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Chris Sawin (602 KP) rated Doctor Strange in the Multiverse of Madness (2022) in Movies
May 4, 2022
The noticeable Sam Raimi elements. (2 more)
The film is great when it's able to showcase horror.
The second end credits sequence is amazing.
The film is incredibly formulaic outside of its horror elements. (2 more)
You don't really care about any of the new characters.
No one is going to get that first end credits sequence.
Sam Raimi Finally Brings Horror to the MCU
Even with all of the universe jumping and Sam Raimi being able to add his filmmaking trademarks, Doctor Strange in the Multiverse of Madness is a bit too formulaic for its own good. Doctor Strange (Benedict Cumberbatch) has been having dreams of a different version of himself dying while seeking a mythical book known as The Book of Ashanti. In his dream, Strange encounters America Chavez (Xochitl Gomez), a young girl with the uncontrollable power of universe jumping.
But then Strange meets America in his universe and learns that dreams are actually us seeing different versions of ourselves in different universes. Still blinded by the events in WandaVision, Scarlet Witch (Elizabeth Olsen) intends to capture America and utilize her universe jumping ability to reunite with the children she created with magic.
Doctor Strange in the Multiverse of Madness relies on what feels like a simplistic storyline to drive what is essentially the MCU’s first horror film. Strange really only seems driven to protect America because he dreamed about her and Wanda Maximoff has only turned evil because there’s suddenly this very thin line between being a mother and becoming a monster. Most of the film feels like a typical MCU film featuring the standard humor and wisecracking you’ve come to expect from superhero films along with the fate of the world (and possibly every other) probably being at stake.
The most refreshing moments of Doctor Strange in the Multiverse of Madness are the moments that you can tell Raimi had a hand in writing, directing, or having some sort of input in some capacity. This is Raimi’s first directorial gig since 2013’s Oz: The Great and Powerful and it becomes quite obvious that audiences have missed his work. The Shuma Gorath sequence (renamed Gargantos for trademark purposes) is outstanding. Doctor Strange, Wong, and America battling a giant one eyed octopus is something so awesome that it kind of writes itself. Not only is it the film’s first big action sequence, but you can see a lot of Doctor Octopus and Spider-Man 2 influences as Gargantos destroys skyscrapers and gets his tentacles chopped off. The slicing of the bus as it’s thrown at Doctor Strange and America is also legitimately one of the coolest moments of the film.
There is a ton of homage to Evil Dead and Drag Me to Hell buried within the film. The final 20 minutes are overflowing with concepts seemingly pulled from classic Sam Raimi films. Doctor Strange in the Multiverse of Madness revolves around a book of the damned not unlike the Necronomicon. There are at least two major eyeball gags and a ridiculous amount of burning candles in the film. Like most Sam Raimi films, there’s an emphasis on corniness. His sense of humor has always been on the corny side and the heartfelt moments always seem to be milked and over exaggerated ever so slightly. All of these elements are in Doctor Strange in the Multiverse of Madness and they are the moments that make the film feel more unique in comparison to the other 28 films in the MCU.
Strange saves America from Scarlet Witch by knocking her and himself into her own star shaped portal that sees them both falling through multiple universes. It’s a gloriously disorienting sequence, but it’s also incredibly similar to not only what we saw in the first Doctor Strange film but also a lot like the 700 space jumps in Guardians of the Galaxy Vol. 2. This film is meant to open the door even further when it comes to the cosmic side of the MCU and now the horror side of it as well. Doctor Strange in the Multiverse of Madness is not Spider-Man: No Way Home. There are not a ton of nostalgic cameos sprinkled throughout the film. There’s one sequence that combines fan speculation and other universes, but there aren’t a lot of hidden cameos like the internet speculated.
What is perhaps most interesting about this superhero sequel is that Stephen Strange is still learning to be more humble. His only play during Infinity War that ended up costing so many their lives for five long years is still weighing heavily on his mind. He also still loves Christine (Rachel McAdams) despite the fact that she’s moved on and struggles with whether he’s now happy or not. Throughout the film he’s constantly compared to the Doctor Strange of that universe and yet the film goes out of its way to show that this Doctor Strange is different. He will break the rules if he has to, but he will only do so when it’s the only option.
With so many universes and alternate versions of himself, it was naturally only a matter of time before Doctor Strange would have to fight himself. The musical note war Strange has with the Darkhold obsessed version of himself in the collapsed universe in the second half of the film does some really intriguing stuff with musical notes that essentially borrows visuals from the Chuck Jones directed animated short, “High Note,” from 1960 as well as the battle or reactionary element found in video games such as Dance Dance Revolution and Guitar Hero. It’s an unusual fight that seems to be inspired solely by Strange bumping into a piano during the magical brawl.
