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Sheridan (209 KP) rated Love, Death & Robots in TV
Apr 20, 2019
CGI is amazing (1 more)
The Perfect Mix of Morbid Humour and Gore
A Masterpiece of the Weird and Fantastical
This is going to be a long one, I'm going to review each episode as they aren't linked or related in any way, but just know, they are all gorgeous works of art and you should totally go watch the whole thing ?.
Beyond the Aquila Rift - CGI was beautiful from the moment it started, I was like 'shiiiit this series is going to be everything I love'. This one is about a crew making a delivery in space, however nothing quite goes to plan. For me, it had a very 'Mass Effect' feel with the FTL travel. I was not expecting a full out sex scene in the first 6 minutes but then again the episodes are on average only 16 minutes long. It was rauncy yet somehow, still quite tasteful, but as with most animated stuff there was an excessive amount of topless boob shots. I won't spoil it, but it ended up as a horrific mind fuck that left a shiver down my spine ?.
Secret War - Again, CGI was epic and the story was the perfect mix of unsettling, gory, and tragic. It follows a platoon of Red Army soldiers who are hunting down mysterious 'monsters'. There's blood, there's guts, a guy has an arm off at one point - what more could you ask for?
Sonnie's Edge - Immediately feels hellishly grunge and rave. I absolutely adored the blacklight effects and a strong female styling, the fight is gorgeous, the monsters have almost a Kaju feel which really made me happy as I love Pacific Rim. Of course this epicness is immediately ruined by a sloppy scene (I won't spoil it) which cemented the fact in my mind this was written by a man (I checked later and found I was correct), it does save itself with a fantastic twist at the end though so it was still an amazing short.
Sucker of Souls - This had a great grungy cartooning that felt half Kill Bill, half 2003 TMNT. It ended up being a real bad day for an archaeological expedition. Gore injected with humour is always a favourite of mine and this ticked all those boxes, including a wisecracking explosives expert (looking at you Gary!) If we've learnt anything from Indiana Jones and Rick O'Connell it's, don't fuck with tombs. This time was no different.
Three Robots - There's something just so fucking fantastic about robots going on holiday and speculating about 'human' stuff. It's just the perfect injection of morbid humour and I love it. The twist at the end had me laughing harder than I had any right to ?.
Ice Age - I haven't seen Topher Grace since That 70's Show so I was like 'heeeey cool'. This was the first one that wasn't soley animation so that was really cool. They find a civilization in their freezer - yes, you read that right, their freezer - and the story is awesome ?. It's a neat reflection on humans and our place in the world.
The Witness - Set in a brightly coloured city the animation here feels very Borderlands-y, which is super cool because I fricking love that game ?. There's murder, full frontal nudity, erotic dancing, and an ending that will tear your head right off. Pretty neat all in all.
Suits - Great Googamooga, this is my absolutely favourite so far, a perfectly normal looking farm, complete with adorable hick accents, discovers a breach in their fence. This isn't just any breach, this is an alien style swarm complete with Mech Warrior suits and a woman named Mel, who I'm convinced is Tank Girl as an old lady. 17 minutes of utter badassery you do not want to miss. Utterly LOVED it, and would 10/10 watch this as its own series.
When the Yogurt Took Over - Ok so the name - I was like 'should I take this seriously? Oooor' ?. Weirdly serious - yet hysterical. A five minute journey into what happened when Yogurt became sentient. You will not be disaappointed ?.
Good Hunting - With animation that reminds me of The Last Airbender, it's a story of magic, friendship, and the industrial age. A beautiful and tragic story, with horrific overtones of what greed and 'progress' can do.
The Dump - The animation this reminds me of would be sorta like, if the people at Pixar got high with Tim Burton. There was one random thing - I found Pearly's dick swing in the wind much funnier than any sane person probably would ?. A great story about man's best friend and let me tell ya, everyone needs an Otto ❤.
Shape-Shifter - There's something so deeply interesting about putting the supernatural into regular life. Two men, who are not human, in the US marines. Insanely intense story for under 15 minutes. Gorgeous CGI work too.
Helping Hand - This had a great "Gravity" feel to it, when everything goes wrong you just keep going, give a little and then a little more and you achieve the impossible. Breathtaking space visuals is just an added bonus ?.
Fish Night - Telltale style animation, depicts a story of a father and son on the road. The car breaks down and something both magical and tragic happens. The ending left me reeling ?.
