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Daniel Boyd (1066 KP) rated UNCHARTED 4: A Thief's End in Video Games
Jul 21, 2017
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.
The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.
As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.
First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.
As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.
I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.
As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.
First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.
As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.
I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
RəX Regent (349 KP) rated Ben-Hur (2016) in Movies
Feb 20, 2019
Who thought it was a good idea to remake Ben-Hur? Well, on paper, it would seem to be a possibility. Ben-Hur has been hitting our cinema screens since 1907, with three other theatrical versions before this one; a short silent effort in 1907, the 1925 silent epic and the blockbusting MGM epic from 1959.
But this follows stage plays, TV movies and even animated movies, all based on General Lee Wallace's 1880 novel of the same name. But if a comparison is to be made, let us focus on the 1959 Charlton Heston movie. That, which ran for over three and half hours, takes its time to establish characters and situations, then takes us on a journey across the Roman Empire as we follow the turmoil of Judah Ben-Hur, betrayed by his best friend, a Roman who he considered to be a brother.
This journey takes place and parallels the life and ultimate execution of Jesus Christ and with this parallel, Judah is gradually inspired to temper his vengeance against his friend turned enemy and after the famous chariot race and the hollow victory therein, he will witness the crucifixion and through several machinations, find solace in the fledgling Christian movement.
So, how does this version hold up? To the 1959 version; not very well. This two-hour action movie is centred around the chariot race from start to finish, something which happens in the second act of the 1959 version but this is NOT the conclusion, but a catalyst for the finale.
Here, even though the events play out in a similar fashion, they are rushed and none of the character moments are earned. It is as if the film was pitched soley on the concept of showing an action packed chariot race in the 21st century.
If you want to see a modern interpretation of this race, possibly cinema's greatest such sequence, then look at Star Wars: Episode I's Podrace which captures the spirit perfectly. The positioning of this race and its significance to the plot was the same in the 1925 version as well, yet the fifteen minute 1907 short pretty much cherry picked the same plot elements as this 2016 version, which is quite telling really.
There was little interest in the story, just a cynical desire to bring this iconic movie back to the big screen and milk it as they would any franchise. But Ben-Hur is a poisoned chalice, so iconic that it would have to have offered something new without losing the original feel to succeed, as this classic simply did not warrant a remake.
But if you are going to remake it, give it a mega budget, which they did not, an all star cast, again, not the case and bring on board a top director to lead this project.
Instead we have a cast of relative unknowns, with Morgan Freeman being the most notable cast member, the director of such movies as Wanted (2007) and a small budget of just $100,000,000, when a blockbuster these days is usually pushing $200,000,000.
The main selling point for the previous two Ben-Hurs was the scale. These were epics and pushed the technology, filmmaking styles and never shied away from the strong religious overtones. Here it looks like it is given little more than lip service hoping to pander to the religious right.
It failed. Darren Aronofsky's Noah (2013) made more of an impact and it divided audiences, but at least it was faithful to itself, pushed boundaries and left its mark on cinema.
But by the end, my jaw was literally on the floor as the maimed Massalia reconciled with Judah and the pair ride off into the sunset together, all forgiven....
WHAT!!!
And more importantly, what was the point? Jesus sacrified himself, (in the story) so that people like Judah would put down their swords and learn to forgive, yet in the end, Judah and Massalia sacrifice nothing as they both regain their friendship and live happily ever after. In the previous versions, Ben-Hur beat Massalia but he has the last laugh as his mother and sister have been left with leprosy, that is until Jesus' death sparks a miracle which cures them. This was his reward for seeing the error of his ways, not getting his family and his friend back.
In the end, this is not a bad action romp, very watchable and is an entertaining spectacle but ultimately forgettable. It will entertain for two hours but leaves you with nothing to think about, unlike the books, plays and films which have preceded this.
A real shame...
But this follows stage plays, TV movies and even animated movies, all based on General Lee Wallace's 1880 novel of the same name. But if a comparison is to be made, let us focus on the 1959 Charlton Heston movie. That, which ran for over three and half hours, takes its time to establish characters and situations, then takes us on a journey across the Roman Empire as we follow the turmoil of Judah Ben-Hur, betrayed by his best friend, a Roman who he considered to be a brother.
This journey takes place and parallels the life and ultimate execution of Jesus Christ and with this parallel, Judah is gradually inspired to temper his vengeance against his friend turned enemy and after the famous chariot race and the hollow victory therein, he will witness the crucifixion and through several machinations, find solace in the fledgling Christian movement.
So, how does this version hold up? To the 1959 version; not very well. This two-hour action movie is centred around the chariot race from start to finish, something which happens in the second act of the 1959 version but this is NOT the conclusion, but a catalyst for the finale.
Here, even though the events play out in a similar fashion, they are rushed and none of the character moments are earned. It is as if the film was pitched soley on the concept of showing an action packed chariot race in the 21st century.