Doctor Strange in the Multiverse of Madness is dark, silly, and fan pleasing. The film is at is most bewitching when Sam Raimi can let his horror roots be showcased. It will satisfy horror and superhero film fans alike, but would have and could have been even better if Raimi was allowed to dive even further into the horror genre. Be sure to stay after the credits, as well. There are two after credits sequences with the final one being so absurdly on the nose for Sam Raimi that it may be the most entertaining part of the film.
But then Strange meets America in his universe and learns that dreams are actually us seeing different versions of ourselves in different universes. Still blinded by the events in WandaVision, Scarlet Witch (Elizabeth Olsen) intends to capture America and utilize her universe jumping ability to reunite with the children she created with magic.
Doctor Strange in the Multiverse of Madness relies on what feels like a simplistic storyline to drive what is essentially the MCU’s first horror film. Strange really only seems driven to protect America because he dreamed about her and Wanda Maximoff has only turned evil because there’s suddenly this very thin line between being a mother and becoming a monster. Most of the film feels like a typical MCU film featuring the standard humor and wisecracking you’ve come to expect from superhero films along with the fate of the world (and possibly every other) probably being at stake.
The most refreshing moments of Doctor Strange in the Multiverse of Madness are the moments that you can tell Raimi had a hand in writing, directing, or having some sort of input in some capacity. This is Raimi’s first directorial gig since 2013’s Oz: The Great and Powerful and it becomes quite obvious that audiences have missed his work. The Shuma Gorath sequence (renamed Gargantos for trademark purposes) is outstanding. Doctor Strange, Wong, and America battling a giant one eyed octopus is something so awesome that it kind of writes itself. Not only is it the film’s first big action sequence, but you can see a lot of Doctor Octopus and Spider-Man 2 influences as Gargantos destroys skyscrapers and gets his tentacles chopped off. The slicing of the bus as it’s thrown at Doctor Strange and America is also legitimately one of the coolest moments of the film.
There is a ton of homage to Evil Dead and Drag Me to Hell buried within the film. The final 20 minutes are overflowing with concepts seemingly pulled from classic Sam Raimi films. Doctor Strange in the Multiverse of Madness revolves around a book of the damned not unlike the Necronomicon. There are at least two major eyeball gags and a ridiculous amount of burning candles in the film. Like most Sam Raimi films, there’s an emphasis on corniness. His sense of humor has always been on the corny side and the heartfelt moments always seem to be milked and over exaggerated ever so slightly. All of these elements are in Doctor Strange in the Multiverse of Madness and they are the moments that make the film feel more unique in comparison to the other 28 films in the MCU.
Strange saves America from Scarlet Witch by knocking her and himself into her own star shaped portal that sees them both falling through multiple universes. It’s a gloriously disorienting sequence, but it’s also incredibly similar to not only what we saw in the first Doctor Strange film but also a lot like the 700 space jumps in Guardians of the Galaxy Vol. 2. This film is meant to open the door even further when it comes to the cosmic side of the MCU and now the horror side of it as well. Doctor Strange in the Multiverse of Madness is not Spider-Man: No Way Home. There are not a ton of nostalgic cameos sprinkled throughout the film. There’s one sequence that combines fan speculation and other universes, but there aren’t a lot of hidden cameos like the internet speculated.
What is perhaps most interesting about this superhero sequel is that Stephen Strange is still learning to be more humble. His only play during Infinity War that ended up costing so many their lives for five long years is still weighing heavily on his mind. He also still loves Christine (Rachel McAdams) despite the fact that she’s moved on and struggles with whether he’s now happy or not. Throughout the film he’s constantly compared to the Doctor Strange of that universe and yet the film goes out of its way to show that this Doctor Strange is different. He will break the rules if he has to, but he will only do so when it’s the only option.
With so many universes and alternate versions of himself, it was naturally only a matter of time before Doctor Strange would have to fight himself. The musical note war Strange has with the Darkhold obsessed version of himself in the collapsed universe in the second half of the film does some really intriguing stuff with musical notes that essentially borrows visuals from the Chuck Jones directed animated short, “High Note,” from 1960 as well as the battle or reactionary element found in video games such as Dance Dance Revolution and Guitar Hero. It’s an unusual fight that seems to be inspired solely by Strange bumping into a piano during the magical brawl.