Lucky 13 - The CGI in this one was so good it took me half the time to figure out that it wasn't real. Lucky 13 was to Cutter like the Normandy was to Joker. Just - the best goddamn ship ❤.
Zima Blues - Animated in a style similiar to Archer, this was an interesting piece about art and how it effects us, we search for meaning through it sometimes it's about appreciating the little things ❤.
Blindspot - 90's animation and a rad story about robots. This is my second favourite after Suits, would 10/10 watch as its own movie ?.
Alternate Histories - Did not stop laughing the entire time. Utter gold. I will recommend one thing - pause it at the blue screen bit, you won't be disappointed ?.
The only thing I'm sad about is there wasn't more of this to watch, it was incredible ?.
Beyond the Aquila Rift - CGI was beautiful from the moment it started, I was like 'shiiiit this series is going to be everything I love'. This one is about a crew making a delivery in space, however nothing quite goes to plan. For me, it had a very 'Mass Effect' feel with the FTL travel. I was not expecting a full out sex scene in the first 6 minutes but then again the episodes are on average only 16 minutes long. It was rauncy yet somehow, still quite tasteful, but as with most animated stuff there was an excessive amount of topless boob shots. I won't spoil it, but it ended up as a horrific mind fuck that left a shiver down my spine ?.
Secret War - Again, CGI was epic and the story was the perfect mix of unsettling, gory, and tragic. It follows a platoon of Red Army soldiers who are hunting down mysterious 'monsters'. There's blood, there's guts, a guy has an arm off at one point - what more could you ask for?
Sonnie's Edge - Immediately feels hellishly grunge and rave. I absolutely adored the blacklight effects and a strong female styling, the fight is gorgeous, the monsters have almost a Kaju feel which really made me happy as I love Pacific Rim. Of course this epicness is immediately ruined by a sloppy scene (I won't spoil it) which cemented the fact in my mind this was written by a man (I checked later and found I was correct), it does save itself with a fantastic twist at the end though so it was still an amazing short.
Sucker of Souls - This had a great grungy cartooning that felt half Kill Bill, half 2003 TMNT. It ended up being a real bad day for an archaeological expedition. Gore injected with humour is always a favourite of mine and this ticked all those boxes, including a wisecracking explosives expert (looking at you Gary!) If we've learnt anything from Indiana Jones and Rick O'Connell it's, don't fuck with tombs. This time was no different.
Three Robots - There's something just so fucking fantastic about robots going on holiday and speculating about 'human' stuff. It's just the perfect injection of morbid humour and I love it. The twist at the end had me laughing harder than I had any right to ?.
Ice Age - I haven't seen Topher Grace since That 70's Show so I was like 'heeeey cool'. This was the first one that wasn't soley animation so that was really cool. They find a civilization in their freezer - yes, you read that right, their freezer - and the story is awesome ?. It's a neat reflection on humans and our place in the world.
The Witness - Set in a brightly coloured city the animation here feels very Borderlands-y, which is super cool because I fricking love that game ?. There's murder, full frontal nudity, erotic dancing, and an ending that will tear your head right off. Pretty neat all in all.
Suits - Great Googamooga, this is my absolutely favourite so far, a perfectly normal looking farm, complete with adorable hick accents, discovers a breach in their fence. This isn't just any breach, this is an alien style swarm complete with Mech Warrior suits and a woman named Mel, who I'm convinced is Tank Girl as an old lady. 17 minutes of utter badassery you do not want to miss. Utterly LOVED it, and would 10/10 watch this as its own series.
When the Yogurt Took Over - Ok so the name - I was like 'should I take this seriously? Oooor' ?. Weirdly serious - yet hysterical. A five minute journey into what happened when Yogurt became sentient. You will not be disaappointed ?.
Good Hunting - With animation that reminds me of The Last Airbender, it's a story of magic, friendship, and the industrial age. A beautiful and tragic story, with horrific overtones of what greed and 'progress' can do.
The Dump - The animation this reminds me of would be sorta like, if the people at Pixar got high with Tim Burton. There was one random thing - I found Pearly's dick swing in the wind much funnier than any sane person probably would ?. A great story about man's best friend and let me tell ya, everyone needs an Otto ❤.
Shape-Shifter - There's something so deeply interesting about putting the supernatural into regular life. Two men, who are not human, in the US marines. Insanely intense story for under 15 minutes. Gorgeous CGI work too.