If you want to see a modern interpretation of this race, possibly cinema's greatest such sequence, then look at Star Wars: Episode I's Podrace which captures the spirit perfectly. The positioning of this race and its significance to the plot was the same in the 1925 version as well, yet the fifteen minute 1907 short pretty much cherry picked the same plot elements as this 2016 version, which is quite telling really.
There was little interest in the story, just a cynical desire to bring this iconic movie back to the big screen and milk it as they would any franchise. But Ben-Hur is a poisoned chalice, so iconic that it would have to have offered something new without losing the original feel to succeed, as this classic simply did not warrant a remake.
But if you are going to remake it, give it a mega budget, which they did not, an all star cast, again, not the case and bring on board a top director to lead this project.
Instead we have a cast of relative unknowns, with Morgan Freeman being the most notable cast member, the director of such movies as Wanted (2007) and a small budget of just $100,000,000, when a blockbuster these days is usually pushing $200,000,000.
The main selling point for the previous two Ben-Hurs was the scale. These were epics and pushed the technology, filmmaking styles and never shied away from the strong religious overtones. Here it looks like it is given little more than lip service hoping to pander to the religious right.
It failed. Darren Aronofsky's Noah (2013) made more of an impact and it divided audiences, but at least it was faithful to itself, pushed boundaries and left its mark on cinema.
But by the end, my jaw was literally on the floor as the maimed Massalia reconciled with Judah and the pair ride off into the sunset together, all forgiven....
WHAT!!!
And more importantly, what was the point? Jesus sacrified himself, (in the story) so that people like Judah would put down their swords and learn to forgive, yet in the end, Judah and Massalia sacrifice nothing as they both regain their friendship and live happily ever after. In the previous versions, Ben-Hur beat Massalia but he has the last laugh as his mother and sister have been left with leprosy, that is until Jesus' death sparks a miracle which cures them. This was his reward for seeing the error of his ways, not getting his family and his friend back.
In the end, this is not a bad action romp, very watchable and is an entertaining spectacle but ultimately forgettable. It will entertain for two hours but leaves you with nothing to think about, unlike the books, plays and films which have preceded this.
A real shame...
Phillip McSween (751 KP) rated Avengers: Endgame (2019) in Movies
Apr 26, 2019 (Updated Apr 29, 2019)
Epic Indeed
Hours after viewing Avengers: Endgame, it’s taken me awhile to really get to the meat of what I wanted to say. The movie is bananas and heavy, both in a good way. It’s kind of like eating a really delicious meal, thinking you want more before deciding, “No, I think I’ve had the perfect amount actually.” The movie isn’t perfect, but damn if it isn’t an amazing spectacle. After The Snap, the Avengers set out to fix what went wrong by whatever means they can muster.
Acting: 10
From Robert Downey Jr. to Paul Rudd, each of these actors/actresses manage to fit into their roles just right as if it was a part made just for them. One might say, “Well, they’ve played the roles for x amount of years. They should be good at it by now.” But it isn’t just their roles but the maturation of those roles that really make an impact. While one might think it easy just to play the same character repeatedly, we neglect to take into account the growth that characters do/should endure and how it affects the characters overall. Side note: I just love how much of a bad ass Brie Larson is and I can’t wait to see what Marvel has in store for her next.
Beginning: 10
Not only does the beginning have a strong emotional setup, it turns the entire film on its head. What you expected to happen is actually not happening at all. And furthermore…I LOVE IT!
Characters: 10
Cinematography/Visuals: 10
Visuals are absolutely jaw-dropping in certain spots. The movie probably had some of the absolute best one-shots in film PERIOD. I can’t go into detail without giving anything away, but serious eye candy awaits, especially during the battles.
Conflict: 10
Whatever the film lacks in action more than makes up for things in Endgame’s grand finale. The battle reminded me of old kung fu films and Helm’s Deep all rolled into one. Outside of The Lord of the Rings Trilogy, I can’t remember a battle so epic in movies. If you don’t love it, you don’t love movies.
Genre: 10
Memorability: 10
My brain is running 100 miles an hour as I type this, thinking of all the different scenes and how everything tied so seamlessly together. Just masterful and wonderfully crafted. This movie will remain etched in your brain for a long time to come. Talk about setting a bar.
Pace: 10
With a three-hour runtime, this was honestly where I expected the film to trip up. Thing is, it doesn’t feel like three hours, not even in the slightest. I would’ve watched another hour if they had let me. There are so many stories to tell and so much going on that you’re at the end before you know it.
Plot: 10
I did have to put my thinking cap on in some spots, but all plot points tied in really nicely with no glaring holes I could see. It would be easy to make the storyline overly complex, but The Russo Brothers were firing on all cylinders with the execution of the story. It’s just complex enough to keep you engaged, but not to over-the-top where you lose interest.