Doctor Strange in the Multiverse of Madness is dark, silly, and fan pleasing. The film is at is most bewitching when Sam Raimi can let his horror roots be showcased. It will satisfy horror and superhero film fans alike, but would have and could have been even better if Raimi was allowed to dive even further into the horror genre. Be sure to stay after the credits, as well. There are two after credits sequences with the final one being so absurdly on the nose for Sam Raimi that it may be the most entertaining part of the film.
Lyndsey Gollogly (2893 KP) rated Blood and Ruin ( Book 1) in Books
May 14, 2024
96 of 220
Kindle
Blood and Ruin (Book 1)
By Rumer Hale
⭐️⭐️⭐️⭐️
Six years ago, my world was ripped from under me, and I was taken to Cardinal Three. A place where pain has been my endless companion.
Witches, demons, shifters and humans all live under one rule.
King's.
What he says goes.
So, trying to get the hell out of here hasn’t been easy.
No one leaves without his permission.
In fact, no one leaves at all...That is, alive.
But I have a plan.
One chance to get out of this nightmare once and for all.
One month is all I need.
One month to stay off King's radar and get the last few items needed for the spell I’ve been working on.
Shouldn’t be that hard...right?
But turns out King has his own plan. One that involves trading me off to the five shifters of Manhattan.
With King's ultimatum, I have no choice but to go through with it. But I’m still getting out of here, no matter what.
Or so I thought.
Turns out the five shifters are my mates…
And also, the boys I left behind six years ago.
Ok I’m not going to lie the first 10 chapters of this I actually kept rolling my eyes thinking it was going the same way many others in this genre go which is not a bad thing at all it’s just don’t think my mind was in the mood for it. BUT! Something said keep going and I did the last half of the book was just so good and maybe because I was a little distracted by what I thought would happen I just didn’t see it coming. Really good read in the end. I will say there are some pretty brutal things happening with the main MC so please check triggers.
Kindle
Blood and Ruin (Book 1)
By Rumer Hale
⭐️⭐️⭐️⭐️
Six years ago, my world was ripped from under me, and I was taken to Cardinal Three. A place where pain has been my endless companion.
Witches, demons, shifters and humans all live under one rule.
King's.
What he says goes.
So, trying to get the hell out of here hasn’t been easy.
No one leaves without his permission.
In fact, no one leaves at all...That is, alive.
But I have a plan.
One chance to get out of this nightmare once and for all.
One month is all I need.
One month to stay off King's radar and get the last few items needed for the spell I’ve been working on.
Shouldn’t be that hard...right?
But turns out King has his own plan. One that involves trading me off to the five shifters of Manhattan.
With King's ultimatum, I have no choice but to go through with it. But I’m still getting out of here, no matter what.
Or so I thought.
Turns out the five shifters are my mates…
And also, the boys I left behind six years ago.
Ok I’m not going to lie the first 10 chapters of this I actually kept rolling my eyes thinking it was going the same way many others in this genre go which is not a bad thing at all it’s just don’t think my mind was in the mood for it. BUT! Something said keep going and I did the last half of the book was just so good and maybe because I was a little distracted by what I thought would happen I just didn’t see it coming. Really good read in the end. I will say there are some pretty brutal things happening with the main MC so please check triggers.
Hazel (2934 KP) rated After Dark in Books
May 15, 2022
What an interesting and different read that was!
In a country that has decided that enough is enough when it comes to violence against women, a radical solution is put in place - men are electronically tagged and are not allowed outside between the hours of 7pm and 7am. Women are no longer afraid to go out at night and it appears to be 'working' when, one morning, the badly beaten body of a woman is found in a park. It couldn't have been a man ... could it?
The premise of the story is an interesting one but, for me, it didn't really deliver how I thought it would; I was hoping there would be a balanced view but it felt to me like is was very anti-male and the overwhelming thought is that all men are evil. We know that is not the case but there wasn't one male character in this book that provided another viewpoint and this was disappointing for me. I do, however, recognise that I have never been subject to male violence and therefore may have come at this from a different frame of reference and because of this, I can certainly see why some may think the future world described in this book would be utopia but, for me, I don't like tarring everyone with the same brush.
Told from different points of view and in two timelines, this book moves along at a good pace. The characters, both male and female, are not particularly likeable with the teenage daughter being the most irritating and, annoyingly, stereotypical and this caused me to not care about any of them particularly so the mystery around who was murdered wasn't that intriguing but I did like how we didn't find out until towards the end.
Overall though it was an interesting and thought-provoking read but not as good as I think it could have been but I must thank Random House UK, Cornerstone and NetGalley for allowing me to read this book and share my thoughts.