Helping Hand - This had a great "Gravity" feel to it, when everything goes wrong you just keep going, give a little and then a little more and you achieve the impossible. Breathtaking space visuals is just an added bonus ?.
Fish Night - Telltale style animation, depicts a story of a father and son on the road. The car breaks down and something both magical and tragic happens. The ending left me reeling ?.
Lucky 13 - The CGI in this one was so good it took me half the time to figure out that it wasn't real. Lucky 13 was to Cutter like the Normandy was to Joker. Just - the best goddamn ship ❤.
Zima Blues - Animated in a style similiar to Archer, this was an interesting piece about art and how it effects us, we search for meaning through it sometimes it's about appreciating the little things ❤.
Blindspot - 90's animation and a rad story about robots. This is my second favourite after Suits, would 10/10 watch as its own movie ?.
Alternate Histories - Did not stop laughing the entire time. Utter gold. I will recommend one thing - pause it at the blue screen bit, you won't be disappointed ?.
The only thing I'm sad about is there wasn't more of this to watch, it was incredible ?.

Hazel (1853 KP) rated The Relic Guild in Books
May 30, 2017
Illegal Magic
I received this book for free through Goodreads First Reads.
Edward Cox invents a new magical world in his epic fantasy novel The Relic Guild. Magic is a thing of the past. Since a great war forty years previously, magic has been banned. Back in the day the Relic Guild was made up of people with various magical abilities – empaths, illusionists, changelings – but a great war got rid of all those with magic, all but three that is. Marney, Samuel and Van Bam are the only surviving agents of the Relic Guild. In their old age they have not needed to use their abilities that much until evidence that a particular infamous Genii, Fabian Moor, did not perish as he was thought to have done. Moor kidnaps Marney leaving Old Man Sam and Van Bam to hunt him down with the help of a young changeling, Peppercorn Clara, who, until now, had been hiding her illegal magical gift.
It took a long time to get into the novel and understand what was going on. It was confusing as to who was good and who was bad at the very beginning, which did not help in understanding the events occurring. Approximately half way through the pace picked up and became a lot more exciting and easier to engage with. It helped that the narrative alternated between the present and forty years earlier. By providing an insight into history of the Relic Guild the current situation began to make more sense.
Oddly the book begins with an epilogue. Initially I wondered whether that was intentional – maybe parts of the story were to be told backwards – however, on finishing the final chapter it appears that, perhaps, it was an error. There were also a few other mistakes that were obviously missed during the proof readings.
The ending of the story strongly implies that there is more to come. This felt a little annoying as there was no conclusion to, what felt like, an extremely long and slow starting book. I am undecided whether I would want to read a sequel; whilst it would be nice to find out how the situation is resolved, it was not the easiest of books to read. It was also difficult to visualize the setting, particularly the constant reference to a labyrinth.
Overall it was a bit of a disappointment. The blurb set it up to be a really gripping storyline but in reality it was confusing and hard going.
Edward Cox invents a new magical world in his epic fantasy novel The Relic Guild. Magic is a thing of the past. Since a great war forty years previously, magic has been banned. Back in the day the Relic Guild was made up of people with various magical abilities – empaths, illusionists, changelings – but a great war got rid of all those with magic, all but three that is. Marney, Samuel and Van Bam are the only surviving agents of the Relic Guild. In their old age they have not needed to use their abilities that much until evidence that a particular infamous Genii, Fabian Moor, did not perish as he was thought to have done. Moor kidnaps Marney leaving Old Man Sam and Van Bam to hunt him down with the help of a young changeling, Peppercorn Clara, who, until now, had been hiding her illegal magical gift.
It took a long time to get into the novel and understand what was going on. It was confusing as to who was good and who was bad at the very beginning, which did not help in understanding the events occurring. Approximately half way through the pace picked up and became a lot more exciting and easier to engage with. It helped that the narrative alternated between the present and forty years earlier. By providing an insight into history of the Relic Guild the current situation began to make more sense.
Oddly the book begins with an epilogue. Initially I wondered whether that was intentional – maybe parts of the story were to be told backwards – however, on finishing the final chapter it appears that, perhaps, it was an error. There were also a few other mistakes that were obviously missed during the proof readings.
The ending of the story strongly implies that there is more to come. This felt a little annoying as there was no conclusion to, what felt like, an extremely long and slow starting book. I am undecided whether I would want to read a sequel; whilst it would be nice to find out how the situation is resolved, it was not the easiest of books to read. It was also difficult to visualize the setting, particularly the constant reference to a labyrinth.