Resolution: 10
Overall: 100
Eleven years of these great superheroes leading up to this moment. Was Avengers: Endgame worth the wait? You better freakin’ believe it. Go see this with all the confidence in the world that you will walk away with a smile on your face and perhaps a tear or two in your eye. And, when you go, you might see me there because I’m DEFINITELY watching this again in theaters. All three hours.
Acting: 10
From Robert Downey Jr. to Paul Rudd, each of these actors/actresses manage to fit into their roles just right as if it was a part made just for them. One might say, “Well, they’ve played the roles for x amount of years. They should be good at it by now.” But it isn’t just their roles but the maturation of those roles that really make an impact. While one might think it easy just to play the same character repeatedly, we neglect to take into account the growth that characters do/should endure and how it affects the characters overall. Side note: I just love how much of a bad ass Brie Larson is and I can’t wait to see what Marvel has in store for her next.
Beginning: 10
Not only does the beginning have a strong emotional setup, it turns the entire film on its head. What you expected to happen is actually not happening at all. And furthermore…I LOVE IT!
Characters: 10
Cinematography/Visuals: 10
Visuals are absolutely jaw-dropping in certain spots. The movie probably had some of the absolute best one-shots in film PERIOD. I can’t go into detail without giving anything away, but serious eye candy awaits, especially during the battles.
Conflict: 10
Whatever the film lacks in action more than makes up for things in Endgame’s grand finale. The battle reminded me of old kung fu films and Helm’s Deep all rolled into one. Outside of The Lord of the Rings Trilogy, I can’t remember a battle so epic in movies. If you don’t love it, you don’t love movies.
Genre: 10
Memorability: 10
My brain is running 100 miles an hour as I type this, thinking of all the different scenes and how everything tied so seamlessly together. Just masterful and wonderfully crafted. This movie will remain etched in your brain for a long time to come. Talk about setting a bar.
Pace: 10
With a three-hour runtime, this was honestly where I expected the film to trip up. Thing is, it doesn’t feel like three hours, not even in the slightest. I would’ve watched another hour if they had let me. There are so many stories to tell and so much going on that you’re at the end before you know it.
Plot: 10
I did have to put my thinking cap on in some spots, but all plot points tied in really nicely with no glaring holes I could see. It would be easy to make the storyline overly complex, but The Russo Brothers were firing on all cylinders with the execution of the story. It’s just complex enough to keep you engaged, but not to over-the-top where you lose interest.
Resolution: 10
Overall: 100
Eleven years of these great superheroes leading up to this moment. Was Avengers: Endgame worth the wait? You better freakin’ believe it. Go see this with all the confidence in the world that you will walk away with a smile on your face and perhaps a tear or two in your eye. And, when you go, you might see me there because I’m DEFINITELY watching this again in theaters. All three hours.
Suswatibasu (1701 KP) rated Killers of the Flower Moon: The Osage Murder and the Birth of the FBI in Books
Nov 24, 2017 (Updated Nov 24, 2017)
Mind-blowing and a disconcerting read
I can say without a doubt, this is one of the best novels I've read this year. It is a disturbing and excellent real-life account of the plight of Native Americans who found themselves the unwitting beneficiaries of a financial boom in the 1920's after oil was discovered under the previously barren and worthless reservation they were moved to.
This fantastic book relates to a story covered in blood, racism and greed. Oil, black gold, made the Plains Osage tribe incredibly wealthy. By the 1890's, the remnants of this great people were in the scrub lands of Northern Oklahoma.
Their life was continually harsh, the soil poor. In the late 1890's, by chance, oil was struck in Osage County, flowing in abundance and in great demand. From 1918 to 1928, $202 million was paid to the tribe which by then numbered around 3000, transforming their lives. 680 barrels were obtained in a day in 1920 from a strike at Burbank, angering the whites and thus began the "Reign of Terror" in which hundreds of the Osage tribe members were subsequently killed in the most horrendous display of corruption.
The book itself begins in 1921 with an Osage woman who had a share of the mineral riches to be found under the Osage land. Mollie like others was subject to a law that treated her tribe as juveniles whose estates had to be administered by white guardians, that is local lawyers and businessmen, appointed by local courts.
Guardianship was unpoliced and few records were kept. Fraud was therefore prevalent and many of the local white community participated in corruption - murder was widespread as a result. Mollie's sister, Anna, was the first noticeable murder in which she was shot and killed, launching a major probe into similar killings in the area. Many other murders were committed over the following years, with poisoning as the most common method of killing. Essentially it was a covert form of genocide.
The locals refused to act, partly due to fear or involvement in this heinous plot, so J. Edgar Hoover, who was the first president of the FBI, became involved in the investigation. He sent a tall Texas Ranger called Tom White to scrutinise an epic series of murders in which even investigators were targets.