In a country that has decided that enough is enough when it comes to violence against women, a radical solution is put in place - men are electronically tagged and are not allowed outside between the hours of 7pm and 7am. Women are no longer afraid to go out at night and it appears to be 'working' when, one morning, the badly beaten body of a woman is found in a park. It couldn't have been a man ... could it?
The premise of the story is an interesting one but, for me, it didn't really deliver how I thought it would; I was hoping there would be a balanced view but it felt to me like is was very anti-male and the overwhelming thought is that all men are evil. We know that is not the case but there wasn't one male character in this book that provided another viewpoint and this was disappointing for me. I do, however, recognise that I have never been subject to male violence and therefore may have come at this from a different frame of reference and because of this, I can certainly see why some may think the future world described in this book would be utopia but, for me, I don't like tarring everyone with the same brush.
Told from different points of view and in two timelines, this book moves along at a good pace. The characters, both male and female, are not particularly likeable with the teenage daughter being the most irritating and, annoyingly, stereotypical and this caused me to not care about any of them particularly so the mystery around who was murdered wasn't that intriguing but I did like how we didn't find out until towards the end.
Overall though it was an interesting and thought-provoking read but not as good as I think it could have been but I must thank Random House UK, Cornerstone and NetGalley for allowing me to read this book and share my thoughts.
Louise (64 KP) rated Mad About the Hatter in Books
Jul 2, 2018
I received a free copy of this book to review from Netgalley.
Hatter has been kept prisoner in the red queens dungeons for longer than he can remember. Eventually the day has come, he has been summoned by the Queen herself what can only be for none the less a beheading as everyone knows this is her favourite pastime. To the Hatters amazement she is sparing his head by striking a deal that he can’t refuse (really he can’t refuse) by capturing ‘boy Alice’ – and returning him for a right old head lolloping.
‘Boy Alice’ is in fact Alice’s younger brother Henry(17). He has never believed Alice’s stories of wonderland and always thought she was attention seeking, for which they have never seen eye to eye.
All Henry remembers is Alice apologising after their recent altercation, handing him a glass of punch and telling him to find the Hatter!
Henry finds himself in a mysterious place of oversized flowers and a caterpillar sitting upon a mushroom that speaks in riddles – can it really be Wonderland? Was Alice really an attention seeking twit?.
When Hatter finds Henry they grow to like each other and try to figure a plan to get Henry back to his home but by doing so they have to cross some challenging areas within Wonderland such as the Neverglades and Drawrof, during this adventure the relationship between the Hatter and Henry blossom.
"Rules are merely a fistful of conundrums, obstacles and barriers knotted and twisted together for the sole purpose of sucking the last bit of fun out of every experience"
I loved this book so much! The world-building was amazing that I felt like I was in Wonderland alongside the Hatter and Henry. Every section of Wonderland they crossed was so different from the last and every bit as magical.
The book is only 190 pages so a very fast and easy read. I liked that all the original characters were used and they all had the same traits as from Alice in Wonderland and that new creatures added and were blended in well.
The friendship between Henry and that Hatter was very sweet and heartwarming as they ventured on through the mystical lands and defied death, the feelings for one another become more than companions.
There were some particularly funny moments in the book that did make me laugh out loud as they were quite witty and there were still some essence of nonsense but not as much as Alice in Wonderland.
Alice to me was the only character that I didn’t really feel genuine, it felt a bit forced like she had to been in the book because it was based on Alice in Wonderland by C.S Lewis.
Nearing the end of the book there was a particular cheesy bit that I didn’t really like as it was a bit of a cliché but other than that I thoroughly enjoyed the book. I was sucked in to the magical world that was Wonderland!
I think there is definitely room for a sequel.
"That’s the secret to Wonderland. Believing. It’s what fuels magic"
I would recommend this book for anyone that reads/likes Young Adult and Lite fantasy novels.
I have never read anything else by Dakota Chase, though she has other books published such as ‘Changing Jamie’ and ‘Monster Town’.
Overall I rate this 4 out of 5 stars
Hatter has been kept prisoner in the red queens dungeons for longer than he can remember. Eventually the day has come, he has been summoned by the Queen herself what can only be for none the less a beheading as everyone knows this is her favourite pastime. To the Hatters amazement she is sparing his head by striking a deal that he can’t refuse (really he can’t refuse) by capturing ‘boy Alice’ – and returning him for a right old head lolloping.
‘Boy Alice’ is in fact Alice’s younger brother Henry(17). He has never believed Alice’s stories of wonderland and always thought she was attention seeking, for which they have never seen eye to eye.