Overall it was a bit of a disappointment. The blurb set it up to be a really gripping storyline but in reality it was confusing and hard going.

Hazel (1853 KP) rated The Relic Guild in Books
Dec 14, 2018
<i>I received this book for free through Goodreads First Reads.</i>
Edward Cox invents a new magical world in his epic fantasy novel <i>The Relic Guild</i>. Magic is a thing of the past. Since a great war forty years previously, magic has been banned. Back in the day the Relic Guild was made up of people with various magical abilities – empaths, illusionists, changelings – but a great war got rid of all those with magic, all but three that is. Marney, Samuel and Van Bam are the only surviving agents of the Relic Guild. In their old age they have not needed to use their abilities that much until evidence that a particular infamous Genii, Fabian Moor, did not perish as he was thought to have done. Moor kidnaps Marney leaving Old Man Sam and Van Bam to hunt him down with the help of a young changeling, Peppercorn Clara, who, until now, had been hiding her illegal magical gift.
It took a long time to get into the novel and understand what was going on. It was confusing as to who was good and who was bad at the very beginning, which did not help in understanding the events occurring. Approximately half way through the pace picked up and became a lot more exciting and easier to engage with. It helped that the narrative alternated between the present and forty years earlier. By providing an insight into history of the Relic Guild the current situation began to make more sense.
Oddly the book begins with an epilogue. Initially I wondered whether that was intentional – maybe parts of the story were to be told backwards – however, on finishing the final chapter it appears that, perhaps, it was an error. There were also a few other mistakes that were obviously missed during the proof readings.
The ending of the story strongly implies that there is more to come. This felt a little annoying as there was no conclusion to, what felt like, an extremely long and slow starting book. I am undecided whether I would want to read a sequel; whilst it would be nice to find out how the situation is resolved, it was not the easiest of books to read. It was also difficult to visualize the setting, particularly the constant reference to a labyrinth.
Overall it was a bit of a disappointment. The blurb set it up to be a really gripping storyline but in reality it was confusing and hard going.
Edward Cox invents a new magical world in his epic fantasy novel <i>The Relic Guild</i>. Magic is a thing of the past. Since a great war forty years previously, magic has been banned. Back in the day the Relic Guild was made up of people with various magical abilities – empaths, illusionists, changelings – but a great war got rid of all those with magic, all but three that is. Marney, Samuel and Van Bam are the only surviving agents of the Relic Guild. In their old age they have not needed to use their abilities that much until evidence that a particular infamous Genii, Fabian Moor, did not perish as he was thought to have done. Moor kidnaps Marney leaving Old Man Sam and Van Bam to hunt him down with the help of a young changeling, Peppercorn Clara, who, until now, had been hiding her illegal magical gift.
It took a long time to get into the novel and understand what was going on. It was confusing as to who was good and who was bad at the very beginning, which did not help in understanding the events occurring. Approximately half way through the pace picked up and became a lot more exciting and easier to engage with. It helped that the narrative alternated between the present and forty years earlier. By providing an insight into history of the Relic Guild the current situation began to make more sense.
Oddly the book begins with an epilogue. Initially I wondered whether that was intentional – maybe parts of the story were to be told backwards – however, on finishing the final chapter it appears that, perhaps, it was an error. There were also a few other mistakes that were obviously missed during the proof readings.
The ending of the story strongly implies that there is more to come. This felt a little annoying as there was no conclusion to, what felt like, an extremely long and slow starting book. I am undecided whether I would want to read a sequel; whilst it would be nice to find out how the situation is resolved, it was not the easiest of books to read. It was also difficult to visualize the setting, particularly the constant reference to a labyrinth.
Overall it was a bit of a disappointment. The blurb set it up to be a really gripping storyline but in reality it was confusing and hard going.

Andy K (10823 KP) rated Brightburn (2019) in Movies
Oct 19, 2019
I like the idea of a horror superhero genre but...
Brightburn is a classic modern example of a great idea, with mediocre execution.
The classic "Superman" story is turned on its head in a way when a spaceship falls to Earth with a baby within. The young couple who live on a farm decide to adopt the infant as their own. Now 12 years old, young Brandon starts to feel differently. He is compelled to seek out his mother ship now locked inside the depths of a barn where he seems to receive unknown demonic instruction.
