Search

Search only in certain items:

40x40

Hazel (1853 KP) rated The Relic Guild in Books

Dec 14, 2018  
The Relic Guild
The Relic Guild
Edward Cox | 2015 | Fiction & Poetry
4
4.0 (2 Ratings)
Book Rating
<i>I received this book for free through Goodreads First Reads.</i>

Edward Cox invents a new magical world in his epic fantasy novel <i>The Relic Guild</i>. Magic is a thing of the past. Since a great war forty years previously, magic has been banned. Back in the day the Relic Guild was made up of people with various magical abilities – empaths, illusionists, changelings – but a great war got rid of all those with magic, all but three that is. Marney, Samuel and Van Bam are the only surviving agents of the Relic Guild. In their old age they have not needed to use their abilities that much until evidence that a particular infamous Genii, Fabian Moor, did not perish as he was thought to have done. Moor kidnaps Marney leaving Old Man Sam and Van Bam to hunt him down with the help of a young changeling, Peppercorn Clara, who, until now, had been hiding her illegal magical gift.

It took a long time to get into the novel and understand what was going on. It was confusing as to who was good and who was bad at the very beginning, which did not help in understanding the events occurring. Approximately half way through the pace picked up and became a lot more exciting and easier to engage with. It helped that the narrative alternated between the present and forty years earlier. By providing an insight into history of the Relic Guild the current situation began to make more sense.

Oddly the book begins with an epilogue. Initially I wondered whether that was intentional – maybe parts of the story were to be told backwards – however, on finishing the final chapter it appears that, perhaps, it was an error. There were also a few other mistakes that were obviously missed during the proof readings.

The ending of the story strongly implies that there is more to come. This felt a little annoying as there was no conclusion to, what felt like, an extremely long and slow starting book. I am undecided whether I would want to read a sequel; whilst it would be nice to find out how the situation is resolved, it was not the easiest of books to read. It was also difficult to visualize the setting, particularly the constant reference to a labyrinth.

Overall it was a bit of a disappointment. The blurb set it up to be a really gripping storyline but in reality it was confusing and hard going.
  
Brightburn (2019)
Brightburn (2019)
2019 | Horror
I like the idea of a horror superhero genre but...
Brightburn is a classic modern example of a great idea, with mediocre execution.

The classic "Superman" story is turned on its head in a way when a spaceship falls to Earth with a baby within. The young couple who live on a farm decide to adopt the infant as their own. Now 12 years old, young Brandon starts to feel differently. He is compelled to seek out his mother ship now locked inside the depths of a barn where he seems to receive unknown demonic instruction.

Things aren't going well at school either. He injures a young girl's hand after an incident where she fails to catch his fall while playing a game of trust during their physical education class. Afterwards, the girl's mother has some distasteful words to say about Brandon which he overhears and his lust for retribution emerges.



The lack of specific direction or even which genre this movie wanted to inhabit is its biggest flaw (which means bad screenplay). At some points it was underdog outcast teen drama and at others darkened house jump scare or even some scenes involving gruesome gory horror. The first half of the short 90 minutes was devoted to establishing Brandon's status at school and with his family and wasn't terribly interesting while the 2nd half was just the standard gruesome kill after gruesome kill which were cool I guess, but won't stay with me.

Going in, I really thought the film was going to be more epic and concentrate on his emerge and then quest for world domination (which was only shown during the end credits) which I think would have been way more interesting, similar to Chronicle which was done in a much more interesting way than this.

Maybe they were hoping for huge success so the 2nd film could've explained more of the origin story. I guess I don't mind that nothing as to the source of the spaceship or the creatures within were explained. I don't need every plot point spoon fed to me, but it was a wasted opportunity to create a new completely original super villain universe which they could've drawn from indefinitely.

Is Brightburn supposed to be an antihero? Are you supposed to root for him to avenge the wrongs he has had in his ife or are you simply supposed to cringe like you would when Jason or Michael hack into a sex crazed teenager?

  
The Grim Company
The Grim Company
Luke Scull | 2013 | Science Fiction/Fantasy
7
7.8 (4 Ratings)
Book Rating
The Grim Company aims to deliver a swords and sorcery tail in the epic mould while being gritty, grimy and dirty in detail. And to a very large extent it suceeds, managing to tell a tale of war between city states from the point of view of some of the characters cauught up in it.

One thing that is always hard to do when starting out on a new story is to get used to the characters. The author must balance the need to ensure that enough time is spent to flesh out each character as they are introduced without overwhelming the reader and Scull is adept at this, the first few chapters detailing some of the misadventures, goals and dreams of the main characters.