What follows is not only history but a riveting detective story and the book demonstrates yet again the enormous cost of American nationhood. It provides some fascinating insight into the early workings of the FBI (not least Hoover's nascent megalomania) for whom this was a celebrated case and a valuable reminder for folk who thought the persecution of American Indians ended in the late 19th century. Author and journalist David Grann does a superb job in collating all of the information with dozens of pages solely highlighting attributions and references - it is thorough and well-researched. Therefore it is hardly surprising that Hollywood has snapped up this book to turn it into a major motion picture - let's hope they don't whitewash history once again.
This fantastic book relates to a story covered in blood, racism and greed. Oil, black gold, made the Plains Osage tribe incredibly wealthy. By the 1890's, the remnants of this great people were in the scrub lands of Northern Oklahoma.
Their life was continually harsh, the soil poor. In the late 1890's, by chance, oil was struck in Osage County, flowing in abundance and in great demand. From 1918 to 1928, $202 million was paid to the tribe which by then numbered around 3000, transforming their lives. 680 barrels were obtained in a day in 1920 from a strike at Burbank, angering the whites and thus began the "Reign of Terror" in which hundreds of the Osage tribe members were subsequently killed in the most horrendous display of corruption.
The book itself begins in 1921 with an Osage woman who had a share of the mineral riches to be found under the Osage land. Mollie like others was subject to a law that treated her tribe as juveniles whose estates had to be administered by white guardians, that is local lawyers and businessmen, appointed by local courts.
Guardianship was unpoliced and few records were kept. Fraud was therefore prevalent and many of the local white community participated in corruption - murder was widespread as a result. Mollie's sister, Anna, was the first noticeable murder in which she was shot and killed, launching a major probe into similar killings in the area. Many other murders were committed over the following years, with poisoning as the most common method of killing. Essentially it was a covert form of genocide.
The locals refused to act, partly due to fear or involvement in this heinous plot, so J. Edgar Hoover, who was the first president of the FBI, became involved in the investigation. He sent a tall Texas Ranger called Tom White to scrutinise an epic series of murders in which even investigators were targets.
What follows is not only history but a riveting detective story and the book demonstrates yet again the enormous cost of American nationhood. It provides some fascinating insight into the early workings of the FBI (not least Hoover's nascent megalomania) for whom this was a celebrated case and a valuable reminder for folk who thought the persecution of American Indians ended in the late 19th century. Author and journalist David Grann does a superb job in collating all of the information with dozens of pages solely highlighting attributions and references - it is thorough and well-researched. Therefore it is hardly surprising that Hollywood has snapped up this book to turn it into a major motion picture - let's hope they don't whitewash history once again.
Movie Metropolis (309 KP) rated The Good Dinosaur (2015) in Movies
Jun 10, 2019
Is it as good as Inside Out?
2015 has been a great year for film. From long-awaited sequels to the conclusion of epic franchises, it’s been one of the best and most successful movie seasons in recent memory, and with Star Wars: the Force Awakens out in December, it can only finish on a high.
It also marks the first time that Pixar has released two films in the same year. Summer saw the release of instant-classic Inside Out and now animation fans get to enjoy another movie from the studio, The Good Dinosaur, but has Pixar bitten of more than it can chew?
The Good Dinosaur follows the story of a young Apatosaurus named Arlo, voiced beautifully by Raymond Ochoa, as he comes to terms with growing up in an ever-changing world where dinosaurs never met their well-documented fates.
He, alongside human child Spot suddenly find themselves embroiled in a dangerous journey after getting lost a long way from their homes.
If this all sounds a little formulaic to you, then that’s because it is. The Good Dinosaur has a plot more akin to Paramount animation, rather than the exceptional storytelling we have come to expect from Pixar. There’s nothing particularly special or unique about the plot and this is a real shame.
Thankfully, Pixar’s usual gut-punches are out in full force and The Good Dinosaur is among one of the emotional films in the studio’s roster. Personal tragedy is never an easy thing to convey in a movie meant to be enjoyed by the whole family, but here it is dealt with in a beautiful and tasteful manner.
Scenes in which Arlo and Spot share their circumstances with each other hit home hard and are deeply saddening to watch.
The cinematography too is absolutely exceptional. The breath-taking prehistoric landscapes are rendered in such stunning animation, they almost feel real. From raging white-water to beautiful sun-flooded forests, everything is a joy to behold and this is where The Good Dinosaur excels – a firefly swarm in particular is spectacular and propels the film into How to Train Your Dragon territory for sheer spectacle.
However, the entire film feels like a show reel, albeit a mesmerising one, for the talents at Pixar. Each shot of scenery is lingered on for a little too long and agoraphobic Arlo’s plight can sometimes take a backseat to this beauty.
Nevertheless, there are some wonderful characters here. A trio of T-Rex, who turn out to be cowboys – or should that be cowdinos, provide The Good Dinosaur with some of its more standout moments and it’s the lack of these sequences where the film is found wanting.
Overall, Pixar has created another excellent piece of animation with The Good Dinosaur. Though not quite at their ‘gold standard,’ the film is a wonder to behold and shows just how gorgeous animated features can be.