Things aren't going well at school either. He injures a young girl's hand after an incident where she fails to catch his fall while playing a game of trust during their physical education class. Afterwards, the girl's mother has some distasteful words to say about Brandon which he overhears and his lust for retribution emerges.
The lack of specific direction or even which genre this movie wanted to inhabit is its biggest flaw (which means bad screenplay). At some points it was underdog outcast teen drama and at others darkened house jump scare or even some scenes involving gruesome gory horror. The first half of the short 90 minutes was devoted to establishing Brandon's status at school and with his family and wasn't terribly interesting while the 2nd half was just the standard gruesome kill after gruesome kill which were cool I guess, but won't stay with me.
Going in, I really thought the film was going to be more epic and concentrate on his emerge and then quest for world domination (which was only shown during the end credits) which I think would have been way more interesting, similar to Chronicle which was done in a much more interesting way than this.
Maybe they were hoping for huge success so the 2nd film could've explained more of the origin story. I guess I don't mind that nothing as to the source of the spaceship or the creatures within were explained. I don't need every plot point spoon fed to me, but it was a wasted opportunity to create a new completely original super villain universe which they could've drawn from indefinitely.
Is Brightburn supposed to be an antihero? Are you supposed to root for him to avenge the wrongs he has had in his ife or are you simply supposed to cringe like you would when Jason or Michael hack into a sex crazed teenager?
The classic "Superman" story is turned on its head in a way when a spaceship falls to Earth with a baby within. The young couple who live on a farm decide to adopt the infant as their own. Now 12 years old, young Brandon starts to feel differently. He is compelled to seek out his mother ship now locked inside the depths of a barn where he seems to receive unknown demonic instruction.
Things aren't going well at school either. He injures a young girl's hand after an incident where she fails to catch his fall while playing a game of trust during their physical education class. Afterwards, the girl's mother has some distasteful words to say about Brandon which he overhears and his lust for retribution emerges.
The lack of specific direction or even which genre this movie wanted to inhabit is its biggest flaw (which means bad screenplay). At some points it was underdog outcast teen drama and at others darkened house jump scare or even some scenes involving gruesome gory horror. The first half of the short 90 minutes was devoted to establishing Brandon's status at school and with his family and wasn't terribly interesting while the 2nd half was just the standard gruesome kill after gruesome kill which were cool I guess, but won't stay with me.
Going in, I really thought the film was going to be more epic and concentrate on his emerge and then quest for world domination (which was only shown during the end credits) which I think would have been way more interesting, similar to Chronicle which was done in a much more interesting way than this.
Maybe they were hoping for huge success so the 2nd film could've explained more of the origin story. I guess I don't mind that nothing as to the source of the spaceship or the creatures within were explained. I don't need every plot point spoon fed to me, but it was a wasted opportunity to create a new completely original super villain universe which they could've drawn from indefinitely.
Is Brightburn supposed to be an antihero? Are you supposed to root for him to avenge the wrongs he has had in his ife or are you simply supposed to cringe like you would when Jason or Michael hack into a sex crazed teenager?

Phil Leader (619 KP) rated The Grim Company in Books
Nov 14, 2019
The Grim Company aims to deliver a swords and sorcery tail in the epic mould while being gritty, grimy and dirty in detail. And to a very large extent it suceeds, managing to tell a tale of war between city states from the point of view of some of the characters cauught up in it.
One thing that is always hard to do when starting out on a new story is to get used to the characters. The author must balance the need to ensure that enough time is spent to flesh out each character as they are introduced without overwhelming the reader and Scull is adept at this, the first few chapters detailing some of the misadventures, goals and dreams of the main characters.
And what characters they are. Cole is a young hero with a magical blade, who's destiny is to free the city of Dorminia from the tyrant Salazar, while at the same time being a real catch for any pretty girls. Or so he sees himself. To everyone else he is vain, boastful and arrogant. Jerek is a barbarian who has the market cornered in foul language, pithy insults and scowling at everything. Also good is Barandas, head of the elite guard of the city who is just trying to do his job.
The obvious author to compare Scull to is Joe Abercrombie, and the comparison is a fair one although (in this book) Scull doesn't quite manage to create the depth and range in Abercrombie's characters and situations. So although they aren't really classic fantasy archetypes, they are still close and don't subvert them. What Scull does bring is a little less cynicism than Abercrombie. Here it is worth fighting for what you believe is right, and honour still has value. This gives it a rather refreshing feeling.