And what characters they are. Cole is a young hero with a magical blade, who's destiny is to free the city of Dorminia from the tyrant Salazar, while at the same time being a real catch for any pretty girls. Or so he sees himself. To everyone else he is vain, boastful and arrogant. Jerek is a barbarian who has the market cornered in foul language, pithy insults and scowling at everything. Also good is Barandas, head of the elite guard of the city who is just trying to do his job.

The obvious author to compare Scull to is Joe Abercrombie, and the comparison is a fair one although (in this book) Scull doesn't quite manage to create the depth and range in Abercrombie's characters and situations. So although they aren't really classic fantasy archetypes, they are still close and don't subvert them. What Scull does bring is a little less cynicism than Abercrombie. Here it is worth fighting for what you believe is right, and honour still has value. This gives it a rather refreshing feeling.

The book also has strength in being the first of a series so it doesn't have to be a stand alone story and can leave enough threads for the next book to pick up. This allows the end, after a frenetic climactic battle, to relax into telling the aftermath rather than spending too much time trying to tie up all the loose ends.

Overall a good book for the fantasy lover. Not as grim or dark as 'grimdark' but still with enough spit and sawdust to add an underbelly to the reliable fantasy concepts it should appeal to a wide audience.

Rated: Strong language, bloody violence and some sexual references throughout
  
Half a War (Shattered Sea, Book 3)
Half a War (Shattered Sea, Book 3)
Joe Abercrombie | 2016 | Science Fiction/Fantasy
8
9.3 (3 Ratings)
Book Rating
This is the third book of the Shattered Sea trilogy and takes place a couple of years after the previous book, Half the World. The long forecast war between Gettland and the High King commences with the High King's champion, Bright Yilling, invading Throvenland. Princess Skara manages to escape to Gettland where she joins the allies so that she can take her homeland back from the invaders.

Father Yarvi is also determined to strike back, to carry out the oath of vengeance he swore against his father's killers. To do this he must defeat Bright Yilling and his army and then take on the High King himself. But just how far is he prepared to go in order to secure victory?

I actually can't say too much in detail about this book without giving anything away. Much like the previous book, this one seems like a fairly conventional epic fantasy style story for a good half. But then Abercrombie starts to twist the knife as the reader's expectations based on the usual fantasy tropes are knocked down one by one.

Certainly there is much here that is unconventional in many ways and I confess to having a rather mad smile on my face at one point due to the utter craziness of what is going on - but Abercrombie handles it well having laid the groundwork well in advance. It is never clear who is going live and who is going to die, and who is going to win and who is going to lose.

After the first two books, which have quite a lot of conversations and philosophy, this is essentailly one long drawn out battle against various parties in various locations. Some battles are fought with swords and others with words, but both are just as deadly for the loser. The fight scenes are very violent and as expected it's pretty grim and dark at times.

There is plenty of scope left at the end for more stories set in the world of the Shattered Sea and these would be welcome but it also clear that the story of Yarvi and his revenge has been completed.

Not the best of the series, the first half is probably too conventional but the second half turns so much on its head it redeems the book completely.

Rating: Lots of violent battles and deaths, some scatalogical phrases and some non-explict sexual scenes. Young Adult but more at the Adult than Young end of that spectrum
  
Half the World
Half the World
Joe Abercrombie | 2015 | Fiction & Poetry
9
8.8 (4 Ratings)
Book Rating
Father Yarvi has a problem. He is minister for Gettland but the High King is determined to engineer a war to remove Gettland from the map. Yarvi needs allies but with half the world swearing allegiance to the High King they may be in short supply.

Brand has a problem. He wants to be a warrior and do good. But he finds that doing good does not always go down well with other people.

Thorn is a problem. She wants to be a warrior like her father, but in Gettland women don't fight and despite her abilities with a sword she is seen as an embarrassment. When an accident in training happens it seems like the perfect excuse to get rid of her once and for all.

This is the second book of a young adult trilogy set in the Shattered Sea. Told from the point of view of both Thorn and Brand as they journey across half the world with Father Yarvi in search of allies this is also a journey of discovery for the two of them as they find out who they really are and what they really stand for.

As would be expected from Abercrombie the journey they undertake is fairly brutal involving physical hardship, battles and meetings with dangerous and powerful rulers. The crew of the boat start off as a rough bunch of (mostly) strangers but bonds are forged between them. As usual characterisaton is excellent and the development of both Thorn and Brand in their different ways is very well done. Abercrombie really does have a magic touch in providing characters that do not fit into the usual rough and tough warrior mould. Each has their own story and their own personality. As usual the female characters are easily as strong as the male ones; Abercrombie is an equal opportunity employer of characters.