All Henry remembers is Alice apologising after their recent altercation, handing him a glass of punch and telling him to find the Hatter!
Henry finds himself in a mysterious place of oversized flowers and a caterpillar sitting upon a mushroom that speaks in riddles – can it really be Wonderland? Was Alice really an attention seeking twit?.
When Hatter finds Henry they grow to like each other and try to figure a plan to get Henry back to his home but by doing so they have to cross some challenging areas within Wonderland such as the Neverglades and Drawrof, during this adventure the relationship between the Hatter and Henry blossom.
"Rules are merely a fistful of conundrums, obstacles and barriers knotted and twisted together for the sole purpose of sucking the last bit of fun out of every experience"
I loved this book so much! The world-building was amazing that I felt like I was in Wonderland alongside the Hatter and Henry. Every section of Wonderland they crossed was so different from the last and every bit as magical.
The book is only 190 pages so a very fast and easy read. I liked that all the original characters were used and they all had the same traits as from Alice in Wonderland and that new creatures added and were blended in well.
The friendship between Henry and that Hatter was very sweet and heartwarming as they ventured on through the mystical lands and defied death, the feelings for one another become more than companions.
There were some particularly funny moments in the book that did make me laugh out loud as they were quite witty and there were still some essence of nonsense but not as much as Alice in Wonderland.
Alice to me was the only character that I didn’t really feel genuine, it felt a bit forced like she had to been in the book because it was based on Alice in Wonderland by C.S Lewis.
Nearing the end of the book there was a particular cheesy bit that I didn’t really like as it was a bit of a cliché but other than that I thoroughly enjoyed the book. I was sucked in to the magical world that was Wonderland!
I think there is definitely room for a sequel.
"That’s the secret to Wonderland. Believing. It’s what fuels magic"
I would recommend this book for anyone that reads/likes Young Adult and Lite fantasy novels.
I have never read anything else by Dakota Chase, though she has other books published such as ‘Changing Jamie’ and ‘Monster Town’.
Overall I rate this 4 out of 5 stars
Heather Cranmer (2721 KP) rated The Book in Books
Jun 7, 2018
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a> towards the end of December).
The Book by Jessica Bell is a book that I've been wanting to read for awhile. The synopsis really intrigued me. I was thrilled when I won a copy of The Book. Luckily, this book didn't disappoint.
Bonnie is a 5 year old girl. While her mother Penny is pregnant with Bonnie, John, Bonnie's dad, starts a journal (referred to as the book) where he writes his thoughts and wishes for Bonnie. However, Penny is the one who starts writing in it more than John. However, things don't go as planned. When John and Penny split up, the book becomes Penny's release for her feelings. Bonnie notices that her mom always cries when writing in the book, so she thinks the book is what is causing Penny's sadness. Bonnie sees her mom and her mom's boyfriend, Ted, fighting over the book, so Bonnie just wants to get rid of the book. Little do all the adults know how their actions will affect Bonnie.
I love the title! It's super mysterious but such a fitting tile. I think Ms. Bell did a fantastic job at picking this title.
I'm also a fan of the cover. I like the shadow of the child, which I believe to be Bonnie, with words written over it. I also like the pink (my favorite color) and the font.
Jessica Bell does a fantastic job with the world building. I felt like she creates the world of a 5 year old almost perfectly. I did find it strange that Bonnie's parents refer to themselves by their first name instead of mom and dad when writing things to Bonnie, but that's just me.
The pacing starts off a little slow, but before I realized it, it had really grabbed me and pulled me into the story. After that, the pace never slows down nor does it speed up where I didn't know what was going on.
The plot was very original which made for a refreshing read. It was interesting to read everyone's thoughts through journal entries (Penny and John) and through Bonnie's point of view. I also would've never predicted the ending of The Book!
The characters were all well written and rounded. I felt for Penny when she was torn between two men and doing what was best for Bonnie. I felt for John who wanted to be there for his daughter yet his hands were tied. I felt for Ted who was oblivious to what was going on around him through no fault of his own. I mostly felt for Bonnie who, due to her age, didn't know why everyone was acting the way they were over this book. Bell captures the emotion of each character perfectly!
Bell writes like a 5 year old would think when it came time for Bonnie's point of view. I found this annoying sometimes, but I understand why it needed to be done. It needed to be done to really capture the essence of Bonnie. There were times when I felt that Bonnie was acting or thinking like that of an older child, but this could've just been a personal thing as all children develop at different levels. Other then that, I found the dialogue to be very interesting. It also flows very smoothly and never feels rushed.
Overall, The Book is a fantastic and emotional read. It has an original plot line with memorable characters and fantastic dialogue.