The book also has strength in being the first of a series so it doesn't have to be a stand alone story and can leave enough threads for the next book to pick up. This allows the end, after a frenetic climactic battle, to relax into telling the aftermath rather than spending too much time trying to tie up all the loose ends.
Overall a good book for the fantasy lover. Not as grim or dark as 'grimdark' but still with enough spit and sawdust to add an underbelly to the reliable fantasy concepts it should appeal to a wide audience.
Rated: Strong language, bloody violence and some sexual references throughout
One thing that is always hard to do when starting out on a new story is to get used to the characters. The author must balance the need to ensure that enough time is spent to flesh out each character as they are introduced without overwhelming the reader and Scull is adept at this, the first few chapters detailing some of the misadventures, goals and dreams of the main characters.
And what characters they are. Cole is a young hero with a magical blade, who's destiny is to free the city of Dorminia from the tyrant Salazar, while at the same time being a real catch for any pretty girls. Or so he sees himself. To everyone else he is vain, boastful and arrogant. Jerek is a barbarian who has the market cornered in foul language, pithy insults and scowling at everything. Also good is Barandas, head of the elite guard of the city who is just trying to do his job.
The obvious author to compare Scull to is Joe Abercrombie, and the comparison is a fair one although (in this book) Scull doesn't quite manage to create the depth and range in Abercrombie's characters and situations. So although they aren't really classic fantasy archetypes, they are still close and don't subvert them. What Scull does bring is a little less cynicism than Abercrombie. Here it is worth fighting for what you believe is right, and honour still has value. This gives it a rather refreshing feeling.
The book also has strength in being the first of a series so it doesn't have to be a stand alone story and can leave enough threads for the next book to pick up. This allows the end, after a frenetic climactic battle, to relax into telling the aftermath rather than spending too much time trying to tie up all the loose ends.
Overall a good book for the fantasy lover. Not as grim or dark as 'grimdark' but still with enough spit and sawdust to add an underbelly to the reliable fantasy concepts it should appeal to a wide audience.
Rated: Strong language, bloody violence and some sexual references throughout

Phil Leader (619 KP) rated Half a War (Shattered Sea, Book 3) in Books
Nov 14, 2019
This is the third book of the Shattered Sea trilogy and takes place a couple of years after the previous book, Half the World. The long forecast war between Gettland and the High King commences with the High King's champion, Bright Yilling, invading Throvenland. Princess Skara manages to escape to Gettland where she joins the allies so that she can take her homeland back from the invaders.
Father Yarvi is also determined to strike back, to carry out the oath of vengeance he swore against his father's killers. To do this he must defeat Bright Yilling and his army and then take on the High King himself. But just how far is he prepared to go in order to secure victory?
I actually can't say too much in detail about this book without giving anything away. Much like the previous book, this one seems like a fairly conventional epic fantasy style story for a good half. But then Abercrombie starts to twist the knife as the reader's expectations based on the usual fantasy tropes are knocked down one by one.
Certainly there is much here that is unconventional in many ways and I confess to having a rather mad smile on my face at one point due to the utter craziness of what is going on - but Abercrombie handles it well having laid the groundwork well in advance. It is never clear who is going live and who is going to die, and who is going to win and who is going to lose.
After the first two books, which have quite a lot of conversations and philosophy, this is essentailly one long drawn out battle against various parties in various locations. Some battles are fought with swords and others with words, but both are just as deadly for the loser. The fight scenes are very violent and as expected it's pretty grim and dark at times.
There is plenty of scope left at the end for more stories set in the world of the Shattered Sea and these would be welcome but it also clear that the story of Yarvi and his revenge has been completed.
Not the best of the series, the first half is probably too conventional but the second half turns so much on its head it redeems the book completely.
Rating: Lots of violent battles and deaths, some scatalogical phrases and some non-explict sexual scenes. Young Adult but more at the Adult than Young end of that spectrum
Father Yarvi is also determined to strike back, to carry out the oath of vengeance he swore against his father's killers. To do this he must defeat Bright Yilling and his army and then take on the High King himself. But just how far is he prepared to go in order to secure victory?
I actually can't say too much in detail about this book without giving anything away. Much like the previous book, this one seems like a fairly conventional epic fantasy style story for a good half. But then Abercrombie starts to twist the knife as the reader's expectations based on the usual fantasy tropes are knocked down one by one.