Unfortunately, the lack of an original story ensures it’ll prove second best to Inside Out in this year’s battle despite its deeper emotional resonance.
https://moviemetropolis.net/2015/11/29/is-it-as-good-as-inside-out-the-good-dinosaur-review/
It also marks the first time that Pixar has released two films in the same year. Summer saw the release of instant-classic Inside Out and now animation fans get to enjoy another movie from the studio, The Good Dinosaur, but has Pixar bitten of more than it can chew?
The Good Dinosaur follows the story of a young Apatosaurus named Arlo, voiced beautifully by Raymond Ochoa, as he comes to terms with growing up in an ever-changing world where dinosaurs never met their well-documented fates.
He, alongside human child Spot suddenly find themselves embroiled in a dangerous journey after getting lost a long way from their homes.
If this all sounds a little formulaic to you, then that’s because it is. The Good Dinosaur has a plot more akin to Paramount animation, rather than the exceptional storytelling we have come to expect from Pixar. There’s nothing particularly special or unique about the plot and this is a real shame.
Thankfully, Pixar’s usual gut-punches are out in full force and The Good Dinosaur is among one of the emotional films in the studio’s roster. Personal tragedy is never an easy thing to convey in a movie meant to be enjoyed by the whole family, but here it is dealt with in a beautiful and tasteful manner.
Scenes in which Arlo and Spot share their circumstances with each other hit home hard and are deeply saddening to watch.
The cinematography too is absolutely exceptional. The breath-taking prehistoric landscapes are rendered in such stunning animation, they almost feel real. From raging white-water to beautiful sun-flooded forests, everything is a joy to behold and this is where The Good Dinosaur excels – a firefly swarm in particular is spectacular and propels the film into How to Train Your Dragon territory for sheer spectacle.
However, the entire film feels like a show reel, albeit a mesmerising one, for the talents at Pixar. Each shot of scenery is lingered on for a little too long and agoraphobic Arlo’s plight can sometimes take a backseat to this beauty.
Nevertheless, there are some wonderful characters here. A trio of T-Rex, who turn out to be cowboys – or should that be cowdinos, provide The Good Dinosaur with some of its more standout moments and it’s the lack of these sequences where the film is found wanting.
Overall, Pixar has created another excellent piece of animation with The Good Dinosaur. Though not quite at their ‘gold standard,’ the film is a wonder to behold and shows just how gorgeous animated features can be.
Unfortunately, the lack of an original story ensures it’ll prove second best to Inside Out in this year’s battle despite its deeper emotional resonance.
https://moviemetropolis.net/2015/11/29/is-it-as-good-as-inside-out-the-good-dinosaur-review/
Sensitivemuse (246 KP) rated The Grim Company in Books
Aug 27, 2018
Great Start to the Series
Contains spoilers, click to show
***Spoilers ahead you’ve been warned***
It’s been a while since a good fantasy has come by my way and with anti heroes! It’s different and nice to see even though the world building and plot is typical fantasy but it’s written so well that it’s enjoyable and with some occasional funny parts you’re left with a memorable book and want to keep going in the series.
The world building is well done. Mages are dictators of their own cities and have the general populace under their thumb. Magic is pretty much only done by Magelords (not including the band of sorceresses that are mentioned). Dorminia is protected by Augmentors (elite units that have enhanced magical items) which is a fine idea. The mindhawks (birds that can read your mind to see if you’re thinking thoughts to overthrow the Magelord) is also a really neat concept that I liked.
The plot itself is intricate and it takes time to get fully immersed in it. Once you’re familiar with the world and setting it’s well worth the time invested and although it may be a bit hard to keep track of everyone at first, the action scenes are well written, the dialogue is real albeit vulgar at times (but it keeps it real), and the battle at the end is epic. Everything is somewhat interconnected and once the pieces all come together it makes for one great story.
The characters are a mixed bag and you have a variety to choose as a favorite. Cole seems to be the butt of many jokes despite his main role in the story. I found myself bursting out laughing at some moments that featured him - although I have to add, he’s not a very likable character. He’s naive, arrogant, and a bit of a dolt. But that’s what makes his role more interesting. Even I had to agree with Jerek when he said: “The boy’s a hero after all.”
My favorite would be Brodar and Jerek. Their background stories are interesting and they compliment each other. Brodar is the cool headed fighter who’s going on past his prime, whereas Jerek is the hot headed one that has a constant chip on his shoulder. They make a great duo and even while fighting together it makes for an exciting battle scene to read.
I sympathize with Barandas even though he was for the ‘bad guys’. He was loyal to a fault and was your model soldier. But he had a nice likable personality and although he was loyal to the Magelord you had to admire that in him. He’s good at his job and he was also trying to set things right. It made me sad on his demise. It was worth reading his one on one fight with Brodar.