I'd recommend this book to those aged 18+ who are after a read with an original story with a lesson to be learned.
I'd give The Book by Jessica Bell a 4.5 out of 5.
The Book by Jessica Bell is a book that I've been wanting to read for awhile. The synopsis really intrigued me. I was thrilled when I won a copy of The Book. Luckily, this book didn't disappoint.
Bonnie is a 5 year old girl. While her mother Penny is pregnant with Bonnie, John, Bonnie's dad, starts a journal (referred to as the book) where he writes his thoughts and wishes for Bonnie. However, Penny is the one who starts writing in it more than John. However, things don't go as planned. When John and Penny split up, the book becomes Penny's release for her feelings. Bonnie notices that her mom always cries when writing in the book, so she thinks the book is what is causing Penny's sadness. Bonnie sees her mom and her mom's boyfriend, Ted, fighting over the book, so Bonnie just wants to get rid of the book. Little do all the adults know how their actions will affect Bonnie.
I love the title! It's super mysterious but such a fitting tile. I think Ms. Bell did a fantastic job at picking this title.
I'm also a fan of the cover. I like the shadow of the child, which I believe to be Bonnie, with words written over it. I also like the pink (my favorite color) and the font.
Jessica Bell does a fantastic job with the world building. I felt like she creates the world of a 5 year old almost perfectly. I did find it strange that Bonnie's parents refer to themselves by their first name instead of mom and dad when writing things to Bonnie, but that's just me.
The pacing starts off a little slow, but before I realized it, it had really grabbed me and pulled me into the story. After that, the pace never slows down nor does it speed up where I didn't know what was going on.
The plot was very original which made for a refreshing read. It was interesting to read everyone's thoughts through journal entries (Penny and John) and through Bonnie's point of view. I also would've never predicted the ending of The Book!
The characters were all well written and rounded. I felt for Penny when she was torn between two men and doing what was best for Bonnie. I felt for John who wanted to be there for his daughter yet his hands were tied. I felt for Ted who was oblivious to what was going on around him through no fault of his own. I mostly felt for Bonnie who, due to her age, didn't know why everyone was acting the way they were over this book. Bell captures the emotion of each character perfectly!
Bell writes like a 5 year old would think when it came time for Bonnie's point of view. I found this annoying sometimes, but I understand why it needed to be done. It needed to be done to really capture the essence of Bonnie. There were times when I felt that Bonnie was acting or thinking like that of an older child, but this could've just been a personal thing as all children develop at different levels. Other then that, I found the dialogue to be very interesting. It also flows very smoothly and never feels rushed.
Overall, The Book is a fantastic and emotional read. It has an original plot line with memorable characters and fantastic dialogue.
I'd recommend this book to those aged 18+ who are after a read with an original story with a lesson to be learned.
I'd give The Book by Jessica Bell a 4.5 out of 5.
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graveyardgremlin (7194 KP) rated Death's Daughter (Calliope Reaper-Jones, #1) in Books
Feb 15, 2019
As soon as this book became available, I made sure to pick it up from the library. Since I'm a big Buffy the Vampire Slayer fan, of course Amber Benson was a big draw and I was curious about her writing ability. Not to mention this is the type of book I like to read regardless of who wrote it.
Ms. Benson is a capable writer, but she tends to over describe when it's really not necessary. The story matter and the whole world she created was very interesting, but throughout the book, I felt there was something missing. The main character, Callie, is okay - I didn't hate her, but I didn't love her either. I guess I'm just tiring of the same old twenty- and thirty-somethings in chick-lit-esque books that seem to pop up ad nauseum these days. I just don't understand or relate to "women" who are very ditzy, but still manage to save the day and/or end up with the guy, complain all the time, and lust after every cute guy that comes within a 50-foot radius of them. Not to mention, why are these protagonists always surrounded by pretty, perfect people that make them look even more inferior? That's not totally relatable. Maybe I'm getting older or more mature, or maybe it was just how I felt when I read it. Who knows for sure? Of all the characters, Kali was my favorite, she was pretty cool and brought some spice to the story.
Overall, the book was a fairly easy read and I do think I'll check out the second in the series to see how it progresses (and hope it shakes some of the first entry's jitters off and is more solid). I would recommend that if you're interested in reading this to get it at the library first, or else find it used.