Certainly there is much here that is unconventional in many ways and I confess to having a rather mad smile on my face at one point due to the utter craziness of what is going on - but Abercrombie handles it well having laid the groundwork well in advance. It is never clear who is going live and who is going to die, and who is going to win and who is going to lose.
After the first two books, which have quite a lot of conversations and philosophy, this is essentailly one long drawn out battle against various parties in various locations. Some battles are fought with swords and others with words, but both are just as deadly for the loser. The fight scenes are very violent and as expected it's pretty grim and dark at times.
There is plenty of scope left at the end for more stories set in the world of the Shattered Sea and these would be welcome but it also clear that the story of Yarvi and his revenge has been completed.
Not the best of the series, the first half is probably too conventional but the second half turns so much on its head it redeems the book completely.
Rating: Lots of violent battles and deaths, some scatalogical phrases and some non-explict sexual scenes. Young Adult but more at the Adult than Young end of that spectrum

Phil Leader (619 KP) rated Half the World in Books
Nov 14, 2019
Father Yarvi has a problem. He is minister for Gettland but the High King is determined to engineer a war to remove Gettland from the map. Yarvi needs allies but with half the world swearing allegiance to the High King they may be in short supply.
Brand has a problem. He wants to be a warrior and do good. But he finds that doing good does not always go down well with other people.
Thorn is a problem. She wants to be a warrior like her father, but in Gettland women don't fight and despite her abilities with a sword she is seen as an embarrassment. When an accident in training happens it seems like the perfect excuse to get rid of her once and for all.
This is the second book of a young adult trilogy set in the Shattered Sea. Told from the point of view of both Thorn and Brand as they journey across half the world with Father Yarvi in search of allies this is also a journey of discovery for the two of them as they find out who they really are and what they really stand for.
As would be expected from Abercrombie the journey they undertake is fairly brutal involving physical hardship, battles and meetings with dangerous and powerful rulers. The crew of the boat start off as a rough bunch of (mostly) strangers but bonds are forged between them. As usual characterisaton is excellent and the development of both Thorn and Brand in their different ways is very well done. Abercrombie really does have a magic touch in providing characters that do not fit into the usual rough and tough warrior mould. Each has their own story and their own personality. As usual the female characters are easily as strong as the male ones; Abercrombie is an equal opportunity employer of characters.
I was worried that the ending would use the oldest fantasy trope in the book but I needn't have been concerned. The author is an old hand at setting up expectations on standard epic fantasy lines and then suddenly twisting them a different way and he does that a number of times in this novel.
Sterling work, gritty and harsh as always with that wonderful touch of dark humour from the characters and with a story that drives along leaving the reader guessing all the way.
Rating: Lots of fight scenes, a couple of non-explicit sexual scenes and some scatalogical swearing from the the saltier characters but still suitable for a 'young adult' (or indeed adult) reader.
Brand has a problem. He wants to be a warrior and do good. But he finds that doing good does not always go down well with other people.
Thorn is a problem. She wants to be a warrior like her father, but in Gettland women don't fight and despite her abilities with a sword she is seen as an embarrassment. When an accident in training happens it seems like the perfect excuse to get rid of her once and for all.
This is the second book of a young adult trilogy set in the Shattered Sea. Told from the point of view of both Thorn and Brand as they journey across half the world with Father Yarvi in search of allies this is also a journey of discovery for the two of them as they find out who they really are and what they really stand for.
As would be expected from Abercrombie the journey they undertake is fairly brutal involving physical hardship, battles and meetings with dangerous and powerful rulers. The crew of the boat start off as a rough bunch of (mostly) strangers but bonds are forged between them. As usual characterisaton is excellent and the development of both Thorn and Brand in their different ways is very well done. Abercrombie really does have a magic touch in providing characters that do not fit into the usual rough and tough warrior mould. Each has their own story and their own personality. As usual the female characters are easily as strong as the male ones; Abercrombie is an equal opportunity employer of characters.
I was worried that the ending would use the oldest fantasy trope in the book but I needn't have been concerned. The author is an old hand at setting up expectations on standard epic fantasy lines and then suddenly twisting them a different way and he does that a number of times in this novel.
Sterling work, gritty and harsh as always with that wonderful touch of dark humour from the characters and with a story that drives along leaving the reader guessing all the way.
Rating: Lots of fight scenes, a couple of non-explicit sexual scenes and some scatalogical swearing from the the saltier characters but still suitable for a 'young adult' (or indeed adult) reader.

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