There are so many questions to be answered! Lots of things were left hanging and I am looking forward to reading book two of this series. If you like a good fantasy with anti heroes with various flaws, some bits of dark humor, hefty battle scenes and blood coming from all over this is definitely for you.
It’s been a while since a good fantasy has come by my way and with anti heroes! It’s different and nice to see even though the world building and plot is typical fantasy but it’s written so well that it’s enjoyable and with some occasional funny parts you’re left with a memorable book and want to keep going in the series.
The world building is well done. Mages are dictators of their own cities and have the general populace under their thumb. Magic is pretty much only done by Magelords (not including the band of sorceresses that are mentioned). Dorminia is protected by Augmentors (elite units that have enhanced magical items) which is a fine idea. The mindhawks (birds that can read your mind to see if you’re thinking thoughts to overthrow the Magelord) is also a really neat concept that I liked.
The plot itself is intricate and it takes time to get fully immersed in it. Once you’re familiar with the world and setting it’s well worth the time invested and although it may be a bit hard to keep track of everyone at first, the action scenes are well written, the dialogue is real albeit vulgar at times (but it keeps it real), and the battle at the end is epic. Everything is somewhat interconnected and once the pieces all come together it makes for one great story.
The characters are a mixed bag and you have a variety to choose as a favorite. Cole seems to be the butt of many jokes despite his main role in the story. I found myself bursting out laughing at some moments that featured him - although I have to add, he’s not a very likable character. He’s naive, arrogant, and a bit of a dolt. But that’s what makes his role more interesting. Even I had to agree with Jerek when he said: “The boy’s a hero after all.”
My favorite would be Brodar and Jerek. Their background stories are interesting and they compliment each other. Brodar is the cool headed fighter who’s going on past his prime, whereas Jerek is the hot headed one that has a constant chip on his shoulder. They make a great duo and even while fighting together it makes for an exciting battle scene to read.
I sympathize with Barandas even though he was for the ‘bad guys’. He was loyal to a fault and was your model soldier. But he had a nice likable personality and although he was loyal to the Magelord you had to admire that in him. He’s good at his job and he was also trying to set things right. It made me sad on his demise. It was worth reading his one on one fight with Brodar.
There are so many questions to be answered! Lots of things were left hanging and I am looking forward to reading book two of this series. If you like a good fantasy with anti heroes with various flaws, some bits of dark humor, hefty battle scenes and blood coming from all over this is definitely for you.
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Call of Duty: Black Ops III in Video Games
Jun 19, 2019
The latest in the incredibly popular Call of Duty Series has arrived and Call of Duty: Black Ops 3 is a nice mix of old and new that goes a long way to combating those who say that each game is basically the same thing with new maps.
Set in a future where combat technology is now imbedded into soldiers, allowing them to hack systems, control machines, and release all manner of electronic warfare, Black Ops 3 is a very ambitious entry into the series. The game also has a great feature that allows players to customize their appearance, weapons, and special features in the campaign instead of just relegating that feature to the multiplayer portion.
As if that was not enough, the game also allows up to four human players to play through the campaign as one unit, which is great for those with new players in the Call of Duty universe in tow.
The campaign is a mixed bag as at times the story is convoluted and the virtual reality based campaigns towards the end become frustrating as well as at times overly difficult.
Graphically the game shines and it is clear that the artists spent considerable love and effort on the game. Just walking around the ready room before missions alone lets one see the incredible level of detail in the game. The levels are pretty impressive as well from secret laboratories in Singapore to high rise locales in Egypt; the future is truly captivating and terrifying as envisioned by Treyarch.
The campaign despite the issues I had with it is not really the selling point of the series, as the multiplayer is where the game truly shines. With multiple formats of online play available as well as numerous maps and the ability to once again customize your weapon loadouts and killstreak rewards, comes a new class system. This allows players to play as a unique character with a special weapon or ability that becomes available to them after a certain amount of time.
While lots of fun, the old Call of Duty imbalances are there which become highly annoying. For instance, you unload a magazine into the chest of an oncoming enemy point blank. You hear the hits taking place, and while being hit, they can stop, draw a bow, and shoot you dead, all the while taking a barrage of machine gun fire. This sort of thing becomes highly frustrating as does the never ending barrage of hackers with their aim bots and other annoyances.
The Zombie mode of the game is a true classic With Jeff Goldblum and other Hollywood stars providing their voices and likenesses to a retro-locale where players can battle the undead.
In all, the game is a nice step forward as if the story of the campaign matched the customization it would really be something epic. But fans of the series know what to expect and Black Ops 3 gives them what they love about the series as well as some new features to push the series forward.
http://sknr.net/2015/11/21/call-of-duty-black-ops-3/
Set in a future where combat technology is now imbedded into soldiers, allowing them to hack systems, control machines, and release all manner of electronic warfare, Black Ops 3 is a very ambitious entry into the series. The game also has a great feature that allows players to customize their appearance, weapons, and special features in the campaign instead of just relegating that feature to the multiplayer portion.
