side of the story is real or not with the fantasy element too.
Characters/Performance – Conor is a character that we could see in so many situations when a parent is terminally ill, he struggles to find his place when he knows his future but can’t face it. When we look at the adults we get to see the struggling mother with her health, the father who isn’t around and the grandmother who doesn’t really know how to act because she will be losing her daughter but needing to be strong for her grandson. The tree monster is a great character in its own right, even if it is created to help Conor deal with the problems in his life.
When you look at the performance youngest Lewis MacDougall is brilliant in this role going through the full range of emotions while the bigger name actors let him take the centre stage.
Settings – The settings used make us feel like this is just a normal family that has had to deal with its ups and downs but now it will be taking on the biggest down. We don’t get any iconic settings but we get everything we need to feel the pain the characters go through.
Special Effects – The special effects here are brilliant making us fully believe there is in fact a monster with Conor helping him through this difficult time.
Final Thoughts – This is easily one of the most heart-breaking films of the year but shows just how difficult the situation would be for a young boy.
Overall: Bring your tissues to this film that will leave you emotional exhausted by the end.
https://moviesreview101.com/2017/01/26/a-monster-calls-2016/
Mark @ Carstairs Considers (2579 KP) rated Murder in Murray Hill in Books
May 19, 2021 (Updated May 19, 2021)
Investigating a Murder as Life Changes
New York City Detective Sergeant Frank Malloy gets a new case when a man walks into police headquarters wanting to report his daughter missing. Henry Livingston has no clue where Grace might have gone, but Frank quickly figures out that she has been responding to lonely hearts ads in the newspaper trying to find herself a husband. While she might have eloped with someone, all signs point to something much worse. Is Grace still alive? Can Frank and Sarah Brandt find her?
This book is darker than some of the others in the series, but it deals with that darker subject sympathetically, and there aren’t any details we don’t need. The darker subject of the mystery is balanced out by lighter sub-plots involving Sarah and Frank’s future plans. (And if you aren’t up to date on the series, know that this one spoils some major events from the end of the previous book.) I love the characters, so it was wonderful to check in again with them and find out what is happening in their lives. The mystery is twisty; just when I thought I knew where things were going, something would happen to confuse me again. The world of 1890’s New York City is brought to life expertly without slowing the story down at all. This is another page turning entry in the series.
This book is darker than some of the others in the series, but it deals with that darker subject sympathetically, and there aren’t any details we don’t need. The darker subject of the mystery is balanced out by lighter sub-plots involving Sarah and Frank’s future plans. (And if you aren’t up to date on the series, know that this one spoils some major events from the end of the previous book.) I love the characters, so it was wonderful to check in again with them and find out what is happening in their lives. The mystery is twisty; just when I thought I knew where things were going, something would happen to confuse me again. The world of 1890’s New York City is brought to life expertly without slowing the story down at all. This is another page turning entry in the series.
Merissa (14024 KP) rated The Dawn of Peace (Etherya's Earth #0.5) in Books
Feb 4, 2022
THE DAWN OF PEACE is a prequel novella in the Etherya's Earth series. It introduces us to the two main characters, whilst also meeting other main characters for the first time.
Kilani is a strong woman, a brilliant warrior, and relegated to organising functions at her father's request because women aren't allowed to join the army or have a mind of their own. Alrec is a Vampyire who has lost his whole family and swore to avenge them. These two meet in a meadow one evening when Alrec is there to raid the Slayer men. They fight and Alrec lets Kilani live. Sometime later, Kilani returns the favour, and mutual respect and trust begin to flourish between these two.
I loved this story! It was fast-paced but had enough attention to detail to keep me satisfied. The only trouble I have now is I want to read The End of Hatred again to see if they feature in that. The world-building is second to none, with plentiful descriptions and situations to keep everyone's attention.
If this had been the first book in the series I had read, it would definitely have pushed me to read more. Absolutely brilliant and definitely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Kilani is a strong woman, a brilliant warrior, and relegated to organising functions at her father's request because women aren't allowed to join the army or have a mind of their own. Alrec is a Vampyire who has lost his whole family and swore to avenge them. These two meet in a meadow one evening when Alrec is there to raid the Slayer men. They fight and Alrec lets Kilani live. Sometime later, Kilani returns the favour, and mutual respect and trust begin to flourish between these two.
I loved this story! It was fast-paced but had enough attention to detail to keep me satisfied. The only trouble I have now is I want to read The End of Hatred again to see if they feature in that. The world-building is second to none, with plentiful descriptions and situations to keep everyone's attention.
If this had been the first book in the series I had read, it would definitely have pushed me to read more. Absolutely brilliant and definitely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Top Car Games For Free Driving The Car Racing Game
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Compete in a sports car race at night! When night falls in Cars City the best sports cars go out...