Minor quibble: I don't know who picked the cover, but it's not how I picture Callie at all and it's rather sucky. Hopefully, the second book will improve not just in content. ;P
Ms. Benson is a capable writer, but she tends to over describe when it's really not necessary. The story matter and the whole world she created was very interesting, but throughout the book, I felt there was something missing. The main character, Callie, is okay - I didn't hate her, but I didn't love her either. I guess I'm just tiring of the same old twenty- and thirty-somethings in chick-lit-esque books that seem to pop up ad nauseum these days. I just don't understand or relate to "women" who are very ditzy, but still manage to save the day and/or end up with the guy, complain all the time, and lust after every cute guy that comes within a 50-foot radius of them. Not to mention, why are these protagonists always surrounded by pretty, perfect people that make them look even more inferior? That's not totally relatable. Maybe I'm getting older or more mature, or maybe it was just how I felt when I read it. Who knows for sure? Of all the characters, Kali was my favorite, she was pretty cool and brought some spice to the story.
Overall, the book was a fairly easy read and I do think I'll check out the second in the series to see how it progresses (and hope it shakes some of the first entry's jitters off and is more solid). I would recommend that if you're interested in reading this to get it at the library first, or else find it used.
Minor quibble: I don't know who picked the cover, but it's not how I picture Callie at all and it's rather sucky. Hopefully, the second book will improve not just in content. ;P
Purple Phoenix Games (2266 KP) rated Arctic Scavengers in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
Welcome to the Ice Age. No, not the animated movie. I’m talking about the real deal. Arctic Scavengers is set in a post-apocalyptic ice age where the cold is deadly and the resources are scarce. Any surviving humans have banded together to form ‘tribes’ that are competing for dominance in this frigid tundra. Can you and your tribe outwit your competitors to become the most powerful group? Or will a bigger and more menacing tribe overpower you and jeopardize your survival?
Disclaimer: The solo variant is only addressed in the Recon Expansion rules. There IS another expansion – HQ – but I have not used that content in my solo plays. This review only encompasses the Base Game and Recon Expansion.
Arctic Scavengers is a deck-building game where players are recruiting mercenaries to their tribes, searching for general resources, and battling other tribes for contested resources. Each turn has two main phases – Resource Gathering and Skirmish. During Resource Gathering, you play cards from your hand to either recruit new mercenaries or search the junkyard for general resources. Any remaining cards in your hand are then used during the Skirmish phase – where the player with the highest ‘fight’ value wins the contested resource for that round. At the end of the game, the player with the biggest tribe wins!
The solo variant has some minor differences, but is played essentially the same way. In a solo game, the contested resource cards are divided into 7 skirmishes to be encountered throughout the game. You can decide when to engage in a skirmish – it is not a requirement to encounter one each turn. After each skirmish, you either win and earn a contested resource, or lose and must permanently discard a card from your losing hand. The game ends when all 7 skirmishes have been encountered. The other difference is that each time you have to re-shuffle your discard pile, you must permanently remove the top card of your new deck from the game. Beyond those changes, the game remains the same. At the end of the game, all cards in your tribe are worth certain numbers of points – the goal is to beat your own personal best score.
In theory, this game sounds super cool! But when I actually got to play it solo, I was seriously underwhelmed. The game feels stagnant in the sense that there is no tension or urgency in your strategy. Since YOU get to decide when to engage in a skirmish, it is possible to just while away the time building up your deck until you have enough cards to beat every skirmish. Yes, you permanently discard a card each time you re-shuffle your discard pile, but if you are able to recruit one or two new cards each turn, it negates the penalty of discarding a card. The ability to choose when to engage in skirmishes is seriously over-powered because there is nothing stopping you from ignoring skirmishes and amassing cards for end-game scoring.
The other grievance I have with the game is regarding the Junkyard – the deck of cards where you ‘search’ for resources. The solo rules do not explicitly address setting up the Junkyard deck at all. So do you use one or not? Not having the Junkyard deck can be a serious hinderance – certain mercenaries cannot be recruited without certain resources. If you DO play with the Junkyard, how many cards do you use? Do you use the corresponding cards from the Base game and BOTH expansions? Only Base game and one expansion? Again, not explicitly addressed. I’ve tried using all of the Junkyard cards and that is difficult – there are just too many cards in that deck. I have gone entire games without coming across a necessary resource just because the size of the deck is too large (and I’m apparently a poor card-shuffler). The simple solution to this ambiguity would have been to just address it in the rulebook. But it’s not there, so I’m left guessing as to how I should set it up every time.
I really like the idea of this game. I really don’t like the solo variant though. Not having forced skirmishes makes the game extremely boring for me – I don’t really need a strategy since I can just recruit cards until I can draw a powerful hand. If there was a timeline for skirmishes – maybe something like “You must encounter one skirmish every other turn” – the game would be vastly different. I would actually need to strategize what cards to recruit and how I should delegate my cards on turns with a skirmish. In most games, I will reach a certain point where I choose to encounter a skirmish (that I know I will lose) just because I am starting to get bored. I appreciate the sentiment of including a solo variant, but this one just does not work.