As if that was not enough, the game also allows up to four human players to play through the campaign as one unit, which is great for those with new players in the Call of Duty universe in tow.
The campaign is a mixed bag as at times the story is convoluted and the virtual reality based campaigns towards the end become frustrating as well as at times overly difficult.
Graphically the game shines and it is clear that the artists spent considerable love and effort on the game. Just walking around the ready room before missions alone lets one see the incredible level of detail in the game. The levels are pretty impressive as well from secret laboratories in Singapore to high rise locales in Egypt; the future is truly captivating and terrifying as envisioned by Treyarch.
The campaign despite the issues I had with it is not really the selling point of the series, as the multiplayer is where the game truly shines. With multiple formats of online play available as well as numerous maps and the ability to once again customize your weapon loadouts and killstreak rewards, comes a new class system. This allows players to play as a unique character with a special weapon or ability that becomes available to them after a certain amount of time.
While lots of fun, the old Call of Duty imbalances are there which become highly annoying. For instance, you unload a magazine into the chest of an oncoming enemy point blank. You hear the hits taking place, and while being hit, they can stop, draw a bow, and shoot you dead, all the while taking a barrage of machine gun fire. This sort of thing becomes highly frustrating as does the never ending barrage of hackers with their aim bots and other annoyances.
The Zombie mode of the game is a true classic With Jeff Goldblum and other Hollywood stars providing their voices and likenesses to a retro-locale where players can battle the undead.
In all, the game is a nice step forward as if the story of the campaign matched the customization it would really be something epic. But fans of the series know what to expect and Black Ops 3 gives them what they love about the series as well as some new features to push the series forward.
http://sknr.net/2015/11/21/call-of-duty-black-ops-3/
The Thief (The Queen's Thief #1)
Book
Discover the world of the Queen's Thief New York Times-bestselling author Megan Whalen Turner's...
Emma @ The Movies (1786 KP) rated In the Heights (2021) in Movies
Jul 18, 2021
I love me some musical action, so I'm not sure how I never knew this existed. Not to worry though, I was quickly reeducated.
Usnavi is saving up everything he can as he plans a future back in the Dominican Republic. Living at the centre of his neighbourhood, we join his story and the dramas of the community.
In The Heights dives into the stories in the hot spot of the community as a heatwave bears down on them. Families, friendships and business dealings, all come out of the woodwork as they try to cope with the heat... and it does all of that with some and dance thrown on top.
I know that Lin-Manuel Miranda is all the rage these days, but I don't enjoy the talky-singing that's a bit of a trademark. Here though, the jazzy beats and hip-swaying tunes really helped. Had I not been restricted by the fact I was in public and it's generally frowned upon to do it in the cinema, I would have been dancing. With that restriction though, it was dropped to toe-tapping and shimmying in my seat.
There's a lot of talent in the cast, though not all the singing was music to my ears. With so many cast members I'm not going to go into the individual performances because, while a handful of characters are bigger in the story, it's very much an ensemble piece. Together they have great chemistry, and those relationships shine because of it.
Choreography during the numbers is fantastic, and the use of space in and out of those moments worked well with the confined spaces. There's one scene in particular that was very inventive and (even though it gave me a vertigo wobble) it helped to make the song stand out from the others... though there's probably something in every song that I could pick out for the same reason.
Design of... everything... is great in In The Heights. There's not really a point where your eyes aren't darting about looking at the sets or following the performers. If there aren't awards in this film's future then I'd be surprised, it would have to be something epic that beat this.
I didn't have that previous connection with the theatre production, and I think that would definitely have helped matters. In the theatre setting the long runtime never feels like it's actually that long, you have the intermission and scenes are broken up by the nature of it being a live performance. 2 hours and 23 minutes isn't really that long in that context, and these days it's not even particularly long for a film. But as a film, I did feel its length. I'm also one of those people that goes to theatre productions and likes to see what peripheral characters are doing, and that's not something you can easily do in a film. I may listen to the soundtrack at some point, but I don't think I'm in any rush to rewatch In The Height even considering all the things I enjoyed about it.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/07/in-heights-movie-review.html
Usnavi is saving up everything he can as he plans a future back in the Dominican Republic. Living at the centre of his neighbourhood, we join his story and the dramas of the community.
In The Heights dives into the stories in the hot spot of the community as a heatwave bears down on them. Families, friendships and business dealings, all come out of the woodwork as they try to cope with the heat... and it does all of that with some and dance thrown on top.
I know that Lin-Manuel Miranda is all the rage these days, but I don't enjoy the talky-singing that's a bit of a trademark. Here though, the jazzy beats and hip-swaying tunes really helped. Had I not been restricted by the fact I was in public and it's generally frowned upon to do it in the cinema, I would have been dancing. With that restriction though, it was dropped to toe-tapping and shimmying in my seat.