I was worried that the ending would use the oldest fantasy trope in the book but I needn't have been concerned. The author is an old hand at setting up expectations on standard epic fantasy lines and then suddenly twisting them a different way and he does that a number of times in this novel.

Sterling work, gritty and harsh as always with that wonderful touch of dark humour from the characters and with a story that drives along leaving the reader guessing all the way.

Rating: Lots of fight scenes, a couple of non-explicit sexual scenes and some scatalogical swearing from the the saltier characters but still suitable for a 'young adult' (or indeed adult) reader.
  
    King of Dragon Pass

    King of Dragon Pass

    Games and Entertainment

    (0 Ratings) Rate It

    App

    Create your own epic saga of conflict, mythology, and community! This acclaimed game of magical...

The Witchwood Crown
The Witchwood Crown
Tad Williams | 2017 | Fiction & Poetry, Science Fiction/Fantasy
6
7.0 (3 Ratings)
Book Rating
Gosh, what a long book!
Review I received this book for free through Goodreads First Reads.


Approximately 30 years ago, the first novel in Tad Williams’ Memory, Sorrow and Thorn trilogy was published. Fans all over the world adored this high fantasy story about a young kitchen boy, Simon, who goes on to become King of Ostern Ard. Now Williams’ has returned to the fictional lands with a follow-up trilogy, The Last King of Ostern Ard.

Three decades have been and gone since the ending of the previous series. The Witchwood Crown explores the changes that have occurred since the epic story finished, unfortunately, things are not looking good. Simon and his wife, Miriamele, have suffered a few personal tragedies, leaving them with two fatherless grandchildren. Young Lillia is an out spoken child who expostulates with everyone in order to get her way – she is a princess after all. Morgan, the heir, is rather obtuse in comparison; a lazy young man whose vexatious behaviour constantly causes the Royals to despair. However, this is only a tiny problem in their restless kingdom.

The Norn Queen, an antagonist of the original story, has been asleep for the past few decades. Mortals foolishly believed they were safe from the evil character, yet unexpectedly, she has awoken and is determined to destroy humanity. Too weak to carry out her own plans, she infiltrates the minds of the members of her immortal race, sending them off on perilous missions, for example, to extract blood from a live dragon.

As well as Simon’s city and the Norns, there are several more important characters and locations, each with their own on going storyline. A mix of assiduous and animus personas shake up the peace that had settled at the closing of Memory, Sorrow and Thorn. It is almost impossible to fathom whom the good and bad are, especially when reading from so many different points of view.

If the 700 odd pages did not already give it away, the inclusion of maps and appendixes prove the book to contain an extremely lengthy tale. Flitting from one set of characters to another, it is hard to keep up with the hundreds of names and roles. It does not help that the majority are unpronounceable, full of additional apostrophes making them as unlike English names as possible – a usual trait of fantasy fiction.

Not only are the names difficult to pronounce, the words and vernacular some of the characters use are just as dumbfounding. Thankfully, definitions are provided at the back of the book, but to keep flipping between pages can get quite tedious after a while.

The sheer number of characters makes it difficult to unearth the main storyline. In fact, there does not appear to be a strong plot at all. Judging by the ending, it is as though The Witchwood Crown is only an introduction to the narrative that will begin in the following book.

Reading the primary series first will have its benefits, however, it is not mandatory. New readers, like myself, are able to pick up snippets of past events and piece together the lead up to the current scenario. Although a work of historical fantasy, it is possible to see elements of real life within the story. Dragons and fairies may not exist in our world, but similar beliefs and systems are relatable. For instance, the days of the week are obviously based on the English names: Sunday, Moonday, Tiasday, Udunsday, Drorsday, Frayday and Satrinsday.

The most striking connection between real and imagined is the religious beliefs of different clans and species. Many of the mortals have taken, up what is suggested to be, a new religion. There are so many similarities; it is undoubtedly based on Christianity. Likewise, other beliefs are comparable to pagan rites and ceremonies of the distant past.

The Witchwood Crown is not an easy book to read, neither is it all that exciting. On the other hand, it is interesting. It is equivalent to reading historical information with the added benefit of mythical creatures. This is not a quick read; therefore you need to be dedicated to sitting down and pacing through the story. It is definitely targeted at high fantasy fans – in fact, the original stories influenced George R. R. Martin (A Game of Thrones) – who are used to the length and complexity of the narrative
  
    Infinity Blade

    Infinity Blade

    Games and Entertainment

    (0 Ratings) Rate It

    App

    Winner of the 2011 Apple Design Award, and more than 20 “Game of the Year” & “Top App”...