Arctic Scavengers requires decent strategy and it offers good player interaction in group games. In a solo game, however, it is just imbalanced and boring. This is one solo variant that I would not recommend that you try, unless you are including drastic house rules.
https://purplephoenixgames.wordpress.com/2019/03/06/solo-chronicles-arctic-scavengers/
Welcome to the Ice Age. No, not the animated movie. I’m talking about the real deal. Arctic Scavengers is set in a post-apocalyptic ice age where the cold is deadly and the resources are scarce. Any surviving humans have banded together to form ‘tribes’ that are competing for dominance in this frigid tundra. Can you and your tribe outwit your competitors to become the most powerful group? Or will a bigger and more menacing tribe overpower you and jeopardize your survival?
Disclaimer: The solo variant is only addressed in the Recon Expansion rules. There IS another expansion – HQ – but I have not used that content in my solo plays. This review only encompasses the Base Game and Recon Expansion.
Arctic Scavengers is a deck-building game where players are recruiting mercenaries to their tribes, searching for general resources, and battling other tribes for contested resources. Each turn has two main phases – Resource Gathering and Skirmish. During Resource Gathering, you play cards from your hand to either recruit new mercenaries or search the junkyard for general resources. Any remaining cards in your hand are then used during the Skirmish phase – where the player with the highest ‘fight’ value wins the contested resource for that round. At the end of the game, the player with the biggest tribe wins!
The solo variant has some minor differences, but is played essentially the same way. In a solo game, the contested resource cards are divided into 7 skirmishes to be encountered throughout the game. You can decide when to engage in a skirmish – it is not a requirement to encounter one each turn. After each skirmish, you either win and earn a contested resource, or lose and must permanently discard a card from your losing hand. The game ends when all 7 skirmishes have been encountered. The other difference is that each time you have to re-shuffle your discard pile, you must permanently remove the top card of your new deck from the game. Beyond those changes, the game remains the same. At the end of the game, all cards in your tribe are worth certain numbers of points – the goal is to beat your own personal best score.
In theory, this game sounds super cool! But when I actually got to play it solo, I was seriously underwhelmed. The game feels stagnant in the sense that there is no tension or urgency in your strategy. Since YOU get to decide when to engage in a skirmish, it is possible to just while away the time building up your deck until you have enough cards to beat every skirmish. Yes, you permanently discard a card each time you re-shuffle your discard pile, but if you are able to recruit one or two new cards each turn, it negates the penalty of discarding a card. The ability to choose when to engage in skirmishes is seriously over-powered because there is nothing stopping you from ignoring skirmishes and amassing cards for end-game scoring.
The other grievance I have with the game is regarding the Junkyard – the deck of cards where you ‘search’ for resources. The solo rules do not explicitly address setting up the Junkyard deck at all. So do you use one or not? Not having the Junkyard deck can be a serious hinderance – certain mercenaries cannot be recruited without certain resources. If you DO play with the Junkyard, how many cards do you use? Do you use the corresponding cards from the Base game and BOTH expansions? Only Base game and one expansion? Again, not explicitly addressed. I’ve tried using all of the Junkyard cards and that is difficult – there are just too many cards in that deck. I have gone entire games without coming across a necessary resource just because the size of the deck is too large (and I’m apparently a poor card-shuffler). The simple solution to this ambiguity would have been to just address it in the rulebook. But it’s not there, so I’m left guessing as to how I should set it up every time.
I really like the idea of this game. I really don’t like the solo variant though. Not having forced skirmishes makes the game extremely boring for me – I don’t really need a strategy since I can just recruit cards until I can draw a powerful hand. If there was a timeline for skirmishes – maybe something like “You must encounter one skirmish every other turn” – the game would be vastly different. I would actually need to strategize what cards to recruit and how I should delegate my cards on turns with a skirmish. In most games, I will reach a certain point where I choose to encounter a skirmish (that I know I will lose) just because I am starting to get bored. I appreciate the sentiment of including a solo variant, but this one just does not work.
Arctic Scavengers requires decent strategy and it offers good player interaction in group games. In a solo game, however, it is just imbalanced and boring. This is one solo variant that I would not recommend that you try, unless you are including drastic house rules.
https://purplephoenixgames.wordpress.com/2019/03/06/solo-chronicles-arctic-scavengers/