There's a lot of talent in the cast, though not all the singing was music to my ears. With so many cast members I'm not going to go into the individual performances because, while a handful of characters are bigger in the story, it's very much an ensemble piece. Together they have great chemistry, and those relationships shine because of it.
Choreography during the numbers is fantastic, and the use of space in and out of those moments worked well with the confined spaces. There's one scene in particular that was very inventive and (even though it gave me a vertigo wobble) it helped to make the song stand out from the others... though there's probably something in every song that I could pick out for the same reason.
Design of... everything... is great in In The Heights. There's not really a point where your eyes aren't darting about looking at the sets or following the performers. If there aren't awards in this film's future then I'd be surprised, it would have to be something epic that beat this.
I didn't have that previous connection with the theatre production, and I think that would definitely have helped matters. In the theatre setting the long runtime never feels like it's actually that long, you have the intermission and scenes are broken up by the nature of it being a live performance. 2 hours and 23 minutes isn't really that long in that context, and these days it's not even particularly long for a film. But as a film, I did feel its length. I'm also one of those people that goes to theatre productions and likes to see what peripheral characters are doing, and that's not something you can easily do in a film. I may listen to the soundtrack at some point, but I don't think I'm in any rush to rewatch In The Height even considering all the things I enjoyed about it.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/07/in-heights-movie-review.html
Ross (3284 KP) rated The Siege of Abythos in Books
Nov 7, 2017
Poetry battle (2 more)
Poetry battle
Poetry battle
The third instalment in the Chronicles of the Black Gate series is the biggest yet, in terms of page count. The story follows the same PoV characters as previous books but their adventures are now covering so much more of the world and the storyline is becoming quite entangled.
Tharok's attempts to unite the orc-like kragh tribes and invade the human world continue, meanwhile Lady Iskra seeks to rescue her son and take revenge on the Ascendant's empire.
This book covers a lot more political debate and intrigue than the previous two, with prolonged discussion of who should be invaded, and what should be done thereafter. While this is very much a necessity in such an epic tale I felt it was somewhat laboured at times.
I very nearly gave up on this book at one point - where the portly magister Audsley (who has three demons lurking in his soul) was seeking to inveigle his way into the upper echelons of the empire, most of this storytelling centred around the colour of robes to wear, the type and colour of paper to use in sending letters and reciting poetry. Again this was very much laboured but bearable, until it looked like we were heading for what can only be described as a poetry battle, where Audsley (coached by one of his demons) was set to take on a senior government official's poetry representative in a battle of wits to see how would curry favour in the empire.
That's right: a poetry battle.
Think Philip Larkin in 8 Mile.
Will the real Slim Shakespeare please stand up.
Kanye Wordsworth.
NWA (Novelists with Assonance)
At this point I very nearly gave up. Thankfully, so did Audsley and the contest ended abruptly as he refused to let his demon take control of him. Phew. Disaster avoided. If this had been allowed to continue it would have made Tom Bombadil look like a critical plot point.
Other than Audsley's chapters (which in the previous book had been a highlight) the book does roll along at a reasonable pace and there is just about enough action to keep the interest, particularly in the last 100 or so pages.
All in all, a good read and a turning point for the series as a whole, but a lot of nonsense could have been removed, (Edgar Allan) Poe Shizzle.
Tharok's attempts to unite the orc-like kragh tribes and invade the human world continue, meanwhile Lady Iskra seeks to rescue her son and take revenge on the Ascendant's empire.
This book covers a lot more political debate and intrigue than the previous two, with prolonged discussion of who should be invaded, and what should be done thereafter. While this is very much a necessity in such an epic tale I felt it was somewhat laboured at times.
I very nearly gave up on this book at one point - where the portly magister Audsley (who has three demons lurking in his soul) was seeking to inveigle his way into the upper echelons of the empire, most of this storytelling centred around the colour of robes to wear, the type and colour of paper to use in sending letters and reciting poetry. Again this was very much laboured but bearable, until it looked like we were heading for what can only be described as a poetry battle, where Audsley (coached by one of his demons) was set to take on a senior government official's poetry representative in a battle of wits to see how would curry favour in the empire.
That's right: a poetry battle.
Think Philip Larkin in 8 Mile.
Will the real Slim Shakespeare please stand up.
Kanye Wordsworth.
NWA (Novelists with Assonance)
At this point I very nearly gave up. Thankfully, so did Audsley and the contest ended abruptly as he refused to let his demon take control of him. Phew. Disaster avoided. If this had been allowed to continue it would have made Tom Bombadil look like a critical plot point.
Other than Audsley's chapters (which in the previous book had been a highlight) the book does roll along at a reasonable pace and there is just about enough action to keep the interest, particularly in the last 100 or so pages.
All in all, a good read and a turning point for the series as a whole, but a lot of nonsense could have been removed, (Edgar Allan) Poe Shizzle.